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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-01-28 15:18:54 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2014-01-28 15:18:54 +0000
commita96176dc0315d786c187bfa9be5dccf2f08feba2 (patch)
treed1d50c3fb5a9f31a5eae7502348a28a21baffe7b /src
parent8e0993d8d8408e538d99229eabf710ad90d97259 (diff)
ARM Skia NEON patches - 20 - New improved BitmapProcState code
BitmapProcState: new factorised code This one basically factorises the clamp and repeat transformations with some performance improvements. It has the benefit of being faster, much easier to maintain (nearly three times less code for more work done :-)), and more complete (all persp transformations weren't optimised in the previous version). It also introduces the use of can_truncate_to_fixed_for_decal where useful. The effect on benchmarks ranges from a 5% penalty to a 25% gain on a Cortex-A9 and from a 5% penalty to a 100% gain on a Cortex-A15. Signed-off-by: Kévin PETIT <kevin.petit@arm.com> BUG= R=djsollen@google.com, mtklein@google.com, luisjoseromeroesclusa@hotmail.com, reed@google.com Author: kevin.petit.arm@gmail.com Review URL: https://codereview.chromium.org/23835006 git-svn-id: http://skia.googlecode.com/svn/trunk@13218 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src')
-rw-r--r--src/opts/SkBitmapProcState_matrixProcs_neon.cpp140
-rw-r--r--src/opts/SkBitmapProcState_matrix_clamp_neon.h911
-rw-r--r--src/opts/SkBitmapProcState_matrix_neon.h504
-rw-r--r--src/opts/SkBitmapProcState_matrix_repeat_neon.h542
4 files changed, 631 insertions, 1466 deletions
diff --git a/src/opts/SkBitmapProcState_matrixProcs_neon.cpp b/src/opts/SkBitmapProcState_matrixProcs_neon.cpp
index e81da67052..7789031c02 100644
--- a/src/opts/SkBitmapProcState_matrixProcs_neon.cpp
+++ b/src/opts/SkBitmapProcState_matrixProcs_neon.cpp
@@ -10,26 +10,140 @@
#include "SkUtilsArm.h"
#include "SkBitmapProcState_utils.h"
+#include <arm_neon.h>
+
extern const SkBitmapProcState::MatrixProc ClampX_ClampY_Procs_neon[];
extern const SkBitmapProcState::MatrixProc RepeatX_RepeatY_Procs_neon[];
static void decal_nofilter_scale_neon(uint32_t dst[], SkFixed fx, SkFixed dx, int count);
static void decal_filter_scale_neon(uint32_t dst[], SkFixed fx, SkFixed dx, int count);
-#define MAKENAME(suffix) ClampX_ClampY ## suffix ## _neon
-#define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max)
-#define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max)
-#define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF)
-#define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF)
+// TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max)
+static inline int16x8_t sbpsm_clamp_tile8(int32x4_t low, int32x4_t high, unsigned max) {
+ int16x8_t res;
+
+ // get the hi 16s of all those 32s
+ res = vuzpq_s16(vreinterpretq_s16_s32(low), vreinterpretq_s16_s32(high)).val[1];
+
+ // clamp
+ res = vmaxq_s16(res, vdupq_n_s16(0));
+ res = vminq_s16(res, vdupq_n_s16(max));
+
+ return res;
+}
+
+// TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max)
+static inline int32x4_t sbpsm_clamp_tile4(int32x4_t f, unsigned max) {
+ int32x4_t res;
+
+ // get the hi 16s of all those 32s
+ res = vshrq_n_s32(f, 16);
+
+ // clamp
+ res = vmaxq_s32(res, vdupq_n_s32(0));
+ res = vminq_s32(res, vdupq_n_s32(max));
+
+ return res;
+}
+
+// TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF)
+static inline int32x4_t sbpsm_clamp_tile4_low_bits(int32x4_t fx) {
+ int32x4_t ret;
+
+ ret = vshrq_n_s32(fx, 12);
+
+ /* We don't need the mask below because the caller will
+ * overwrite the non-masked bits
+ */
+ //ret = vandq_s32(ret, vdupq_n_s32(0xF));
+
+ return ret;
+}
+
+// TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16)
+static inline int16x8_t sbpsm_repeat_tile8(int32x4_t low, int32x4_t high, unsigned max) {
+ uint16x8_t res;
+ uint32x4_t tmpl, tmph;
+
+ // get the lower 16 bits
+ res = vuzpq_u16(vreinterpretq_u16_s32(low), vreinterpretq_u16_s32(high)).val[0];
+
+ // bare multiplication, not SkFixedMul
+ tmpl = vmull_u16(vget_low_u16(res), vdup_n_u16(max+1));
+ tmph = vmull_u16(vget_high_u16(res), vdup_n_u16(max+1));
+
+ // extraction of the 16 upper bits
+ res = vuzpq_u16(vreinterpretq_u16_u32(tmpl), vreinterpretq_u16_u32(tmph)).val[1];
+
+ return vreinterpretq_s16_u16(res);
+}
+
+// TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16)
+static inline int32x4_t sbpsm_repeat_tile4(int32x4_t f, unsigned max) {
+ uint16x4_t res;
+ uint32x4_t tmp;
+
+ // get the lower 16 bits
+ res = vmovn_u32(vreinterpretq_u32_s32(f));
+
+ // bare multiplication, not SkFixedMul
+ tmp = vmull_u16(res, vdup_n_u16(max+1));
+
+ // extraction of the 16 upper bits
+ tmp = vshrq_n_u32(tmp, 16);
+
+ return vreinterpretq_s32_u32(tmp);
+}
+
+// TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
+static inline int32x4_t sbpsm_repeat_tile4_low_bits(int32x4_t fx, unsigned max) {
+ uint16x4_t res;
+ uint32x4_t tmp;
+ int32x4_t ret;
+
+ // get the lower 16 bits
+ res = vmovn_u32(vreinterpretq_u32_s32(fx));
+
+ // bare multiplication, not SkFixedMul
+ tmp = vmull_u16(res, vdup_n_u16(max + 1));
+
+ // shift and mask
+ ret = vshrq_n_s32(vreinterpretq_s32_u32(tmp), 12);
+
+ /* We don't need the mask below because the caller will
+ * overwrite the non-masked bits
+ */
+ //ret = vandq_s32(ret, vdupq_n_s32(0xF));
+
+ return ret;
+}
+
+#define MAKENAME(suffix) ClampX_ClampY ## suffix ## _neon
+#define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max)
+#define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max)
+#define TILEX_PROCF_NEON8(l, h, max) sbpsm_clamp_tile8(l, h, max)
+#define TILEY_PROCF_NEON8(l, h, max) sbpsm_clamp_tile8(l, h, max)
+#define TILEX_PROCF_NEON4(fx, max) sbpsm_clamp_tile4(fx, max)
+#define TILEY_PROCF_NEON4(fy, max) sbpsm_clamp_tile4(fy, max)
+#define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF)
+#define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF)
+#define TILEX_LOW_BITS_NEON4(fx, max) sbpsm_clamp_tile4_low_bits(fx)
+#define TILEY_LOW_BITS_NEON4(fy, max) sbpsm_clamp_tile4_low_bits(fy)
#define CHECK_FOR_DECAL
-#include "SkBitmapProcState_matrix_clamp_neon.h"
-
-#define MAKENAME(suffix) RepeatX_RepeatY ## suffix ## _neon
-#define TILEX_PROCF(fx, max) SK_USHIFT16(((fx) & 0xFFFF) * ((max) + 1))
-#define TILEY_PROCF(fy, max) SK_USHIFT16(((fy) & 0xFFFF) * ((max) + 1))
-#define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
-#define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
-#include "SkBitmapProcState_matrix_repeat_neon.h"
+#include "SkBitmapProcState_matrix_neon.h"
+
+#define MAKENAME(suffix) RepeatX_RepeatY ## suffix ## _neon
+#define TILEX_PROCF(fx, max) SK_USHIFT16(((fx) & 0xFFFF) * ((max) + 1))
+#define TILEY_PROCF(fy, max) SK_USHIFT16(((fy) & 0xFFFF) * ((max) + 1))
+#define TILEX_PROCF_NEON8(l, h, max) sbpsm_repeat_tile8(l, h, max)
+#define TILEY_PROCF_NEON8(l, h, max) sbpsm_repeat_tile8(l, h, max)
+#define TILEX_PROCF_NEON4(fx, max) sbpsm_repeat_tile4(fx, max)
+#define TILEY_PROCF_NEON4(fy, max) sbpsm_repeat_tile4(fy, max)
+#define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
+#define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
+#define TILEX_LOW_BITS_NEON4(fx, max) sbpsm_repeat_tile4_low_bits(fx, max)
+#define TILEY_LOW_BITS_NEON4(fy, max) sbpsm_repeat_tile4_low_bits(fy, max)
+#include "SkBitmapProcState_matrix_neon.h"
diff --git a/src/opts/SkBitmapProcState_matrix_clamp_neon.h b/src/opts/SkBitmapProcState_matrix_clamp_neon.h
deleted file mode 100644
index a615e26b24..0000000000
--- a/src/opts/SkBitmapProcState_matrix_clamp_neon.h
+++ /dev/null
@@ -1,911 +0,0 @@
-/* NEON optimized code (C) COPYRIGHT 2009 Motorola
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-/*
- * Modifications done in-house at Motorola
- *
- * this is a clone of SkBitmapProcState_matrix.h
- * and has been tuned to work with the NEON unit.
- *
- * Still going back and forth between whether this approach
- * (clone the entire SkBitmapProcState_matrix.h file or
- * if I should put just the modified routines in here and
- * then use a construct like #define DONT_DO_THIS_FUNCTION or
- * something like that...
