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authorGravatar bsalomon <bsalomon@google.com>2014-10-02 11:23:04 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-02 11:23:04 -0700
commit85d3427d4932c6cfaf02f8a7454f0c6f213b0c2e (patch)
tree0a048c9b828309af9c939b43b44d6ff7b8ef6ee5 /src
parente4b231428e8c14cbc82d20cfb12eb08fc45f8df6 (diff)
Revert of GrContext::copyTexture->GrContext::copySurface. Add a flush writes pixel ops flag. (patchset #3 id:40001 of https://codereview.chromium.org/622663002/)
Reason for revert: Breaking GMs on some bots Original issue's description: > GrContext::copyTexture->GrContext::copySurface. > > Add a flush writes pixel ops flag. > > Add an explicit flush writes for GrSurface. > > BUG=skia:2977 > > Committed: https://skia.googlesource.com/skia/+/cf99b00980b6c9c557e71abf1a7c9f9b21217262 TBR=robertphillips@google.com NOTREECHECKS=true NOTRY=true BUG=skia:2977 Review URL: https://codereview.chromium.org/621073002
Diffstat (limited to 'src')
-rwxr-xr-xsrc/gpu/GrContext.cpp65
-rw-r--r--src/gpu/GrSurface.cpp6
-rw-r--r--src/gpu/SkGrPixelRef.cpp28
-rw-r--r--src/image/SkSurface_Gpu.cpp2
4 files changed, 40 insertions, 61 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index d0f3cc5671..46a5576b11 100755
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -1374,8 +1374,6 @@ bool GrContext::writeTexturePixels(GrTexture* texture,
return fGpu->writeTexturePixels(texture, left, top, width, height,
config, buffer, rowBytes);
-
- // No need to check the kFlushWrites flag here since we issued the write directly to fGpu.
}
bool GrContext::readTexturePixels(GrTexture* texture,
@@ -1405,8 +1403,7 @@ bool GrContext::readTexturePixels(GrTexture* texture,
ast.set(this, desc, kExact_ScratchTexMatch);
GrTexture* dst = ast.texture();
if (dst && (target = dst->asRenderTarget())) {
- this->copySurface(target, texture, SkIRect::MakeXYWH(top, left, width, height),
- SkIPoint::Make(0,0));
+ this->copyTexture(texture, target, NULL);
return this->readRenderTargetPixels(target,
left, top, width, height,
config, buffer, rowBytes,
@@ -1594,26 +1591,29 @@ void GrContext::discardRenderTarget(GrRenderTarget* renderTarget) {
target->discard(renderTarget);
}
-void GrContext::copySurface(GrSurface* dst, GrSurface* src, const SkIRect& srcRect,
- const SkIPoint& dstPoint, uint32_t pixelOpsFlags) {
+void GrContext::copyTexture(GrTexture* src, GrRenderTarget* dst, const SkIPoint* topLeft) {
if (NULL == src || NULL == dst) {
return;
}
ASSERT_OWNED_RESOURCE(src);
ASSERT_OWNED_RESOURCE(dst);
- // Since we're going to the draw target and not GPU, no need to check kNoFlush
- // here.
+ SkIRect srcRect = SkIRect::MakeWH(dst->width(), dst->height());
+ if (topLeft) {
+ srcRect.offset(*topLeft);
+ }
+ SkIRect srcBounds = SkIRect::MakeWH(src->width(), src->height());
+ if (!srcRect.intersect(srcBounds)) {
+ return;
+ }
GrDrawTarget* target = this->prepareToDraw(NULL, BUFFERED_DRAW, NULL, NULL);
if (NULL == target) {
return;
}
+ SkIPoint dstPoint;
+ dstPoint.setZero();
target->copySurface(dst, src, srcRect, dstPoint);
-
- if (kFlushWrites_PixelOp & pixelOpsFlags) {
- this->flush();
- }
}
bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget,
@@ -1621,7 +1621,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget,
GrPixelConfig srcConfig,
const void* buffer,
size_t rowBytes,
- uint32_t pixelOpsFlags) {
+ uint32_t flags) {
ASSERT_OWNED_RESOURCE(renderTarget);
if (NULL == renderTarget) {
@@ -1646,11 +1646,11 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget,
// At least some drivers on the Mac get confused when glTexImage2D is called on a texture
// attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or
// HW is affected.
- if (renderTarget->asTexture() && !(kUnpremul_PixelOpsFlag & pixelOpsFlags) &&
+ if (renderTarget->asTexture() && !(kUnpremul_PixelOpsFlag & flags) &&
fGpu->canWriteTexturePixels(renderTarget->asTexture(), srcConfig)) {
return this->writeTexturePixels(renderTarget->asTexture(),
left, top, width, height,
- srcConfig, buffer, rowBytes, pixelOpsFlags);
+ srcConfig, buffer, rowBytes, flags);
}
#endif
@@ -1683,7 +1683,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget,
// allocate a tmp buffer and sw convert the pixels to premul
SkAutoSTMalloc<128 * 128, uint32_t> tmpPixels(0);
- if (kUnpremul_PixelOpsFlag & pixelOpsFlags) {
+ if (kUnpremul_PixelOpsFlag & flags) {
if (!GrPixelConfigIs8888(srcConfig)) {
return false;
}
@@ -1724,42 +1724,25 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* renderTarget,
if (!this->writeTexturePixels(texture,
0, 0, width, height,
writeConfig, buffer, rowBytes,
- pixelOpsFlags & ~kUnpremul_PixelOpsFlag)) {
+ flags & ~kUnpremul_PixelOpsFlag)) {
return false;
}
SkMatrix matrix;
matrix.setTranslate(SkIntToScalar(left), SkIntToScalar(top));
-
// This function can be called in the midst of drawing another object (e.g., when uploading a
// SW-rasterized clip while issuing a draw). So we push the current geometry state before
// drawing a rect to the render target.
