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authorGravatar csmartdalton <csmartdalton@google.com>2016-06-22 13:47:08 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-22 13:47:08 -0700
commit57e98530c113066c4c2d9c64505c52dc25e66c00 (patch)
tree4469c9f35e7656983a53e2e71ee356939bd095dd /src
parent17b64b2fd4df538ec952b128a07dbf6ae0afe990 (diff)
Support GL_SAMPLES queries in null contexts
Diffstat (limited to 'src')
-rw-r--r--src/gpu/gl/GrGLCreateNullInterface.cpp423
1 files changed, 350 insertions, 73 deletions
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
index efdea2b47f..da8e6b3862 100644
--- a/src/gpu/gl/GrGLCreateNullInterface.cpp
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -6,19 +6,97 @@
*/
+#include "GrNonAtomicRef.h"
#include "gl/GrGLInterface.h"
#include "GrGLTestInterface.h"
#include "SkMutex.h"
#include "SkTDArray.h"
+#include <type_traits>
// added to suppress 'no previous prototype' warning and because this code is duplicated in
// SkNullGLContext.cpp
namespace {
-class BufferObj {
+class GLObject : public GrNonAtomicRef<GLObject> {
public:
- BufferObj(GrGLuint id) : fID(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
- ~BufferObj() { delete[] fDataPtr; }
+ GLObject(GrGLuint id) : fID(id) {}
+ GrGLuint id() const { return fID; }
+
+private:
+ GrGLuint fID;
+};
+
+// This class maintains a sparsely populated array of object pointers.
+template<typename T> class TGLObjectManager {
+ static_assert(std::is_convertible<T*, GLObject*>::value, "T must be a subclass of GLObject");
+
+public:
+ TGLObjectManager() : fFreeListHead(kFreeListEnd) {
+ *fGLObjects.append() = nullptr; // 0 is not a valid GL object id.
+ }
+
+ ~TGLObjectManager() {
+ // nullptr out the entries that are really free list links rather than ptrs before deleting.
+ intptr_t curr = fFreeListHead;
+ while (kFreeListEnd != curr) {
+ intptr_t next = reinterpret_cast<intptr_t>(fGLObjects[SkToS32(curr)]);
+ fGLObjects[SkToS32(curr)] = nullptr;
+ curr = next;
+ }
+
+ fGLObjects.safeUnrefAll();
+ }
+
+ T* lookUp(GrGLuint id) {
+ T* object = fGLObjects[id];
+ SkASSERT(object && object->id() == id);
+ return object;
+ }
+
+ T* create() {
+ GrGLuint id;
+ T* object;
+
+ if (kFreeListEnd == fFreeListHead) {
+ // no free slots - create a new one
+ id = fGLObjects.count();
+ object = new T(id);
+ *fGLObjects.append() = object;
+ } else {
+ // grab the head of the free list and advance the head to the next free slot.
+ id = static_cast<GrGLuint>(fFreeListHead);
+ fFreeListHead = reinterpret_cast<intptr_t>(fGLObjects[id]);
+
+ object = new T(id);
+ fGLObjects[id] = object;
+ }
+
+ return object;
+ }
+
+ void free(T* object) {
+ SkASSERT(object);
+ SkASSERT(fGLObjects.count() > 0);
+
+ GrGLuint id = object->id();
+ object->unref();
+
+ fGLObjects[id] = reinterpret_cast<T*>(fFreeListHead);
+ fFreeListHead = id;
+ }
+
+private:
+ static const intptr_t kFreeListEnd = -1;
+ // Index of the first entry of fGLObjects in the free list. Free slots in fGLObjects are indices
+ // to the next free slot. The last free slot has a value of kFreeListEnd.
+ intptr_t fFreeListHead;
+ SkTDArray<T*> fGLObjects;
+};
+
+class Buffer : public GLObject {
+public:
+ Buffer(GrGLuint id) : INHERITED(id), fDataPtr(nullptr), fSize(0), fMapped(false) {}
+ ~Buffer() { delete[] fDataPtr; }
void allocate(GrGLsizeiptr size, const GrGLchar* dataPtr) {
if (fDataPtr) {
@@ -30,7 +108,6 @@ public:
fDataPtr = new char[size];
}
- GrGLuint id() const { return fID; }
GrGLchar* dataPtr() { return fDataPtr; }
GrGLsizeiptr size() const { return fSize; }
@@ -38,82 +115,119 @@ public:
bool mapped() const { return fMapped; }
private:
- GrGLuint fID;
GrGLchar* fDataPtr;
GrGLsizeiptr fSize; // size in bytes
bool fMapped;
+
+ typedef GLObject INHERITED;
};
-// This class maintains a sparsely populated array of buffer pointers.
