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authorGravatar bsalomon <bsalomon@google.com>2014-09-30 06:02:23 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-09-30 06:02:23 -0700
commit3d398c876440deaab39bbf2a9b881c337e6dc8d4 (patch)
treeb38c23d2b6742c9d515dd2b19a1cf8fca49a16f0 /src
parentc0eb9b9818462471f5fc1c47fa549c6052d8bbae (diff)
GrResourceCache2 manages scratch texture.
BUG=skia: R=robertphillips@google.com Author: bsalomon@google.com Review URL: https://codereview.chromium.org/608883003
Diffstat (limited to 'src')
-rw-r--r--src/core/SkBitmapProcShader.cpp5
-rw-r--r--src/core/SkImageFilter.cpp5
-rw-r--r--src/effects/SkPerlinNoiseShader.cpp19
-rw-r--r--src/effects/SkTableColorFilter.cpp14
-rw-r--r--src/effects/gradients/SkGradientShader.cpp7
-rwxr-xr-xsrc/gpu/GrContext.cpp207
-rw-r--r--src/gpu/GrLayerCache.cpp1
-rw-r--r--src/gpu/GrResourceCache.cpp209
-rw-r--r--src/gpu/GrResourceCache.h61
-rw-r--r--src/gpu/GrResourceCache2.cpp18
-rw-r--r--src/gpu/GrResourceCache2.h8
-rw-r--r--src/gpu/GrTexture.cpp36
-rw-r--r--src/gpu/SkGpuDevice.cpp63
-rw-r--r--src/gpu/SkGpuDevice.h6
-rw-r--r--src/gpu/SkGr.cpp13
-rw-r--r--src/gpu/SkGrPixelRef.cpp11
-rw-r--r--src/gpu/effects/GrTextureStripAtlas.cpp1
-rw-r--r--src/image/SkSurface_Gpu.cpp12
18 files changed, 166 insertions, 530 deletions
diff --git a/src/core/SkBitmapProcShader.cpp b/src/core/SkBitmapProcShader.cpp
index 9c900d35f8..a9798b8e24 100644
--- a/src/core/SkBitmapProcShader.cpp
+++ b/src/core/SkBitmapProcShader.cpp
@@ -459,9 +459,9 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint&
}
GrTextureParams params(tm, textureFilterMode);
- GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, fRawBitmap, &params);
+ SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, fRawBitmap, &params));
- if (NULL == texture) {
+ if (!texture) {
SkErrorInternals::SetError( kInternalError_SkError,
"Couldn't convert bitmap to texture.");
return false;
@@ -476,7 +476,6 @@ bool SkBitmapProcShader::asFragmentProcessor(GrContext* context, const SkPaint&
} else {
*fp = GrSimpleTextureEffect::Create(texture, matrix, params);
}
- GrUnlockAndUnrefCachedBitmapTexture(texture);
return true;
}
diff --git a/src/core/SkImageFilter.cpp b/src/core/SkImageFilter.cpp
index 56c310d37e..6f7762ac46 100644
--- a/src/core/SkImageFilter.cpp
+++ b/src/core/SkImageFilter.cpp
@@ -399,9 +399,8 @@ bool SkImageFilter::getInputResultGPU(SkImageFilter::Proxy* proxy,
if (kUnknown_SkColorType == info.colorType()) {
return false;
}
- GrTexture* resultTex = GrLockAndRefCachedBitmapTexture(context, *result, NULL);
- result->setPixelRef(new SkGrPixelRef(info, resultTex))->unref();
- GrUnlockAndUnrefCachedBitmapTexture(resultTex);
+ SkAutoTUnref<GrTexture> resultTex(GrRefCachedBitmapTexture(context, *result, NULL));
+ result->setPixelRef(SkNEW_ARGS(SkGrPixelRef, (info, resultTex)))->unref();
}
return true;
} else {
diff --git a/src/effects/SkPerlinNoiseShader.cpp b/src/effects/SkPerlinNoiseShader.cpp
index 88e6caddb9..2668728366 100644
--- a/src/effects/SkPerlinNoiseShader.cpp
+++ b/src/effects/SkPerlinNoiseShader.cpp
@@ -996,10 +996,10 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint&
SkPerlinNoiseShader::PaintingData* paintingData =
SkNEW_ARGS(PaintingData, (fTileSize, fSeed, fBaseFrequencyX, fBaseFrequencyY, matrix));
- GrTexture* permutationsTexture = GrLockAndRefCachedBitmapTexture(
