aboutsummaryrefslogtreecommitdiffhomepage
path: root/src
diff options
context:
space:
mode:
authorGravatar joshualitt <joshualitt@google.com>2014-10-27 17:56:18 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-27 17:56:18 -0700
commit9f2825f249110153eba6c5a5713713033696be5c (patch)
tree485c54ac223d665de8f56120e80d59b2454d59d2 /src
parent84c94c0dfd1e12e97d8a835882dda575f36e41d2 (diff)
Revert of Patch to remove constant attributes (patchset #6 id:100001 of https://codereview.chromium.org/678073005/)
Reason for revert: Breaks the K1 Original issue's description: > Working patch to remove constant attributes. This may cause some gm mismatches, I will rebaseline tonight. > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/84c94c0dfd1e12e97d8a835882dda575f36e41d2 TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/679363002
Diffstat (limited to 'src')
-rw-r--r--src/gpu/effects/GrYUVtoRGBEffect.cpp2
-rw-r--r--src/gpu/gl/GrGLProgram.cpp114
-rw-r--r--src/gpu/gl/GrGLProgram.h28
-rw-r--r--src/gpu/gl/GrGLProgramDesc.cpp15
-rw-r--r--src/gpu/gl/GrGpuGL.cpp1
-rw-r--r--src/gpu/gl/GrGpuGL.h2
-rw-r--r--src/gpu/gl/GrGpuGL_program.cpp2
7 files changed, 109 insertions, 55 deletions
diff --git a/src/gpu/effects/GrYUVtoRGBEffect.cpp b/src/gpu/effects/GrYUVtoRGBEffect.cpp
index 703c672cfd..f02c1b2295 100644
--- a/src/gpu/effects/GrYUVtoRGBEffect.cpp
+++ b/src/gpu/effects/GrYUVtoRGBEffect.cpp
@@ -109,7 +109,7 @@ private:
virtual void onComputeInvariantOutput(InvariantOutput* inout) const SK_OVERRIDE {
// YUV is opaque
inout->setToOther(kA_GrColorComponentFlag, 0xFF << GrColor_SHIFT_A,
- InvariantOutput::kWillNot_ReadInput);
+ InvariantOutput::kWill_ReadInput);
}
GrCoordTransform fCoordTransform;
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index bfa5f3cbc1..2d9b569333 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -129,12 +129,13 @@ void GrGLProgram::bindTextures(const GrGLInstalledProc* ip, const GrProcessor& p
void GrGLProgram::setData(const GrOptDrawState& optState,
GrGpu::DrawType drawType,
- const GrDeviceCoordTexture* dstCopy) {
+ const GrDeviceCoordTexture* dstCopy,
+ SharedGLState* sharedState) {
GrColor color = optState.getColor();
GrColor coverage = optState.getCoverageColor();
- this->setColor(optState, color);
- this->setCoverage(optState, coverage);
+ this->setColor(optState, color, sharedState);
+ this->setCoverage(optState, coverage, sharedState);
this->setMatrixAndRenderTargetHeight(drawType, optState);
if (dstCopy) {
@@ -200,49 +201,80 @@ void GrGLProgram::didSetData(GrGpu::DrawType drawType) {
SkASSERT(!GrGpu::IsPathRenderingDrawType(drawType));
}
-void GrGLProgram::setColor(const GrOptDrawState& optState, GrColor color) {
+void GrGLProgram::setColor(const GrOptDrawState& optState,
+ GrColor color,
+ SharedGLState* sharedState) {
const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
- switch (header.fColorInput) {
- case GrGLProgramDesc::kAttribute_ColorInput:
- // Attribute case is handled in GrGpuGL::setupGeometry
- break;
- case GrGLProgramDesc::kUniform_ColorInput:
- if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) {
- // OpenGL ES doesn't support unsigned byte varieties of glUniform
- GrGLfloat c[4];
- GrColorToRGBAFloat(color, c);
- fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c);
- fColor = color;
- }
- break;
- case GrGLProgramDesc::kAllOnes_ColorInput:
- // Handled by shader creation
- break;
- default:
- SkFAIL("Unexpected color type.");
+ if (!optState.hasColorVertexAttribute()) {
+ switch (header.fColorInput) {
+ case GrGLProgramDesc::kAttribute_ColorInput:
+ SkASSERT(-1 != header.fColorAttributeIndex);
+ if (sharedState->fConstAttribColor != color ||
+ sharedState->fConstAttribColorIndex != header.fColorAttributeIndex) {
+ // OpenGL ES only supports the float varieties of glVertexAttrib
+ GrGLfloat c[4];
+ GrColorToRGBAFloat(color, c);
+ GL_CALL(VertexAttrib4fv(header.fColorAttributeIndex, c));
+ sharedState->fConstAttribColor = color;
+ sharedState->fConstAttribColorIndex = header.fColorAttributeIndex;
+ }
+ break;
+ case GrGLProgramDesc::kUniform_ColorInput:
+ if (fColor != color && fBuiltinUniformHandles.fColorUni.isValid()) {
+ // OpenGL ES doesn't support unsigned byte varieties of glUniform
+ GrGLfloat c[4];
+ GrColorToRGBAFloat(color, c);
+ fProgramDataManager.set4fv(fBuiltinUniformHandles.fColorUni, 1, c);
+ fColor = color;
+ }
+ sharedState->fConstAttribColorIndex = -1;
+ break;
+ case GrGLProgramDesc::kAllOnes_ColorInput:
+ sharedState->fConstAttribColorIndex = -1;
+ break;
+ default:
+ SkFAIL("Unexpected color type.");
+ }
+ } else {
+ sharedState->fConstAttribColorIndex = -1;
}
}
-void GrGLProgram::setCoverage(const GrOptDrawState& optState, GrColor coverage) {
+void GrGLProgram::setCoverage(const GrOptDrawState& optState,
+ GrColor coverage,
+ SharedGLState* sharedState) {
const GrGLProgramDesc::KeyHeader& header = fDesc.getHeader();
- switch (header.fCoverageInput) {
- case GrGLProgramDesc::kAttribute_ColorInput:
- // Attribute case is handled in GrGpuGL::setupGeometry
- break;
- case GrGLProgramDesc::kUniform_ColorInput:
- if (fCoverage != coverage) {
- // OpenGL ES doesn't support unsigned byte varieties of glUniform
- GrGLfloat c[4];
- GrColorToRGBAFloat(coverage, c);
- fProgramDataManager.set4fv(fBuiltinUniformHandles.fCoverageUni, 1, c);
- fCoverage = coverage;
- }
- break;
- case GrGLProgramDesc::kAllOnes_ColorInput:
- // Handled by shader creation
- break;
- default:
- SkFAIL("Unexpected coverage type.");
+ if (!optState.hasCoverageVertexAttribute()) {
+ switch (header.fCoverageInput) {
+ case GrGLProgramDesc::kAttribute_ColorInput:
+ if (sharedState->fConstAttribCoverage != coverage ||
+ sharedState->fConstAttribCoverageIndex != header.fCoverageAttributeIndex) {
+ // OpenGL ES only supports the float varieties of glVertexAttrib
+ GrGLfloat c[4];
+ GrColorToRGBAFloat(coverage, c);
+ GL_CALL(VertexAttrib4fv(header.fCoverageAttributeIndex, c));
+ sharedState->fConstAttribCoverage = coverage;
+ sharedState->fConstAttribCoverageIndex = header.fCoverageAttributeIndex;
+ }
+ break;
+ case GrGLProgramDesc::kUniform_ColorInput:
+ if (fCoverage != coverage) {
+ // OpenGL ES doesn't support unsigned byte varieties of glUniform
+ GrGLfloat c[4];
+ GrColorToRGBAFloat(coverage, c);
+ fProgramDataManager.set4fv(fBuiltinUniformHandles.fCoverageUni, 1, c);
+ fCoverage = coverage;
+ }
+ sharedState->fConstAttribCoverageIndex = -1;
+ break;
+ case GrGLProgramDesc::kAllOnes_ColorInput:
+ sharedState->fConstAttribCoverageIndex = -1;
+ break;
+ default:
+ SkFAIL("Unexpected coverage type.");
+ }
+ } else {
+ sharedState->fConstAttribCoverageIndex = -1;
}
}
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index ca75e206f1..e8aef35f1d 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -60,6 +60,27 @@ public:
virtual bool hasVertexShader() const { return true; }
/**
+ * Some GL state that is relevant to programs is not stored per-program. In particular color
+ * and coverage attributes can be global state. This struct is read and updated by
+ * GrGLProgram::setColor and GrGLProgram::setCoverage to allow us to avoid setting this state
+ * redundantly.