-class BufferManager {
+class FramebufferAttachment : public GLObject {
public:
- BufferManager() : fFreeListHead(kFreeListEnd) {
- *fBuffers.append() = nullptr; // 0 is not a valid GL buffer id.
- }
+ FramebufferAttachment(int id) : INHERITED(id), fNumSamples(1) {}
+ int numSamples() const { return fNumSamples; }
- ~BufferManager() {
- // nullptr out the entries that are really free list links rather than ptrs before deleting.
- intptr_t curr = fFreeListHead;
- while (kFreeListEnd != curr) {
- intptr_t next = reinterpret_cast<intptr_t>(fBuffers[SkToS32(curr)]);
- fBuffers[SkToS32(curr)] = nullptr;
- curr = next;
- }
+protected:
+ int fNumSamples;
- fBuffers.deleteAll();
- }
+ typedef GLObject INHERITED;
+};
+
+class Renderbuffer : public FramebufferAttachment {
+public:
+ Renderbuffer(int id) : INHERITED(id) {}
+ void setNumSamples(int numSamples) { fNumSamples = numSamples; }
- BufferObj* lookUp(GrGLuint id) {
- BufferObj* buffer = fBuffers[id];
- SkASSERT(buffer && buffer->id() == id);
- return buffer;
+private:
+ typedef FramebufferAttachment INHERITED;
+};
+
+class Texture : public FramebufferAttachment {
+public:
+ // We currently only use FramebufferAttachment objects for a sample count, and all textures in
+ // Skia have one sample, so there is no need as of yet to track individual textures. This also
+ // works around a bug in chromium's cc_unittests where they send us texture IDs that were
+ // generated by cc::TestGLES2Interface.
+ static Texture* GetSingleInstance() {
+ static Texture* singleInstance;
+ if (!singleInstance) {
+ singleInstance = new Texture();
+ }
+ return singleInstance;
}
- BufferObj* create() {
- GrGLuint id;
- BufferObj* buffer;
+private:
+ Texture() : INHERITED(1) {}
- if (kFreeListEnd == fFreeListHead) {
- // no free slots - create a new one
- id = fBuffers.count();
- buffer = new BufferObj(id);
- *fBuffers.append() = buffer;
- } else {
- // grab the head of the free list and advance the head to the next free slot.
- id = static_cast<GrGLuint>(fFreeListHead);
- fFreeListHead = reinterpret_cast<intptr_t>(fBuffers[id]);
+ typedef FramebufferAttachment INHERITED;
+};
- buffer = new BufferObj(id);
- fBuffers[id] = buffer;
- }
+class Framebuffer : public GLObject {
+public:
+ Framebuffer(int id) : INHERITED(id) {}
- return buffer;
+ void setAttachment(GrGLenum attachmentPoint, const FramebufferAttachment* attachment) {
+ switch (attachmentPoint) {
+ default:
+ SK_ABORT("Invalid framebuffer attachment.");
+ break;
+ case GR_GL_STENCIL_ATTACHMENT:
+ fAttachments[(int)AttachmentPoint::kStencil].reset(SkRef(attachment));
+ break;
+ case GR_GL_DEPTH_ATTACHMENT:
+ fAttachments[(int)AttachmentPoint::kDepth].reset(SkRef(attachment));
+ break;
+ case GR_GL_COLOR_ATTACHMENT0:
+ fAttachments[(int)AttachmentPoint::kColor].reset(SkRef(attachment));
+ break;
+ }
}
- void free(BufferObj* buffer) {
- SkASSERT(buffer);
- SkASSERT(fBuffers.count() > 0);
-
- GrGLuint id = buffer->id();
- delete buffer;
+ void notifyAttachmentDeleteWhileBound(const FramebufferAttachment* deleted) {
+ for (auto& attachment : fAttachments) {
+ if (attachment == deleted) {
+ attachment.reset(nullptr);
+ }
+ }
+ }
- fBuffers[id] = reinterpret_cast<BufferObj*>(fFreeListHead);
- fFreeListHead = id;
+ int numSamples() const {
+ int numSamples = 0;
+ for (auto& attachment : fAttachments) {
+ if (!attachment) {
+ continue;
+ }
+ if (numSamples) {
+ GrAlwaysAssert(attachment->numSamples() == numSamples);
+ continue;
+ }
+ numSamples = attachment->numSamples();
+ }
+ GrAlwaysAssert(numSamples);
+ return numSamples;
}
private:
- static const intptr_t kFreeListEnd = -1;
- // Index of the first entry of fBuffers in the free list. Free slots in fBuffers are indices to
- // the next free slot. The last free slot has a value of kFreeListEnd.
