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authorGravatar mtklein <mtklein@chromium.org>2015-12-07 08:21:11 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-12-07 08:21:11 -0800
commit9d344069c5d45a936823d3f84999898383a026cd (patch)
tree7bd971814ae504d4d5df3dc9aee7a182cd78f42c /src
parenta544eda5ddea215037b1ada6ba5cfc98f6c8ee15 (diff)
better NEON div255
We were doing (x+127)/255 = ((x+128) + (x+128)>>8)>>8 in three instructions: 1) x += 128 2) shift x right 8 bits 3) add x and x>>8 together, then shift right more 8 bits Now do it as two instructions: 1) shift (x+128) right 8 bits 2) add x and (x+128)>>8 and 128 all together, then shift right 8 more bits On ARM this will be a 5-10% speedup for SrcATop, DstATop, Xor, Multiply, Difference, HardLight, Darken, and Lighten xfermodes. When we have a mask (e.g. text), *all* xfermodes except Plus will get a similar boost. This should mean now that (a*b).div255() is the same speed as a.approxMulDiv255(b) on both x86 and ARM, and of course it's perfect instead of approximate. So we should eliminate approxMulDiv255(), but I'll leave it to another CL, as it'll need Blink rebaselines. This CL should not change GMs or Blink. https://gold.skia.org/search2?issue=1502843002&unt=true&query=source_type%3Dgm&master=false BUG=skia: CQ_EXTRA_TRYBOTS=client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot;client.skia.android:Test-Android-GCC-Nexus9-CPU-Denver-Arm64-Debug-Trybot,Test-Android-GCC-Nexus5-CPU-NEON-Arm7-Release-Trybot Review URL: https://codereview.chromium.org/1502843002
Diffstat (limited to 'src')
-rw-r--r--src/opts/Sk4px_NEON.h6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/opts/Sk4px_NEON.h b/src/opts/Sk4px_NEON.h
index c27bb13764..c8abff24b1 100644
--- a/src/opts/Sk4px_NEON.h
+++ b/src/opts/Sk4px_NEON.h
@@ -58,9 +58,9 @@ inline Sk4px Sk4px::Wide::addNarrowHi(const Sk16h& other) const {
}
inline Sk4px Sk4px::Wide::div255() const {
- // Calculated as ((x+128) + ((x+128)>>8)) >> 8.
- auto v = *this + Sk16h(128);
- return v.addNarrowHi(v>>8);
+ // Calculated as (x + (x+128)>>8 +128) >> 8. The 'r' in each instruction provides each +128.
+ return Sk16b(vcombine_u8(vraddhn_u16(this->fLo.fVec, vrshrq_n_u16(this->fLo.fVec, 8)),
+ vraddhn_u16(this->fHi.fVec, vrshrq_n_u16(this->fHi.fVec, 8))));
}
inline Sk4px Sk4px::alphas() const {