diff options
author | kkinnunen <kkinnunen@nvidia.com> | 2016-01-14 05:37:51 -0800 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-01-14 05:37:51 -0800 |
commit | abc0c8216b8e162b8de74de005f883cb84bd254b (patch) | |
tree | 5e3c7fe818ee655f926373a2711b9c17dc9c6663 /src | |
parent | 24a22c7de8890642e43d6ae1115ecd59e2f8f0db (diff) |
SampleApp: Cleanup SkOSWindow_SDL
Implements:
* Event loop event waiting (no busy loop)
** Skia timers
* Proper window sizing and resizing
* MSAA on X11 (previously it did not use MSAA at all)
* Changes requested colorspace from 565 to 8888
to match non-SDL variants
* Context creation clearing (color and stencil mask)
* Opens the window in 640x480 by default on desktop.
Removes dead code.
BUG=skia:4733
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1578173002
Review URL: https://codereview.chromium.org/1578173002
Diffstat (limited to 'src')
-rw-r--r-- | src/views/sdl/SkOSWindow_SDL.cpp | 373 |
1 files changed, 241 insertions, 132 deletions
diff --git a/src/views/sdl/SkOSWindow_SDL.cpp b/src/views/sdl/SkOSWindow_SDL.cpp index 45beaee53e..c39a4fdfef 100644 --- a/src/views/sdl/SkOSWindow_SDL.cpp +++ b/src/views/sdl/SkOSWindow_SDL.cpp @@ -15,72 +15,39 @@ #include <gl.h> #endif -const int SCREEN_WIDTH = 640; -const int SCREEN_HEIGHT = 480; +const int kInitialWindowWidth = 640; +const int kInitialWindowHeight = 480; +static SkOSWindow* gCurrentWindow; -static void handle_error() { +static void report_sdl_error(const char* failure) { const char* error = SDL_GetError(); - SkDebugf("SDL Error: %s\n", error); + SkASSERT(error); // Called only to check SDL error. + SkDebugf("%s SDL Error: %s.\n", failure, error); SDL_ClearError(); } +SkOSWindow::SkOSWindow(void*) + : fWindow(nullptr) + , fGLContext(nullptr) + , fWindowMSAASampleCount(0) { -SkOSWindow::SkOSWindow(void* screen) : fQuit(false) , fGLContext(nullptr) { -#if defined(SK_BUILD_FOR_ANDROID) - // TODO we should try and get a 3.0 context first - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); - fWindowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE | - SDL_WINDOW_BORDERLESS | SDL_WINDOW_FULLSCREEN_DESKTOP | - SDL_WINDOW_ALLOW_HIGHDPI; -#else - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); - SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); - SDL_StartTextInput(); - - fWindowFlags = SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; -#endif - SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); - SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); - SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); - SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); - - SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); - - if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { - handle_error(); - return; - } - - SDL_DisplayMode dm; - if (SDL_GetDesktopDisplayMode(0, &dm) != 0) { - handle_error(); - return; - } + SkASSERT(!gCurrentWindow); + gCurrentWindow = this; - fWindow = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - dm.w, dm.h, fWindowFlags); - - if (!fWindow) { - handle_error(); - return; - } - this->resize(dm.w, dm.h); + this->createWindow(0); } SkOSWindow::~SkOSWindow() { - if (fGLContext) { - SDL_GL_DeleteContext(fGLContext); - } - - //Destroy window - SDL_DestroyWindow(fWindow); + this->destroyWindow(); + gCurrentWindow = nullptr; +} - //Quit SDL subsystems - SDL_Quit(); +SkOSWindow* SkOSWindow::GetInstanceForWindowID(Uint32 windowID) { + if (gCurrentWindow && + gCurrentWindow->fWindow && + SDL_GetWindowID(gCurrentWindow->fWindow) == windowID) { + return gCurrentWindow; + } + return nullptr; } void SkOSWindow::detach() { @@ -88,67 +55,67 @@ void SkOSWindow::detach() { SDL_GL_DeleteContext(fGLContext); fGLContext = nullptr; } - -#if defined(SK_BUILD_FOR_ANDROID) - if (fWindow) { - // Destroy window - // Not totally sure why, but we have to do this or swapbuffers will hang - SDL_DestroyWindow(fWindow); - fWindow = nullptr; - } -#endif } bool SkOSWindow::attach(SkBackEndTypes attachType, int msaaSampleCount, AttachmentInfo* info) { + this->createWindow(msaaSampleCount); if (!fWindow) { - fWindow = SDL_CreateWindow("SDL Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, - SCREEN_WIDTH, SCREEN_HEIGHT, - fWindowFlags); - } - - if (msaaSampleCount > 0) { - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, 1); - SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaaSampleCount); + return false; } - - info->fSampleCount = msaaSampleCount; - info->fStencilBits = 8; - - fGLContext = SDL_GL_CreateContext(fWindow); if (!fGLContext) { - handle_error(); - return false; + fGLContext = SDL_GL_CreateContext(fWindow); + if (!fGLContext) { + report_sdl_error("Failed to create SDL GL context."); + return false; + } + glClearColor(0, 0, 0, 0); + glClearStencil(0); + glStencilMask(0xffffffff); + glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); } - int success = SDL_GL_MakeCurrent(fWindow, fGLContext); - if (success != 0) { - handle_error(); + if (SDL_GL_MakeCurrent(fWindow, fGLContext) != 0) { + report_sdl_error("Failed to make SDL GL context current."); + this->detach(); return false; } - glViewport(0, 0, SkScalarFloorToInt(this->width()), SkScalarFloorToInt(this->height())); - glClearColor(1, 1, 1, 1); - glClearStencil(0); - glClear(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT); + info->fSampleCount = msaaSampleCount; + info->fStencilBits = 8; + glViewport(0, 0, SkScalarRoundToInt(this->width()), SkScalarRoundToInt(this->height())); return true; } void SkOSWindow::present() { + if (!fWindow) { + return; + } SDL_GL_SwapWindow(fWindow); } bool SkOSWindow::makeFullscreen() { - SDL_SetWindowFullscreen(fWindow, SDL_WINDOW_FULLSCREEN); + if (!fWindow) { + return false; + } + SDL_SetWindowFullscreen(fWindow, SDL_WINDOW_FULLSCREEN_DESKTOP); return true; } void SkOSWindow::setVsync(bool vsync) { + if (!fWindow) { + return; + } SDL_GL_SetSwapInterval(vsync ? 1 : 0); } void SkOSWindow::closeWindow() { - fQuit = true; + this->destroyWindow(); + + // Currently closing the window causes the app to quit. + SDL_Event event; + event.type = SDL_QUIT; + SDL_PushEvent(&event); } static SkKey convert_sdlkey_to_skkey(SDL_Keycode src) { @@ -194,59 +161,200 @@ static SkKey convert_sdlkey_to_skkey(SDL_Keycode src) { } } -void SkOSWindow::handleEvents() { - SkEvent::ServiceQueueTimer(); - SkEvent::ProcessEvent(); +void SkOSWindow::createWindow(int msaaSampleCount) { + if (fWindowMSAASampleCount != msaaSampleCount) { + this->destroyWindow(); + } + if (fWindow) { + return; + } + uint32_t windowFlags = +#if defined(SK_BUILD_FOR_ANDROID) + SDL_WINDOW_BORDERLESS | SDL_WINDOW_FULLSCREEN_DESKTOP | + SDL_WINDOW_ALLOW_HIGHDPI | +#endif + SDL_WINDOW_OPENGL | SDL_WINDOW_RESIZABLE; - SDL_Event event; - while(SDL_PollEvent(&event)) { - switch (event.type) { - case