- intptr_t fFreeListHead;
- SkTDArray<BufferObj*> fBuffers;
+ enum AttachmentPoint {
+ kStencil,
+ kDepth,
+ kColor
+ };
+ constexpr int static kNumAttachmentPoints = 1 + (int)AttachmentPoint::kColor;
+
+ SkAutoTUnref<const FramebufferAttachment> fAttachments[kNumAttachmentPoints];
+
+ typedef GLObject INHERITED;
};
/** Null interface implementation */
class NullInterface : public GrGLTestInterface {
public:
NullInterface(bool enableNVPR)
- : fCurrProgramID(0)
+ : fCurrDrawFramebuffer(0)
+ , fCurrReadFramebuffer(0)
+ , fCurrRenderbuffer(0)
+ , fCurrProgramID(0)
, fCurrShaderID(0)
, fCurrGenericID(0)
, fCurrUniformLocation(0)
@@ -140,7 +254,7 @@ public:
GrGLvoid genBuffers(GrGLsizei n, GrGLuint* ids) override {
for (int i = 0; i < n; ++i) {
- BufferObj* buffer = fBufferManager.create();
+ Buffer* buffer = fBufferManager.create();
ids[i] = buffer->id();
}
}
@@ -149,7 +263,7 @@ public:
GrGLenum usage) override {
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
if (id > 0) {
- BufferObj* buffer = fBufferManager.lookUp(id);
+ Buffer* buffer = fBufferManager.lookUp(id);
buffer->allocate(size, (const GrGLchar*) data);
}
}
@@ -184,26 +298,168 @@ public:
// Then actually "delete" the buffers.
for (int i = 0; i < n; ++i) {
if (ids[i] > 0) {
- BufferObj* buffer = fBufferManager.lookUp(ids[i]);
+ Buffer* buffer = fBufferManager.lookUp(ids[i]);
fBufferManager.free(buffer);
}
}
}
GrGLvoid genFramebuffers(GrGLsizei n, GrGLuint *framebuffers) override {
- this->genGenericIds(n, framebuffers);
+ for (int i = 0; i < n; ++i) {
+ Framebuffer* framebuffer = fFramebufferManager.create();
+ framebuffers[i] = framebuffer->id();
+ }
+ }
+
+ GrGLvoid bindFramebuffer(GrGLenum target, GrGLuint framebuffer) override {
+ SkASSERT(GR_GL_FRAMEBUFFER == target || GR_GL_DRAW_FRAMEBUFFER == target ||
+ GR_GL_READ_FRAMEBUFFER == target);
+ if (GR_GL_READ_FRAMEBUFFER != target) {
+ fCurrDrawFramebuffer = framebuffer;
+ }
+ if (GR_GL_DRAW_FRAMEBUFFER != target) {
+ fCurrReadFramebuffer = framebuffer;
+ }
+ }
+
+ GrGLvoid deleteFramebuffers(GrGLsizei n, const GrGLuint* ids) override {
+ for (int i = 0; i < n; ++i) {
+ if (ids[i] == fCurrDrawFramebuffer) {
+ fCurrDrawFramebuffer = 0;
+ }
+ if (ids[i] == fCurrReadFramebuffer) {
+ fCurrReadFramebuffer = 0;
+ }
+
+ if (ids[i] > 0) {
+ Framebuffer* framebuffer = fFramebufferManager.lookUp(ids[i]);
+ fFramebufferManager.free(framebuffer);
+ }
+ }
}
GrGLvoid genQueries(GrGLsizei n, GrGLuint *ids) override { this->genGenericIds(n, ids); }
GrGLvoid genRenderbuffers(GrGLsizei n, GrGLuint *renderbuffers) override {
- this->genGenericIds(n, renderbuffers);
+ for (int i = 0; i < n; ++i) {
+ Renderbuffer* renderbuffer = fRenderbufferManager.create();
+ renderbuffers[i] = renderbuffer->id();
+ }
+ }
+
+ GrGLvoid bindRenderbuffer(GrGLenum target, GrGLuint renderbuffer) override {
+ SkASSERT(GR_GL_RENDERBUFFER == target);
+ fCurrRenderbuffer = renderbuffer;
+ }
+
+ GrGLvoid deleteRenderbuffers(GrGLsizei n, const GrGLuint* ids) override {
+ for (int i = 0; i < n; ++i) {
+ if (ids[i] <= 0) {
+ continue;
+ }
+ if (ids[i] == fCurrRenderbuffer) {
+ fCurrRenderbuffer = 0;
+ }
+ Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(ids[i]);
+
+ if (fCurrDrawFramebuffer) {
+ Framebuffer* drawFramebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
+ drawFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
+ }
+ if (fCurrReadFramebuffer) {
+ Framebuffer* readFramebuffer = fFramebufferManager.lookUp(fCurrReadFramebuffer);
+ readFramebuffer->notifyAttachmentDeleteWhileBound(renderbuffer);
+ }
+
+ fRenderbufferManager.free(renderbuffer);
