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authorGravatar Robert Phillips <robertphillips@google.com>2017-08-08 18:00:03 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-08-08 22:32:36 +0000
commit952144753dc31d9d935683123cae43fca483bade (patch)
tree96c33ad4c1face6aa9f3e55214f7f3518987c013 /src
parent8d8b016f5241dd04c48229200ebd44a9a36a2f45 (diff)
Add explicit clear of stencil buffer before opLists that use them
Change-Id: I9e2468e1331c6593dbc6da3ad510f08d1c589e8d Reviewed-on: https://skia-review.googlesource.com/32041 Commit-Queue: Stan Iliev <stani@google.com> Reviewed-by: Greg Daniel <egdaniel@google.com> Reviewed-by: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src')
-rw-r--r--src/gpu/GrGpu.h7
-rw-r--r--src/gpu/GrGpuCommandBuffer.h8
-rw-r--r--src/gpu/GrOpList.h5
-rw-r--r--src/gpu/GrRenderTargetContext.cpp2
-rw-r--r--src/gpu/GrRenderTargetOpList.cpp33
-rw-r--r--src/gpu/GrResourceProvider.cpp18
-rw-r--r--src/gpu/gl/GrGLGpu.cpp13
-rw-r--r--src/gpu/gl/GrGLGpu.h7
-rw-r--r--src/gpu/gl/GrGLGpuCommandBuffer.h13
-rw-r--r--src/gpu/mock/GrMockGpu.cpp6
-rw-r--r--src/gpu/mock/GrMockGpu.h8
-rw-r--r--src/gpu/mock/GrMockGpuCommandBuffer.h1
-rw-r--r--src/gpu/mtl/GrMtlGpu.h8
-rw-r--r--src/gpu/vk/GrVkCommandBuffer.cpp12
-rw-r--r--src/gpu/vk/GrVkCommandBuffer.h2
-rw-r--r--src/gpu/vk/GrVkGpu.cpp28
-rw-r--r--src/gpu/vk/GrVkGpu.h9
-rw-r--r--src/gpu/vk/GrVkGpuCommandBuffer.cpp35
-rw-r--r--src/gpu/vk/GrVkGpuCommandBuffer.h8
19 files changed, 159 insertions, 64 deletions
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index 1da8d0e501..fa5f372e14 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -371,8 +371,9 @@ public:
// awkward workaround that goes away after MDB is complete and the render target is known from
// the GrRenderTargetOpList.
virtual GrGpuCommandBuffer* createCommandBuffer(
- const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
- const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) = 0;
+ GrRenderTarget*, GrSurfaceOrigin,
+ const GrGpuCommandBuffer::LoadAndStoreInfo&,
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo&) = 0;
// Called by GrDrawingManager when flushing.
// Provides a hook for post-flush actions (e.g. Vulkan command buffer submits). This will also
@@ -479,7 +480,7 @@ public:
int width,
int height) = 0;
// clears target's entire stencil buffer to 0
- virtual void clearStencil(GrRenderTarget* target) = 0;
+ virtual void clearStencil(GrRenderTarget* target, int clearValue) = 0;
// Determines whether a texture will need to be rescaled in order to be used with the
// GrSamplerParams. This variation is called when the caller will create a new texture using the
diff --git a/src/gpu/GrGpuCommandBuffer.h b/src/gpu/GrGpuCommandBuffer.h
index a50901ac58..1be361f81d 100644
--- a/src/gpu/GrGpuCommandBuffer.h
+++ b/src/gpu/GrGpuCommandBuffer.h
@@ -53,9 +53,17 @@ public:
GrColor fClearColor;
};
+ // Load-time clears of the stencil buffer are always to 0 so we don't store
+ // an 'fStencilClearValue'
+ struct StencilLoadAndStoreInfo {
+ LoadOp fLoadOp;
+ StoreOp fStoreOp;
+ };
+
GrGpuCommandBuffer() {}
virtual ~GrGpuCommandBuffer() {}
+ virtual void begin() = 0;
// Signals the end of recording to the command buffer and that it can now be submitted.
