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authorGravatar robertphillips <robertphillips@google.com>2016-08-10 07:14:55 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-08-10 07:14:55 -0700
commit94b5c5a41160e0f55e267fc3d830df65736fac50 (patch)
tree033c5138e0a5b57e192fe5fe7a20feb644b9d2e4 /src
parentc5769b2e49a63516f313f42969983f2b9e4d59e0 (diff)
Create blurred RRect mask on GPU (rather than uploading it)
This CL doesn't try to resolve any of the larger issues. It just moves the computation of the blurred RRect to the gpu and sets up to start using vertex attributes for a nine patch draw (i.e., returning the texture coordinates) All blurred rrects using the "analytic" path will change slightly with this CL. GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2222083004 Committed: https://skia.googlesource.com/skia/+/75ccdc77a70ec2083141bf9ba98eb2f01ece2479 Review-Url: https://codereview.chromium.org/2222083004
Diffstat (limited to 'src')
-rw-r--r--src/core/SkMaskFilter.cpp2
-rw-r--r--src/effects/SkBlurMaskFilter.cpp163
-rw-r--r--src/effects/SkGpuBlurUtils.cpp7
-rw-r--r--src/effects/SkGpuBlurUtils.h4
-rw-r--r--src/gpu/SkGpuDevice.cpp2
-rw-r--r--src/gpu/SkGpuDevice_drawTexture.cpp2
6 files changed, 121 insertions, 59 deletions
diff --git a/src/core/SkMaskFilter.cpp b/src/core/SkMaskFilter.cpp
index fccce45a77..352cf71db9 100644
--- a/src/core/SkMaskFilter.cpp
+++ b/src/core/SkMaskFilter.cpp
@@ -324,7 +324,7 @@ bool SkMaskFilter::canFilterMaskGPU(const SkRRect& devRRect,
}
-bool SkMaskFilter::directFilterRRectMaskGPU(GrTextureProvider* texProvider,
+bool SkMaskFilter::directFilterRRectMaskGPU(GrContext*,
GrDrawContext* drawContext,
GrPaint* grp,
const GrClip&,
diff --git a/src/effects/SkBlurMaskFilter.cpp b/src/effects/SkBlurMaskFilter.cpp
index 4215733492..31433dd2ec 100644
--- a/src/effects/SkBlurMaskFilter.cpp
+++ b/src/effects/SkBlurMaskFilter.cpp
@@ -22,7 +22,7 @@
#include "GrTexture.h"
#include "GrFragmentProcessor.h"
#include "GrInvariantOutput.h"
-#include "SkDraw.h"
+#include "GrStyle.h"
#include "effects/GrSimpleTextureEffect.h"
#include "glsl/GrGLSLFragmentProcessor.h"
#include "glsl/GrGLSLFragmentShaderBuilder.h"
@@ -56,7 +56,7 @@ public:
const SkMatrix& viewMatrix,
const SkStrokeRec& strokeRec,
const SkPath& path) const override;
- bool directFilterRRectMaskGPU(GrTextureProvider* texProvider,
+ bool directFilterRRectMaskGPU(GrContext*,
GrDrawContext* drawContext,
GrPaint* grp,
const GrClip&,
@@ -910,7 +910,7 @@ bool SkBlurMaskFilterImpl::directFilterMaskGPU(GrTextureProvider* texProvider,
class GrRRectBlurEffect : public GrFragmentProcessor {
public:
- static sk_sp<GrFragmentProcessor> Make(GrTextureProvider*, float sigma, const SkRRect&);
+ static sk_sp<GrFragmentProcessor> Make(GrContext*, float sigma, const SkRRect&);
virtual ~GrRRectBlurEffect() {};
const char* name() const override { return "GrRRectBlur"; }
@@ -939,13 +939,110 @@ private:
typedef GrFragmentProcessor INHERITED;
};
+bool SkBlurMaskFilter::ComputeBlurredRRectParams(const SkRRect& rrect,
+ SkScalar sigma,
+ SkRRect* rrectToDraw,
+ SkISize* widthHeight,
+ SkScalar xs[4],
+ int* numXs,
+ SkScalar ys[4],
+ int* numYs) {
+ unsigned int blurRadius = 3*SkScalarCeilToInt(sigma-1/6.0f);
+
+ const SkRect& orig = rrect.getBounds();