- *
- * This is for the ClampX_ClampY instance
- *
- */
-
-
-#include <arm_neon.h>
-
-/*
- * This has been modified on the knowledge that (at the time)
- * we had the following macro definitions in the parent file
- *
- * #define MAKENAME(suffix) ClampX_ClampY ## suffix
- * #define TILEX_PROCF(fx, max) SkClampMax((fx) >> 16, max)
- * #define TILEY_PROCF(fy, max) SkClampMax((fy) >> 16, max)
- * #define TILEX_LOW_BITS(fx, max) (((fx) >> 12) & 0xF)
- * #define TILEY_LOW_BITS(fy, max) (((fy) >> 12) & 0xF)
- * #define CHECK_FOR_DECAL
- */
-
-/* SkClampMax(val,max) -- bound to 0..max */
-
-#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale)
-#define SCALE_FILTER_NAME MAKENAME(_filter_scale)
-#define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine)
-#define AFFINE_FILTER_NAME MAKENAME(_filter_affine)
-#define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp)
-#define PERSP_FILTER_NAME MAKENAME(_filter_persp)
-
-#define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x)
-#define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y)
-
-#ifndef PREAMBLE
- #define PREAMBLE(state)
- #define PREAMBLE_PARAM_X
- #define PREAMBLE_PARAM_Y
- #define PREAMBLE_ARG_X
- #define PREAMBLE_ARG_Y
-#endif
-
-static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask)) == 0);
-
- PREAMBLE(s);
- // we store y, x, x, x, x, x
-
- const unsigned maxX = s.fBitmap->width() - 1;
- SkFixed fx;
- {
- SkPoint pt;
- s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &pt);
- fx = SkScalarToFixed(pt.fY);
- const unsigned maxY = s.fBitmap->height() - 1;
- *xy++ = TILEY_PROCF(fx, maxY);
- fx = SkScalarToFixed(pt.fX);
- }
-
- if (0 == maxX) {
- // all of the following X values must be 0
- memset(xy, 0, count * sizeof(uint16_t));
- return;
- }
-
- const SkFixed dx = s.fInvSx;
-
-#ifdef CHECK_FOR_DECAL
- // test if we don't need to apply the tile proc
- if ((unsigned)(fx >> 16) <= maxX &&
- (unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
- decal_nofilter_scale_neon(xy, fx, dx, count);
- return;
- }
-#endif
-
- int i;
-
- /* very much like done in decal_nofilter, but with
- * an extra clamping function applied.
- * TILEX_PROCF(fx,max) SkClampMax((fx)>>16, max)
- */
- if (count >= 8) {
- /* SkFixed is 16.16 fixed point */
- SkFixed dx2 = dx+dx;
- SkFixed dx4 = dx2+dx2;
- SkFixed dx8 = dx4+dx4;
-
- /* now build fx/fx+dx/fx+2dx/fx+3dx */
- SkFixed fx1, fx2, fx3;
- int32x4_t lbase, hbase;
- int16_t *dst16 = (int16_t *)xy;
-
- fx1 = fx+dx;
- fx2 = fx1+dx;
- fx3 = fx2+dx;
-
- /* build my template(s) */
- /* avoid the 'lbase unitialized' warning */
- lbase = vdupq_n_s32(fx);
- lbase = vsetq_lane_s32(fx1, lbase, 1);
- lbase = vsetq_lane_s32(fx2, lbase, 2);
- lbase = vsetq_lane_s32(fx3, lbase, 3);
-
- hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
-
- /* store & bump */
- do {
- int32x4_t lout;
- int32x4_t hout;
- int16x8_t hi16;
-
- /* get the hi 16s of all those 32s */
- lout = lbase;
- hout = hbase;
- /* this sets up all lout's then all hout's in hout */
- asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
- hi16 = vreinterpretq_s16_s32(hout);
-
- /* clamp & output */
- hi16 = vmaxq_s16(hi16, vdupq_n_s16(0));
- hi16 = vminq_s16(hi16, vdupq_n_s16(maxX));
- vst1q_s16(dst16, hi16);
-
- /* but preserving base & on to the next */
- lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
- hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
- dst16 += 8;
- count -= 8;
- fx += dx8;
- } while (count >= 8);
- xy = (uint32_t *) dst16;
- }
-
- uint16_t* xx = (uint16_t*)xy;
- for (i = count; i > 0; --i) {
- *xx++ = TILEX_PROCF(fx, maxX); fx += dx;
- }
-}
-
-// note: we could special-case on a matrix which is skewed in X but not Y.
-// this would require a more general setup thatn SCALE does, but could use
-// SCALE's inner loop that only looks at dx
-
-static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask |
- SkMatrix::kAffine_Mask)) == 0);
-
- PREAMBLE(s);
- SkPoint srcPt;
- s.fInvProc(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-
- SkFixed fx = SkScalarToFixed(srcPt.fX);
- SkFixed fy = SkScalarToFixed(srcPt.fY);
- SkFixed dx = s.fInvSx;
- SkFixed dy = s.fInvKy;
- int maxX = s.fBitmap->width() - 1;
- int maxY = s.fBitmap->height() - 1;
-
- /* NEON lets us do an 8x unrolling */
- if (count >= 8) {
- /* SkFixed is 16.16 fixed point */
- SkFixed dx4 = dx * 4;
- SkFixed dy4 = dy * 4;
- SkFixed dx8 = dx * 8;
- SkFixed dy8 = dy * 8;
-
- int32x4_t xbase, ybase;
- int32x4_t x2base, y2base;
- int16_t *dst16 = (int16_t *) xy;
-
- /* my sets of maxx/maxy for clamping */
- int32_t maxpair = (maxX&0xffff) | ((maxY&0xffff)<<16);
- int16x8_t maxXY = vreinterpretq_s16_s32(vdupq_n_s32(maxpair));
-
- /* now build fx/fx+dx/fx+2dx/fx+3dx */
- /* avoid the 'xbase unitialized' warning...*/
- xbase = vdupq_n_s32(fx);
- xbase = vsetq_lane_s32(fx+dx, xbase, 1);
- xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
- xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
-
- /* same for fy */
- /* avoid the 'ybase unitialized' warning...*/
- ybase = vdupq_n_s32(fy);
- ybase = vsetq_lane_s32(fy+dy, ybase, 1);
- ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
- ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
-
- x2base = vaddq_s32(xbase, vdupq_n_s32(dx4));
- y2base = vaddq_s32(ybase, vdupq_n_s32(dy4));
-
- /* store & bump */
- do {
- int32x4_t xout, yout;
- int32x4_t x2out, y2out;
- int16x8_t hi16, hi16_2;
-
- xout = xbase;
- yout = ybase;
-
- /* overlay y's low16 with hi16 from x */
- /* so we properly shifted xyxyxyxy */
- yout = vsriq_n_s32(yout, xout, 16);
- hi16 = vreinterpretq_s16_s32 (yout);
-
- /* do the clamping; both guys get 0's */
- hi16 = vmaxq_s16 (hi16, vdupq_n_s16(0));
- hi16 = vminq_s16 (hi16, maxXY);
-
- vst1q_s16 (dst16, hi16);
-
- /* and for the other 4 pieces of this iteration */
- x2out = x2base;
- y2out = y2base;
-
- /* overlay y's low16 with hi16 from x */
- /* so we properly shifted xyxyxyxy */
- y2out = vsriq_n_s32(y2out, x2out, 16);
- hi16_2 = vreinterpretq_s16_s32 (y2out);
-
- /* do the clamping; both guys get 0's */
- hi16_2 = vmaxq_s16 (hi16_2, vdupq_n_s16(0));
- hi16_2 = vminq_s16 (hi16_2, maxXY);
-
- /* RBE: gcc regenerates dst16+8 all the time instead
- * of folding it into an addressing mode. *sigh* */
- vst1q_s16 (dst16+8, hi16_2);
-
- /* moving base and on to the next */
- xbase = vaddq_s32 (xbase, vdupq_n_s32 (dx8));
- ybase = vaddq_s32 (ybase, vdupq_n_s32 (dy8));
- x2base = vaddq_s32 (x2base, vdupq_n_s32 (dx8));
- y2base = vaddq_s32 (y2base, vdupq_n_s32 (dy8));
-
- dst16 += 16; /* 8x32 aka 16x16 */
- count -= 8;
- fx += dx8;
- fy += dy8;
- } while (count >= 8);
- xy = (uint32_t *) dst16;
- }
-
- for (int i = count; i > 0; --i) {
- *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
- fx += dx; fy += dy;
- }
-}
-
-#undef DEBUG_PERSP_NOFILTER
-
-static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
- uint32_t* SK_RESTRICT xy,
- int count, int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-
- PREAMBLE(s);
- /* max{X,Y} are int here, but later shown/assumed to fit in 16 bits */
- int maxX = s.fBitmap->width() - 1;
- int maxY = s.fBitmap->height() - 1;
-
- SkPerspIter iter(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, count);
-
- while ((count = iter.next()) != 0) {
- const SkFixed* SK_RESTRICT srcXY = iter.getXY();
-
-#if defined(DEBUG_PERSP_NOFILTER)
- /* debugging stuff */
- const SkFixed *end_srcXY = srcXY + (count*2);
- uint32_t *end_xy = xy + (count);
- const SkFixed *base_srcXY = srcXY;
- uint32_t *base_xy = xy;
- int base_count = count;
-#endif
-
-#if 1
- // 2009/9/30: crashes in ApiDemos - Views - Animation - 3D Transition
- // 2009/10/9: reworked to avoid illegal (but allowed by gas) insn
-
- /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
- * but we immediately discard the low 16 bits...
- * so what we're going to do is vld4, which will give us
- * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
- * parts....
- */
- if (count >= 8) {
- int16_t *mysrc = (int16_t *) srcXY;
- int16_t *mydst = (int16_t *) xy;
- int16x4_t maxX4 = vdup_n_s16((int16_t)maxX);
- int16x4_t maxY4 = vdup_n_s16((int16_t)maxY);
- int16x4_t zero4 = vdup_n_s16(0);
-
- /* The constructs with local blocks for register assignments
- * and asm() instructions is to make keep any hard register
- * assignments to as small a scope as possible. and to avoid
- * burning call-preserved hard registers on the vld/vst
- * instructions.