virtual void end() = 0;
diff --git a/src/gpu/GrOpList.h b/src/gpu/GrOpList.h
index 2d80386fad..00dc344a07 100644
--- a/src/gpu/GrOpList.h
+++ b/src/gpu/GrOpList.h
@@ -82,6 +82,9 @@ public:
int32_t uniqueID() const { return fUniqueID; }
+ void setRequiresStencil() { this->setFlag(kClearStencilBuffer_Flag); }
+ bool requiresStencil() { return this->isSetFlag(kClearStencilBuffer_Flag); }
+
/*
* Dump out the GrOpList dependency DAG
*/
@@ -104,6 +107,8 @@ private:
kWasOutput_Flag = 0x02, //!< Flag for topological sorting
kTempMark_Flag = 0x04, //!< Flag for topological sorting
+
+ kClearStencilBuffer_Flag = 0x08 //!< Clear the SB before executing the ops
};
void setFlag(uint32_t flag) {
diff --git a/src/gpu/GrRenderTargetContext.cpp b/src/gpu/GrRenderTargetContext.cpp
index dfea8f9637..e76b5ff26e 100644
--- a/src/gpu/GrRenderTargetContext.cpp
+++ b/src/gpu/GrRenderTargetContext.cpp
@@ -1761,6 +1761,8 @@ uint32_t GrRenderTargetContext::addDrawOp(const GrClip& clip, std::unique_ptr<Gr
if (fixedFunctionFlags & GrDrawOp::FixedFunctionFlags::kUsesStencil ||
appliedClip.hasStencilClip()) {
+ this->getOpList()->setRequiresStencil();
+
// This forces instantiation of the render target.
GrRenderTarget* rt = this->accessRenderTarget();
if (!rt) {
diff --git a/src/gpu/GrRenderTargetOpList.cpp b/src/gpu/GrRenderTargetOpList.cpp
index f0c97e48f5..ffa1e43746 100644
--- a/src/gpu/GrRenderTargetOpList.cpp
+++ b/src/gpu/GrRenderTargetOpList.cpp
@@ -84,16 +84,30 @@ void GrRenderTargetOpList::prepareOps(GrOpFlushState* flushState) {
}
}
-static std::unique_ptr<GrGpuCommandBuffer> create_command_buffer(GrGpu* gpu) {
+static std::unique_ptr<GrGpuCommandBuffer> create_command_buffer(GrGpu* gpu,
+ GrRenderTarget* rt,
+ GrSurfaceOrigin origin,
+ bool clearSB) {
static const GrGpuCommandBuffer::LoadAndStoreInfo kBasicLoadStoreInfo {
GrGpuCommandBuffer::LoadOp::kLoad,
GrGpuCommandBuffer::StoreOp::kStore,
GrColor_ILLEGAL
};
+ // TODO:
+ // We would like to (at this level) only ever clear & discard. We would need
+ // to stop splitting up higher level opLists for copyOps to achieve that.
+ // Note: we would still need SB loads and stores but they would happen at a
+ // lower level (inside the VK command buffer).
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo stencilLoadAndStoreInfo {
+ clearSB ? GrGpuCommandBuffer::LoadOp::kClear : GrGpuCommandBuffer::LoadOp::kLoad,
+ GrGpuCommandBuffer::StoreOp::kStore,
+ };
+
std::unique_ptr<GrGpuCommandBuffer> buffer(
- gpu->createCommandBuffer(kBasicLoadStoreInfo, // Color
- kBasicLoadStoreInfo)); // Stencil
+ gpu->createCommandBuffer(rt, origin,
+ kBasicLoadStoreInfo, // Color
+ stencilLoadAndStoreInfo)); // Stencil
return buffer;
}
@@ -116,8 +130,13 @@ bool GrRenderTargetOpList::executeOps(GrOpFlushState* flushState) {
SkASSERT(fTarget.get()->priv().peekRenderTarget());
- std::unique_ptr<GrGpuCommandBuffer> commandBuffer = create_command_buffer(flushState->gpu());
+ std::unique_ptr<GrGpuCommandBuffer> commandBuffer = create_command_buffer(
+ flushState->gpu(),
+ fTarget.get()->priv().peekRenderTarget(),
+ fTarget.get()->origin(),
+ this->requiresStencil());
flushState->setCommandBuffer(commandBuffer.get());
+ commandBuffer->begin();
// Draw all the generated geometry.