+ */
+ struct SharedGLState {
+ GrColor fConstAttribColor;
+ int fConstAttribColorIndex;
+ GrColor fConstAttribCoverage;
+ int fConstAttribCoverageIndex;
+
+ SharedGLState() { this->invalidate(); }
+ void invalidate() {
+ fConstAttribColor = GrColor_ILLEGAL;
+ fConstAttribColorIndex = -1;
+ fConstAttribCoverage = GrColor_ILLEGAL;
+ fConstAttribCoverageIndex = -1;
+ }
+ };
+
+ /**
* The GrDrawState's view matrix along with the aspects of the render target determine the
* matrix sent to GL. The size of the render target affects the GL matrix because we must
* convert from Skia device coords to GL's normalized coords. Also the origin of the render
@@ -131,7 +152,8 @@ public:
*/
void setData(const GrOptDrawState&,
GrGpu::DrawType,
- const GrDeviceCoordTexture* dstCopy /* can be NULL*/);
+ const GrDeviceCoordTexture* dstCopy, // can be NULL
+ SharedGLState*);
protected:
typedef GrGLProgramDataManager::UniformHandle UniformHandle;
@@ -151,11 +173,11 @@ protected:
// Helper for setData(). Makes GL calls to specify the initial color when there is not
// per-vertex colors.
- void setColor(const GrOptDrawState&, GrColor color);
+ void setColor(const GrOptDrawState&, GrColor color, SharedGLState*);
// Helper for setData(). Makes GL calls to specify the initial coverage when there is not
// per-vertex coverages.
- void setCoverage(const GrOptDrawState&, GrColor coverage);
+ void setCoverage(const GrOptDrawState&, GrColor coverage, SharedGLState*);
// A templated helper to loop over effects, set the transforms(via subclass) and bind textures
void setFragmentData(const GrOptDrawState&);
diff --git a/src/gpu/gl/GrGLProgramDesc.cpp b/src/gpu/gl/GrGLProgramDesc.cpp
index 733de13dc6..79088137ca 100644
--- a/src/gpu/gl/GrGLProgramDesc.cpp
+++ b/src/gpu/gl/GrGLProgramDesc.cpp
@@ -257,8 +257,8 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
header->fEmitsPointSize = GrGpu::kDrawPoints_DrawType == drawType;
- bool isPathRendering = GrGpu::IsPathRenderingDrawType(drawType);
- if (gpu->caps()->pathRenderingSupport() && isPathRendering &&
+ if (gpu->caps()->pathRenderingSupport() &&
+ GrGpu::IsPathRenderingDrawType(drawType) &&
gpu->glPathRendering()->texturingMode() == GrGLPathRendering::FixedFunction_TexturingMode) {
header->fUseFragShaderOnly = true;
SkASSERT(!optState.hasGeometryProcessor());
@@ -266,15 +266,12 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
header->fUseFragShaderOnly = false;
}
- bool hasUniformColor = inputColorIsUsed &&
- (isPathRendering || !optState.hasColorVertexAttribute());
-
- bool hasUniformCoverage = inputCoverageIsUsed &&
- (isPathRendering || !optState.hasCoverageVertexAttribute());
+ bool defaultToUniformInputs = GrGpu::IsPathRenderingDrawType(drawType) ||
+ GR_GL_NO_CONSTANT_ATTRIBUTES;
if (!inputColorIsUsed) {
header->fColorInput = kAllOnes_ColorInput;
- } else if (hasUniformColor) {
+ } else if (defaultToUniformInputs && !optState.hasColorVertexAttribute()) {
header->fColorInput = kUniform_ColorInput;
} else {
header->fColorInput = kAttribute_ColorInput;
@@ -286,7 +283,7 @@ bool GrGLProgramDesc::Build(const GrOptDrawState& optState,
if (covIsSolidWhite || !inputCoverageIsUsed) {
header->fCoverageInput = kAllOnes_ColorInput;
- } else if (hasUniformCoverage) {
+ } else if (defaultToUniformInputs && !optState.hasCoverageVertexAttribute()) {
header->fCoverageInput = kUniform_ColorInput;
} else {
header->fCoverageInput = kAttribute_ColorInput;
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index a85548ea64..7b892913c5 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -342,6 +342,7 @@ void GrGpuGL::onResetContext(uint32_t resetBits) {
if (resetBits & kProgram_GrGLBackendState) {
fHWProgramID = 0;
+ fSharedGLProgramState.invalidate();
}
}
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index dc0d076a2d..973a568981 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -288,6 +288,8 @@ private:
int fHWActiveTextureUnitIdx;
GrGLuint fHWProgramID;
+ GrGLProgram::SharedGLState fSharedGLProgramState;
+
enum TriState {
kNo_TriState,
kYes_TriState,
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index a1259c9bf8..bf73f0059c 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -256,7 +256,7 @@ bool GrGpuGL::flushGraphicsState(DrawType type,
this->flushBlend(*optState.get(), kDrawLines_DrawType == type, srcCoeff, dstCoeff);
- fCurrentProgram->setData(*optState.get(), type, dstCopy);
+ fCurrentProgram->setData(*optState.get(), type, dstCopy, &fSharedGLProgramState);
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(optState->getRenderTarget());