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authorGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-11-29 13:24:55 +0000
committerGravatar robertphillips@google.com <robertphillips@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-11-29 13:24:55 +0000
commit5985e7c4d13b04d6b819bfff3df44f1dd3eb35b8 (patch)
tree6709f6ed765166896ec3c4a07a1ad111f247889f /src
parent687c57c7d5a17549f63e0b15208db18b220e2a91 (diff)
SkRoundRect start
Diffstat (limited to 'src')
-rw-r--r--src/core/SkRRect.cpp286
1 files changed, 286 insertions, 0 deletions
diff --git a/src/core/SkRRect.cpp b/src/core/SkRRect.cpp
new file mode 100644
index 0000000000..b4214ca82a
--- /dev/null
+++ b/src/core/SkRRect.cpp
@@ -0,0 +1,286 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "SkRRect.h"
+
+///////////////////////////////////////////////////////////////////////////////
+
+void SkRRect::setRectXY(const SkRect& rect, SkScalar xRad, SkScalar yRad) {
+ if (rect.isEmpty()) {
+ this->setEmpty();
+ return;
+ }
+
+ if (xRad <= 0 || yRad <= 0) {
+ // all corners are square in this case
+ this->setRect(rect);
+ return;
+ }
+
+ if (rect.width() < xRad+xRad || rect.height() < yRad+yRad) {
+ SkScalar scale = SkMinScalar(SkScalarDiv(rect.width(), xRad + xRad),
+ SkScalarDiv(rect.height(), yRad + yRad));
+ SkASSERT(scale < SK_Scalar1);
+ xRad = SkScalarMul(xRad, scale);
+ yRad = SkScalarMul(yRad, scale);
+ }
+
+ fRect = rect;
+ for (int i = 0; i < 4; ++i) {
+ fRadii[i].set(xRad, yRad);
+ }
+ fType = kSimple_Type;
+ if (xRad >= SkScalarHalf(fRect.width()) && yRad >= SkScalarHalf(fRect.height())) {
+ fType = kOval_Type;
+ // TODO: try asserting they are already W/2 & H/2 already
+ xRad = SkScalarHalf(fRect.width());
+ yRad = SkScalarHalf(fRect.height());
+ }
+
+ SkDEBUGCODE(this->validate();)
+}
+
+void SkRRect::setRectRadii(const SkRect& rect, const SkVector radii[4]) {
+ if (rect.isEmpty()) {
+ this->setEmpty();
+ return;
+ }
+
+ fRect = rect;
+ memcpy(fRadii, radii, sizeof(fRadii));
+
+ bool allCornersSquare = true;
+
+ // Clamp negative radii to zero
+ for (int i = 0; i < 4; ++i) {
+ if (fRadii[i].fX <= 0 || fRadii[i].fY <= 0) {
+ // In this case we are being a little fast & loose. Since one of
+ // the radii is 0 the corner is square. However, the other radii
+ // could still be non-zero and play in the global scale factor
+ // computation.
+ fRadii[i].fX = 0;
+ fRadii[i].fY = 0;
+ } else {
+ allCornersSquare = false;
+ }
+ }
+
+ if (allCornersSquare) {
+ this->setRect(rect);
+ return;
+ }
+
+ // Proportionally scale down all radii to fit. Find the minimum ratio
+ // of a side and the radii on that side (for all four sides) and use
+ // that to scale down _all_ the radii. This algorithm is from the
+ // W3 spec (http://www.w3.org/TR/css3-background/) section 5.5 - Overlapping
+ // Curves:
+ // "Let f = min(Li/Si), where i is one of { top, right, bottom, left },
+ // Si is the sum of the two corresponding radii of the corners on side i,
+ // and Ltop = Lbottom = the width of the box,
+ // and Lleft = Lright = the height of the box.
+ // If f < 1, then all corner radii are reduced by multiplying them by f."
