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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-30 18:22:01 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-03-30 18:22:01 +0000
commit423d6d9070c99dacb46a8b5d120b348550316b01 (patch)
tree25acee678e17345d1b022f2220abc03558c99453 /src
parent6de0bfc51a4f729a5a4a0fd870e2077f9416635e (diff)
Improve save layer handling in SkGpuDevice
Diffstat (limited to 'src')
-rw-r--r--src/gpu/SkGpuDevice.cpp168
1 files changed, 99 insertions, 69 deletions
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index e13a0ea990..b4656b92f5 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -22,7 +22,7 @@
#include "SkTLazy.h"
#include "SkUtils.h"
-#define CACHE_LAYER_TEXTURES 1
+#define CACHE_COMPATIBLE_DEVICE_TEXTURES 1
#if 0
extern bool (*gShouldDrawProc)();
@@ -30,9 +30,11 @@
do { \
if (gShouldDrawProc && !gShouldDrawProc()) return; \
this->prepareRenderTarget(draw); \
+ GrAssert(!fNeedClear) \
} while (0)
#else
- #define CHECK_SHOULD_DRAW(draw) this->prepareRenderTarget(draw)
+ #define CHECK_SHOULD_DRAW(draw) this->prepareRenderTarget(draw); \
+ GrAssert(!fNeedClear)
#endif
// we use the same texture slot on GrPaint for bitmaps and shaders
@@ -59,6 +61,15 @@ enum {
// requiring texture domain clamping to prevent color bleeding when drawing
// a sub region of a larger source image.
#define COLOR_BLEED_TOLERANCE SkFloatToScalar(0.001f)
+
+#define DO_DEFERRED_CLEAR \
+ do { \
+ if (fNeedClear) { \
+ this->clear(NULL); \
+ fNeedClear = false; \
+ } \
+ } while (false) \
+
///////////////////////////////////////////////////////////////////////////////
class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable {
@@ -193,9 +204,11 @@ void SkGpuDevice::initFromRenderTarget(GrContext* context,
fTextContext = NULL;
}
-SkGpuDevice::SkGpuDevice(GrContext* context, SkBitmap::Config config, int width,
- int height, Usage usage)
-: SkDevice(config, width, height, false /*isOpaque*/) {
+SkGpuDevice::SkGpuDevice(GrContext* context,
+ SkBitmap::Config config,
+ int width,
+ int height)
+ : SkDevice(config, width, height, false /*isOpaque*/) {
fNeedPrepareRenderTarget = false;
fDrawProcs = NULL;
@@ -212,19 +225,6 @@ SkGpuDevice::SkGpuDevice(GrContext* context, SkBitmap::Config config, int width,
SkBitmap bm;
bm.setConfig(config, width, height);
-#if CACHE_LAYER_TEXTURES
- TexType type = (kSaveLayer_Usage == usage) ?
- kSaveLayerDeviceRenderTarget_TexType :
- kDeviceRenderTarget_TexType;
- fCache = this->lockCachedTexture(bm, NULL, type);
- fTexture = fCache.texture();
- if (fTexture) {
- SkASSERT(NULL != fTexture->asRenderTarget());
- // hold a ref directly on fTexture (even though fCache has one) to match
- // other constructor paths. Simplifies cleanup.