- context, paintingData->getPermutationsBitmap(), NULL);
- GrTexture* noiseTexture = GrLockAndRefCachedBitmapTexture(
- context, paintingData->getNoiseBitmap(), NULL);
+ SkAutoTUnref<GrTexture> permutationsTexture(
+ GrRefCachedBitmapTexture(context, paintingData->getPermutationsBitmap(), NULL));
+ SkAutoTUnref<GrTexture> noiseTexture(
+ GrRefCachedBitmapTexture(context, paintingData->getNoiseBitmap(), NULL));
SkMatrix m = context->getMatrix();
m.setTranslateX(-localMatrix.getTranslateX() + SK_Scalar1);
@@ -1015,17 +1015,6 @@ bool SkPerlinNoiseShader::asFragmentProcessor(GrContext* context, const SkPaint&
SkDELETE(paintingData);
*fp = NULL;
}
-
- // Unlock immediately, this is not great, but we don't have a way of
- // knowing when else to unlock it currently. TODO: Remove this when
- // unref becomes the unlock replacement for all types of textures.
- if (permutationsTexture) {
- GrUnlockAndUnrefCachedBitmapTexture(permutationsTexture);
- }
- if (noiseTexture) {
- GrUnlockAndUnrefCachedBitmapTexture(noiseTexture);
- }
-
return true;
}
diff --git a/src/effects/SkTableColorFilter.cpp b/src/effects/SkTableColorFilter.cpp
index 4853f73e5c..bed99fc9de 100644
--- a/src/effects/SkTableColorFilter.cpp
+++ b/src/effects/SkTableColorFilter.cpp
@@ -418,7 +418,6 @@ void ColorTableEffect::getConstantColorComponents(GrColor* color, uint32_t* vali
}
}
-
///////////////////////////////////////////////////////////////////////////////
GR_DEFINE_FRAGMENT_PROCESSOR_TEST(ColorTableEffect);
@@ -434,19 +433,10 @@ GrFragmentProcessor* ColorTableEffect::TestCreate(SkRandom* random,
GrFragmentProcessor* SkTable_ColorFilter::asFragmentProcessor(GrContext* context) const {
SkBitmap bitmap;
- GrFragmentProcessor* fp = NULL;
this->asComponentTable(&bitmap);
// passing NULL because this effect does no tiling or filtering.
- GrTexture* texture = GrLockAndRefCachedBitmapTexture(context, bitmap, NULL);
- if (texture) {
- fp = ColorTableEffect::Create(texture, fFlags);
-
- // Unlock immediately, this is not great, but we don't have a way of
- // knowing when else to unlock it currently. TODO: Remove this when
- // unref becomes the unlock replacement for all types of textures.
- GrUnlockAndUnrefCachedBitmapTexture(texture);
- }
- return fp;
+ SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(context, bitmap, NULL));
+ return texture ? ColorTableEffect::Create(texture, fFlags) : NULL;
}
#endif // SK_SUPPORT_GPU
diff --git a/src/effects/gradients/SkGradientShader.cpp b/src/effects/gradients/SkGradientShader.cpp
index d25873b438..39f0e75df1 100644
--- a/src/effects/gradients/SkGradientShader.cpp
+++ b/src/effects/gradients/SkGradientShader.cpp
@@ -1164,15 +1164,10 @@ GrGradientEffect::GrGradientEffect(GrContext* ctx,
fCoordTransform.reset(kCoordSet, matrix, fAtlas->getTexture());
fTextureAccess.reset(fAtlas->getTexture(), params);
} else {
- GrTexture* texture = GrLockAndRefCachedBitmapTexture(ctx, bitmap, &params);
+ SkAutoTUnref<GrTexture> texture(GrRefCachedBitmapTexture(ctx, bitmap, &params));
fCoordTransform.reset(kCoordSet, matrix, texture);
fTextureAccess.reset(texture, params);
fYCoord = SK_ScalarHalf;
-
- // Unlock immediately, this is not great, but we don't have a way of
- // knowing when else to unlock it currently, so it may get purged from
- // the cache, but it'll still be ref'd until it's no longer being used.