+ const SkVector& radiiUL = rrect.radii(SkRRect::kUpperLeft_Corner);
+ const SkVector& radiiUR = rrect.radii(SkRRect::kUpperRight_Corner);
+ const SkVector& radiiLR = rrect.radii(SkRRect::kLowerRight_Corner);
+ const SkVector& radiiLL = rrect.radii(SkRRect::kLowerLeft_Corner);
+
+ const int left = SkScalarCeilToInt(SkTMax<SkScalar>(radiiUL.fX, radiiLL.fX));
+ const int top = SkScalarCeilToInt(SkTMax<SkScalar>(radiiUL.fY, radiiUR.fY));
+ const int right = SkScalarCeilToInt(SkTMax<SkScalar>(radiiUR.fX, radiiLR.fX));
+ const int bot = SkScalarCeilToInt(SkTMax<SkScalar>(radiiLL.fY, radiiLR.fY));
+
+ // This is a conservative check for nine-patchability
+ if (orig.fLeft + left + blurRadius >= orig.fRight - right - blurRadius ||
+ orig.fTop + top + blurRadius >= orig.fBottom - bot - blurRadius) {
+ return false;
+ }
-sk_sp<GrFragmentProcessor> GrRRectBlurEffect::Make(GrTextureProvider* texProvider, float sigma,
- const SkRRect& rrect) {
+ int newRRWidth, newRRHeight;
+
+ // 3x3 case
+ newRRWidth = 2*blurRadius + left + right + 1;
+ newRRHeight = 2*blurRadius + top + bot + 1;
+ widthHeight->fWidth = newRRWidth + 2 * blurRadius;
+ widthHeight->fHeight = newRRHeight + 2 * blurRadius;
+ // TODO: need to return non-normalized indices
+ xs[0] = 0.0f;
+ xs[1] = (blurRadius + left) / (float) widthHeight->fWidth;
+ xs[2] = (blurRadius + left + 1.0f) / widthHeight->fWidth;
+ xs[3] = 1.0f;
+ *numXs = 4;
+ ys[0] = 0.0f;
+ ys[1] = (blurRadius + top) / (float) widthHeight->fHeight;
+ ys[2] = (blurRadius + top + 1.0f) / widthHeight->fHeight;
+ ys[3] = 1.0f;
+ *numYs = 4;
+
+ const SkRect newRect = SkRect::MakeXYWH(SkIntToScalar(blurRadius), SkIntToScalar(blurRadius),
+ SkIntToScalar(newRRWidth), SkIntToScalar(newRRHeight));
+ SkVector newRadii[4];
+ newRadii[0] = { SkScalarCeilToScalar(radiiUL.fX), SkScalarCeilToScalar(radiiUL.fY) };
+ newRadii[1] = { SkScalarCeilToScalar(radiiUR.fX), SkScalarCeilToScalar(radiiUR.fY) };
+ newRadii[2] = { SkScalarCeilToScalar(radiiLR.fX), SkScalarCeilToScalar(radiiLR.fY) };
+ newRadii[3] = { SkScalarCeilToScalar(radiiLL.fX), SkScalarCeilToScalar(radiiLL.fY) };
+
+ rrectToDraw->setRectRadii(newRect, newRadii);
+ return true;
+}
+
+static sk_sp<GrTexture> make_rrect_blur_mask(GrContext* context,
+ const SkRRect& rrect,
+ float sigma) {
+ SkRRect rrectToDraw;
+ SkISize size;
+ SkScalar xs[4], ys[4];
+ int numXs, numYs;
+
+ SkBlurMaskFilter::ComputeBlurredRRectParams(rrect, sigma, &rrectToDraw, &size,
+ xs, &numXs, ys, &numYs);
+
+ // TODO: this could be approx but the texture coords will need to be updated
+ sk_sp<GrDrawContext> dc(context->makeDrawContext(SkBackingFit::kExact,
+ size.fWidth, size.fHeight,
+ kAlpha_8_GrPixelConfig, nullptr));
+ if (!dc) {
+ return nullptr;
+ }
+
+ GrPaint grPaint;
+
+ dc->clear(nullptr, SK_ColorTRANSPARENT, true);
+ dc->drawRRect(GrNoClip(), grPaint, SkMatrix::I(), rrectToDraw, GrStyle::SimpleFill());
+
+ sk_sp<GrDrawContext> dc2(SkGpuBlurUtils::GaussianBlur(context,
+ dc->asTexture().release(),
+ nullptr,
+ SkIRect::MakeWH(size.fWidth,
+ size.fHeight),
+ nullptr,
+ sigma, sigma, SkBackingFit::kExact));
+ if (!dc2) {
+ return nullptr;
+ }
+
+ return dc2->asTexture();
+}
+
+sk_sp<GrFragmentProcessor> GrRRectBlurEffect::Make(GrContext* context, float sigma,
+ const SkRRect& rrect) {
if (rrect.isCircle()) {