- fTexture->ref();
- }
-#else
const GrTextureDesc desc = {
kRenderTarget_GrTextureFlagBit,
width,
@@ -234,16 +234,13 @@ SkGpuDevice::SkGpuDevice(GrContext* context, SkBitmap::Config config, int width,
};
fTexture = fContext->createUncachedTexture(desc, NULL, 0);
-#endif
+
if (NULL != fTexture) {
fRenderTarget = fTexture->asRenderTarget();
fRenderTarget->ref();
GrAssert(NULL != fRenderTarget);
- // we defer the actual clear until our gainFocus()
- fNeedClear = true;
-
// wrap the bitmap with a pixelref to expose our texture
SkGrTexturePixelRef* pr = new SkGrTexturePixelRef(fTexture);
this->setPixelRef(pr, 0)->unref();
@@ -278,6 +275,7 @@ SkGpuDevice::~SkGpuDevice() {
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::makeRenderTargetCurrent() {
+ DO_DEFERRED_CLEAR;
fContext->setRenderTarget(fRenderTarget);
fContext->flush(true);
fNeedPrepareRenderTarget = true;
@@ -310,6 +308,7 @@ GrPixelConfig config8888_to_gr_config(SkCanvas::Config8888 config8888) {
bool SkGpuDevice::onReadPixels(const SkBitmap& bitmap,
int x, int y,
SkCanvas::Config8888 config8888) {
+ DO_DEFERRED_CLEAR;
SkASSERT(SkBitmap::kARGB_8888_Config == bitmap.config());
SkASSERT(!bitmap.isNull());
SkASSERT(SkIRect::MakeWH(this->width(), this->height()).contains(SkIRect::MakeXYWH(x, y, bitmap.width(), bitmap.height())));
@@ -396,13 +395,11 @@ void SkGpuDevice::gainFocus(SkCanvas* canvas, const SkMatrix& matrix,
convert_matrixclip(fContext, matrix, clipStack, clip, this->getOrigin());
- if (fNeedClear) {
- fContext->clear(NULL, 0x0);
- fNeedClear = false;
- }
+ DO_DEFERRED_CLEAR;
}
SkGpuRenderTarget* SkGpuDevice::accessRenderTarget() {
+ DO_DEFERRED_CLEAR;
return (SkGpuRenderTarget*)fRenderTarget;
}
@@ -596,6 +593,7 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev,
///////////////////////////////////////////////////////////////////////////////
void SkGpuDevice::clear(SkColor color) {
+ fContext->setRenderTarget(fRenderTarget);
fContext->clear(NULL, color);
}
@@ -1509,12 +1507,19 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
GR_Scalar1 * h / texture->height()));
}
-void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* dev,
+void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device,
int x, int y, const SkPaint& paint) {
+ // clear of the source device must occur before CHECK_SHOULD_DRAW
+ SkGpuDevice* dev = static_cast<SkGpuDevice*>(dev);
+ if (dev->fNeedClear) {
+ // TODO: could check here whether we really need to draw at all
+ dev->clear(0x0);
+ }
+
CHECK_SHOULD_DRAW(draw);
GrPaint grPaint;
- if (!((SkGpuDevice*)dev)->bindDeviceAsTexture(&grPaint) ||
+ if (!dev->bindDeviceAsTexture(&grPaint) ||
!skPaint2GrPaintNoShader(paint, true, false, &grPaint)) {
return;
}
@@ -1809,55 +1814,35 @@ bool SkGpuDevice::filterTextFlags(const SkPaint& paint, TextFlags* flags) {
}
void SkGpuDevice::flush() {
+ DO_DEFERRED_CLEAR;
fContext->resolveRenderTarget(fRenderTarget);
}
///////////////////////////////////////////////////////////////////////////////
-SkGpuDevice::TexCache SkGpuDevice::lockCachedTexture(const SkBitmap& bitmap,
- const GrSamplerState* sampler,
- TexType type) {
+SkGpuDevice::TexCache SkGpuDevice::lockCachedTexture(
+ const SkBitmap& bitmap,
+ const GrSamplerState* sampler) {
GrContext::TextureCacheEntry entry;
GrContext* ctx = this->context();
- if (kBitmap_TexType != type) {
- const GrTextureDesc desc = {
- kRenderTarget_GrTextureFlagBit,
- bitmap.width(),
- bitmap.height(),
- SkGr::Bitmap2PixelConfig(bitmap),
- 0 // samples
- };
- GrContext::ScratchTexMatch match;
- if (kSaveLayerDeviceRenderTarget_TexType == type) {
- // we know layers will only be drawn through drawDevice.
- // drawDevice has been made to work with content embedded in a
- // larger texture so its okay to use the approximate version.