- GrUnlockAndUnrefCachedBitmapTexture(texture);
}
this->addTextureAccess(&fTextureAccess);
}
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index 46a5576b11..de34f23552 100755
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -70,25 +70,6 @@ static const int DRAW_BUFFER_IBPOOL_PREALLOC_BUFFERS = 4;
#define ASSERT_OWNED_RESOURCE(R) SkASSERT(!(R) || (R)->getContext() == this)
-GrTexture* GrAutoScratchTexture::detach() {
- if (NULL == fTexture) {
- return NULL;
- }
- GrTexture* texture = fTexture;
- fTexture = NULL;
-
- // This GrAutoScratchTexture has a ref from lockAndRefScratchTexture, which we give up now.
- // The cache also has a ref which we are lending to the caller of detach(). When the caller
- // lets go of the ref and the ref count goes to 0 internal_dispose will see this flag is
- // set and re-ref the texture, thereby restoring the cache's ref.
- SkASSERT(!texture->unique());
- texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
- texture->unref();
- SkASSERT(texture->getCacheEntry());
-
- return texture;
-}
-
// Glorified typedef to avoid including GrDrawState.h in GrContext.h
class GrContext::AutoRestoreEffects : public GrDrawState::AutoRestoreEffects {};
@@ -459,157 +440,77 @@ GrTexture* GrContext::createTexture(const GrTextureParams* params,
return texture;
}
-static GrTexture* create_scratch_texture(GrGpu* gpu,
- GrResourceCache* resourceCache,
- const GrTextureDesc& desc) {
- GrTexture* texture = gpu->createTexture(desc, NULL, 0);
- if (texture) {
- GrResourceKey key = GrTexturePriv::ComputeScratchKey(texture->desc());
- // Adding a resource could put us overbudget. Try to free up the
- // necessary space before adding it.
- resourceCache->purgeAsNeeded(1, texture->gpuMemorySize());
- // Make the resource exclusive so future 'find' calls don't return it
- resourceCache->addResource(key, texture, GrResourceCache::kHide_OwnershipFlag);
+bool GrContext::createNewScratchTexture(const GrTextureDesc& desc) {
+ SkAutoTUnref<GrTexture> texture(fGpu->createTexture(desc, NULL, 0));
+ if (!texture) {
+ return false;
}
- return texture;
+ fResourceCache->addResource(texture->getScratchKey(), texture);
+ texture->fIsScratch = GrIORef::kYes_IsScratch;
+ return true;
}
GrTexture* GrContext::lockAndRefScratchTexture(const GrTextureDesc& inDesc, ScratchTexMatch match) {
+ // kNoStencil has no meaning if kRT isn't set.
SkASSERT((inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
!(inDesc.fFlags & kNoStencil_GrTextureFlagBit));
- // Renderable A8 targets are not universally supported (e.g., not on ANGLE)
- SkASSERT(this->isConfigRenderable(kAlpha_8_GrPixelConfig, inDesc.fSampleCnt > 0) ||
- !(inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
- (inDesc.fConfig != kAlpha_8_GrPixelConfig));
-
- if (!fGpu->caps()->reuseScratchTextures() &&
- !(inDesc.fFlags & kRenderTarget_GrTextureFlagBit)) {
- // If we're never recycling this texture we can always make it the right size
- return create_scratch_texture(fGpu, fResourceCache, inDesc);
- }
-
- GrTextureDesc desc = inDesc;
-
- if (kApprox_ScratchTexMatch == match) {
- // bin by pow2 with a reasonable min
- static const int MIN_SIZE = 16;
- desc.fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc.fWidth));
- desc.fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc.fHeight));
- }
-
- GrGpuResource* resource = NULL;
- int origWidth = desc.fWidth;
- int origHeight = desc.fHeight;
-
- do {
- GrResourceKey key = GrTexturePriv::ComputeScratchKey(desc);
- // Ensure we have exclusive access to the texture so future 'find' calls don't return it
- resource = fResourceCache->find(key, GrResourceCache::kHide_OwnershipFlag);
- if (resource) {
- resource->ref();
- break;
- }
- if (kExact_ScratchTexMatch == match) {
- break;
- }
- // We had a cache miss and we are in approx mode, relax the fit of the flags.
