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authorGravatar egdaniel <egdaniel@google.com>2016-04-01 10:10:45 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-04-01 10:10:45 -0700
commit8f1dcaa6f3cc098bd5efd2595ca20e0bc1847d10 (patch)
tree9dea85eef080ce98062f3dc16fc4d11ac06e9f35 /src
parent549c8991959333e5c0f53faebcbbd5d6bc8f6a56 (diff)
Update vulkan format features in caps.
Diffstat (limited to 'src')
-rw-r--r--src/gpu/vk/GrVkCaps.cpp163
-rw-r--r--src/gpu/vk/GrVkCaps.h72
-rw-r--r--src/gpu/vk/GrVkGpu.cpp3
-rw-r--r--src/gpu/vk/GrVkImage.cpp4
-rw-r--r--src/gpu/vk/GrVkSampler.cpp5
5 files changed, 108 insertions, 139 deletions
diff --git a/src/gpu/vk/GrVkCaps.cpp b/src/gpu/vk/GrVkCaps.cpp
index 88ff8ee3e0..7a1577e66c 100644
--- a/src/gpu/vk/GrVkCaps.cpp
+++ b/src/gpu/vk/GrVkCaps.cpp
@@ -57,9 +57,8 @@ void GrVkCaps::init(const GrContextOptions& contextOptions, const GrVkInterface*
this->initGrCaps(properties, memoryProperties, featureFlags);
this->initGLSLCaps(properties, featureFlags);
- this->initConfigTexturableTable(vkInterface, physDev);
- this->initConfigRenderableTable(vkInterface, physDev);
- this->initStencilFormats(vkInterface, physDev);
+ this->initConfigTable(vkInterface, physDev);
+ this->initStencilFormat(vkInterface, physDev);
if (SkToBool(extensionFlags & kNV_glsl_shader_GrVkExtensionFlag)) {
// Currently disabling this feature since it does not play well with validation layers which
@@ -162,122 +161,70 @@ void GrVkCaps::initGLSLCaps(const VkPhysicalDeviceProperties& properties,
properties.limits.maxDescriptorSetSamplers);
}
-static void format_supported_for_feature(const GrVkInterface* interface,
- VkPhysicalDevice physDev,
- VkFormat format,
- VkFormatFeatureFlagBits featureBit,
- bool* linearSupport,
- bool* optimalSupport) {
+bool stencil_format_supported(const GrVkInterface* interface,
+ VkPhysicalDevice physDev,
+ VkFormat format) {
VkFormatProperties props;
memset(&props, 0, sizeof(VkFormatProperties));
GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
- *linearSupport = SkToBool(props.linearTilingFeatures & featureBit);
- *optimalSupport = SkToBool(props.optimalTilingFeatures & featureBit);
+ return SkToBool(VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT & props.optimalTilingFeatures);
}
-static void config_supported_for_feature(const GrVkInterface* interface,
- VkPhysicalDevice physDev,
- GrPixelConfig config,
- VkFormatFeatureFlagBits featureBit,
- bool* linearSupport,
- bool* optimalSupport) {
- VkFormat format;
- if (!GrPixelConfigToVkFormat(config, &format)) {
- *linearSupport = false;
- *optimalSupport = false;
- return;
+void GrVkCaps::initStencilFormat(const GrVkInterface* interface, VkPhysicalDevice physDev) {
+ // List of legal stencil formats (though perhaps not supported on
+ // the particular gpu/driver) from most preferred to least. We are guaranteed to have either
+ // VK_FORMAT_D24_UNORM_S8_UINT or VK_FORMAT_D24_SFLOAT_S8_UINT. VK_FORMAT_D32_SFLOAT_S8_UINT
+ // can optionally have 24 unused bits at the end so we assume the total bits is 64.
+ static const StencilFormat
+ // internal Format stencil bits total bits packed?
+ gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
+ gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true },
+ gD32S8 = { VK_FORMAT_D32_SFLOAT_S8_UINT, 8, 64, true };
+
+ if (stencil_format_supported(interface, physDev, VK_FORMAT_S8_UINT)) {
+ fPreferedStencilFormat = gS8;
+ } else if (stencil_format_supported(interface, physDev, VK_FORMAT_D24_UNORM_S8_UINT)) {
+ fPreferedStencilFormat = gD24S8;
+ } else {
+ SkASSERT(stencil_format_supported(interface, physDev, VK_FORMAT_D32_SFLOAT_S8_UINT));
+ fPreferedStencilFormat = gD32S8;
}
- format_supported_for_feature(interface, physDev, format, featureBit,
- linearSupport, optimalSupport);
}
-// Currently just assumeing if something can be rendered to without MSAA it also works for MSAAA
-#define SET_CONFIG_IS_RENDERABLE(config) \
- config_supported_for_feature(interface, \
- physDev, \
- config, \
- VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT, \
- &fConfigLinearRenderSupport[config][kNo_MSAA], \
- &fConfigRenderSupport[config][kNo_MSAA] ); \
- fConfigRenderSupport[config][kYes_MSAA] = fConfigRenderSupport[config][kNo_MSAA]; \
- fConfigLinearRenderSupport[config][kYes_MSAA] = fConfigLinearRenderSupport[config][kNo_MSAA];
-
-
-void GrVkCaps::initConfigRenderableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
- enum {
- kNo_MSAA = 0,
- kYes_MSAA = 1,
- };
-
- // Base render support
- SET_CONFIG_IS_RENDERABLE(kAlpha_8_GrPixelConfig);
- SET_CONFIG_IS_RENDERABLE(kRGB_565_GrPixelConfig);
- SET_CONFIG_IS_RENDERABLE(kRGBA_4444_GrPixelConfig);
- SET_CONFIG_IS_RENDERABLE(kRGBA_8888_GrPixelConfig);
- SET_CONFIG_IS_RENDERABLE(kBGRA_8888_GrPixelConfig);
-
- SET_CONFIG_IS_RENDERABLE(kSRGBA_8888_GrPixelConfig);
-
- // Float render support
- SET_CONFIG_IS_RENDERABLE(kRGBA_float_GrPixelConfig);
- SET_CONFIG_IS_RENDERABLE(kRGBA_half_GrPixelConfig);
- SET_CONFIG_IS_RENDERABLE(kAlpha_half_GrPixelConfig);
+void GrVkCaps::initConfigTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
+ for (int i = 0; i < kGrPixelConfigCnt; ++i) {
+ VkFormat format;
+ if (GrPixelConfigToVkFormat(static_cast<GrPixelConfig>(i), &format)) {
+ fConfigTable[i].init(interface, physDev, format);
+ }
+ }
}
-#define SET_CONFIG_IS_TEXTURABLE(config) \
- config_supported_for_feature(interface, \
- physDev, \
- config, \
- VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT, \
- &fConfigLinearTextureSupport[config], \
- &fConfigTextureSupport[config]);
-
-void GrVkCaps::initConfigTexturableTable(const GrVkInterface* interface, VkPhysicalDevice physDev) {
- // Base texture support
- SET_CONFIG_IS_TEXTURABLE(kAlpha_8_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kRGB_565_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kRGBA_4444_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kRGBA_8888_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kBGRA_8888_GrPixelConfig);
-
- SET_CONFIG_IS_TEXTURABLE(kIndex_8_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kSRGBA_8888_GrPixelConfig);
-
- // Compressed texture support
- SET_CONFIG_IS_TEXTURABLE(kETC1_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kLATC_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kR11_EAC_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kASTC_12x12_GrPixelConfig);
-
- // Float texture support
- SET_CONFIG_IS_TEXTURABLE(kRGBA_float_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kRGBA_half_GrPixelConfig);
- SET_CONFIG_IS_TEXTURABLE(kAlpha_half_GrPixelConfig);
-}
+void GrVkCaps::ConfigInfo::InitConfigFlags(VkFormatFeatureFlags vkFlags, uint16_t* flags) {
+ if (SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_BIT & vkFlags) &&
+ SkToBool(VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT & vkFlags)) {
+ *flags = *flags | kTextureable_Flag;
+ }
-#define SET_CONFIG_CAN_STENCIL(config) \
- bool SK_MACRO_APPEND_LINE(linearSupported); \
- bool SK_MACRO_APPEND_LINE(optimalSupported); \
- format_supported_for_feature(interface, \
- physDev, \
- config.fInternalFormat, \
- VK_FORMAT_FEATURE_DEPTH_STENCIL_ATTACHMENT_BIT, \
- &SK_MACRO_APPEND_LINE(linearSupported), \
- &SK_MACRO_APPEND_LINE(optimalSupported)); \
- if (SK_MACRO_APPEND_LINE(linearSupported)) fLinearStencilFormats.push_back(config); \
- if (SK_MACRO_APPEND_LINE(optimalSupported)) fStencilFormats.push_back(config);
-
-void GrVkCaps::initStencilFormats(const GrVkInterface* interface, VkPhysicalDevice physDev) {
- // Build up list of legal stencil formats (though perhaps not supported on
- // the particular gpu/driver) from most preferred to least.
+ if (SkToBool(VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT & vkFlags)) {
+ *flags = *flags | kRenderable_Flag;
+ }
- static const StencilFormat
- // internal Format stencil bits total bits packed?
- gS8 = { VK_FORMAT_S8_UINT, 8, 8, false },
- gD24S8 = { VK_FORMAT_D24_UNORM_S8_UINT, 8, 32, true };
+ if (SkToBool(VK_FORMAT_FEATURE_BLIT_SRC_BIT & vkFlags)) {
+ *flags = *flags | kBlitSrc_Flag;
+ }
- // I'm simply assuming that these two will be supported since they are used in example code.
