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authorGravatar mtklein <mtklein@chromium.org>2015-03-23 12:01:45 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-03-23 12:01:46 -0700
commit92d04da38f03dfabd8cd9a7244588a49be9a2f41 (patch)
tree2acec1a590c4626774a2cc1927c59b116d39c848 /src
parentb8a1d30a42d13ae83690b2d854a024d9b56e7b71 (diff)
Replace _mm_cvtps_epi32(x) with _mm_cvttps_epi32(_mm_add_ps(0.5f), x).
We don't have control over which way _mm_cvtps_epi32 rounds. - This makes the SSE SkPMFloat rounding consistent with _neon and _none. - Sk4f::cast<Sk4i>() is closer to (int)float's behavior. (Correct when >=0). Add tests that would fail at head. BUG=skia: Review URL: https://codereview.chromium.org/1029163002
Diffstat (limited to 'src')
-rw-r--r--src/opts/Sk4x_sse.h7
-rw-r--r--src/opts/SkPMFloat_SSE2.h12
-rw-r--r--src/opts/SkPMFloat_SSSE3.h15
3 files changed, 19 insertions, 15 deletions
diff --git a/src/opts/Sk4x_sse.h b/src/opts/Sk4x_sse.h
index ab6876dfd7..a923a7404d 100644
--- a/src/opts/Sk4x_sse.h
+++ b/src/opts/Sk4x_sse.h
@@ -86,11 +86,10 @@ M(Sk4f) LoadAligned(const float fs[4]) { return _mm_load_ps (fs); }
M(void) store (float fs[4]) const { _mm_storeu_ps(fs, fVec); }
M(void) storeAligned(float fs[4]) const { _mm_store_ps (fs, fVec); }
-template <>
-M(Sk4i) reinterpret<Sk4i>() const { return as_4i(fVec); }
+template <> M(Sk4i) reinterpret<Sk4i>() const { return as_4i(fVec); }
-template <>
-M(Sk4i) cast<Sk4i>() const { return _mm_cvtps_epi32(fVec); }
+// cvttps truncates, same as (int) when positive.
+template <> M(Sk4i) cast<Sk4i>() const { return _mm_cvttps_epi32(fVec); }
// We're going to try a little experiment here and skip allTrue(), anyTrue(), and bit-manipulators
// for Sk4f. Code that calls them probably does so accidentally.
diff --git a/src/opts/SkPMFloat_SSE2.h b/src/opts/SkPMFloat_SSE2.h
index 9c1295b565..2a85b1a74f 100644
--- a/src/opts/SkPMFloat_SSE2.h
+++ b/src/opts/SkPMFloat_SSE2.h
@@ -25,7 +25,8 @@ inline SkPMColor SkPMFloat::get() const {
}
inline SkPMColor SkPMFloat::clamped() const {
- __m128i fix8_32 = _mm_cvtps_epi32(fColors), // _mm_cvtps_epi32 rounds for us!
+ // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
+ __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fColors)),
fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
fix8 = _mm_packus_epi16(fix8_16, fix8_16);
SkPMColor c = _mm_cvtsi128_si32(fix8);
@@ -47,10 +48,11 @@ inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4
inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) {
// Same as _SSSE3.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8.
- __m128i c0 = _mm_cvtps_epi32(floats[0].fColors), // _mm_cvtps_epi32 rounds for us!
- c1 = _mm_cvtps_epi32(floats[1].fColors),
- c2 = _mm_cvtps_epi32(floats[2].fColors),
- c3 = _mm_cvtps_epi32(floats[3].fColors);
+ // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
+ __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[0].fColors)),
+ c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[1].fColors)),
+ c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[2].fColors)),
+ c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[3].fColors));
__m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
_mm_packus_epi16(c2, c3));
_mm_storeu_si128((__m128i*)colors, c3210);
diff --git a/src/opts/SkPMFloat_SSSE3.h b/src/opts/SkPMFloat_SSSE3.h
index b2c2b23429..ab54caf3d4 100644
--- a/src/opts/SkPMFloat_SSSE3.h
+++ b/src/opts/SkPMFloat_SSSE3.h
@@ -23,7 +23,8 @@ inline SkPMFloat::SkPMFloat(SkPMColor c) {
inline SkPMColor SkPMFloat::get() const {
SkASSERT(this->isValid());
const int _ = 255; // _ means to zero that byte.
- __m128i fix8_32 = _mm_cvtps_epi32(fColors), // _mm_cvtps_epi32 rounds for us!
+ // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
+ __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fColors)),
fix8 = _mm_shuffle_epi8(fix8_32, _mm_set_epi8(_,_,_,_, _,_,_,_, _,_,_,_, 12,8,4,0));
SkPMColor c = _mm_cvtsi128_si32(fix8);
SkPMColorAssert(c);
@@ -31,7 +32,8 @@ inline SkPMColor SkPMFloat::get() const {
}
inline SkPMColor SkPMFloat::clamped() const {
- __m128i fix8_32 = _mm_cvtps_epi32(fColors), // _mm_cvtps_epi32 rounds for us!
+ // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
+ __m128i fix8_32 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), fColors)),
fix8_16 = _mm_packus_epi16(fix8_32, fix8_32),
fix8 = _mm_packus_epi16(fix8_16, fix8_16);
SkPMColor c = _mm_cvtsi128_si32(fix8);
@@ -51,10 +53,11 @@ inline void SkPMFloat::To4PMColors(SkPMColor colors[4], const SkPMFloat floats[4
inline void SkPMFloat::ClampTo4PMColors(SkPMColor colors[4], const SkPMFloat floats[4]) {
// Same as _SSE2.h's. We use 3 _mm_packus_epi16() where the naive loop uses 8.
- __m128i c0 = _mm_cvtps_epi32(floats[0].fColors), // _mm_cvtps_epi32 rounds for us!
- c1 = _mm_cvtps_epi32(floats[1].fColors),
- c2 = _mm_cvtps_epi32(floats[2].fColors),
- c3 = _mm_cvtps_epi32(floats[3].fColors);
+ // We don't use _mm_cvtps_epi32, because we want precise control over how 0.5 rounds (up).
+ __m128i c0 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[0].fColors)),
+ c1 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[1].fColors)),
+ c2 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[2].fColors)),
+ c3 = _mm_cvttps_epi32(_mm_add_ps(_mm_set1_ps(0.5f), floats[3].fColors));
__m128i c3210 = _mm_packus_epi16(_mm_packus_epi16(c0, c1),
_mm_packus_epi16(c2, c3));
_mm_storeu_si128((__m128i*)colors, c3210);