-
- // We no longer try to reuse textures that were previously used as render targets in
- // situations where no RT is needed; doing otherwise can confuse the video driver and
- // cause significant performance problems in some cases.
- if (desc.fFlags & kNoStencil_GrTextureFlagBit) {
- desc.fFlags = desc.fFlags & ~kNoStencil_GrTextureFlagBit;
- } else {
- break;
+ // Make sure caller has checked for renderability if kRT is set.
+ SkASSERT(!(inDesc.fFlags & kRenderTarget_GrTextureFlagBit) ||
+ this->isConfigRenderable(inDesc.fConfig, inDesc.fSampleCnt > 0));
+
+ SkTCopyOnFirstWrite<GrTextureDesc> desc(inDesc);
+
+ // There is a regression here in that when reuseScratchTextures is false, the texture won't be
+ // freed when its ref and io counts reach zero. TODO: Make GrResourceCache2 free scratch
+ // resources immediately after it is the sole owner and reuseScratchTextures is false.
+ if (fGpu->caps()->reuseScratchTextures() || (desc->fFlags & kRenderTarget_GrTextureFlagBit)) {
+ GrTextureFlags origFlags = desc->fFlags;
+ if (kApprox_ScratchTexMatch == match) {
+ // bin by pow2 with a reasonable min
+ static const int MIN_SIZE = 16;
+ GrTextureDesc* wdesc = desc.writable();
+ wdesc->fWidth = SkTMax(MIN_SIZE, GrNextPow2(desc->fWidth));
+ wdesc->fHeight = SkTMax(MIN_SIZE, GrNextPow2(desc->fHeight));
}
- } while (true);
-
- if (NULL == resource) {
- desc.fFlags = inDesc.fFlags;
- desc.fWidth = origWidth;
- desc.fHeight = origHeight;
- resource = create_scratch_texture(fGpu, fResourceCache, desc);
- }
+ do {
+ GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
+ GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key);
+ if (resource) {
+ fResourceCache->makeResourceMRU(resource);
+ return static_cast<GrTexture*>(resource);
+ }
- return static_cast<GrTexture*>(resource);
-}
+ if (kExact_ScratchTexMatch == match) {
+ break;
+ }
+ // We had a cache miss and we are in approx mode, relax the fit of the flags.
+
+ // We no longer try to reuse textures that were previously used as render targets in
+ // situations where no RT is needed; doing otherwise can confuse the video driver and
+ // cause significant performance problems in some cases.
+ if (desc->fFlags & kNoStencil_GrTextureFlagBit) {
+ desc.writable()->fFlags = desc->fFlags & ~kNoStencil_GrTextureFlagBit;
+ } else {
+ break;
+ }
-void GrContext::addExistingTextureToCache(GrTexture* texture) {
+ } while (true);
- if (NULL == texture) {
- return;
+ desc.writable()->fFlags = origFlags;
}
- // This texture should already have a cache entry since it was once
- // attached
- SkASSERT(texture->getCacheEntry());
-
- // Conceptually, the cache entry is going to assume responsibility
- // for the creation ref. Assert refcnt == 1.
- // Except that this also gets called when the texture is prematurely
- // abandoned. In that case the ref count may be > 1.
- // SkASSERT(texture->unique());
-
- if (fGpu->caps()->reuseScratchTextures() || texture->asRenderTarget()) {
- // Since this texture came from an AutoScratchTexture it should
- // still be in the exclusive pile. Recycle it.