- */
-
- do {
- int16x4_t xhi, yhi;
- int16x4_t x2hi, y2hi;
-
- /* vld4 does the de-interleaving for us */
- {
- register int16x4_t t_xlo asm("d0");
- register int16x4_t t_xhi asm("d1");
- register int16x4_t t_ylo asm("d2");
- register int16x4_t t_yhi asm("d3");
-
- asm ("vld4.16 {d0-d3},[%4] /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
- : "=w" (t_xlo), "=w" (t_xhi), "=w" (t_ylo), "=w" (t_yhi)
- : "r" (mysrc)
- );
- xhi = t_xhi;
- yhi = t_yhi;
- }
-
- /* clamp X>>16 (aka xhi) to 0..maxX */
- xhi = vmax_s16(xhi, zero4); /* now 0.. */
- xhi = vmin_s16(xhi, maxX4); /* now 0..maxX */
-
- /* clamp Y>>16 (aka yhi) to 0..maxY */
- yhi = vmax_s16(yhi, zero4); /* now 0.. */
- yhi = vmin_s16(yhi, maxY4); /* now 0..maxY */
-
- /* deal with the second set of numbers */
- {
- register int16x4_t t_xlo asm("d4");
- register int16x4_t t_xhi asm("d5");
- register int16x4_t t_ylo asm("d6");
- register int16x4_t t_yhi asm("d7");
-
- /* offset == 256 bits == 32 bytes == 8 longs == 16 shorts */
- asm ("vld4.16 {d4-d7},[%4] /* xlo=%P0 xhi=%P1 ylo=%P2 yhi=%P3 */"
- : "=w" (t_xlo), "=w" (t_xhi), "=w" (t_ylo), "=w" (t_yhi)
- : "r" (mysrc+16)
- );
- x2hi = t_xhi;
- y2hi = t_yhi;
- }
-
- /* clamp the second 4 here */
-
- if (0) { extern void rbe(void); rbe(); }
-
- /* clamp X>>16 (aka xhi) to 0..maxX */
- x2hi = vmax_s16(x2hi, zero4); /* now 0.. */
- x2hi = vmin_s16(x2hi, maxX4); /* now 0..maxX */
-
- /* clamp Y>>16 (aka yhi) to 0..maxY */
- y2hi = vmax_s16(y2hi, zero4); /* now 0.. */
- y2hi = vmin_s16(y2hi, maxY4); /* now 0..maxY */
-
- /* we're storing as {x,y}s: x is [0], y is [1] */
- /* we'll use vst2 to make this happen */
-
- {
- register int16x4_t out_x asm("d16") = xhi;
- register int16x4_t out_y asm("d17") = yhi;
-
- asm ("vst2.16 {d16-d17},[%2] /* xlo=%P0 xhi=%P1 */"
- :
- : "w" (out_x), "w" (out_y), "r" (mydst)
- );
- }
- {
- register int16x4_t out_x asm("d18") = x2hi;
- register int16x4_t out_y asm("d19") = y2hi;
-
- asm ("vst2.16 {d18-d19},[%2] /* xlo=%P0 xhi=%P1 */"
- :
- : "w" (out_x), "w" (out_y), "r" (mydst+8)
- );
- }
-
- /* XXX: gcc isn't interleaving these with the NEON ops
- * but i think that all the scoreboarding works out */
- count -= 8; /* 8 iterations */
- mysrc += 32; /* 16 longs, aka 32 shorts */
- mydst += 16; /* 16 shorts, aka 8 longs */
- } while (count >= 8);
- /* get xy and srcXY fixed up */
- srcXY = (const SkFixed *) mysrc;
- xy = (uint32_t *) mydst;
- }
-#endif
-
- while (--count >= 0) {
- *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
- TILEX_PROCF(srcXY[0], maxX);
- srcXY += 2;
- }
-
-#if defined(DEBUG_PERSP_NOFILTER)
- /* for checking our NEON-produced results against vanilla code */
- {
- int bad = (-1);
- for (int i = 0; i < base_count; i++) {
- uint32_t val;
- val = (TILEY_PROCF (base_srcXY[i * 2 + 1], maxY) << 16) |
- TILEX_PROCF (base_srcXY[i * 2 + 0], maxX);
-
- if (val != base_xy[i]) {
- bad = i;
- break;
- }
- }
- if (bad >= 0) {
- SkDebugf("clamp-nofilter-persp failed piece %d\n", bad);
- SkDebugf(" maxX %08x maxY %08x\n", maxX, maxY);
- bad -= (bad & 0x7); /* align */
- for (int i = bad; i < bad + 8; i++) {
- uint32_t val;
- val = (TILEY_PROCF (base_srcXY[i * 2 + 1], maxY) << 16) |
- TILEX_PROCF (base_srcXY[i * 2 + 0], maxX);
-
- SkDebugf("%d: got %08x want %08x srcXY[0] %08x srcXY[1] %08x\n",
- i, base_xy[i], val, base_srcXY[i * 2 + 0],
- base_srcXY[i * 2 + 1]);
- }
- SkDebugf ("---\n");
- }
-
- if (end_xy != xy) {
- SkDebugf("xy ended at %08x, should be %08x\n", xy, end_xy);
- }
- if (end_srcXY != srcXY) {
- SkDebugf("srcXY ended at %08x, should be %08x\n", srcXY,
- end_srcXY);
- }
- }
-#endif
- }
-}
-
-#undef DEBUG_PERSP_NOFILTER
-
-//////////////////////////////////////////////////////////////////////////////
-
-static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
- SkFixed one PREAMBLE_PARAM_Y) {
- unsigned i = TILEY_PROCF(f, max);
- i = (i << 4) | TILEY_LOW_BITS(f, max);
- return (i << 14) | (TILEY_PROCF((f + one), max));
-}
-
-static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
- SkFixed one PREAMBLE_PARAM_X) {
- unsigned i = TILEX_PROCF(f, max);
- i = (i << 4) | TILEX_LOW_BITS(f, max);
- return (i << 14) | (TILEX_PROCF((f + one), max));
-}
-
-static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask)) == 0);
- SkASSERT(s.fInvKy == 0);
-
- PREAMBLE(s);
-
- const unsigned maxX = s.fBitmap->width() - 1;
- const SkFixed one = s.fFilterOneX;
- const SkFixed dx = s.fInvSx;
- SkFixed fx;
-
- {
- SkPoint pt;
- s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &pt);
- const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
- const unsigned maxY = s.fBitmap->height() - 1;
- // compute our two Y values up front
- *xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
- // now initialize fx
- fx = SkScalarToFixed(pt.fX) - (one >> 1);
- }
-
-#ifdef CHECK_FOR_DECAL
- // test if we don't need to apply the tile proc
- if (dx > 0 &&
- (unsigned)(fx >> 16) <= maxX &&
- (unsigned)((fx + dx * (count - 1)) >> 16) < maxX) {
- decal_filter_scale_neon(xy, fx, dx, count);
- } else
-#endif
-
- if (count >= 4) {
- int32x4_t wide_one, wide_fx, wide_fx1, wide_i, wide_lo;
- #if 0
- /* verification hooks -- see below */
- SkFixed debug_fx = fx;
- int count_done = 0;
- #endif
-
- wide_fx = vdupq_n_s32(fx);
- wide_fx = vsetq_lane_s32(fx+dx, wide_fx, 1);
- wide_fx = vsetq_lane_s32(fx+dx+dx, wide_fx, 2);
- wide_fx = vsetq_lane_s32(fx+dx+dx+dx, wide_fx, 3);
-
- wide_one = vdupq_n_s32(one);
-
- while (count >= 4) {
- /* original expands to:
- * unsigned i = SkClampMax((f) >> 16, max);
- * i = (i << 4) | (((f) >> 12) & 0xF);
- * return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
- */
-
- /* i = SkClampMax(f>>16, maxX) */
- wide_i = vmaxq_s32(vshrq_n_s32(wide_fx,16), vdupq_n_s32(0));
- wide_i = vminq_s32(wide_i, vdupq_n_s32(maxX));
-
- /* i<<4 | TILEX_LOW_BITS(fx) */
- wide_lo = vshrq_n_s32(wide_fx, 12);
- wide_i = vsliq_n_s32(wide_lo, wide_i, 4);
-
- /* i<<14 */
- wide_i = vshlq_n_s32(wide_i, 14);
-
- /* SkClampMax(((f + one)) >> 16, max) */
- wide_fx1 = vaddq_s32(wide_fx, wide_one);
- wide_fx1 = vmaxq_s32(vshrq_n_s32(wide_fx1,16), vdupq_n_s32(0));
- wide_fx1 = vminq_s32(wide_fx1, vdupq_n_s32(maxX));
-
- /* final combination */
- wide_i = vorrq_s32(wide_i, wide_fx1);
-
- vst1q_u32(xy, vreinterpretq_u32_s32(wide_i));
-
- #if 0
- /* having a verification hook is a good idea */
- /* use debug_fx, debug_fx+dx, etc. */
-
- for (int i=0;i<4;i++) {
- uint32_t want = PACK_FILTER_X_NAME(debug_fx, maxX, one PREAMBLE_ARG_X);
- if (xy[i] != want)
- {
- /* print a nastygram */
- SkDebugf("clamp-filter-scale fails\n");
- SkDebugf("got %08x want %08x\n", xy[i], want);
- SkDebugf("fx %08x debug_fx %08x dx %08x done %d\n",
- fx, debug_fx, dx, count_done);
- SkDebugf(" maxX %08x one %08x\n", maxX, one);
-
- }
- debug_fx += dx;
- count_done++;
- }
- #endif
- wide_fx += vdupq_n_s32(dx+dx+dx+dx);
- fx += dx+dx+dx+dx;
- xy += 4;
- count -= 4;
- }
- }
-
- while (--count >= 0) {
- *xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X);
- fx += dx;
- }
-}
-
-static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask |
- SkMatrix::kAffine_Mask)) == 0);
-
- PREAMBLE(s);
- SkPoint srcPt;
- s.fInvProc(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-
- SkFixed oneX = s.fFilterOneX;
- SkFixed oneY = s.fFilterOneY;
- SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
- SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
- SkFixed dx = s.fInvSx;
- SkFixed dy = s.fInvKy;
- unsigned maxX = s.fBitmap->width() - 1;
- unsigned maxY = s.fBitmap->height() - 1;
-
- if (count >= 4) {
- int32x4_t wide_i, wide_lo;
- int32x4_t wide_fx, wide_onex, wide_fx1;
- int32x4_t wide_fy, wide_oney, wide_fy1;
-
- #undef AFFINE_DEBUG
- #if defined(AFFINE_DEBUG)
- SkFixed fyp = fy;
- SkFixed fxp = fx;
- uint32_t *xyp = xy;
- int count_done = 0;
- #endif
-
- wide_fx = vdupq_n_s32(fx);
- wide_fx = vsetq_lane_s32(fx+dx, wide_fx, 1);
- wide_fx = vsetq_lane_s32(fx+dx+dx, wide_fx, 2);
- wide_fx = vsetq_lane_s32(fx+dx+dx+dx, wide_fx, 3);
-
- wide_fy = vdupq_n_s32(fy);
- wide_fy = vsetq_lane_s32(fy+dy, wide_fy, 1);
- wide_fy = vsetq_lane_s32(fy+dy+dy, wide_fy, 2);
- wide_fy = vsetq_lane_s32(fy+dy+dy+dy, wide_fy, 3);
-
- wide_onex = vdupq_n_s32(oneX);
- wide_oney = vdupq_n_s32(oneY);
-
- while (count >= 4) {
- int32x4_t wide_x;
- int32x4_t wide_y;
-
- /* do the X side, then the Y side, then interleave them */
-
- /* original expands to:
- * unsigned i = SkClampMax((f) >> 16, max);
- * i = (i << 4) | (((f) >> 12) & 0xF);
- * return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
- */
-
- /* i = SkClampMax(f>>16, maxX) */
- wide_i = vmaxq_s32(vshrq_n_s32(wide_fx,16), vdupq_n_s32(0));
- wide_i = vminq_s32(wide_i, vdupq_n_s32(maxX));
-
- /* i<<4 | TILEX_LOW_BITS(fx) */
- wide_lo = vshrq_n_s32(wide_fx, 12);
- wide_i = vsliq_n_s32(wide_lo, wide_i, 4);
-
- /* i<<14 */
- wide_i = vshlq_n_s32(wide_i, 14);
-
- /* SkClampMax(((f + one)) >> 16, max) */
- wide_fx1 = vaddq_s32(wide_fx, wide_onex);
- wide_fx1 = vmaxq_s32(vshrq_n_s32(wide_fx1,16), vdupq_n_s32(0));
- wide_fx1 = vminq_s32(wide_fx1, vdupq_n_s32(maxX));
-
- /* final combination */
- wide_x = vorrq_s32(wide_i, wide_fx1);
-
- /* And now the Y side */
-
- /* i = SkClampMax(f>>16, maxX) */
- wide_i = vmaxq_s32(vshrq_n_s32(wide_fy,16), vdupq_n_s32(0));
- wide_i = vminq_s32(wide_i, vdupq_n_s32(maxY));
-
- /* i<<4 | TILEX_LOW_BITS(fx) */
- wide_lo = vshrq_n_s32(wide_fy, 12);
- wide_i = vsliq_n_s32(wide_lo, wide_i, 4);
-
- /* i<<14 */
- wide_i = vshlq_n_s32(wide_i, 14);
-
- /* SkClampMax(((f + one)) >> 16, max) */
- wide_fy1 = vaddq_s32(wide_fy, wide_oney);
- wide_fy1 = vmaxq_s32(vshrq_n_s32(wide_fy1,16), vdupq_n_s32(0));
- wide_fy1 = vminq_s32(wide_fy1, vdupq_n_s32(maxY));
-
- /* final combination */
- wide_y = vorrq_s32(wide_i, wide_fy1);
-
- /* interleave as YXYXYXYX as part of the storing */
- {
- /* vst2.32 needs side-by-side registers */
- register int32x4_t t_x asm("q1");
- register int32x4_t t_y asm("q0");
-
- t_x = wide_x; t_y = wide_y;
- asm ("vst2.32 {q0-q1},[%2] /* y=%q0 x=%q1 */"
- :
- : "w" (t_y), "w" (t_x), "r" (xy)
- );
- }
-
- #if defined(AFFINE_DEBUG)
- /* make sure we're good here -- check the 4 we just output */
- for (int i = 0; i<4;i++) {
- uint32_t val;
- val = PACK_FILTER_Y_NAME(fyp, maxY, oneY PREAMBLE_ARG_Y);
- if (val != xy[i*2+0]) {
- /* print a nastygram */
- SkDebugf("clamp-filter-affine fails\n");
- SkDebugf("[bad-y] got %08x want %08x\n", xy[i*2+0], val);
- SkDebugf("fy %08x fxp %08x fyp %08x dx %08x dy %08x done %d\n",
- fy, fxp, fyp, dx, dy, count_done);
- SkDebugf(" maxY %08x oneY %08x\n", maxY, oneY);
- }
- val = PACK_FILTER_X_NAME(fxp, maxX, oneX PREAMBLE_ARG_X);
- if (val != xy[i*2+1]) {
- /* print a nastygram */
- SkDebugf("clamp-filter-affine fails\n");
- SkDebugf("[bad-x] got %08x want %08x\n", xy[i*2+1], val);
- SkDebugf("fx %08x fxp %08x fyp %08x dx %08x dy %08x done %d\n",
- fx, fxp, fyp, dx, dy, count_done);
- SkDebugf(" maxX %08x one %08x\n", maxX, oneX);
- }
- fyp += dy;
- fxp += dx;
- count_done++;
- }
- #endif
-
- wide_fx += vdupq_n_s32(dx+dx+dx+dx);
- fx += dx+dx+dx+dx;
- wide_fy += vdupq_n_s32(dy+dy+dy+dy);
- fy += dy+dy+dy+dy;
- xy += 8; /* 4 x's, 4 y's */
- count -= 4;
- }
- }
-
- while (--count >= 0) {
- /* NB: writing Y/X */
- *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
- fy += dy;
- *xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
- fx += dx;
- }
-}
-
-static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
- uint32_t* SK_RESTRICT xy, int count,
- int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-
- PREAMBLE(s);
- unsigned maxX = s.fBitmap->width() - 1;
- unsigned maxY = s.fBitmap->height() - 1;
- SkFixed oneX = s.fFilterOneX;
- SkFixed oneY = s.fFilterOneY;
-
- SkPerspIter iter(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, count);
-
- while ((count = iter.next()) != 0) {
- const SkFixed* SK_RESTRICT srcXY = iter.getXY();
-
- if (count >= 4) {
- int32x4_t wide_i, wide_lo;
- int32x4_t wide_fx1;
- int32x4_t wide_fy1;
- int32x4_t wide_x, wide_y;
-
- while (count >= 4) {
- /* RBE: it's good, but:
- * -- we spill a constant that could be easily regnerated
- * [perhaps tweak gcc's NEON constant costs?]
- */
-
- /* load src: x-y-x-y-x-y-x-y */
- {
- register int32x4_t q0 asm ("q0");
- register int32x4_t q1 asm ("q1");
- asm ("vld2.32 {q0-q1},[%2] /* x=%q0 y=%q1 */"
- : "=w" (q0), "=w" (q1)
- : "r" (srcXY));
- wide_x = q0; wide_y = q1;
- }
-
- /* do the X side, then the Y side, then interleave them */
-
- wide_x = vsubq_s32(wide_x, vdupq_n_s32 (oneX>>1));
-
- /* original expands to:
- * unsigned i = SkClampMax((f) >> 16, max);
- * i = (i << 4) | (((f) >> 12) & 0xF);
- * return (i << 14) | (SkClampMax(((f + one)) >> 16, max));
- */
-
- /* i = SkClampMax(f>>16, maxX) */
- wide_i = vmaxq_s32 (vshrq_n_s32 (wide_x, 16), vdupq_n_s32 (0));
- wide_i = vminq_s32 (wide_i, vdupq_n_s32 (maxX));
-
- /* i<<4 | TILEX_LOW_BITS(fx) */
- wide_lo = vshrq_n_s32 (wide_x, 12);
- wide_i = vsliq_n_s32 (wide_lo, wide_i, 4);
-
- /* i<<14 */
- wide_i = vshlq_n_s32 (wide_i, 14);
-
- /* SkClampMax(((f + one)) >> 16, max) */
- wide_fx1 = vaddq_s32 (wide_x, vdupq_n_s32(oneX));
- wide_fx1 = vmaxq_s32 (vshrq_n_s32 (wide_fx1, 16), vdupq_n_s32 (0));
- wide_fx1 = vminq_s32 (wide_fx1, vdupq_n_s32 (maxX));
-
- /* final combination */
- wide_x = vorrq_s32 (wide_i, wide_fx1);
-
-
- /* And now the Y side */
-
- wide_y = vsubq_s32(wide_y, vdupq_n_s32 (oneY>>1));
-
- /* i = SkClampMax(f>>16, maxX) */
- wide_i = vmaxq_s32 (vshrq_n_s32 (wide_y, 16), vdupq_n_s32 (0));
- wide_i = vminq_s32 (wide_i, vdupq_n_s32 (maxY));
-
- /* i<<4 | TILEX_LOW_BITS(fx) */
- wide_lo = vshrq_n_s32 (wide_y, 12);
- wide_i = vsliq_n_s32 (wide_lo, wide_i, 4);
-
- /* i<<14 */
- wide_i = vshlq_n_s32 (wide_i, 14);
-
- /* SkClampMax(((f + one)) >> 16, max) */
-
- /* wide_fy1_1 and wide_fy1_2 are just temporary variables to
- * work-around an ICE in debug */
- int32x4_t wide_fy1_1 = vaddq_s32 (wide_y, vdupq_n_s32(oneY));
- int32x4_t wide_fy1_2 = vmaxq_s32 (vshrq_n_s32 (wide_fy1_1, 16),
- vdupq_n_s32 (0));
- wide_fy1 = vminq_s32 (wide_fy1_2, vdupq_n_s32 (maxY));
-
- /* final combination */
- wide_y = vorrq_s32 (wide_i, wide_fy1);
-
- /* switch them around; have to do it this way to get them
- * in the proper registers to match our instruction */
-
- /* iteration bookkeeping, ahead of the asm() for scheduling */
- srcXY += 2*4;
- count -= 4;
-
- /* store interleaved as y-x-y-x-y-x-y-x (NB != read order) */
- {
- register int32x4_t q0 asm ("q0") = wide_y;
- register int32x4_t q1 asm ("q1") = wide_x;
-