for (int i = 0; i < fRecordedOps.count(); ++i) {
@@ -133,8 +152,12 @@ bool GrRenderTargetOpList::executeOps(GrOpFlushState* flushState) {
commandBuffer.reset();
flushState->setCommandBuffer(commandBuffer.get());
} else if (!commandBuffer) {
- commandBuffer = create_command_buffer(flushState->gpu());
+ commandBuffer = create_command_buffer(flushState->gpu(),
+ fTarget.get()->priv().peekRenderTarget(),
+ fTarget.get()->origin(),
+ false);
flushState->setCommandBuffer(commandBuffer.get());
+ commandBuffer->begin();
}
GrOpFlushState::DrawOpArgs opArgs {
diff --git a/src/gpu/GrResourceProvider.cpp b/src/gpu/GrResourceProvider.cpp
index 6061b33e1b..1979570fe0 100644
--- a/src/gpu/GrResourceProvider.cpp
+++ b/src/gpu/GrResourceProvider.cpp
@@ -450,7 +450,6 @@ GrStencilAttachment* GrResourceProvider::attachStencilAttachment(GrRenderTarget*
height = SkNextPow2(height);
}
#endif
- bool newStencil = false;
GrStencilAttachment::ComputeSharedStencilAttachmentKey(width, height,
rt->numStencilSamples(), &sbKey);
GrStencilAttachment* stencil = static_cast<GrStencilAttachment*>(
@@ -460,21 +459,14 @@ GrStencilAttachment* GrResourceProvider::attachStencilAttachment(GrRenderTarget*
stencil = this->gpu()->createStencilAttachmentForRenderTarget(rt, width, height);
if (stencil) {
this->assignUniqueKeyToResource(sbKey, stencil);
- newStencil = true;
}
}
if (rt->renderTargetPriv().attachStencilAttachment(stencil)) {
- if (newStencil) {
- // Right now we're clearing the stencil attachment here after it is
- // attached to a RT for the first time. When we start matching
- // stencil buffers with smaller color targets this will no longer
- // be correct because it won't be guaranteed to clear the entire
- // sb.
- // We used to clear down in the GL subclass using a special purpose
- // FBO. But iOS doesn't allow a stencil-only FBO. It reports unsupported
- // FBO status.
- this->gpu()->clearStencil(rt);
- }
+#ifdef SK_DEBUG
+ // Fill the SB with an inappropriate value. opLists that use the
+ // SB should clear it properly.
+ this->gpu()->clearStencil(rt, 0xFFFF);
+#endif
}
}
return rt->renderTargetPriv().getStencilAttachment();
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index bfa8ee48ee..7eb49525e3 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -2004,8 +2004,8 @@ void GrGLGpu::clear(const GrFixedClip& clip, GrColor color, GrRenderTarget* targ
GL_CALL(Clear(GR_GL_COLOR_BUFFER_BIT));
}
-void GrGLGpu::clearStencil(GrRenderTarget* target) {
- if (nullptr == target) {
+void GrGLGpu::clearStencil(GrRenderTarget* target, int clearValue) {
+ if (!target) {
return;
}
GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target);
@@ -2015,7 +2015,7 @@ void GrGLGpu::clearStencil(GrRenderTarget* target) {
this->disableWindowRectangles();
GL_CALL(StencilMask(0xffffffff));
- GL_CALL(ClearStencil(0));
+ GL_CALL(ClearStencil(clearValue));
GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT));
fHWStencilSettings.invalidate();
}
@@ -2448,9 +2448,10 @@ bool GrGLGpu::onReadPixels(GrSurface* surface,
}
GrGpuCommandBuffer* GrGLGpu::createCommandBuffer(
- const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