- fResourceCache->makeNonExclusive(texture->getCacheEntry());
- this->purgeCache();
- } else {
- // When we aren't reusing textures we know this scratch texture
- // will never be reused and would be just wasting time in the cache
- fResourceCache->makeNonExclusive(texture->getCacheEntry());
- fResourceCache->deleteResource(texture->getCacheEntry());
- }
-}
-
-void GrContext::unlockScratchTexture(GrTexture* texture) {
- if (texture->wasDestroyed()) {
- if (texture->getCacheEntry()->key().isScratch()) {
- // This texture was detached from the cache but the cache still had a ref to it but
- // not a pointer to it. This will unref the texture and delete its resource cache
- // entry.
- delete texture->getCacheEntry();
- }
- return;
- }
-
- ASSERT_OWNED_RESOURCE(texture);
- SkASSERT(texture->getCacheEntry());
-
- // If this is a scratch texture we detached it from the cache
- // while it was locked (to avoid two callers simultaneously getting
- // the same texture).
- if (texture->getCacheEntry()->key().isScratch()) {
- if (fGpu->caps()->reuseScratchTextures() || texture->asRenderTarget()) {
- fResourceCache->makeNonExclusive(texture->getCacheEntry());
- this->purgeCache();
- } else if (texture->unique()) {
- // Only the cache now knows about this texture. Since we're never
- // reusing scratch textures (in this code path) it would just be
- // wasting time sitting in the cache.
- fResourceCache->makeNonExclusive(texture->getCacheEntry());
- fResourceCache->deleteResource(texture->getCacheEntry());
- } else {
- // In this case (there is still a non-cache ref) but we don't really
- // want to readd it to the cache (since it will never be reused).
- // Instead, give up the cache's ref and leave the decision up to
- // addExistingTextureToCache once its ref count reaches 0. For
- // this to work we need to leave it in the exclusive list.
- texture->texturePriv().setFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit);
- // Give up the cache's ref to the texture
- texture->unref();
- }
+ if (!this->createNewScratchTexture(*desc)) {
+ return NULL;
}
-}
-void GrContext::purgeCache() {
- if (fResourceCache) {
- fResourceCache->purgeAsNeeded();
- }
+ // If we got here then we didn't find a cached texture, but we just added one.
+ GrResourceKey key = GrTexturePriv::ComputeScratchKey(*desc);
+ GrGpuResource* resource = fResourceCache2->findAndRefScratchResource(key);
+ SkASSERT(resource);
+ return static_cast<GrTexture*>(resource);
}
bool GrContext::OverbudgetCB(void* data) {
diff --git a/src/gpu/GrLayerCache.cpp b/src/gpu/GrLayerCache.cpp
index 6ec07580c8..658121ec73 100644
--- a/src/gpu/GrLayerCache.cpp
+++ b/src/gpu/GrLayerCache.cpp
@@ -245,7 +245,6 @@ void GrLayerCache::unlock(GrCachedLayer* layer) {
#endif
} else {
- fContext->unlockScratchTexture(layer->texture());
layer->setTexture(NULL, GrIRect16::MakeEmpty());
}
diff --git a/src/gpu/GrResourceCache.cpp b/src/gpu/GrResourceCache.cpp
index e9be509569..12e959f198 100644
--- a/src/gpu/GrResourceCache.cpp
+++ b/src/gpu/GrResourceCache.cpp
@@ -82,14 +82,10 @@ GrResourceCache::GrResourceCache(int maxCount, size_t maxBytes) :
#if GR_CACHE_STATS
fHighWaterEntryCount = 0;
fHighWaterEntryBytes = 0;
- fHighWaterClientDetachedCount = 0;
- fHighWaterClientDetachedBytes = 0;