- asm ("vst2.32 {q0-q1},[%2] /* y=%q0 x=%q1 */"
- :
- : "w" (q0), "w" (q1), "r" (xy));
- }
-
- /* on to the next iteration */
- /* count, srcXY are handled above */
- xy += 2*4;
- }
- }
-
- /* was do-while; NEON code invalidates original count>0 assumption */
- while (--count >= 0) {
- /* NB: we read x/y, we write y/x */
- *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
- oneY PREAMBLE_ARG_Y);
- *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
- oneX PREAMBLE_ARG_X);
- srcXY += 2;
- }
- }
-}
-
-const SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
- SCALE_NOFILTER_NAME,
- SCALE_FILTER_NAME,
- AFFINE_NOFILTER_NAME,
- AFFINE_FILTER_NAME,
- PERSP_NOFILTER_NAME,
- PERSP_FILTER_NAME
-};
-
-#undef MAKENAME
-#undef TILEX_PROCF
-#undef TILEY_PROCF
-#ifdef CHECK_FOR_DECAL
- #undef CHECK_FOR_DECAL
-#endif
-
-#undef SCALE_NOFILTER_NAME
-#undef SCALE_FILTER_NAME
-#undef AFFINE_NOFILTER_NAME
-#undef AFFINE_FILTER_NAME
-#undef PERSP_NOFILTER_NAME
-#undef PERSP_FILTER_NAME
-
-#undef PREAMBLE
-#undef PREAMBLE_PARAM_X
-#undef PREAMBLE_PARAM_Y
-#undef PREAMBLE_ARG_X
-#undef PREAMBLE_ARG_Y
-
-#undef TILEX_LOW_BITS
-#undef TILEY_LOW_BITS
diff --git a/src/opts/SkBitmapProcState_matrix_neon.h b/src/opts/SkBitmapProcState_matrix_neon.h
new file mode 100644
index 0000000000..bc1b59f204
--- /dev/null
+++ b/src/opts/SkBitmapProcState_matrix_neon.h
@@ -0,0 +1,504 @@
+
+#include <arm_neon.h>
+
+
+#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale)
+#define SCALE_FILTER_NAME MAKENAME(_filter_scale)
+#define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine)
+#define AFFINE_FILTER_NAME MAKENAME(_filter_affine)
+#define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp)
+#define PERSP_FILTER_NAME MAKENAME(_filter_persp)
+
+#define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x)
+#define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y)
+#define PACK_FILTER_X4_NAME MAKENAME(_pack_filter_x4)
+#define PACK_FILTER_Y4_NAME MAKENAME(_pack_filter_y4)
+
+#ifndef PREAMBLE
+ #define PREAMBLE(state)
+ #define PREAMBLE_PARAM_X
+ #define PREAMBLE_PARAM_Y
+ #define PREAMBLE_ARG_X
+ #define PREAMBLE_ARG_Y
+#endif
+
+static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask)) == 0);
+
+ PREAMBLE(s);
+
+ // we store y, x, x, x, x, x
+ const unsigned maxX = s.fBitmap->width() - 1;
+ SkFixed fx;
+ {
+ SkPoint pt;
+ s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &pt);
+ fx = SkScalarToFixed(pt.fY);
+ const unsigned maxY = s.fBitmap->height() - 1;
+ *xy++ = TILEY_PROCF(fx, maxY);
+ fx = SkScalarToFixed(pt.fX);
+ }
+
+ if (0 == maxX) {
+ // all of the following X values must be 0
+ memset(xy, 0, count * sizeof(uint16_t));
+ return;
+ }
+
+ const SkFixed dx = s.fInvSx;
+
+#ifdef CHECK_FOR_DECAL
+ // test if we don't need to apply the tile proc
+ if (can_truncate_to_fixed_for_decal(fx, dx, count, maxX)) {
+ decal_nofilter_scale_neon(xy, fx, dx, count);
+ return;
+ }
+#endif
+
+ if (count >= 8) {
+ SkFixed dx2 = dx+dx;
+ SkFixed dx4 = dx2+dx2;
+ SkFixed dx8 = dx4+dx4;
+
+ // now build fx/fx+dx/fx+2dx/fx+3dx
+ SkFixed fx1, fx2, fx3;
+ int32x4_t lbase, hbase;
+ int16_t *dst16 = (int16_t *)xy;
+
+ fx1 = fx+dx;
+ fx2 = fx1+dx;
+ fx3 = fx2+dx;
+
+ lbase = vdupq_n_s32(fx);
+ lbase = vsetq_lane_s32(fx1, lbase, 1);
+ lbase = vsetq_lane_s32(fx2, lbase, 2);
+ lbase = vsetq_lane_s32(fx3, lbase, 3);
+ hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
+
+ // store & bump
+ while (count >= 8) {
+
+ int16x8_t fx8;
+
+ fx8 = TILEX_PROCF_NEON8(lbase, hbase, maxX);
+
+ vst1q_s16(dst16, fx8);
+
+ // but preserving base & on to the next
+ lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
+ hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
+ dst16 += 8;
+ count -= 8;
+ fx += dx8;
+ };
+ xy = (uint32_t *) dst16;
+ }
+
+ uint16_t* xx = (uint16_t*)xy;
+ for (int i = count; i > 0; --i) {
+ *xx++ = TILEX_PROCF(fx, maxX);
+ fx += dx;
+ }
+}
+
+static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask |
+ SkMatrix::kAffine_Mask)) == 0);
+
+ PREAMBLE(s);
+ SkPoint srcPt;
+ s.fInvProc(s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+
+ SkFixed fx = SkScalarToFixed(srcPt.fX);
+ SkFixed fy = SkScalarToFixed(srcPt.fY);
+ SkFixed dx = s.fInvSx;
+ SkFixed dy = s.fInvKy;
+ int maxX = s.fBitmap->width() - 1;
+ int maxY = s.fBitmap->height() - 1;
+
+ if (count >= 8) {
+ SkFixed dx4 = dx * 4;
+ SkFixed dy4 = dy * 4;
+ SkFixed dx8 = dx * 8;
+ SkFixed dy8 = dy * 8;
+
+ int32x4_t xbase, ybase;
+ int32x4_t x2base, y2base;
+ int16_t *dst16 = (int16_t *) xy;
+
+ // now build fx, fx+dx, fx+2dx, fx+3dx
+ xbase = vdupq_n_s32(fx);
+ xbase = vsetq_lane_s32(fx+dx, xbase, 1);
+ xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
+ xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
+
+ // same for fy
+ ybase = vdupq_n_s32(fy);
+ ybase = vsetq_lane_s32(fy+dy, ybase, 1);
+ ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
+ ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
+
+ x2base = vaddq_s32(xbase, vdupq_n_s32(dx4));
+ y2base = vaddq_s32(ybase, vdupq_n_s32(dy4));
+
+ // store & bump
+ do {
+ int16x8x2_t hi16;
+
+ hi16.val[0] = TILEX_PROCF_NEON8(xbase, x2base, maxX);
+ hi16.val[1] = TILEY_PROCF_NEON8(ybase, y2base, maxY);
+
+ vst2q_s16(dst16, hi16);
+
+ // moving base and on to the next
+ xbase = vaddq_s32(xbase, vdupq_n_s32(dx8));
+ ybase = vaddq_s32(ybase, vdupq_n_s32(dy8));
+ x2base = vaddq_s32(x2base, vdupq_n_s32(dx8));
+ y2base = vaddq_s32(y2base, vdupq_n_s32(dy8));
+
+ dst16 += 16; // 8x32 aka 16x16
+ count -= 8;
+ fx += dx8;
+ fy += dy8;
+ } while (count >= 8);
+ xy = (uint32_t *) dst16;
+ }
+
+ for (int i = count; i > 0; --i) {
+ *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
+ fx += dx; fy += dy;
+ }
+}
+
+static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
+ uint32_t* SK_RESTRICT xy,
+ int count, int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
+
+ PREAMBLE(s);
+ // max{X,Y} are int here, but later shown/assumed to fit in 16 bits
+ int maxX = s.fBitmap->width() - 1;
+ int maxY = s.fBitmap->height() - 1;
+
+ SkPerspIter iter(s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, count);
+
+ while ((count = iter.next()) != 0) {
+ const SkFixed* SK_RESTRICT srcXY = iter.getXY();
+
+ if (count >= 8) {
+ int32_t *mysrc = (int32_t *) srcXY;
+ int16_t *mydst = (int16_t *) xy;
+ do {
+ int16x8x2_t hi16;
+ int32x4x2_t xy1, xy2;
+
+ xy1 = vld2q_s32(mysrc);
+ xy2 = vld2q_s32(mysrc+8);
+
+ hi16.val[0] = TILEX_PROCF_NEON8(xy1.val[0], xy2.val[0], maxX);
+ hi16.val[1] = TILEY_PROCF_NEON8(xy1.val[1], xy2.val[1], maxY);
+
+ vst2q_s16(mydst, hi16);
+
+ count -= 8; // 8 iterations
+ mysrc += 16; // 16 longs
+ mydst += 16; // 16 shorts, aka 8 longs
+ } while (count >= 8);
+ // get xy and srcXY fixed up
+ srcXY = (const SkFixed *) mysrc;
+ xy = (uint32_t *) mydst;
+ }
+
+ while (--count >= 0) {
+ *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
+ TILEX_PROCF(srcXY[0], maxX);
+ srcXY += 2;
+ }
+ }
+}
+
+static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
+ SkFixed one PREAMBLE_PARAM_Y) {
+ unsigned i = TILEY_PROCF(f, max);
+ i = (i << 4) | TILEY_LOW_BITS(f, max);
+ return (i << 14) | (TILEY_PROCF((f + one), max));
+}
+
+static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
+ SkFixed one PREAMBLE_PARAM_X) {
+ unsigned i = TILEX_PROCF(f, max);