+ }
+ }
+
+ GrGLvoid renderbufferStorage(GrGLenum target, GrGLenum internalformat, GrGLsizei width,
+ GrGLsizei height) override {
+ GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
+ GrAlwaysAssert(fCurrRenderbuffer);
+ Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
+ renderbuffer->setNumSamples(1);
+ }
+
+ GrGLvoid renderbufferStorageMultisample(GrGLenum target, GrGLsizei samples,
+ GrGLenum internalformat, GrGLsizei width,
+ GrGLsizei height) override {
+ GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
+ GrAlwaysAssert(samples > 0);
+ GrAlwaysAssert(fCurrRenderbuffer);
+ Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
+ renderbuffer->setNumSamples(samples);
+ }
+
+ GrGLvoid namedRenderbufferStorage(GrGLuint renderbuffer, GrGLenum GrGLinternalformat,
+ GrGLsizei width, GrGLsizei height) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid namedRenderbufferStorageMultisample(GrGLuint renderbuffer, GrGLsizei samples,
+ GrGLenum GrGLinternalformat, GrGLsizei width,
+ GrGLsizei height) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid framebufferRenderbuffer(GrGLenum target, GrGLenum attachment,
+ GrGLenum renderbuffertarget,
+ GrGLuint renderBufferID) override {
+ GrGLuint id = this->getBoundFramebufferID(target);
+ GrAlwaysAssert(id);
+ Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
+
+ GrAlwaysAssert(GR_GL_RENDERBUFFER == renderbuffertarget);
+ GrAlwaysAssert(fCurrRenderbuffer);
+ Renderbuffer* renderbuffer = fRenderbufferManager.lookUp(fCurrRenderbuffer);
+
+ framebuffer->setAttachment(attachment, renderbuffer);
+ }
+
+ GrGLvoid namedFramebufferRenderbuffer(GrGLuint framebuffer, GrGLenum attachment,
+ GrGLenum renderbuffertarget,
+ GrGLuint renderbuffer) override {
+ SK_ABORT("Not implemented");
}
GrGLvoid genTextures(GrGLsizei n, GrGLuint *textures) override {
this->genGenericIds(n, textures);
}
+ GrGLvoid framebufferTexture2D(GrGLenum target, GrGLenum attachment, GrGLenum textarget,
+ GrGLuint textureID, GrGLint level) override {
+ GrGLuint id = this->getBoundFramebufferID(target);
+ GrAlwaysAssert(id);
+ Framebuffer* framebuffer = fFramebufferManager.lookUp(id);
+ framebuffer->setAttachment(attachment, Texture::GetSingleInstance());
+ }
+
+ GrGLvoid framebufferTexture2DMultisample(GrGLenum target, GrGLenum attachment,
+ GrGLenum textarget, GrGLuint texture, GrGLint level,
+ GrGLsizei samples) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid namedFramebufferTexture1D(GrGLuint framebuffer, GrGLenum attachment,
+ GrGLenum textarget, GrGLuint texture,
+ GrGLint level) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid namedFramebufferTexture2D(GrGLuint framebuffer, GrGLenum attachment,
+ GrGLenum textarget, GrGLuint texture,
+ GrGLint level) override {
+ SK_ABORT("Not implemented");
+ }
+
+ GrGLvoid namedFramebufferTexture3D(GrGLuint framebuffer, GrGLenum attachment,
+ GrGLenum textarget, GrGLuint texture, GrGLint level,
+ GrGLint zoffset) override {
+ SK_ABORT("Not implemented");
+ }
+
GrGLvoid genVertexArrays(GrGLsizei n, GrGLuint *arrays) override {
this->genGenericIds(n, arrays);
}
@@ -220,9 +476,12 @@ public:
case GR_GL_STENCIL_BITS:
*params = 8;
break;
- case GR_GL_SAMPLES:
- *params = 1;
+ case GR_GL_SAMPLES: {
+ GrAlwaysAssert(fCurrDrawFramebuffer);
+ Framebuffer* framebuffer = fFramebufferManager.lookUp(fCurrDrawFramebuffer);
+ *params = framebuffer->numSamples();
break;
+ }
case GR_GL_FRAMEBUFFER_BINDING:
*params = 0;
break;
@@ -376,7 +635,7 @@ public:
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
if (id > 0) {
// We just ignore the offset and length here.