#endif
fEntryCount = 0;
fEntryBytes = 0;
- fClientDetachedCount = 0;
- fClientDetachedBytes = 0;
fPurging = false;
@@ -136,55 +132,26 @@ void GrResourceCache::setLimits(int maxResources, size_t maxResourceBytes) {
}
}
-void GrResourceCache::internalDetach(GrResourceCacheEntry* entry,
- BudgetBehaviors behavior) {
+void GrResourceCache::internalDetach(GrResourceCacheEntry* entry) {
fList.remove(entry);
-
- // update our stats
- if (kIgnore_BudgetBehavior == behavior) {
- fClientDetachedCount += 1;
- fClientDetachedBytes += entry->fCachedSize;
-
-#if GR_CACHE_STATS
- if (fHighWaterClientDetachedCount < fClientDetachedCount) {
- fHighWaterClientDetachedCount = fClientDetachedCount;
- }
- if (fHighWaterClientDetachedBytes < fClientDetachedBytes) {
- fHighWaterClientDetachedBytes = fClientDetachedBytes;
- }
-#endif
-
- } else {
- SkASSERT(kAccountFor_BudgetBehavior == behavior);
-
- fEntryCount -= 1;
- fEntryBytes -= entry->fCachedSize;
- }
+ fEntryCount -= 1;
+ fEntryBytes -= entry->fCachedSize;
}
-void GrResourceCache::attachToHead(GrResourceCacheEntry* entry,
- BudgetBehaviors behavior) {
+void GrResourceCache::attachToHead(GrResourceCacheEntry* entry) {
fList.addToHead(entry);
- // update our stats
- if (kIgnore_BudgetBehavior == behavior) {
- fClientDetachedCount -= 1;
- fClientDetachedBytes -= entry->fCachedSize;
- } else {
- SkASSERT(kAccountFor_BudgetBehavior == behavior);
-
- fEntryCount += 1;
- fEntryBytes += entry->fCachedSize;
+ fEntryCount += 1;
+ fEntryBytes += entry->fCachedSize;
#if GR_CACHE_STATS
- if (fHighWaterEntryCount < fEntryCount) {
- fHighWaterEntryCount = fEntryCount;
- }
- if (fHighWaterEntryBytes < fEntryBytes) {
- fHighWaterEntryBytes = fEntryBytes;
- }
-#endif
+ if (fHighWaterEntryCount < fEntryCount) {
+ fHighWaterEntryCount = fEntryCount;
}
+ if (fHighWaterEntryBytes < fEntryBytes) {
+ fHighWaterEntryBytes = fEntryBytes;
+ }
+#endif
}
// This functor just searches for an entry with only a single ref (from
@@ -193,41 +160,40 @@ void GrResourceCache::attachToHead(GrResourceCacheEntry* entry,
class GrTFindUnreffedFunctor {
public:
bool operator()(const GrResourceCacheEntry* entry) const {
- return entry->resource()->unique();
+ return entry->resource()->isPurgable();
}
};
-GrGpuResource* GrResourceCache::find(const GrResourceKey& key, uint32_t ownershipFlags) {
+
+void GrResourceCache::makeResourceMRU(GrGpuResource* resource) {
+ GrResourceCacheEntry* entry = resource->getCacheEntry();
+ if (entry) {
+ this->internalDetach(entry);
+ this->attachToHead(entry);
+ }
+}
+
+GrGpuResource* GrResourceCache::find(const GrResourceKey& key) {
GrAutoResourceCacheValidate atcv(this);
GrResourceCacheEntry* entry = NULL;
- if (ownershipFlags & kNoOtherOwners_OwnershipFlag) {
- GrTFindUnreffedFunctor functor;
-
- entry = fCache.find<GrTFindUnreffedFunctor>(key, functor);
- } else {
- entry = fCache.find(key);
- }
+ entry = fCache.find(key);
if (NULL == entry) {
return NULL;
}
- if (ownershipFlags & kHide_OwnershipFlag) {
- this->makeExclusive(entry);
- } else {
- // Make this resource MRU
- this->internalDetach(entry);
- this->attachToHead(entry);
- }
+ // Make this resource MRU
+ this->internalDetach(entry);
+ this->attachToHead(entry);
+ // GrResourceCache2 is responsible for scratch resources.