+ i = (i << 4) | TILEX_LOW_BITS(f, max);
+ return (i << 14) | (TILEX_PROCF((f + one), max));
+}
+
+static inline int32x4_t PACK_FILTER_X4_NAME(int32x4_t f, unsigned max,
+ SkFixed one PREAMBLE_PARAM_X) {
+ int32x4_t ret, res, wide_one;
+
+ // Prepare constants
+ wide_one = vdupq_n_s32(one);
+
+ // Step 1
+ res = TILEX_PROCF_NEON4(f, max);
+
+ // Step 2
+ ret = TILEX_LOW_BITS_NEON4(f, max);
+ ret = vsliq_n_s32(ret, res, 4);
+
+ // Step 3
+ res = TILEX_PROCF_NEON4(f + wide_one, max);
+ ret = vorrq_s32(vshlq_n_s32(ret, 14), res);
+
+ return ret;
+}
+
+static inline int32x4_t PACK_FILTER_Y4_NAME(int32x4_t f, unsigned max,
+ SkFixed one PREAMBLE_PARAM_X) {
+ int32x4_t ret, res, wide_one;
+
+ // Prepare constants
+ wide_one = vdupq_n_s32(one);
+
+ // Step 1
+ res = TILEY_PROCF_NEON4(f, max);
+
+ // Step 2
+ ret = TILEY_LOW_BITS_NEON4(f, max);
+ ret = vsliq_n_s32(ret, res, 4);
+
+ // Step 3
+ res = TILEY_PROCF_NEON4(f + wide_one, max);
+ ret = vorrq_s32(vshlq_n_s32(ret, 14), res);
+
+ return ret;
+}
+
+static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask)) == 0);
+ SkASSERT(s.fInvKy == 0);
+
+ PREAMBLE(s);
+
+ const unsigned maxX = s.fBitmap->width() - 1;
+ const SkFixed one = s.fFilterOneX;
+ const SkFixed dx = s.fInvSx;
+ SkFixed fx;
+
+ {
+ SkPoint pt;
+ s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &pt);
+ const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
+ const unsigned maxY = s.fBitmap->height() - 1;
+ // compute our two Y values up front
+ *xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
+ // now initialize fx
+ fx = SkScalarToFixed(pt.fX) - (one >> 1);
+ }
+
+#ifdef CHECK_FOR_DECAL
+ // test if we don't need to apply the tile proc
+ if (can_truncate_to_fixed_for_decal(fx, dx, count, maxX)) {
+ decal_filter_scale_neon(xy, fx, dx, count);
+ return;
+ }
+#endif
+ {
+
+ if (count >= 4) {
+ int32x4_t wide_fx;
+
+ wide_fx = vdupq_n_s32(fx);
+ wide_fx = vsetq_lane_s32(fx+dx, wide_fx, 1);
+ wide_fx = vsetq_lane_s32(fx+dx+dx, wide_fx, 2);
+ wide_fx = vsetq_lane_s32(fx+dx+dx+dx, wide_fx, 3);
+
+ while (count >= 4) {
+ int32x4_t res;
+
+ res = PACK_FILTER_X4_NAME(wide_fx, maxX, one PREAMBLE_ARG_X);
+
+ vst1q_u32(xy, vreinterpretq_u32_s32(res));
+
+ wide_fx += vdupq_n_s32(dx+dx+dx+dx);
+ fx += dx+dx+dx+dx;
+ xy += 4;
+ count -= 4;
+ }
+ }
+
+ while (--count >= 0) {
+ *xy++ = PACK_FILTER_X_NAME(fx, maxX, one PREAMBLE_ARG_X);
+ fx += dx;
+ }
+
+ }
+}
+
+static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
+ uint32_t xy[], int count, int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
+ SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
+ SkMatrix::kScale_Mask |
+ SkMatrix::kAffine_Mask)) == 0);
+
+ PREAMBLE(s);
+ SkPoint srcPt;
+ s.fInvProc(s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
+
+ SkFixed oneX = s.fFilterOneX;
+ SkFixed oneY = s.fFilterOneY;
+ SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
+ SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
+ SkFixed dx = s.fInvSx;
+ SkFixed dy = s.fInvKy;
+ unsigned maxX = s.fBitmap->width() - 1;
+ unsigned maxY = s.fBitmap->height() - 1;
+
+ if (count >= 4) {
+ int32x4_t wide_fy, wide_fx;
+
+ wide_fx = vdupq_n_s32(fx);
+ wide_fx = vsetq_lane_s32(fx+dx, wide_fx, 1);
+ wide_fx = vsetq_lane_s32(fx+dx+dx, wide_fx, 2);
+ wide_fx = vsetq_lane_s32(fx+dx+dx+dx, wide_fx, 3);
+
+ wide_fy = vdupq_n_s32(fy);
+ wide_fy = vsetq_lane_s32(fy+dy, wide_fy, 1);
+ wide_fy = vsetq_lane_s32(fy+dy+dy, wide_fy, 2);
+ wide_fy = vsetq_lane_s32(fy+dy+dy+dy, wide_fy, 3);
+
+ while (count >= 4) {
+ int32x4x2_t vxy;
+
+ // do the X side, then the Y side, then interleave them
+ vxy.val[0] = PACK_FILTER_Y4_NAME(wide_fy, maxY, oneY PREAMBLE_ARG_Y);
+ vxy.val[1] = PACK_FILTER_X4_NAME(wide_fx, maxX, oneX PREAMBLE_ARG_X);
+
+ // interleave as YXYXYXYX as part of the storing
+ vst2q_s32((int32_t*)xy, vxy);
+
+ // prepare next iteration
+ wide_fx += vdupq_n_s32(dx+dx+dx+dx);
+ fx += dx + dx + dx + dx;
+ wide_fy += vdupq_n_s32(dy+dy+dy+dy);
+ fy += dy+dy+dy+dy;
+ xy += 8; // 4 x's, 4 y's
+ count -= 4;
+ }
+ }
+
+ while (--count >= 0) {
+ // NB: writing Y/X
+ *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
+ fy += dy;
+ *xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
+ fx += dx;
+ }
+}
+
+static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
+ uint32_t* SK_RESTRICT xy, int count,
+ int x, int y) {
+ SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
+
+ PREAMBLE(s);
+ unsigned maxX = s.fBitmap->width() - 1;
+ unsigned maxY = s.fBitmap->height() - 1;
+ SkFixed oneX = s.fFilterOneX;
+ SkFixed oneY = s.fFilterOneY;
+
+ SkPerspIter iter(s.fInvMatrix,
+ SkIntToScalar(x) + SK_ScalarHalf,
+ SkIntToScalar(y) + SK_ScalarHalf, count);
+
+ while ((count = iter.next()) != 0) {
+ const SkFixed* SK_RESTRICT srcXY = iter.getXY();
+
+ while (count >= 4) {
+ int32x4_t wide_x, wide_y;
+ int32x4x2_t vxy, vresyx;
+
+ // load src: x-y-x-y-x-y-x-y
+ vxy = vld2q_s32(srcXY);
+
+ // do the X side, then the Y side, then interleave them
+ wide_x = vsubq_s32(vxy.val[0], vdupq_n_s32(oneX>>1));
+ wide_y = vsubq_s32(vxy.val[1], vdupq_n_s32(oneY>>1));
+
+ vresyx.val[0] = PACK_FILTER_Y4_NAME(wide_y, maxY, oneY PREAMBLE_ARG_Y);
+ vresyx.val[1] = PACK_FILTER_X4_NAME(wide_x, maxX, oneX PREAMBLE_ARG_X);
+
+ // store interleaved as y-x-y-x-y-x-y-x (NB != read order)
+ vst2q_s32((int32_t*)xy, vresyx);
+
+ // on to the next iteration
+ srcXY += 2*4;
+ count -= 4;
+ xy += 2*4;
+ }
+
+ while (--count >= 0) {
+ // NB: we read x/y, we write y/x
+ *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
+ oneY PREAMBLE_ARG_Y);
+ *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
+ oneX PREAMBLE_ARG_X);
+ srcXY += 2;
+ }
+ }
+}
+
+const SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
+ SCALE_NOFILTER_NAME,
+ SCALE_FILTER_NAME,
+ AFFINE_NOFILTER_NAME,
+ AFFINE_FILTER_NAME,
+ PERSP_NOFILTER_NAME,
+ PERSP_FILTER_NAME
+};
+
+#undef TILEX_PROCF_NEON8
+#undef TILEY_PROCF_NEON8
+#undef TILEX_PROCF_NEON4
+#undef TILEY_PROCF_NEON4
+#undef TILEX_LOW_BITS_NEON4
+#undef TILEY_LOW_BITS_NEON4
+
+#undef MAKENAME
+#undef TILEX_PROCF
+#undef TILEY_PROCF
+#ifdef CHECK_FOR_DECAL
+ #undef CHECK_FOR_DECAL
+#endif
+
+#undef SCALE_NOFILTER_NAME
+#undef SCALE_FILTER_NAME
+#undef AFFINE_NOFILTER_NAME
+#undef AFFINE_FILTER_NAME
+#undef PERSP_NOFILTER_NAME
+#undef PERSP_FILTER_NAME
+
+#undef PREAMBLE
+#undef PREAMBLE_PARAM_X
+#undef PREAMBLE_PARAM_Y
+#undef PREAMBLE_ARG_X
+#undef PREAMBLE_ARG_Y
+
+#undef TILEX_LOW_BITS
+#undef TILEY_LOW_BITS
+
diff --git a/src/opts/SkBitmapProcState_matrix_repeat_neon.h b/src/opts/SkBitmapProcState_matrix_repeat_neon.h
deleted file mode 100644
index 55e2997a5e..0000000000
--- a/src/opts/SkBitmapProcState_matrix_repeat_neon.h
+++ /dev/null
@@ -1,542 +0,0 @@
-/* NEON optimized code (C) COPYRIGHT 2009 Motorola
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-/*
- * Modifications done in-house at Motorola
- *
- * this is a clone of SkBitmapProcState_matrix.h
- * and has been tuned to work with the NEON unit.
- *
- * Still going back and forth between whether this approach
- * (clone the entire SkBitmapProcState_matrix.h file or
- * if I should put just the modified routines in here and
- * then use a construct like #define DONT_DO_THIS_FUNCTION or
- * something like that...