- // TODO: Actaully figure this out
- SET_CONFIG_CAN_STENCIL(gS8);
- SET_CONFIG_CAN_STENCIL(gD24S8);
+ if (SkToBool(VK_FORMAT_FEATURE_BLIT_DST_BIT & vkFlags)) {
+ *flags = *flags | kBlitDst_Flag;
+ }
+}
+
+void GrVkCaps::ConfigInfo::init(const GrVkInterface* interface,
+ VkPhysicalDevice physDev,
+ VkFormat format) {
+ VkFormatProperties props;
+ memset(&props, 0, sizeof(VkFormatProperties));
+ GR_VK_CALL(interface, GetPhysicalDeviceFormatProperties(physDev, format, &props));
+ InitConfigFlags(props.linearTilingFeatures, &fLinearFlags);
+ InitConfigFlags(props.optimalTilingFeatures, &fOptimalFlags);
}
diff --git a/src/gpu/vk/GrVkCaps.h b/src/gpu/vk/GrVkCaps.h
index 5834b151fd..0bd3801cbd 100644
--- a/src/gpu/vk/GrVkCaps.h
+++ b/src/gpu/vk/GrVkCaps.h
@@ -31,42 +31,48 @@ public:
bool isConfigTexturable(GrPixelConfig config) const override {
SkASSERT(kGrPixelConfigCnt > config);
- return fConfigTextureSupport[config];
+ return SkToBool(ConfigInfo::kTextureable_Flag & fConfigTable[config].fOptimalFlags);
}
bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override {
SkASSERT(kGrPixelConfigCnt > config);
- return fConfigRenderSupport[config][withMSAA];
+ return SkToBool(ConfigInfo::kRenderable_Flag & fConfigTable[config].fOptimalFlags);
+ }
+
+ bool isConfigTexurableLinearly(GrPixelConfig config) const {
+ SkASSERT(kGrPixelConfigCnt > config);
+ return SkToBool(ConfigInfo::kTextureable_Flag & fConfigTable[config].fLinearFlags);
}
bool isConfigRenderableLinearly(GrPixelConfig config, bool withMSAA) const {
SkASSERT(kGrPixelConfigCnt > config);
- return fConfigLinearRenderSupport[config][withMSAA];
+ return !withMSAA && SkToBool(ConfigInfo::kRenderable_Flag &
+ fConfigTable[config].fLinearFlags);
}
- bool isConfigTexurableLinearly(GrPixelConfig config) const {
+ bool configCanBeDstofBlit(GrPixelConfig config, bool linearTiled) const {
SkASSERT(kGrPixelConfigCnt > config);
- return fConfigLinearTextureSupport[config];
+ const uint16_t& flags = linearTiled ? fConfigTable[config].fLinearFlags :
+ fConfigTable[config].fOptimalFlags;
+ return SkToBool(ConfigInfo::kBlitDst_Flag & flags);
}
- bool canUseGLSLForShaderModule() const {
- return fCanUseGLSLForShaderModule;
+ bool configCanBeSrcofBlit(GrPixelConfig config, bool linearTiled) const {
+ SkASSERT(kGrPixelConfigCnt > config);
+ const uint16_t& flags = linearTiled ? fConfigTable[config].fLinearFlags :
+ fConfigTable[config].fOptimalFlags;
+ return SkToBool(ConfigInfo::kBlitSrc_Flag & flags);
}
- /**
- * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by
- * the driver but are legal VK_TEXTURE_FORMATs.
- */
- const SkTArray<StencilFormat, true>& stencilFormats() const {
- return fStencilFormats;
+ bool canUseGLSLForShaderModule() const {
+ return fCanUseGLSLForShaderModule;
}
/**
- * Gets an array of legal stencil formats. These formats are not guaranteed to be supported by
- * the driver but are legal VK_TEXTURE_FORMATs.
+ * Returns both a supported and most prefered stencil format to use in draws.