- const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) {
- return new GrGLGpuCommandBuffer(this);
+ GrRenderTarget* rt, GrSurfaceOrigin,
+ const GrGpuCommandBuffer::LoadAndStoreInfo&,
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo& stencilInfo) {
+ return new GrGLGpuCommandBuffer(this, rt, stencilInfo);
}
void GrGLGpu::flushRenderTarget(GrGLRenderTarget* target, const SkIRect* bounds, bool disableSRGB) {
diff --git a/src/gpu/gl/GrGLGpu.h b/src/gpu/gl/GrGLGpu.h
index 1d362fa9eb..5b6cda76ee 100644
--- a/src/gpu/gl/GrGLGpu.h
+++ b/src/gpu/gl/GrGLGpu.h
@@ -142,11 +142,12 @@ public:
return &this->glContext();
}
- void clearStencil(GrRenderTarget*) override;
+ void clearStencil(GrRenderTarget*, int clearValue) override;
GrGpuCommandBuffer* createCommandBuffer(
- const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
- const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) override;
+ GrRenderTarget*, GrSurfaceOrigin,
+ const GrGpuCommandBuffer::LoadAndStoreInfo&,
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo&) override;
void invalidateBoundRenderTarget() {
fHWBoundRenderTargetUniqueID.makeInvalid();
diff --git a/src/gpu/gl/GrGLGpuCommandBuffer.h b/src/gpu/gl/GrGLGpuCommandBuffer.h
index 531251b03d..85dfbe8a30 100644
--- a/src/gpu/gl/GrGLGpuCommandBuffer.h
+++ b/src/gpu/gl/GrGLGpuCommandBuffer.h
@@ -24,10 +24,20 @@ class GrGLGpuCommandBuffer : public GrGpuCommandBuffer {
* pass through functions to corresponding calls in the GrGLGpu class.
*/
public:
- GrGLGpuCommandBuffer(GrGLGpu* gpu) : fGpu(gpu), fRenderTarget(nullptr) {}
+ GrGLGpuCommandBuffer(GrGLGpu* gpu, GrRenderTarget* rt,
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo& stencilInfo)
+ : fGpu(gpu)
+ , fRenderTarget(static_cast<GrGLRenderTarget*>(rt)) {
+ fClearSB = LoadOp::kClear == stencilInfo.fLoadOp;
+ }
~GrGLGpuCommandBuffer() override {}
+ void begin() override {
+ if (fClearSB) {
+ fGpu->clearStencil(fRenderTarget, 0x0);
+ }
+ }
void end() override {}
void discard(GrRenderTargetProxy* proxy) override {
@@ -94,6 +104,7 @@ private:
GrGLGpu* fGpu;
GrGLRenderTarget* fRenderTarget;
+ bool fClearSB;
typedef GrGpuCommandBuffer INHERITED;
};
diff --git a/src/gpu/mock/GrMockGpu.cpp b/src/gpu/mock/GrMockGpu.cpp
index 614e627867..d97c789158 100644
--- a/src/gpu/mock/GrMockGpu.cpp
+++ b/src/gpu/mock/GrMockGpu.cpp
@@ -39,8 +39,10 @@ GrGpu* GrMockGpu::Create(const GrMockOptions* mockOptions, const GrContextOption
}
-GrGpuCommandBuffer* GrMockGpu::createCommandBuffer(const GrGpuCommandBuffer::LoadAndStoreInfo&,
- const GrGpuCommandBuffer::LoadAndStoreInfo&) {
+GrGpuCommandBuffer* GrMockGpu::createCommandBuffer(
+ GrRenderTarget*, GrSurfaceOrigin,
+ const GrGpuCommandBuffer::LoadAndStoreInfo&,
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo&) {
return new GrMockGpuCommandBuffer(this);
}
diff --git a/src/gpu/mock/GrMockGpu.h b/src/gpu/mock/GrMockGpu.h
index f5a187e335..6d72399be7 100644
--- a/src/gpu/mock/GrMockGpu.h
+++ b/src/gpu/mock/GrMockGpu.h
@@ -43,8 +43,10 @@ public:
*effectiveSampleCnt = rt->numStencilSamples();
}
- GrGpuCommandBuffer* createCommandBuffer(const GrGpuCommandBuffer::LoadAndStoreInfo&,