SDL_MOUSEMOTION: + // GL settings are part of SDL_WINDOW_OPENGL window creation arguments. +#if defined(SK_BUILD_FOR_ANDROID) + // TODO we should try and get a 3.0 context first + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_ES); +#else + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 1); + SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE); +#endif + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24); + SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8); +#if defined(SK_BUILD_FOR_UNIX) + // Apparently MSAA request matches "slow caveat". Make SDL not set anything for caveat for MSAA + // by setting -1 for ACCELERATED_VISUAL. For non-MSAA, set ACCELERATED_VISUAL to 1 just for + // compatiblity with other platforms. + SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, msaaSampleCount > 0 ? -1 : 1); +#else + SDL_GL_SetAttribute(SDL_GL_ACCELERATED_VISUAL, 1); +#endif + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLEBUFFERS, msaaSampleCount > 0 ? 1 : 0); + SDL_GL_SetAttribute(SDL_GL_MULTISAMPLESAMPLES, msaaSampleCount); + + // This is an approximation for sizing purposes. + bool isInitialWindow = this->width() == 0 && this->height() == 0; + SkScalar windowWidth = isInitialWindow ? kInitialWindowWidth : this->width(); + SkScalar windowHeight = isInitialWindow ? kInitialWindowHeight : this->height(); + + fWindow = SDL_CreateWindow(this->getTitle(), SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, + windowWidth, windowHeight, windowFlags); + if (!fWindow) { + report_sdl_error("Failed to create SDL window."); + return; + } + fWindowMSAASampleCount = msaaSampleCount; +} + +void SkOSWindow::destroyWindow() { + this->detach(); + if (fWindow) { + SDL_DestroyWindow(fWindow); + fWindow = nullptr; + fWindowMSAASampleCount = 0; + } +} + +bool SkOSWindow::HasDirtyWindows() { + if (gCurrentWindow && gCurrentWindow->fWindow) { + return gCurrentWindow->isDirty(); + } + return false; +} + +void SkOSWindow::UpdateDirtyWindows() { + if (gCurrentWindow && gCurrentWindow->fWindow) { + if (gCurrentWindow->isDirty()) { + // This will call present. + gCurrentWindow->update(nullptr); + } + } +} + +void SkOSWindow::HandleEvent(const SDL_Event& event) { + switch (event.type) { + case SDL_MOUSEMOTION: + if (SkOSWindow* window = GetInstanceForWindowID(event.motion.windowID)) { if (event.motion.state == SDL_PRESSED) { - this->handleClick(event.motion.x, event.motion.y, - SkView::Click::kMoved_State, nullptr); + window->handleClick(event.motion.x, event.motion.y, + SkView::Click::kMoved_State, nullptr); } - break; - case SDL_MOUSEBUTTONDOWN: - case SDL_MOUSEBUTTONUP: - this->handleClick(event.button.x, event.button.y, - event.button.state == SDL_PRESSED ? - SkView::Click::kDown_State : - SkView::Click::kUp_State, nullptr); - break; - case SDL_KEYDOWN: { + } + break; + case SDL_MOUSEBUTTONDOWN: + case SDL_MOUSEBUTTONUP: + if (SkOSWindow* window = GetInstanceForWindowID(event.button.windowID)) { + window->handleClick(event.button.x, event.button.y, + event.button.state == SDL_PRESSED ? + SkView::Click::kDown_State : + SkView::Click::kUp_State, nullptr); + } + break; + case SDL_KEYDOWN: + if (SkOSWindow* window = GetInstanceForWindowID(event.key.windowID)) { SDL_Keycode key = event.key.keysym.sym; SkKey sk = convert_sdlkey_to_skkey(key); if (kNONE_SkKey != sk) { if (event.key.state == SDL_PRESSED) { - this->handleKey(sk); + window->handleKey(sk); } else { - this->handleKeyUp(sk); + window->handleKeyUp(sk); } } else if (key == SDLK_ESCAPE) { - fQuit = true; + window->closeWindow(); } - break; } - case SDL_TEXTINPUT: { + break; + case SDL_TEXTINPUT: + if (SkOSWindow* window = GetInstanceForWindowID(event.text.windowID)) { size_t len = strlen(event.text.text); for (size_t i = 0; i < len; i++) { - this->handleChar((SkUnichar)event.text.text[i]); + window->handleChar((SkUnichar)event.text.text[i]); } - break; } - case SDL_QUIT: - fQuit = true; - break; - default: - break; - } + break; + case SDL_WINDOWEVENT: + switch (event.window.event) { + case SDL_WINDOWEVENT_SHOWN: + // For initialization purposes, we resize upon first show. + // Fallthrough. + case SDL_WINDOWEVENT_SIZE_CHANGED: + if (SkOSWindow* window = GetInstanceForWindowID(event.window.windowID)) { + int w = 0; + int h = 0; + SDL_GetWindowSize(window->fWindow, &w, &h); + window->resize(w, h); + } + break; + case SDL_WINDOWEVENT_FOCUS_GAINED: + if (GetInstanceForWindowID(event.text.windowID)) { + SDL_StartTextInput(); + } + break; + default: + break; + } + break; + default: + break; } } +SkMSec gTimerDelay; + +void SkOSWindow::RunEventLoop() { + for (;;) { + SkEvent::ServiceQueueTimer(); + bool hasMoreSkEvents = SkEvent::ProcessEvent(); + + SDL_Event event; + bool hasSDLEvents = SDL_PollEvent(&event) == 1; + + // Invalidations do not post to event loop, rather we just go through the + // windows for each event loop iteration. + bool hasDirtyWindows = HasDirtyWindows(); + + if (!hasSDLEvents && !hasMoreSkEvents && !hasDirtyWindows) { + // If there is no SDL events, SkOSWindow updates or SkEvents + // to be done, wait for the SDL events. + if (gTimerDelay > 0) { + hasSDLEvents = SDL_WaitEventTimeout(&event, gTimerDelay) == 1; + } else { + hasSDLEvents = SDL_WaitEvent(&event) == 1; + } + } + while (hasSDLEvents) { + if (event.type == SDL_QUIT) { + return; + } + HandleEvent(event); + hasSDLEvents = SDL_PollEvent(&event); + } + UpdateDirtyWindows(); + } +} void SkOSWindow::onSetTitle(const char title[]) { - SDL_SetWindowTitle(fWindow, title); + if (!fWindow) { + return; + } + this->updateWindowTitle(); +} + +void SkOSWindow::updateWindowTitle() { + SDL_SetWindowTitle(fWindow, this->getTitle()); } /////////////////////////////////////////////////////////////////////////////////////// @@ -255,13 +363,7 @@ void SkEvent::SignalNonEmptyQueue() { } void SkEvent::SignalQueueTimer(SkMSec delay) { - // just need to record the delay time. We handle waking up for it in -} - -void SkOSWindow::onHandleInval(const SkIRect& rect) { -} - -void SkOSWindow::onPDFSaved(const char title[], const char desc[], const char path[]) { + gTimerDelay = delay; } ////////////////////////////////////////////////////////////////////////////////////////////// @@ -275,17 +377,24 @@ int SDL_main(int argc, char** argv) { #else int main(int argc, char** argv) { #endif + if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS) != 0) { + report_sdl_error("Failed to init SDL."); + return -1; + } + + application_init(); + SkOSWindow* window = create_sk_window(nullptr, argc, argv); // drain any events that occurred before |window| was assigned. while (SkEvent::ProcessEvent()); - // Start normal Skia sequence - application_init(); - - window->loop(); + SkOSWindow::RunEventLoop(); delete window; application_term(); + + SDL_Quit(); + return 0; } |