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authorGravatar brianosman <brianosman@google.com>2016-06-17 07:03:45 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-17 07:03:45 -0700
commit7d2f607ac16788eac985d4738b8cb901971f33c3 (patch)
tree5847f89120148d2c2a5e3e97318021d64dad5108 /src
parented330c8755044822ec536ce8eb0a98a8627302bd (diff)
Don't try to set gamma treatment if texture creation fails.
Guessing this will fix the valgrind failure. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2075133002 Review-Url: https://codereview.chromium.org/2075133002
Diffstat (limited to 'src')
-rw-r--r--src/gpu/SkGr.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index befdc83bb0..60fcdd5139 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -394,7 +394,9 @@ GrTexture* GrGenerateMipMapsAndUploadToTexture(GrContext* ctx, const SkBitmap& b
SkBudgeted::kYes,
texels.get(),
mipLevelCount);
- texture->texturePriv().setGammaTreatment(gammaTreatment);
+ if (texture) {
+ texture->texturePriv().setGammaTreatment(gammaTreatment);
+ }
return texture;
}
}