diff options
author | mtklein <mtklein@chromium.org> | 2015-04-20 10:52:26 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-04-20 10:52:26 -0700 |
commit | 61221e7f87a99765b0e034020e06bb018e2a08c2 (patch) | |
tree | deca5e11fdb2ffa348e39ee8eb1f5b60d961c437 /src | |
parent | 49124378913f3467eb67e653b3b48f80899a3f37 (diff) |
Convert Color32 code to perfect blend.
Before we commit to blend_256_round_alt, let's make sure blend_perfect is
really slower in practice (i.e. regresses on perf.skia.org).
blend_perfect is really the most desirable algorithm if we can afford it. Not
only is it correct, but it's easy to think about and break into correct pieces:
for instance, its div255() doesn't require any coordination with the multiply.
This looks like a 30% hit according to microbenches. That said, microbenches
said my previous change would be a 20-25% perf improvement, but it didn't end
up showing a significant effect at a high level.
As for correctness, I see a bunch of off-by-1 compared to blend_256_round_alt
(exactly what we'd expect), and one off-by-3 in a GM that looks like it has a
bunch of overdraw.
BUG=skia:
Review URL: https://codereview.chromium.org/1098913002
Diffstat (limited to 'src')
-rw-r--r-- | src/core/SkBlitRow_D32.cpp | 27 | ||||
-rw-r--r-- | src/opts/SkBlitRow_opts_SSE2.cpp | 43 | ||||
-rw-r--r-- | src/opts/SkBlitRow_opts_arm_neon.cpp | 36 |
3 files changed, 42 insertions, 64 deletions
diff --git a/src/core/SkBlitRow_D32.cpp b/src/core/SkBlitRow_D32.cpp index ac01e427bf..36bfa54095 100644 --- a/src/core/SkBlitRow_D32.cpp +++ b/src/core/SkBlitRow_D32.cpp @@ -142,11 +142,8 @@ SkBlitRow::Proc32 SkBlitRow::ColorProcFactory() { #define SK_SUPPORT_LEGACY_COLOR32_MATHx -// Color32 and its SIMD specializations use the blend_256_round_alt algorithm -// from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in the -// interesting edge cases, and it's quite a bit faster than blend_perfect. -// -// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one. +// Color32 and its SIMD specializations use the blend_perfect algorithm from tests/BlendTest.cpp. +// An acceptable alternative is blend_256_round_alt, which is faster but not quite perfect. void SkBlitRow::Color32(SkPMColor* SK_RESTRICT dst, const SkPMColor* SK_RESTRICT src, int count, SkPMColor color) { @@ -156,19 +153,19 @@ void SkBlitRow::Color32(SkPMColor* SK_RESTRICT dst, } unsigned invA = 255 - SkGetPackedA32(color); -#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted - unsigned round = 0; -#else // blend_256_round_alt, good - invA += invA >> 7; - unsigned round = (128 << 16) + (128 << 0); -#endif - while (count --> 0) { // Our math is 16-bit, so we can do a little bit of SIMD in 32-bit registers. const uint32_t mask = 0x00FF00FF; - uint32_t rb = (((*src >> 0) & mask) * invA + round) >> 8, // _r_b - ag = (((*src >> 8) & mask) * invA + round) >> 0; // a_g_ - *dst = color + ((rb & mask) | (ag & ~mask)); + uint32_t rb = (((*src >> 0) & mask) * invA), // r_b_ + ag = (((*src >> 8) & mask) * invA); // a_g_ + #ifndef SK_SUPPORT_LEGACY_COLOR32_MATH + uint32_t round = (128 << 16) + (128 << 0); + rb += round; + ag += round; + rb += (rb & ~mask) >> 8; + ag += (ag & ~mask) >> 8; + #endif + *dst = color + (((rb>>8) & mask) | ((ag>>0) & ~mask)); src++; dst++; } diff --git a/src/opts/SkBlitRow_opts_SSE2.cpp b/src/opts/SkBlitRow_opts_SSE2.cpp index 59375f1831..3fcb9e0e14 100644 --- a/src/opts/SkBlitRow_opts_SSE2.cpp +++ b/src/opts/SkBlitRow_opts_SSE2.cpp @@ -234,41 +234,30 @@ void S32A_Blend_BlitRow32_SSE2(SkPMColor* SK_RESTRICT dst, #define SK_SUPPORT_LEGACY_COLOR32_MATHx -/* SSE2 version of Color32() - * portable version is in core/SkBlitRow_D32.cpp - */ -// Color32 and its SIMD specializations use the blend_256_round_alt algorithm -// from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in the -// interesting edge cases, and it's quite a bit faster than blend_perfect. -// -// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one. +/* SSE2 version of Color32(), portable version is in core/SkBlitRow_D32.cpp */ +// Color32 and its SIMD specializations use the blend_perfect algorithm from tests/BlendTest.cpp. +// An acceptable alternative is blend_256_round_alt, which is faster but not quite perfect. void Color32_SSE2(SkPMColor dst[], const SkPMColor src[], int count, SkPMColor color) { switch (SkGetPackedA32(color)) { case 0: memmove(dst, src, count * sizeof(SkPMColor)); return; case 255: sk_memset32(dst, color, count); return; } - __m128i colorHigh = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_set1_epi32(color)); -#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted - __m128i colorAndRound = colorHigh; -#else // blend_256_round_alt, good - __m128i colorAndRound = _mm_add_epi16(colorHigh, _mm_set1_epi16(128)); -#endif - - unsigned invA = 255 - SkGetPackedA32(color); -#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted - __m128i invA16 = _mm_set1_epi16(invA); -#else // blend_256_round_alt, good - SkASSERT(invA + (invA >> 7) < 256); // We should still fit in the low byte here. - __m128i invA16 = _mm_set1_epi16(invA + (invA >> 7)); -#endif + __m128i color_2x_high = _mm_unpacklo_epi8(_mm_setzero_si128(), _mm_set1_epi32(color)), + invA_8x = _mm_set1_epi16(255 - SkGetPackedA32(color)); // Does the core work of blending color onto 4 pixels, returning the resulting 4 pixels. - auto kernel = [&](const __m128i& src4) -> __m128i { - __m128i lo = _mm_mullo_epi16(invA16, _mm_unpacklo_epi8(src4, _mm_setzero_si128())), - hi = _mm_mullo_epi16(invA16, _mm_unpackhi_epi8(src4, _mm_setzero_si128())); - return _mm_packus_epi16(_mm_srli_epi16(_mm_add_epi16(colorAndRound, lo), 8), - _mm_srli_epi16(_mm_add_epi16(colorAndRound, hi), 8)); + auto kernel = [&](const __m128i& src_4x) -> __m128i { + __m128i lo = _mm_mullo_epi16(invA_8x, _mm_unpacklo_epi8(src_4x, _mm_setzero_si128())), + hi = _mm_mullo_epi16(invA_8x, _mm_unpackhi_epi8(src_4x, _mm_setzero_si128())); + #ifndef SK_SUPPORT_LEGACY_COLOR32_MATH + lo = _mm_add_epi16(lo, _mm_set1_epi16(128)); + hi = _mm_add_epi16(hi, _mm_set1_epi16(128)); + lo = _mm_add_epi16(lo, _mm_srli_epi16(lo, 8)); + hi = _mm_add_epi16(hi, _mm_srli_epi16(hi, 8)); + #endif + return _mm_packus_epi16(_mm_srli_epi16(_mm_add_epi16(color_2x_high, lo), 8), + _mm_srli_epi16(_mm_add_epi16(color_2x_high, hi), 8)); }; while (count >= 8) { diff --git a/src/opts/SkBlitRow_opts_arm_neon.cpp b/src/opts/SkBlitRow_opts_arm_neon.cpp index bd0c45f4c0..b11dd41fbc 100644 --- a/src/opts/SkBlitRow_opts_arm_neon.cpp +++ b/src/opts/SkBlitRow_opts_arm_neon.cpp @@ -1681,38 +1681,30 @@ void S32_D565_Opaque_Dither_neon(uint16_t* SK_RESTRICT dst, #define SK_SUPPORT_LEGACY_COLOR32_MATHx -// Color32 and its SIMD specializations use the blend_256_round_alt algorithm -// from tests/BlendTest.cpp. It's not quite perfect, but it's never wrong in the -// interesting edge cases, and it's quite a bit faster than blend_perfect. -// -// blend_256_round_alt is our currently blessed algorithm. Please use it or an analogous one. +/* NEON version of Color32(), portable version is in core/SkBlitRow_D32.cpp */ +// Color32 and its SIMD specializations use the blend_perfect algorithm from tests/BlendTest.cpp. +// An acceptable alternative is blend_256_round_alt, which is faster but not quite perfect. void Color32_arm_neon(SkPMColor* dst, const SkPMColor* src, int count, SkPMColor color) { switch (SkGetPackedA32(color)) { case 0: memmove(dst, src, count * sizeof(SkPMColor)); return; case 255: sk_memset32(dst, color, count); return; } - uint16x8_t colorHigh = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8); -#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted - uint16x8_t colorAndRound = colorHigh; -#else // blend_256_round_alt, good - uint16x8_t colorAndRound = vaddq_u16(colorHigh, vdupq_n_u16(128)); -#endif - - unsigned invA = 255 - SkGetPackedA32(color); -#ifdef SK_SUPPORT_LEGACY_COLOR32_MATH // blend_256_plus1_trunc, busted - uint8x8_t invA8 = vdup_n_u8(invA); -#else // blend_256_round_alt, good - SkASSERT(invA + (invA >> 7) < 256); // This next part only works if alpha is not 0. - uint8x8_t invA8 = vdup_n_u8(invA + (invA >> 7)); -#endif + uint16x8_t color_2x_high = vshll_n_u8((uint8x8_t)vdup_n_u32(color), 8); + uint8x8_t invA_8x = vdup_n_u8(255 - SkGetPackedA32(color)); // Does the core work of blending color onto 4 pixels, returning the resulting 4 pixels. auto kernel = [&](const uint32x4_t& src4) -> uint32x4_t { - uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA8), - hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA8); + uint16x8_t lo = vmull_u8(vget_low_u8( (uint8x16_t)src4), invA_8x), + hi = vmull_u8(vget_high_u8((uint8x16_t)src4), invA_8x); + #ifndef SK_SUPPORT_LEGACY_COLOR32_MATH + lo = vaddq_u16(lo, vdupq_n_u16(128)); + hi = vaddq_u16(hi, vdupq_n_u16(128)); + lo = vaddq_u16(lo, vshrq_n_u16(lo, 8)); + hi = vaddq_u16(hi, vshrq_n_u16(hi, 8)); + #endif return (uint32x4_t) - vcombine_u8(vaddhn_u16(colorAndRound, lo), vaddhn_u16(colorAndRound, hi)); + vcombine_u8(vaddhn_u16(color_2x_high, lo), vaddhn_u16(color_2x_high, hi)); }; while (count >= 8) { |