- BufferObj* buffer = fBufferManager.lookUp(id);
+ Buffer* buffer = fBufferManager.lookUp(id);
SkASSERT(!buffer->mapped());
buffer->setMapped(true);
return buffer->dataPtr();
@@ -387,7 +646,7 @@ public:
GrGLvoid* mapBuffer(GrGLenum target, GrGLenum access) override {
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
if (id > 0) {
- BufferObj* buffer = fBufferManager.lookUp(id);
+ Buffer* buffer = fBufferManager.lookUp(id);
SkASSERT(!buffer->mapped());
buffer->setMapped(true);
return buffer->dataPtr();
@@ -400,7 +659,7 @@ public:
GrGLboolean unmapBuffer(GrGLenum target) override {
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
if (id > 0) {
- BufferObj* buffer = fBufferManager.lookUp(id);
+ Buffer* buffer = fBufferManager.lookUp(id);
SkASSERT(buffer->mapped());
buffer->setMapped(false);
return GR_GL_TRUE;
@@ -416,7 +675,7 @@ public:
*params = GR_GL_FALSE;
GrGLuint id = fBoundBuffers[GetBufferIndex(target)];
if (id > 0) {
- BufferObj* buffer = fBufferManager.lookUp(id);
+ Buffer* buffer = fBufferManager.lookUp(id);
if (buffer->mapped()) {
*params = GR_GL_TRUE;
}
@@ -448,14 +707,19 @@ private:
}
constexpr int static kNumBufferTargets = 6;
- BufferManager fBufferManager;
- GrGLuint fBoundBuffers[kNumBufferTargets];
- GrGLuint fCurrProgramID;
- GrGLuint fCurrShaderID;
- GrGLuint fCurrGenericID;
- GrGLuint fCurrUniformLocation;
- GrGLuint fCurrPathID;
- SkTArray<const char*> fExtensions;
+ TGLObjectManager<Buffer> fBufferManager;
+ GrGLuint fBoundBuffers[kNumBufferTargets];
+ TGLObjectManager<Framebuffer> fFramebufferManager;
+ GrGLuint fCurrDrawFramebuffer;
+ GrGLuint fCurrReadFramebuffer;
+ TGLObjectManager<Renderbuffer> fRenderbufferManager;
+ GrGLuint fCurrRenderbuffer;
+ GrGLuint fCurrProgramID;
+ GrGLuint fCurrShaderID;
+ GrGLuint fCurrGenericID;
+ GrGLuint fCurrUniformLocation;
+ GrGLuint fCurrPathID;
+ SkTArray<const char*> fExtensions;
// the OpenGLES 2.0 spec says this must be >= 128
static const GrGLint kDefaultMaxVertexUniformVectors = 128;
@@ -469,6 +733,19 @@ private:
// the OpenGLES 2.0 spec says this must be >= 8
static const GrGLint kDefaultMaxVaryingVectors = 8;
+ GrGLuint getBoundFramebufferID(GrGLenum target) {
+ switch (target) {
+ case GR_GL_FRAMEBUFFER:
+ case GR_GL_DRAW_FRAMEBUFFER:
+ return fCurrDrawFramebuffer;
+ case GR_GL_READ_FRAMEBUFFER:
+ return fCurrReadFramebuffer;
+ default:
+ SK_ABORT("Invalid framebuffer target.");
+ return 0;
+ }
+ }
+
const GrGLubyte* CombinedExtensionString() {
static SkString gExtString;
static SkMutex gMutex;