- const GrGpuCommandBuffer::LoadAndStoreInfo&) override;
+ GrGpuCommandBuffer* createCommandBuffer(
+ GrRenderTarget*, GrSurfaceOrigin,
+ const GrGpuCommandBuffer::LoadAndStoreInfo&,
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo&) override;
GrFence SK_WARN_UNUSED_RESULT insertFence() override { return 0; }
bool waitFence(GrFence, uint64_t) override { return true; }
@@ -129,7 +131,7 @@ private:
GrStencilAttachment* createStencilAttachmentForRenderTarget(const GrRenderTarget*,
int width,
int height) override;
- void clearStencil(GrRenderTarget* target) override {}
+ void clearStencil(GrRenderTarget*, int clearValue) override {}
GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h, GrPixelConfig,
bool isRT) override;
diff --git a/src/gpu/mock/GrMockGpuCommandBuffer.h b/src/gpu/mock/GrMockGpuCommandBuffer.h
index 0213cb9c14..d2f6baf400 100644
--- a/src/gpu/mock/GrMockGpuCommandBuffer.h
+++ b/src/gpu/mock/GrMockGpuCommandBuffer.h
@@ -20,6 +20,7 @@ public:
GrRenderTargetProxy*) override {}
void discard(GrRenderTargetProxy*) override {}
void insertEventMarker(GrRenderTargetProxy*, const char*) override {}
+ void begin() override {}
void end() override {}
int numDraws() const { return fNumDraws; }
diff --git a/src/gpu/mtl/GrMtlGpu.h b/src/gpu/mtl/GrMtlGpu.h
index 06c2b2fc5e..e6f2ccabb7 100644
--- a/src/gpu/mtl/GrMtlGpu.h
+++ b/src/gpu/mtl/GrMtlGpu.h
@@ -47,8 +47,10 @@ public:
void onQueryMultisampleSpecs(GrRenderTarget* rt, const GrStencilSettings&,
int* effectiveSampleCnt, SamplePattern*) override {}
- GrGpuCommandBuffer* createCommandBuffer(const GrGpuCommandBuffer::LoadAndStoreInfo&,
- const GrGpuCommandBuffer::LoadAndStoreInfo&) override {
+ GrGpuCommandBuffer* createCommandBuffer(
+ GrRenderTarget*, GrSurfaceOrigin,
+ const GrGpuCommandBuffer::LoadAndStoreInfo&,
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo&) override {
return nullptr;
}
@@ -138,7 +140,7 @@ private:
return nullptr;
}
- void clearStencil(GrRenderTarget* target) override {}
+ void clearStencil(GrRenderTarget* target, int clearValue) override {}
GrBackendObject createTestingOnlyBackendTexture(void* pixels, int w, int h,
GrPixelConfig config, bool isRT) override {
diff --git a/src/gpu/vk/GrVkCommandBuffer.cpp b/src/gpu/vk/GrVkCommandBuffer.cpp
index d4fe80caf9..3713bfeba0 100644
--- a/src/gpu/vk/GrVkCommandBuffer.cpp
+++ b/src/gpu/vk/GrVkCommandBuffer.cpp
@@ -384,7 +384,7 @@ void GrVkPrimaryCommandBuffer::end(const GrVkGpu* gpu) {
void GrVkPrimaryCommandBuffer::beginRenderPass(const GrVkGpu* gpu,
const GrVkRenderPass* renderPass,
- const VkClearValue* clearValues,
+ const VkClearValue clearValues[],
const GrVkRenderTarget& target,
const SkIRect& bounds,
bool forSecondaryCB) {
@@ -403,7 +403,15 @@ void GrVkPrimaryCommandBuffer::beginRenderPass(const GrVkGpu* gpu,
beginInfo.renderPass = renderPass->vkRenderPass();
beginInfo.framebuffer = target.framebuffer()->framebuffer();
beginInfo.renderArea = renderArea;
- beginInfo.clearValueCount = renderPass->clearValueCount();
+
+ // TODO: have clearValueCount return the index of the last attachment that
+ // requires a clear instead of the number of total clears.