- // The bracket ensures we pop the stack if we wind up flushing below.
- {
- GrDrawTarget* drawTarget = this->prepareToDraw(NULL, kYes_BufferedDraw, NULL, NULL);
- GrDrawTarget::AutoGeometryAndStatePush agasp(drawTarget, GrDrawTarget::kReset_ASRInit,
- &matrix);
- GrDrawState* drawState = drawTarget->drawState();
- drawState->addColorProcessor(fp);
- drawState->setRenderTarget(renderTarget);
- drawState->disableState(GrDrawState::kClip_StateBit);
- drawTarget->drawSimpleRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)));
- }
-
- if (kFlushWrites_PixelOp & pixelOpsFlags) {
- this->flush();
- }
-
+ GrDrawTarget* drawTarget = this->prepareToDraw(NULL, kYes_BufferedDraw, NULL, NULL);
+ GrDrawTarget::AutoGeometryAndStatePush agasp(drawTarget, GrDrawTarget::kReset_ASRInit, &matrix);
+ GrDrawState* drawState = drawTarget->drawState();
+ drawState->addColorProcessor(fp);
+ drawState->setRenderTarget(renderTarget);
+ drawState->disableState(GrDrawState::kClip_StateBit);
+ drawTarget->drawSimpleRect(SkRect::MakeWH(SkIntToScalar(width), SkIntToScalar(height)));
return true;
}
-
-void GrContext::flushSurfaceWrites(GrSurface* surface) {
- if (surface->surfacePriv().hasPendingWrite()) {
- this->flush();
- }
-}
-
////////////////////////////////////////////////////////////////////////////////
GrDrawTarget* GrContext::prepareToDraw(const GrPaint* paint,
diff --git a/src/gpu/GrSurface.cpp b/src/gpu/GrSurface.cpp
index d067f07d0d..37fd73f4f4 100644
--- a/src/gpu/GrSurface.cpp
+++ b/src/gpu/GrSurface.cpp
@@ -48,12 +48,6 @@ bool GrSurface::savePixels(const char* filename) {
return true;
}
-void GrSurface::flushWrites() {
- if (!this->wasDestroyed()) {
- this->getContext()->flushSurfaceWrites(this);
- }
-}
-
bool GrSurface::hasPendingRead() const {
const GrTexture* thisTex = this->asTexture();
if (thisTex && thisTex->internalHasPendingRead()) {
diff --git a/src/gpu/SkGrPixelRef.cpp b/src/gpu/SkGrPixelRef.cpp
index 0fe219f6f0..fcf22e350b 100644
--- a/src/gpu/SkGrPixelRef.cpp
+++ b/src/gpu/SkGrPixelRef.cpp
@@ -64,18 +64,19 @@ static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorTyp
}
GrTextureDesc desc;
- SkIRect srcRect;
-
- if (!subset) {
- desc.fWidth = texture->width();
- desc.fHeight = texture->height();
- srcRect = SkIRect::MakeWH(texture->width(), texture->height());
- } else {
+ SkIPoint pointStorage;
+ SkIPoint* topLeft;
+ if (subset != NULL) {
SkASSERT(SkIRect::MakeWH(texture->width(), texture->height()).contains(*subset));
// Create a new texture that is the size of subset.
desc.fWidth = subset->width();
desc.fHeight = subset->height();
- srcRect = *subset;
+ pointStorage.set(subset->x(), subset->y());
+ topLeft = &pointStorage;
+ } else {
+ desc.fWidth = texture->width();
+ desc.fHeight = texture->height();
+ topLeft = NULL;
}
desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
desc.fConfig = SkImageInfo2GrPixelConfig(dstCT, kPremul_SkAlphaType);
@@ -85,12 +86,13 @@ static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorTyp
return NULL;
}
+ context->copyTexture(texture, dst->asRenderTarget(), topLeft);
+
// Blink is relying on the above copy being sent to GL immediately in the case when the source
- // is a WebGL canvas backing store. We could have a TODO to remove this flush flag, but we have
- // a larger TODO to remove SkGrPixelRef entirely.
- context->copySurface(texture, dst->asRenderTarget(), srcRect, SkIPoint::Make(0,0),
- GrContext::kFlushWrites_PixelOp);
-
+ // is a WebGL canvas backing store. We could have a TODO to remove this flush, but we have a
+ // larger TODO to remove SkGrPixelRef entirely.
+ context->flush();
+
SkImageInfo info = SkImageInfo::Make(desc.fWidth, desc.fHeight, dstCT, kPremul_SkAlphaType);
SkGrPixelRef* pixelRef = SkNEW_ARGS(SkGrPixelRef, (info, dst));
SkSafeUnref(dst);
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
index fb087ea24b..024c151cea 100644
--- a/src/image/SkSurface_Gpu.cpp
+++ b/src/image/SkSurface_Gpu.cpp
@@ -89,7 +89,7 @@ void SkSurface_Gpu::onCopyOnWrite(ContentChangeMode mode) {
fDevice->createCompatibleDevice(fDevice->imageInfo()));
SkAutoTUnref<SkGpuDevice> aurd(newDevice);
if (kRetain_ContentChangeMode == mode) {
- fDevice->context()->copySurface(newDevice->accessRenderTarget(), rt->asTexture());
+ fDevice->context()->copyTexture(rt->asTexture(), newDevice->accessRenderTarget());
}
SkASSERT(this->getCachedCanvas());
SkASSERT(this->getCachedCanvas()->getDevice() == fDevice);