*/
- const SkTArray<StencilFormat, true>& linearStencilFormats() const {
- return fLinearStencilFormats;
+ const StencilFormat& preferedStencilFormat() const {
+ return fPreferedStencilFormat;
}
GrGLSLCaps* glslCaps() const { return reinterpret_cast<GrGLSLCaps*>(fShaderCaps.get()); }
@@ -79,22 +85,30 @@ private:
uint32_t featureFlags);
void initGLSLCaps(const VkPhysicalDeviceProperties&, uint32_t featureFlags);
void initSampleCount(const VkPhysicalDeviceProperties& properties);
- void initConfigRenderableTable(const GrVkInterface* iface, VkPhysicalDevice physDev);
- void initConfigTexturableTable(const GrVkInterface* iface, VkPhysicalDevice physDev);
- void initStencilFormats(const GrVkInterface* iface, VkPhysicalDevice physDev);
- bool fConfigTextureSupport[kGrPixelConfigCnt];
- // For Vulkan we track whether a config is supported linearly (without need for swizzling)
- bool fConfigLinearTextureSupport[kGrPixelConfigCnt];
+ void initConfigTable(const GrVkInterface*, VkPhysicalDevice);
+ void initStencilFormat(const GrVkInterface* iface, VkPhysicalDevice physDev);
+
+ struct ConfigInfo {
+ ConfigInfo() : fOptimalFlags(0), fLinearFlags(0) {}
+
+ void init(const GrVkInterface*, VkPhysicalDevice, VkFormat);
+ static void InitConfigFlags(VkFormatFeatureFlags, uint16_t* flags);
- // The first entry for each config is without msaa and the second is with.
- bool fConfigRenderSupport[kGrPixelConfigCnt][2];
- // The first entry for each config is without msaa and the second is with.
- bool fConfigLinearRenderSupport[kGrPixelConfigCnt][2];
+ enum {
+ kTextureable_Flag = 0x1,
+ kRenderable_Flag = 0x2,
+ kBlitSrc_Flag = 0x4,
+ kBlitDst_Flag = 0x8,
+ };
- SkTArray<StencilFormat, true> fLinearStencilFormats;
- SkTArray<StencilFormat, true> fStencilFormats;
+ uint16_t fOptimalFlags;
+ uint16_t fLinearFlags;
+ };
+ ConfigInfo fConfigTable[kGrPixelConfigCnt];
+
+ StencilFormat fPreferedStencilFormat;
// Tells of if we can pass in straight GLSL string into vkCreateShaderModule
bool fCanUseGLSLForShaderModule;
diff --git a/src/gpu/vk/GrVkGpu.cpp b/src/gpu/vk/GrVkGpu.cpp
index de1e9052fa..55f1eae997 100644
--- a/src/gpu/vk/GrVkGpu.cpp
+++ b/src/gpu/vk/GrVkGpu.cpp
@@ -650,8 +650,7 @@ GrStencilAttachment* GrVkGpu::createStencilAttachmentForRenderTarget(const GrRen
int samples = rt->numStencilSamples();
- SkASSERT(this->vkCaps().stencilFormats().count());
- const GrVkCaps::StencilFormat& sFmt = this->vkCaps().stencilFormats()[0];
+ const GrVkCaps::StencilFormat& sFmt = this->vkCaps().preferedStencilFormat();
GrVkStencilAttachment* stencil(GrVkStencilAttachment::Create(this,
GrGpuResource::kCached_LifeCycle,
diff --git a/src/gpu/vk/GrVkImage.cpp b/src/gpu/vk/GrVkImage.cpp
index f91c6a9ee6..74136308ea 100644
--- a/src/gpu/vk/GrVkImage.cpp
+++ b/src/gpu/vk/GrVkImage.cpp
@@ -58,6 +58,10 @@ const GrVkImage::Resource* GrVkImage::CreateResource(const GrVkGpu* gpu,
if (!GrSampleCountToVkSampleCount(imageDesc.fSamples, &vkSamples)) {
return nullptr;
}
+
+ SkASSERT(VK_IMAGE_TILING_OPTIMAL == imageDesc.fImageTiling ||
+ VK_SAMPLE_COUNT_1_BIT == vkSamples);
+
const VkImageCreateInfo imageCreateInfo = {
VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO, // sType
NULL, // pNext
diff --git a/src/gpu/vk/GrVkSampler.cpp b/src/gpu/vk/GrVkSampler.cpp
index fb8dacae87..75c2ee80d6 100644
--- a/src/gpu/vk/GrVkSampler.cpp
+++ b/src/gpu/vk/GrVkSampler.cpp
@@ -52,6 +52,11 @@ GrVkSampler* GrVkSampler::Create(const GrVkGpu* gpu, const GrTextureParams& para
createInfo.maxAnisotropy = 1.0f;
createInfo.compareEnable = VK_FALSE;
createInfo.compareOp = VK_COMPARE_OP_NEVER;
+ // Vulkan doesn't have a direct mapping of GL's nearest or linear filters for minFilter since
+ // there is always a mipmapMode. To get the same effect as GL we can set minLod = maxLod = 0.0.
+ // This works since our min and mag filters are the same (this forces us to use mag on the 0
+ // level mip). If the filters weren't the same we could set min = 0 and max = 0.25 to force
+ // the minFilter on mip level 0.
createInfo.minLod = 0.0f;
createInfo.maxLod = 0.0f;
createInfo.borderColor = VK_BORDER_COLOR_FLOAT_TRANSPARENT_BLACK;