- return GrCircleBlurFragmentProcessor::Make(texProvider, rrect.rect(), sigma);
+ return GrCircleBlurFragmentProcessor::Make(context->textureProvider(),
+ rrect.rect(), sigma);
}
+ // TODO: loosen this up
if (!rrect.isSimpleCircular()) {
return nullptr;
}
@@ -968,55 +1065,17 @@ sk_sp<GrFragmentProcessor> GrRRectBlurEffect::Make(GrTextureProvider* texProvide
builder[1] = cornerRadius;
builder.finish();
- SkAutoTUnref<GrTexture> blurNinePatchTexture(texProvider->findAndRefTextureByUniqueKey(key));
+ sk_sp<GrTexture> blurNinePatchTexture(
+ context->textureProvider()->findAndRefTextureByUniqueKey(key));
if (!blurNinePatchTexture) {
- SkMask mask;
-
- unsigned int smallRectSide = 2*(blurRadius + cornerRadius) + 1;
-
- mask.fBounds = SkIRect::MakeWH(smallRectSide, smallRectSide);
- mask.fFormat = SkMask::kA8_Format;
- mask.fRowBytes = mask.fBounds.width();
- mask.fImage = SkMask::AllocImage(mask.computeTotalImageSize());
- SkAutoMaskFreeImage amfi(mask.fImage);
-
- memset(mask.fImage, 0, mask.computeTotalImageSize());
-
- SkRect smallRect;
- smallRect.setWH(SkIntToScalar(smallRectSide), SkIntToScalar(smallRectSide));
-
- SkRRect smallRRect;
- smallRRect.setRectXY(smallRect, SkIntToScalar(cornerRadius), SkIntToScalar(cornerRadius));
-
- SkPath path;
- path.addRRect(smallRRect);
-
- SkDraw::DrawToMask(path, &mask.fBounds, nullptr, nullptr, &mask,
- SkMask::kJustRenderImage_CreateMode, SkStrokeRec::kFill_InitStyle);
-
- SkMask blurredMask;
- if (!SkBlurMask::BoxBlur(&blurredMask, mask, sigma, kNormal_SkBlurStyle,
- kHigh_SkBlurQuality, nullptr, true)) {
- return nullptr;
- }
-
- unsigned int texSide = smallRectSide + 2*blurRadius;
- GrSurfaceDesc texDesc;
- texDesc.fWidth = texSide;
- texDesc.fHeight = texSide;
- texDesc.fConfig = kAlpha_8_GrPixelConfig;
- texDesc.fIsMipMapped = false;
-
- blurNinePatchTexture.reset(
- texProvider->createTexture(texDesc, SkBudgeted::kYes , blurredMask.fImage, 0));
- SkMask::FreeImage(blurredMask.fImage);
+ blurNinePatchTexture = make_rrect_blur_mask(context, rrect, sigma);
if (!blurNinePatchTexture) {
return nullptr;
}
- texProvider->assignUniqueKeyToTexture(key, blurNinePatchTexture);
+ context->textureProvider()->assignUniqueKeyToTexture(key, blurNinePatchTexture.get());
}
- return sk_sp<GrFragmentProcessor>(new GrRRectBlurEffect(sigma, rrect, blurNinePatchTexture));
+ return sk_sp<GrFragmentProcessor>(new GrRRectBlurEffect(sigma, rrect, blurNinePatchTexture.get()));
}
void GrRRectBlurEffect::onComputeInvariantOutput(GrInvariantOutput* inout) const {
@@ -1050,7 +1109,7 @@ sk_sp<GrFragmentProcessor> GrRRectBlurEffect::TestCreate(GrProcessorTestData* d)
SkScalar sigma = d->fRandom->nextRangeF(1.f,10.f);
SkRRect rrect;
rrect.setRectXY(SkRect::MakeWH(w, h), r, r);
- return GrRRectBlurEffect::Make(d->fContext->textureProvider(), sigma, rrect);
+ return GrRRectBlurEffect::Make(d->fContext, sigma, rrect);
}
//////////////////////////////////////////////////////////////////////////////
@@ -1153,7 +1212,7 @@ GrGLSLFragmentProcessor* GrRRectBlurEffect::onCreateGLSLInstance() const {
return new GrGLRRectBlurEffect;
}
-bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrTextureProvider* texProvider,
+bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrContext* context,
GrDrawContext* drawContext,
GrPaint* grp,
const GrClip& clip,