- *
- * This is for the RepeatX_RepeatY part of the world
- */
-
-
-#include <arm_neon.h>
-
-/*
- * This has been modified on the knowledge that (at the time)
- * we had the following macro definitions in the parent file
- *
- * #define MAKENAME(suffix) RepeatX_RepeatY ## suffix
- * #define TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
- * #define TILEY_PROCF(fy, max) (((fy) & 0xFFFF) * ((max) + 1) >> 16)
- * #define TILEX_LOW_BITS(fx, max) ((((fx) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
- * #define TILEY_LOW_BITS(fy, max) ((((fy) & 0xFFFF) * ((max) + 1) >> 12) & 0xF)
- */
-
-/* SkClampMax(val,max) -- bound to 0..max */
-
-#define SCALE_NOFILTER_NAME MAKENAME(_nofilter_scale)
-#define SCALE_FILTER_NAME MAKENAME(_filter_scale)
-#define AFFINE_NOFILTER_NAME MAKENAME(_nofilter_affine)
-#define AFFINE_FILTER_NAME MAKENAME(_filter_affine)
-#define PERSP_NOFILTER_NAME MAKENAME(_nofilter_persp)
-#define PERSP_FILTER_NAME MAKENAME(_filter_persp)
-
-#define PACK_FILTER_X_NAME MAKENAME(_pack_filter_x)
-#define PACK_FILTER_Y_NAME MAKENAME(_pack_filter_y)
-
-#ifndef PREAMBLE
- #define PREAMBLE(state)
- #define PREAMBLE_PARAM_X
- #define PREAMBLE_PARAM_Y
- #define PREAMBLE_ARG_X
- #define PREAMBLE_ARG_Y
-#endif
-
-static void SCALE_NOFILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask)) == 0);
-
- PREAMBLE(s);
- // we store y, x, x, x, x, x
-
- const unsigned maxX = s.fBitmap->width() - 1;
- SkFixed fx;
- {
- SkPoint pt;
- s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &pt);
- fx = SkScalarToFixed(pt.fY);
- const unsigned maxY = s.fBitmap->height() - 1;
- *xy++ = TILEY_PROCF(fx, maxY);
- fx = SkScalarToFixed(pt.fX);
- }
-
- if (0 == maxX) {
- // all of the following X values must be 0
- memset(xy, 0, count * sizeof(uint16_t));
- return;
- }
-
- const SkFixed dx = s.fInvSx;
-
-#ifdef CHECK_FOR_DECAL
- // test if we don't need to apply the tile proc
- if ((unsigned)(fx >> 16) <= maxX &&
- (unsigned)((fx + dx * (count - 1)) >> 16) <= maxX) {
- decal_nofilter_scale_neon(xy, fx, dx, count);
- } else
-#endif
- {
- int i;
-
- /* RBE: very much like done in decal_nofilter ,
- * but some processing of the 'fx' information
- * TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
- */
- if (count >= 8) {
- /* SkFixed is 16.16 fixed point */
- SkFixed dx2 = dx+dx;
- SkFixed dx4 = dx2+dx2;
- SkFixed dx8 = dx4+dx4;
-
- /* now build fx/fx+dx/fx+2dx/fx+3dx */
- SkFixed fx1, fx2, fx3;
- int32x4_t lbase, hbase;
- int16_t *dst16 = (int16_t *)xy;
-
- fx1 = fx+dx;
- fx2 = fx1+dx;
- fx3 = fx2+dx;
-
- lbase = vdupq_n_s32(fx);
- lbase = vsetq_lane_s32(fx1, lbase, 1);
- lbase = vsetq_lane_s32(fx2, lbase, 2);
- lbase = vsetq_lane_s32(fx3, lbase, 3);
- hbase = vaddq_s32(lbase, vdupq_n_s32(dx4));
-
- /* store & bump */
- do
- {
- int32x4_t lout;
- int32x4_t hout;
- int16x8_t hi16;
-
- /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
- /* mask to low 16 [would like to use uzp tricks) */
- lout = vandq_s32(lbase, vdupq_n_s32(0xffff));
- hout = vandq_s32(hbase, vdupq_n_s32(0xffff));
- /* bare multiplication, not SkFixedMul */
- lout = vmulq_s32(lout, vdupq_n_s32(maxX+1));
- hout = vmulq_s32(hout, vdupq_n_s32(maxX+1));
-
- /* extraction, using uzp */
- /* this is ok -- we want all hi(lout)s then all hi(hout)s */
- asm ("vuzpq.16 %q0, %q1" : "+w" (lout), "+w" (hout));
- hi16 = vreinterpretq_s16_s32(hout);
- vst1q_s16(dst16, hi16);
-
- /* bump our base on to the next */
- lbase = vaddq_s32 (lbase, vdupq_n_s32(dx8));
- hbase = vaddq_s32 (hbase, vdupq_n_s32(dx8));
- dst16 += 8;
- count -= 8;
- fx += dx8;
- } while (count >= 8);
- xy = (uint32_t *) dst16;
- }
- uint16_t* xx = (uint16_t*)xy;
- for (i = count; i > 0; --i) {
- *xx++ = TILEX_PROCF(fx, maxX); fx += dx;
- }
- }
-}
-
-// note: we could special-case on a matrix which is skewed in X but not Y.
-// this would require a more general setup thatn SCALE does, but could use
-// SCALE's inner loop that only looks at dx
-
-
-static void AFFINE_NOFILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask |
- SkMatrix::kAffine_Mask)) == 0);
-
- PREAMBLE(s);
- SkPoint srcPt;
- s.fInvProc(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-
- SkFixed fx = SkScalarToFixed(srcPt.fX);
- SkFixed fy = SkScalarToFixed(srcPt.fY);
- SkFixed dx = s.fInvSx;
- SkFixed dy = s.fInvKy;
- int maxX = s.fBitmap->width() - 1;
- int maxY = s.fBitmap->height() - 1;
-
-#if 0
- int ocount = count;
- uint32_t *oxy = xy;
- SkFixed bfx = fx, bfy=fy, bdx=dx, bdy=dy;
-#endif
-
-
- if (0) { extern void rbe(void); rbe(); }
-
- /* RBE: benchmarks show this eats up time; can we neonize it? */
- /* RBE: very much like done in decal_nofilter ,
- * but some processing of the 'fx' information
- * TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16)
- */
- if (count >= 4) {
- /* SkFixed is 16.16 fixed point */
- SkFixed dx4 = dx*4;
- SkFixed dy4 = dy*4;
-
- /* now build fx/fx+dx/fx+2dx/fx+3dx */
- int32x4_t xbase, ybase;
- int16_t *dst16 = (int16_t *)xy;
-
- /* synthesize 4x for both X and Y */
- xbase = vdupq_n_s32(fx);
- xbase = vsetq_lane_s32(fx+dx, xbase, 1);
- xbase = vsetq_lane_s32(fx+dx+dx, xbase, 2);
- xbase = vsetq_lane_s32(fx+dx+dx+dx, xbase, 3);
-
- ybase = vdupq_n_s32(fy);
- ybase = vsetq_lane_s32(fy+dy, ybase, 1);
- ybase = vsetq_lane_s32(fy+dy+dy, ybase, 2);
- ybase = vsetq_lane_s32(fy+dy+dy+dy, ybase, 3);
-
- /* store & bump */
- do {
- int32x4_t xout;
- int32x4_t yout;
- int16x8_t hi16;
-
- /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
- /* mask to low 16 [would like to use uzp tricks) */
- xout = vandq_s32(xbase, vdupq_n_s32(0xffff));
- yout = vandq_s32(ybase, vdupq_n_s32(0xffff));
- /* bare multiplication, not SkFixedMul */
- xout = vmulq_s32(xout, vdupq_n_s32(maxX+1));
- yout = vmulq_s32(yout, vdupq_n_s32(maxY+1));
-
- /* put hi16 from xout over low16 from yout */
- yout = vsriq_n_s32(yout, xout, 16);
-
- /* and then yout has the interleaved upper 16's */
- hi16 = vreinterpretq_s16_s32(yout);
- vst1q_s16(dst16, hi16);
-
- /* bump preserved base & on to the next */
- xbase = vaddq_s32 (xbase, vdupq_n_s32(dx4));
- ybase = vaddq_s32 (ybase, vdupq_n_s32(dy4));
- dst16 += 8; /* 8 x16 aka 4x32 */
- count -= 4;
- fx += dx4;
- fy += dy4;
- } while (count >= 4);
- xy = (uint32_t *) dst16;
- }
-
-#if 0
- /* diagnostics... see whether we agree with the NEON code */
- int bad = 0;
- uint32_t *myxy = oxy;
- int myi = (-1);
- SkFixed ofx = bfx, ofy= bfy, odx= bdx, ody= bdy;
- for (myi = ocount; myi > 0; --myi) {
- uint32_t val = (TILEY_PROCF(ofy, maxY) << 16) | TILEX_PROCF(ofx, maxX);
- if (val != *myxy++) {
- bad++;
- break;
- }
- ofx += odx; ofy += ody;
- }
- if (bad) {
- SkDebugf("repeat-nofilter-affine fails\n");
- SkDebugf("count %d myi %d\n", ocount, myi);
- SkDebugf(" bfx %08x, bdx %08x, bfy %08x bdy %08x\n",
- bfx, bdx, bfy, bdy);
- SkDebugf("maxX %08x maxY %08x\n", maxX, maxY);
- }
-#endif
-
- for (int i = count; i > 0; --i) {
- /* fx, fy, dx, dy are all 32 bit 16.16 fixed point */
- /* (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
- *xy++ = (TILEY_PROCF(fy, maxY) << 16) | TILEX_PROCF(fx, maxX);
- fx += dx; fy += dy;
- }
-}
-
-static void PERSP_NOFILTER_NAME(const SkBitmapProcState& s,
- uint32_t* SK_RESTRICT xy,
- int count, int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-
- PREAMBLE(s);
- int maxX = s.fBitmap->width() - 1;
- int maxY = s.fBitmap->height() - 1;
-
- SkPerspIter iter(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, count);
-
- while ((count = iter.next()) != 0) {
- const SkFixed* SK_RESTRICT srcXY = iter.getXY();
-
- /* RBE: */
- /* TILEX_PROCF(fx, max) (((fx) & 0xFFFF) * ((max) + 1) >> 16) */
- /* it's a little more complicated than what I did for the
- * clamp case -- where I could immediately snip to the top
- * 16 bits and do my min/max games there.