- match = GrContext::kApprox_ScratchTexMatch;
- } else {
- SkASSERT(kDeviceRenderTarget_TexType == type);
- match = GrContext::kExact_ScratchTexMatch;
- }
- entry = ctx->lockScratchTexture(desc, match);
- } else {
- if (!bitmap.isVolatile()) {
- GrContext::TextureKey key = bitmap.getGenerationID();
- key |= ((uint64_t) bitmap.pixelRefOffset()) << 32;
-
- entry = ctx->findAndLockTexture(key, bitmap.width(),
- bitmap.height(), sampler);
- if (NULL == entry.texture()) {
- entry = sk_gr_create_bitmap_texture(ctx, key, sampler,
- bitmap);
- }
- } else {
- entry = sk_gr_create_bitmap_texture(ctx, gUNCACHED_KEY,
- sampler, bitmap);
- }
+ if (!bitmap.isVolatile()) {
+ GrContext::TextureKey key = bitmap.getGenerationID();
+ key |= ((uint64_t) bitmap.pixelRefOffset()) << 32;
+
+ entry = ctx->findAndLockTexture(key, bitmap.width(),
+ bitmap.height(), sampler);
if (NULL == entry.texture()) {
- GrPrintf("---- failed to create texture for cache [%d %d]\n",
- bitmap.width(), bitmap.height());
+ entry = sk_gr_create_bitmap_texture(ctx, key, sampler,
+ bitmap);
}
+ } else {
+ entry = sk_gr_create_bitmap_texture(ctx, gUNCACHED_KEY,
+ sampler, bitmap);
+ }
+ if (NULL == entry.texture()) {
+ GrPrintf("---- failed to create texture for cache [%d %d]\n",
+ bitmap.width(), bitmap.height());
}
return entry;
}
@@ -1880,8 +1865,53 @@ SkDevice* SkGpuDevice::onCreateCompatibleDevice(SkBitmap::Config config,
int width, int height,
bool isOpaque,
Usage usage) {
- return SkNEW_ARGS(SkGpuDevice,(this->context(), config,
- width, height, usage));
+ GrTextureDesc desc;
+ desc.fConfig = fRenderTarget->config();
+ desc.fFlags = kRenderTarget_GrTextureFlagBit;
+ desc.fWidth = width;
+ desc.fHeight = height;
+ desc.fSampleCnt = fRenderTarget->numSamples();
+
+ GrContext::TextureCacheEntry cacheEntry;
+ GrTexture* texture;
+ SkAutoTUnref<GrTexture> tunref;
+ // Skia's convention is to only clear a device if it is a non-opaque layer.
+ bool needClear = !isOpaque && kSaveLayer_Usage == usage;
+
+#if CACHE_COMPATIBLE_DEVICE_TEXTURES
+ // layers are never draw in repeat modes, so we can request an approx
+ // match and ignore any padding.
+ GrContext::ScratchTexMatch matchType = (kSaveLayer_Usage == usage) ?
+ GrContext::kApprox_ScratchTexMatch :
+ GrContext::kExact_ScratchTexMatch;
+ cacheEntry = fContext->lockScratchTexture(desc, matchType);
+ texture = cacheEntry.texture();
+#else
+ tunref.reset(fContext->createUncachedTexture(desc, NULL, 0));
+ texture = tunref.get();
+#endif
+ if (texture) {
+ return SkNEW_ARGS(SkGpuDevice,(fContext,
+ texture,
+ cacheEntry,
+ needClear));
+ } else {
+ GrPrintf("---- failed to create compatible device texture [%d %d]\n",
+ width, height);
+ return NULL;
+ }
+}
+
+SkGpuDevice::SkGpuDevice(GrContext* context,
+ GrTexture* texture,
+ TexCache cacheEntry,
+ bool needClear)
+ : SkDevice(make_bitmap(context, texture->asRenderTarget())) {
+ GrAssert(texture && texture->asRenderTarget());
+ GrAssert(NULL == cacheEntry.texture() || texture == cacheEntry.texture());
+ this->initFromRenderTarget(context, texture->asRenderTarget());
+ fCache = cacheEntry;
+ fNeedClear = needClear;
}
GrTextContext* SkGpuDevice::getTextContext() {