+ uint32_t stencilIndex;
+ if (renderPass->stencilAttachmentIndex(&stencilIndex)) {
+ beginInfo.clearValueCount = renderPass->clearValueCount() ? 2 : 0;
+ } else {
+ beginInfo.clearValueCount = renderPass->clearValueCount();
+ }
beginInfo.pClearValues = clearValues;
VkSubpassContents contents = forSecondaryCB ? VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS
diff --git a/src/gpu/vk/GrVkCommandBuffer.h b/src/gpu/vk/GrVkCommandBuffer.h
index e602e4d574..548efad8a2 100644
--- a/src/gpu/vk/GrVkCommandBuffer.h
+++ b/src/gpu/vk/GrVkCommandBuffer.h
@@ -185,7 +185,7 @@ public:
// in the render pass.
void beginRenderPass(const GrVkGpu* gpu,
const GrVkRenderPass* renderPass,
- const VkClearValue* clearValues,
+ const VkClearValue clearValues[],
const GrVkRenderTarget& target,
const SkIRect& bounds,
bool forSecondaryCB);
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index 6da40e510b..f15258281a 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -258,9 +258,10 @@ void GrVkGpu::disconnect(DisconnectType type) {
///////////////////////////////////////////////////////////////////////////////
GrGpuCommandBuffer* GrVkGpu::createCommandBuffer(
+ GrRenderTarget* rt, GrSurfaceOrigin origin,
const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
- const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) {
- return new GrVkGpuCommandBuffer(this, colorInfo, stencilInfo);
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo& stencilInfo) {
+ return new GrVkGpuCommandBuffer(this, rt, origin, colorInfo, stencilInfo);
}
void GrVkGpu::submitCommandBuffer(SyncQueue sync) {
@@ -1474,8 +1475,8 @@ void GrVkGpu::onFinishFlush(bool insertedSemaphore) {
this->submitCommandBuffer(kSkip_SyncQueue);
}
-void GrVkGpu::clearStencil(GrRenderTarget* target) {
- if (nullptr == target) {
+void GrVkGpu::clearStencil(GrRenderTarget* target, int clearValue) {
+ if (!target) {
return;
}
GrStencilAttachment* stencil = target->renderTargetPriv().getStencilAttachment();
@@ -1483,7 +1484,8 @@ void GrVkGpu::clearStencil(GrRenderTarget* target) {
VkClearDepthStencilValue vkStencilColor;
- memset(&vkStencilColor, 0, sizeof(VkClearDepthStencilValue));
+ vkStencilColor.depth = 0.0f;
+ vkStencilColor.stencil = clearValue;
vkStencil->setImageLayout(this,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
@@ -1971,6 +1973,7 @@ void adjust_bounds_to_granularity(SkIRect* dstBounds, const SkIRect& srcBounds,
void GrVkGpu::submitSecondaryCommandBuffer(const SkTArray<GrVkSecondaryCommandBuffer*>& buffers,
const GrVkRenderPass* renderPass,
const VkClearValue* colorClear,
+ const VkClearValue* stencilClear,
GrVkRenderTarget* target,
const SkIRect& bounds) {
const SkIRect* pBounds = &bounds;
@@ -1993,7 +1996,20 @@ void GrVkGpu::submitSecondaryCommandBuffer(const SkTArray<GrVkSecondaryCommandBu
pBounds = &adjustedBounds;
}
- fCurrentCmdBuffer->beginRenderPass(this, renderPass, colorClear, *target, *pBounds, true);
+#ifdef SK_DEBUG
+ uint32_t index;
+ bool result = renderPass->colorAttachmentIndex(&index);