- * ... might only be able to get 4x unrolling here
- */
-
- /* vld2 to get a set of 32x4's ... */
- /* do the tile[xy]_procf operations */
- /* which includes doing vuzp to get hi16's */
- /* store it */
- /* -- inner loop (other than vld2) can be had from above */
-
- /* srcXY is a batch of 32 bit numbers X0,Y0,X1,Y1...
- * but we immediately discard the low 16 bits...
- * so what we're going to do is vld4, which will give us
- * xlo,xhi,ylo,yhi distribution and we can ignore the 'lo'
- * parts....
- */
- if (0) { extern void rbe(void); rbe(); }
- if (count >= 8) {
- int32_t *mysrc = (int32_t *) srcXY;
- int16_t *mydst = (int16_t *) xy;
- do {
- int32x4_t x, y, x2, y2;
- int16x8_t hi, hi2;
-
- /* read array of x,y,x,y,x,y */
- /* vld2 does the de-interleaving for us */
- /* isolate reg-bound scopes; gcc will minimize register
- * motion if possible; this ensures that we don't lose
- * a register across a debugging call because it happens
- * to be bound into a call-clobbered register
- */
- {
- register int32x4_t q0 asm("q0");
- register int32x4_t q1 asm("q1");
- asm ("vld2.32 {q0-q1},[%2] /* x=%q0 y=%q1 */"
- : "=w" (q0), "=w" (q1)
- : "r" (mysrc)
- );
- x = q0; y = q1;
- }
-
- /* offset == 256 bits == 32 bytes == 8 longs */
- {
- register int32x4_t q2 asm("q2");
- register int32x4_t q3 asm("q3");
- asm ("vld2.32 {q2-q3},[%2] /* x=%q0 y=%q1 */"
- : "=w" (q2), "=w" (q3)
- : "r" (mysrc+8)
- );
- x2 = q2; y2 = q3;
- }
-
- /* TILEX_PROCF(fx, max) (((fx)&0xFFFF)*((max)+1)>> 16) */
- /* mask to low 16 [would like to use uzp tricks) */
- /* bare multiplication, not SkFixedMul */
- x = vandq_s32(x, vdupq_n_s32(0xffff));
- x = vmulq_s32(x, vdupq_n_s32(maxX+1));
- y = vandq_s32(y, vdupq_n_s32(0xffff));
- y = vmulq_s32(y, vdupq_n_s32(maxY+1));
-
- x2 = vandq_s32(x2, vdupq_n_s32(0xffff));
- x2 = vmulq_s32(x2, vdupq_n_s32(maxX+1));
- y2 = vandq_s32(y2, vdupq_n_s32(0xffff));
- y2 = vmulq_s32(y2, vdupq_n_s32(maxY+1));
-
- /* now collect interleaved high 16's */
- /* (hi-x, hi-y)4 (hi-x2; hi-y2)4 */
-
- /* extraction, using uzp, leaves hi16's in y */
- y = vsriq_n_s32(y, x, 16);
- hi = vreinterpretq_s16_s32(y);
- vst1q_s16(mydst, hi);
-
- /* and likewise for the second 8 entries */
- y2 = vsriq_n_s32(y2, x2, 16);
- hi2 = vreinterpretq_s16_s32(y2);
- vst1q_s16(mydst+8, hi2);
-
- /* XXX: gcc isn't interleaving these with the NEON ops
- * but i think that all the scoreboarding works out */
- count -= 8; /* 8 iterations */
- mysrc += 16; /* 16 longs */
- mydst += 16; /* 16 shorts, aka 8 longs */
- } while (count >= 8);
- /* get xy and srcXY fixed up */
- srcXY = (const SkFixed *) mysrc;
- xy = (uint32_t *) mydst;
- }
- while (--count >= 0) {
- *xy++ = (TILEY_PROCF(srcXY[1], maxY) << 16) |
- TILEX_PROCF(srcXY[0], maxX);
- srcXY += 2;
- }
- }
-}
-
-//////////////////////////////////////////////////////////////////////////////
-
-static inline uint32_t PACK_FILTER_Y_NAME(SkFixed f, unsigned max,
- SkFixed one PREAMBLE_PARAM_Y) {
- unsigned i = TILEY_PROCF(f, max);
- i = (i << 4) | TILEY_LOW_BITS(f, max);
- return (i << 14) | (TILEY_PROCF((f + one), max));
-}
-
-static inline uint32_t PACK_FILTER_X_NAME(SkFixed f, unsigned max,
- SkFixed one PREAMBLE_PARAM_X) {
- unsigned i = TILEX_PROCF(f, max);
- i = (i << 4) | TILEX_LOW_BITS(f, max);
- return (i << 14) | (TILEX_PROCF((f + one), max));
-}
-
-static void SCALE_FILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask)) == 0);
- SkASSERT(s.fInvKy == 0);
-
- PREAMBLE(s);
-
- const unsigned maxX = s.fBitmap->width() - 1;
- const SkFixed one = s.fFilterOneX;
- const SkFractionalInt dx = s.fInvSxFractionalInt;
- SkFractionalInt fx;
-
- {
- SkPoint pt;
- s.fInvProc(s.fInvMatrix, SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &pt);
- const SkFixed fy = SkScalarToFixed(pt.fY) - (s.fFilterOneY >> 1);
- const unsigned maxY = s.fBitmap->height() - 1;
- // compute our two Y values up front
- *xy++ = PACK_FILTER_Y_NAME(fy, maxY, s.fFilterOneY PREAMBLE_ARG_Y);
- // now initialize fx
- fx = SkScalarToFractionalInt(pt.fX) - (SkFixedToFractionalInt(one) >> 1);
- }
-
-#ifdef CHECK_FOR_DECAL
- // test if we don't need to apply the tile proc
- if (can_truncate_to_fixed_for_decal(fx, dx, count, maxX)) {
- decal_filter_scale_neon(xy, SkFractionalIntToFixed(fx),
- SkFractionalIntToFixed(dx), count);
- } else
-#endif
- {
- do {
- SkFixed fixedFx = SkFractionalIntToFixed(fx);
- *xy++ = PACK_FILTER_X_NAME(fixedFx, maxX, one PREAMBLE_ARG_X);
- fx += dx;
- } while (--count != 0);
- }
-}
-
-static void AFFINE_FILTER_NAME(const SkBitmapProcState& s,
- uint32_t xy[], int count, int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kAffine_Mask);
- SkASSERT((s.fInvType & ~(SkMatrix::kTranslate_Mask |
- SkMatrix::kScale_Mask |
- SkMatrix::kAffine_Mask)) == 0);
-
- PREAMBLE(s);
- SkPoint srcPt;
- s.fInvProc(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, &srcPt);
-
- SkFixed oneX = s.fFilterOneX;
- SkFixed oneY = s.fFilterOneY;
- SkFixed fx = SkScalarToFixed(srcPt.fX) - (oneX >> 1);
- SkFixed fy = SkScalarToFixed(srcPt.fY) - (oneY >> 1);
- SkFixed dx = s.fInvSx;
- SkFixed dy = s.fInvKy;
- unsigned maxX = s.fBitmap->width() - 1;
- unsigned maxY = s.fBitmap->height() - 1;
-
- do {
- *xy++ = PACK_FILTER_Y_NAME(fy, maxY, oneY PREAMBLE_ARG_Y);
- fy += dy;
- *xy++ = PACK_FILTER_X_NAME(fx, maxX, oneX PREAMBLE_ARG_X);
- fx += dx;
- } while (--count != 0);
-}
-
-static void PERSP_FILTER_NAME(const SkBitmapProcState& s,
- uint32_t* SK_RESTRICT xy, int count,
- int x, int y) {
- SkASSERT(s.fInvType & SkMatrix::kPerspective_Mask);
-
- extern void rbe(void);
-
- PREAMBLE(s);
- unsigned maxX = s.fBitmap->width() - 1;
- unsigned maxY = s.fBitmap->height() - 1;
- SkFixed oneX = s.fFilterOneX;
- SkFixed oneY = s.fFilterOneY;
-
-
-
- SkPerspIter iter(s.fInvMatrix,
- SkIntToScalar(x) + SK_ScalarHalf,
- SkIntToScalar(y) + SK_ScalarHalf, count);
-
- while ((count = iter.next()) != 0) {
- const SkFixed* SK_RESTRICT srcXY = iter.getXY();
- do {
- *xy++ = PACK_FILTER_Y_NAME(srcXY[1] - (oneY >> 1), maxY,
- oneY PREAMBLE_ARG_Y);
- *xy++ = PACK_FILTER_X_NAME(srcXY[0] - (oneX >> 1), maxX,
- oneX PREAMBLE_ARG_X);
- srcXY += 2;
- } while (--count != 0);
- }
-}
-
-const SkBitmapProcState::MatrixProc MAKENAME(_Procs)[] = {
- SCALE_NOFILTER_NAME,
- SCALE_FILTER_NAME,
- AFFINE_NOFILTER_NAME,
- AFFINE_FILTER_NAME,
- PERSP_NOFILTER_NAME,
- PERSP_FILTER_NAME
-};
-
-#undef MAKENAME
-#undef TILEX_PROCF
-#undef TILEY_PROCF
-#ifdef CHECK_FOR_DECAL
- #undef CHECK_FOR_DECAL
-#endif
-
-#undef SCALE_NOFILTER_NAME
-#undef SCALE_FILTER_NAME
-#undef AFFINE_NOFILTER_NAME
-#undef AFFINE_FILTER_NAME
-#undef PERSP_NOFILTER_NAME
-#undef PERSP_FILTER_NAME
-
-#undef PREAMBLE
-#undef PREAMBLE_PARAM_X
-#undef PREAMBLE_PARAM_Y
-#undef PREAMBLE_ARG_X
-#undef PREAMBLE_ARG_Y
-
-#undef TILEX_LOW_BITS
-#undef TILEY_LOW_BITS