+ SkScalar scale = SK_Scalar1;
+
+ if (fRadii[0].fX + fRadii[1].fX > rect.width()) {
+ scale = SkMinScalar(scale,
+ SkScalarDiv(rect.width(), fRadii[0].fX + fRadii[1].fX));
+ }
+ if (fRadii[1].fY + fRadii[2].fY > rect.height()) {
+ scale = SkMinScalar(scale,
+ SkScalarDiv(rect.height(), fRadii[1].fY + fRadii[2].fY));
+ }
+ if (fRadii[2].fX + fRadii[3].fX > rect.width()) {
+ scale = SkMinScalar(scale,
+ SkScalarDiv(rect.width(), fRadii[2].fX + fRadii[3].fX));
+ }
+ if (fRadii[3].fY + fRadii[0].fY > rect.height()) {
+ scale = SkMinScalar(scale,
+ SkScalarDiv(rect.height(), fRadii[3].fY + fRadii[0].fY));
+ }
+
+ if (scale < SK_Scalar1) {
+ for (int i = 0; i < 4; ++i) {
+ fRadii[i].fX = SkScalarMul(fRadii[i].fX, scale);
+ fRadii[i].fY = SkScalarMul(fRadii[i].fY, scale);
+ }
+ }
+
+ // At this point we're either oval, simple, or complex (not empty or rect)
+ // but we lazily resolve the type to avoid the work if the information
+ // isn't required.
+ fType = (SkRRect::Type) kUnknown_Type;
+
+ SkDEBUGCODE(this->validate();)
+}
+
+bool SkRRect::contains(SkScalar x, SkScalar y) const {
+ SkDEBUGCODE(this->validate();)
+
+ if (kEmpty_Type == this->type()) {
+ return false;
+ }
+
+ if (!fRect.contains(x, y)) {
+ return false;
+ }
+
+ if (kRect_Type == this->type()) {
+ // the 'fRect' test above was sufficient
+ return true;
+ }
+
+ // We know the point is inside the RR's bounds. The only way it can
+ // be out is if it outside one of the corners
+ SkPoint canonicalPt; // (x,y) translated to one of the quadrants
+ int index;
+
+ if (kOval_Type == this->type()) {
+ canonicalPt.set(x - fRect.centerX(), y - fRect.centerY());
+ index = kUpperLeft_Corner; // any corner will do in this case
+ } else {
+ if (x < fRect.fLeft + fRadii[kUpperLeft_Corner].fX &&
+ y < fRect.fTop + fRadii[kUpperLeft_Corner].fY) {
+ // UL corner
+ index = kUpperLeft_Corner;
+ canonicalPt.set(x - (fRect.fLeft + fRadii[kUpperLeft_Corner].fX),
+ y - (fRect.fTop + fRadii[kUpperLeft_Corner].fY));
+ SkASSERT(canonicalPt.fX < 0 && canonicalPt.fY < 0);
+ } else if (x < fRect.fLeft + fRadii[kLowerLeft_Corner].fX &&
+ y > fRect.fBottom - fRadii[kLowerLeft_Corner].fY) {
+ // LL corner
+ index = kLowerLeft_Corner;
+ canonicalPt.set(x - (fRect.fLeft + fRadii[kLowerLeft_Corner].fX),
+ y - (fRect.fBottom - fRadii[kLowerLeft_Corner].fY));
+ SkASSERT(canonicalPt.fX < 0 && canonicalPt.fY > 0);
+ } else if (x > fRect.fRight - fRadii[kUpperRight_Corner].fX &&
+ y < fRect.fTop + fRadii[kUpperRight_Corner].fY) {
+ // UR corner
+ index = kUpperRight_Corner;
+ canonicalPt.set(x - (fRect.fRight - fRadii[kUpperRight_Corner].fX),
+ y - (fRect.fTop + fRadii[kUpperRight_Corner].fY));
+ SkASSERT(canonicalPt.fX > 0 && canonicalPt.fY < 0);
+ } else if (x > fRect.fRight - fRadii[kLowerRight_Corner].fX &&
+ y > fRect.fBottom - fRadii[kLowerRight_Corner].fY) {
+ // LR corner
+ index = kLowerRight_Corner;
+ canonicalPt.set(x - (fRect.fRight - fRadii[kLowerRight_Corner].fX),
+ y - (fRect.fBottom - fRadii[kLowerRight_Corner].fY));
+ SkASSERT(canonicalPt.fX > 0 && canonicalPt.fY > 0);
+ } else {
+ // not in any of the corners
+ return true;
+ }
+ }
+
+ // A point is in an ellipse (in standard position) if:
+ // x^2 y^2
+ // ----- + ----- <= 1
+ // a^2 b^2
+ SkScalar dist = SkScalarDiv(SkScalarSquare(canonicalPt.fX), SkScalarSquare(fRadii[index].fX)) +
+ SkScalarDiv(SkScalarSquare(canonicalPt.fY), SkScalarSquare(fRadii[index].fY));
+ return dist <= SK_Scalar1;
+}
+
+// There is a simplified version of this method in setRectXY
+void SkRRect::computeType() const {
+ SkDEBUGCODE(this->validate();)
+
+ if (fRect.isEmpty()) {
+ fType = kEmpty_Type;
+ return;
+ }
+
+ bool allRadiiEqual = true; // are all x radii equal and all y radii?