+ SkASSERT(result && 0 == index);
+ result = renderPass->stencilAttachmentIndex(&index);
+ if (result) {
+ SkASSERT(1 == index);
+ }
+#endif
+ VkClearValue clears[2];
+ clears[0].color = colorClear->color;
+ clears[1].depthStencil = stencilClear->depthStencil;
+
+ fCurrentCmdBuffer->beginRenderPass(this, renderPass, clears, *target, *pBounds, true);
for (int i = 0; i < buffers.count(); ++i) {
fCurrentCmdBuffer->executeCommands(this, buffers[i]);
}
diff --git a/src/gpu/vk/GrVkGpu.h b/src/gpu/vk/GrVkGpu.h
index 2a4478562f..976c95a661 100644
--- a/src/gpu/vk/GrVkGpu.h
+++ b/src/gpu/vk/GrVkGpu.h
@@ -94,11 +94,12 @@ public:
int width,
int height) override;
- void clearStencil(GrRenderTarget* target) override;
+ void clearStencil(GrRenderTarget* target, int clearValue) override;
GrGpuCommandBuffer* createCommandBuffer(
- const GrGpuCommandBuffer::LoadAndStoreInfo& colorInfo,
- const GrGpuCommandBuffer::LoadAndStoreInfo& stencilInfo) override;
+ GrRenderTarget*, GrSurfaceOrigin,
+ const GrGpuCommandBuffer::LoadAndStoreInfo&,
+ const GrGpuCommandBuffer::StencilLoadAndStoreInfo&) override;
void addMemoryBarrier(VkPipelineStageFlags srcStageMask,
VkPipelineStageFlags dstStageMask,
@@ -123,7 +124,7 @@ public:
void submitSecondaryCommandBuffer(const SkTArray<GrVkSecondaryCommandBuffer*>&,
const GrVkRenderPass*,
- const VkClearValue*,
+ const VkClearValue*, const VkClearValue*,
GrVkRenderTarget*,
const SkIRect& bounds);
diff --git a/src/gpu/vk/GrVkGpuCommandBuffer.cpp b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
index 6a01d3f18d..2528fce38f 100644
--- a/src/gpu/vk/GrVkGpuCommandBuffer.cpp
+++ b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
@@ -22,9 +22,10 @@
#include "GrVkTexture.h"
#include "SkRect.h"
-void get_vk_load_store_ops(const GrGpuCommandBuffer::LoadAndStoreInfo& info,
+void get_vk_load_store_ops(GrGpuCommandBuffer::LoadOp loadOpIn,
+ GrGpuCommandBuffer::StoreOp storeOpIn,
VkAttachmentLoadOp* loadOp, VkAttachmentStoreOp* storeOp) {
- switch (info.fLoadOp) {
+ switch (loadOpIn) {
case GrGpuCommandBuffer::LoadOp::kLoad:
*loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
break;
@@ -39,7 +40,7 @@ void get_vk_load_store_ops(const GrGpuCommandBuffer::LoadAndStoreInfo& info,
*loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
}
- switch (info.fStoreOp) {
+ switch (storeOpIn) {
case GrGpuCommandBuffer::StoreOp::kStore:
*storeOp = VK_ATTACHMENT_STORE_OP_STORE;
break;
@@ -53,19 +54,22 @@ void get_vk_load_store_ops(const GrGpuCommandBuffer::LoadAndStoreInfo& info,
}
GrVkGpuCommandBuffer::GrVkGpuCommandBuffer(GrVkGpu* gpu,
+ GrRenderTarget* rt, GrSurfaceOrigin origin,
const LoadAndStoreInfo& colorInfo,
- const LoadAndStoreInfo& stencilInfo)
+ const StencilLoadAndStoreInfo& stencilInfo)
: fGpu(gpu)
, fRenderTarget(nullptr)
, fOrigin(kTopLeft_GrSurfaceOrigin)
, fClearColor(GrColor4f::FromGrColor(colorInfo.fClearColor))
, fLastPipelineState(nullptr) {
+ get_vk_load_store_ops(colorInfo.fLoadOp, colorInfo.fStoreOp,
+ &fVkColorLoadOp, &fVkColorStoreOp);