@@ -1172,7 +1231,7 @@ bool SkBlurMaskFilterImpl::directFilterRRectMaskGPU(GrTextureProvider* texProvid
SkScalar xformedSigma = this->computeXformedSigma(viewMatrix);
- sk_sp<GrFragmentProcessor> fp(GrRRectBlurEffect::Make(texProvider, xformedSigma, rrect));
+ sk_sp<GrFragmentProcessor> fp(GrRRectBlurEffect::Make(context, xformedSigma, rrect));
if (!fp) {
return false;
}
diff --git a/src/effects/SkGpuBlurUtils.cpp b/src/effects/SkGpuBlurUtils.cpp
index 869cd76c5b..ebb480d3df 100644
--- a/src/effects/SkGpuBlurUtils.cpp
+++ b/src/effects/SkGpuBlurUtils.cpp
@@ -186,7 +186,8 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
const SkIRect& dstBounds,
const SkIRect* srcBounds,
float sigmaX,
- float sigmaY) {
+ float sigmaY,
+ SkBackingFit fit) {
SkASSERT(context);
SkIRect clearRect;
int scaleFactorX, radiusX;
@@ -226,7 +227,7 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
const int height = dstBounds.height();
const GrPixelConfig config = srcTexture->config();
- sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(SkBackingFit::kApprox,
+ sk_sp<GrDrawContext> dstDrawContext(context->makeDrawContext(fit,
width, height, config, colorSpace,
0, kDefault_GrSurfaceOrigin));
if (!dstDrawContext) {
@@ -246,7 +247,7 @@ sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
return dstDrawContext;
}
- sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(SkBackingFit::kApprox,
+ sk_sp<GrDrawContext> tmpDrawContext(context->makeDrawContext(fit,
width, height, config, colorSpace,
0, kDefault_GrSurfaceOrigin));
if (!tmpDrawContext) {
diff --git a/src/effects/SkGpuBlurUtils.h b/src/effects/SkGpuBlurUtils.h
index a5de6a242a..a12a08873c 100644
--- a/src/effects/SkGpuBlurUtils.h
+++ b/src/effects/SkGpuBlurUtils.h
@@ -29,6 +29,7 @@ namespace SkGpuBlurUtils {
* no pixels will be sampled outside of this rectangle.
* @param sigmaX The blur's standard deviation in X.
* @param sigmaY The blur's standard deviation in Y.
+ * @param fit backing fit for the returned draw context
* @return The drawContext containing the blurred result.
*/
sk_sp<GrDrawContext> GaussianBlur(GrContext* context,
@@ -37,7 +38,8 @@ namespace SkGpuBlurUtils {
const SkIRect& dstBounds,
const SkIRect* srcBounds,
float sigmaX,
- float sigmaY);
+ float sigmaY,
+ SkBackingFit fit = SkBackingFit::kApprox);
};
#endif
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index cd34b1feba..fb513f4483 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -436,7 +436,7 @@ void SkGpuDevice::drawRRect(const SkDraw& draw, const SkRRect& rrect,
// clipped out
return;
}
- if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext->textureProvider(),
+ if (paint.getMaskFilter()->directFilterRRectMaskGPU(fContext,
fDrawContext.get(),
&grPaint,
fClip,
diff --git a/src/gpu/SkGpuDevice_drawTexture.cpp b/src/gpu/SkGpuDevice_drawTexture.cpp
index 2843c31996..e141cc2d62 100644
--- a/src/gpu/SkGpuDevice_drawTexture.cpp
+++ b/src/gpu/SkGpuDevice_drawTexture.cpp
@@ -226,7 +226,7 @@ void SkGpuDevice::drawTextureProducerImpl(GrTextureProducer* producer,
// First see if we can do the draw + mask filter direct to the dst.
SkStrokeRec rec(SkStrokeRec::kFill_InitStyle);
- if (mf->directFilterRRectMaskGPU(fContext->textureProvider(),
+ if (mf->directFilterRRectMaskGPU(fContext,
fDrawContext.get(),
&grPaint,
clip,