+ bool allCornersSquare = 0 == fRadii[0].fX || 0 == fRadii[0].fY;
+
+ for (int i = 1; i < 4; ++i) {
+ if (0 != fRadii[i].fX && 0 != fRadii[i].fY) {
+ // if either radius is zero the corner is square so both have to
+ // be non-zero to have a rounded corner
+ allCornersSquare = false;
+ }
+ if (fRadii[i].fX != fRadii[i-1].fX || fRadii[i].fY != fRadii[i-1].fY) {
+ allRadiiEqual = false;
+ }
+ }
+
+ if (allCornersSquare) {
+ fType = kRect_Type;
+ return;
+ }
+
+ if (allRadiiEqual) {
+ if (fRadii[0].fX >= SkScalarHalf(fRect.width()) &&
+ fRadii[0].fY >= SkScalarHalf(fRect.height())) {
+ fType = kOval_Type;
+ } else {
+ fType = kSimple_Type;
+ }
+ return;
+ }
+
+ fType = kComplex_Type;
+}
+
+#ifdef SK_DEBUG
+void SkRRect::validate() const {
+ bool allRadiiZero = (0 == fRadii[0].fX && 0 == fRadii[0].fY);
+ bool allCornersSquare = (0 == fRadii[0].fX || 0 == fRadii[0].fY);
+ bool allRadiiSame = true;
+
+ for (int i = 1; i < 4; ++i) {
+ if (0 != fRadii[i].fX || 0 != fRadii[i].fY) {
+ allRadiiZero = false;
+ }
+
+ if (fRadii[i].fX != fRadii[i-1].fX || fRadii[i].fY != fRadii[i-1].fY) {
+ allRadiiSame = false;
+ }
+
+ if (0 != fRadii[i].fX && 0 != fRadii[i].fY) {
+ allCornersSquare = false;
+ }
+ }
+
+ switch (fType) {
+ case kEmpty_Type:
+ SkASSERT(fRect.isEmpty());
+ SkASSERT(allRadiiZero && allRadiiSame && allCornersSquare);
+
+ SkASSERT(0 == fRect.fLeft && 0 == fRect.fTop &&
+ 0 == fRect.fRight && 0 == fRect.fBottom);
+ break;
+ case kRect_Type:
+ SkASSERT(!fRect.isEmpty());
+ SkASSERT(allRadiiZero && allRadiiSame && allCornersSquare);
+ break;
+ case kOval_Type:
+ SkASSERT(!fRect.isEmpty());
+ SkASSERT(!allRadiiZero && allRadiiSame && !allCornersSquare);
+
+ for (int i = 0; i < 4; ++i) {
+ SkASSERT(SkScalarNearlyEqual(fRadii[i].fX, SkScalarHalf(fRect.width())));
+ SkASSERT(SkScalarNearlyEqual(fRadii[i].fY, SkScalarHalf(fRect.height())));
+ }
+ break;
+ case kSimple_Type:
+ SkASSERT(!fRect.isEmpty());
+ SkASSERT(!allRadiiZero && allRadiiSame && !allCornersSquare);
+ break;
+ case kComplex_Type:
+ SkASSERT(!fRect.isEmpty());
+ SkASSERT(!allRadiiZero && !allRadiiSame && !allCornersSquare);
+ break;
+ case kUnknown_Type:
+ // no limits on this
+ break;
+ }
+}
+#endif // SK_DEBUG
+
+///////////////////////////////////////////////////////////////////////////////