- get_vk_load_store_ops(colorInfo, &fVkColorLoadOp, &fVkColorStoreOp);
-
- get_vk_load_store_ops(stencilInfo, &fVkStencilLoadOp, &fVkStencilStoreOp);
-
+ get_vk_load_store_ops(stencilInfo.fLoadOp, stencilInfo.fStoreOp,
+ &fVkStencilLoadOp, &fVkStencilStoreOp);
fCurrentCmdInfo = -1;
+
+ this->init(static_cast<GrVkRenderTarget*>(rt), origin);
}
void GrVkGpuCommandBuffer::init(GrVkRenderTarget* target, GrSurfaceOrigin origin) {
@@ -96,6 +100,9 @@ void GrVkGpuCommandBuffer::init(GrVkRenderTarget* target, GrSurfaceOrigin origin
cbInfo.fColorClearValue.color.float32[2] = fClearColor.fRGBA[2];
cbInfo.fColorClearValue.color.float32[3] = fClearColor.fRGBA[3];
+ cbInfo.fStencilClearValue.depthStencil.depth = 0;
+ cbInfo.fStencilClearValue.depthStencil.stencil = 0;
+
cbInfo.fBounds.setEmpty();
cbInfo.fIsEmpty = true;
cbInfo.fStartsWithClear = false;
@@ -118,6 +125,13 @@ GrVkGpuCommandBuffer::~GrVkGpuCommandBuffer() {
GrGpu* GrVkGpuCommandBuffer::gpu() { return fGpu; }
GrRenderTarget* GrVkGpuCommandBuffer::renderTarget() { return fRenderTarget; }
+void GrVkGpuCommandBuffer::begin() {
+ // TODO: remove this - see skbug.com/6936
+ if (VK_ATTACHMENT_LOAD_OP_CLEAR == fVkStencilLoadOp) {
+ fGpu->clearStencil(fRenderTarget, 0x0);
+ }
+}
+
void GrVkGpuCommandBuffer::end() {
if (fCurrentCmdInfo >= 0) {
fCommandBufferInfos[fCurrentCmdInfo].currentCmdBuf()->end(fGpu);
@@ -178,7 +192,9 @@ void GrVkGpuCommandBuffer::onSubmit() {
cbInfo.fBounds.roundOut(&iBounds);
fGpu->submitSecondaryCommandBuffer(cbInfo.fCommandBuffers, cbInfo.fRenderPass,
- &cbInfo.fColorClearValue, fRenderTarget, iBounds);
+ &cbInfo.fColorClearValue,
+ &cbInfo.fStencilClearValue,
+ fRenderTarget, iBounds);
}
}
}
@@ -410,6 +426,7 @@ void GrVkGpuCommandBuffer::addAdditionalRenderPass() {
// It shouldn't matter what we set the clear color to here since we will assume loading of the
// attachment.
memset(&cbInfo.fColorClearValue, 0, sizeof(VkClearValue));
+ memset(&cbInfo.fStencilClearValue, 0, sizeof(VkClearValue));
cbInfo.fBounds.setEmpty();
cbInfo.fIsEmpty = true;
cbInfo.fStartsWithClear = false;
diff --git a/src/gpu/vk/GrVkGpuCommandBuffer.h b/src/gpu/vk/GrVkGpuCommandBuffer.h
index 6031788711..cafb015148 100644
--- a/src/gpu/vk/GrVkGpuCommandBuffer.h
+++ b/src/gpu/vk/GrVkGpuCommandBuffer.h
@@ -23,12 +23,13 @@ class GrVkSecondaryCommandBuffer;
class GrVkGpuCommandBuffer : public GrGpuCommandBuffer, private GrMesh::SendToGpuImpl {
public:
- GrVkGpuCommandBuffer(GrVkGpu* gpu,
- const LoadAndStoreInfo& colorInfo,
- const LoadAndStoreInfo& stencilInfo);
+ GrVkGpuCommandBuffer(GrVkGpu*, GrRenderTarget*, GrSurfaceOrigin,
+ const LoadAndStoreInfo&,
+ const StencilLoadAndStoreInfo&);
~GrVkGpuCommandBuffer() override;
+ void begin() override;
void end() override;
void discard(GrRenderTargetProxy*) override;
@@ -111,6 +112,7 @@ private:
const GrVkRenderPass* fRenderPass;
SkTArray<GrVkSecondaryCommandBuffer*> fCommandBuffers;
VkClearValue fColorClearValue;
+ VkClearValue fStencilClearValue;
SkRect fBounds;
bool fIsEmpty;
bool fStartsWithClear;