+ SkASSERT(GrIORef::kNo_IsScratch == entry->resource()->fIsScratch);
return entry->fResource;
}
-void GrResourceCache::addResource(const GrResourceKey& key,
- GrGpuResource* resource,
- uint32_t ownershipFlags) {
+void GrResourceCache::addResource(const GrResourceKey& key, GrGpuResource* resource) {
SkASSERT(NULL == resource->getCacheEntry());
// we don't expect to create new resources during a purge. In theory
// this could cause purgeAsNeeded() into an infinite loop (e.g.
@@ -241,77 +207,15 @@ void GrResourceCache::addResource(const GrResourceKey& key,
this->attachToHead(entry);
fCache.insert(key, entry);
-
- if (ownershipFlags & kHide_OwnershipFlag) {
- this->makeExclusive(entry);
- }
-
-}
-
-void GrResourceCache::makeExclusive(GrResourceCacheEntry* entry) {
- GrAutoResourceCacheValidate atcv(this);
-
- SkASSERT(!entry->fIsExclusive);
- entry->fIsExclusive = true;
-
- // When scratch textures are detached (to hide them from future finds) they
- // still count against the resource budget
- this->internalDetach(entry, kIgnore_BudgetBehavior);
- fCache.remove(entry->key(), entry);
-
-#ifdef SK_DEBUG
- fExclusiveList.addToHead(entry);
-#endif
-}
-
-void GrResourceCache::removeInvalidResource(GrResourceCacheEntry* entry) {
- // If the resource went invalid while it was detached then purge it
- // This can happen when a 3D context was lost,
- // the client called GrContext::abandonContext() to notify Gr,
- // and then later an SkGpuDevice's destructor releases its backing
- // texture (which was invalidated at contextDestroyed time).
- // TODO: Safely delete the GrResourceCacheEntry as well.
- fClientDetachedCount -= 1;
- fEntryCount -= 1;
- fClientDetachedBytes -= entry->fCachedSize;
- fEntryBytes -= entry->fCachedSize;
- entry->fCachedSize = 0;
-}
-
-void GrResourceCache::makeNonExclusive(GrResourceCacheEntry* entry) {
- GrAutoResourceCacheValidate atcv(this);
-
-#ifdef SK_DEBUG
- fExclusiveList.remove(entry);
-#endif
-
- if (!entry->resource()->wasDestroyed()) {
- // Since scratch textures still count against the cache budget even
- // when they have been removed from the cache, re-adding them doesn't
- // alter the budget information.
- attachToHead(entry, kIgnore_BudgetBehavior);
- fCache.insert(entry->key(), entry);
-
- SkASSERT(entry->fIsExclusive);
- entry->fIsExclusive = false;
- } else {
- this->removeInvalidResource(entry);
- }
}
void GrResourceCache::didIncreaseResourceSize(const GrResourceCacheEntry* entry, size_t amountInc) {
fEntryBytes += amountInc;
- if (entry->fIsExclusive) {
- fClientDetachedBytes += amountInc;
- }
this->purgeAsNeeded();
}
void GrResourceCache::didDecreaseResourceSize(const GrResourceCacheEntry* entry, size_t amountDec) {
fEntryBytes -= amountDec;
- if (entry->fIsExclusive) {
- fClientDetachedBytes -= amountDec;
- }
#ifdef SK_DEBUG
this->validate();
#endif
@@ -359,13 +263,6 @@ void GrResourceCache::purgeInvalidated() {
fInvalidationInbox.poll(&invalidated);
for (int i = 0; i < invalidated.count(); i++) {
- // We're somewhat missing an opportunity here. We could use the
- // default find functor that gives us back resources whether we own
- // them exclusively or not, and when they're not exclusively owned mark
- // them for purging later when they do become exclusively owned.
- //
- // This is complicated and confusing. May try this in the future. For
- // now, these resources are just LRU'd as if we never got the message.
while (GrResourceCacheEntry* entry = fCache.find(invalidated[i].key, GrTFindUnreffedFunctor())) {
this->deleteResource(entry);
}
@@ -373,7 +270,7 @@ void GrResourceCache::purgeInvalidated() {
}
void GrResourceCache::deleteResource(GrResourceCacheEntry* entry) {
- SkASSERT(entry->fResource->unique());
+ SkASSERT(entry->fResource->isPurgable());
// remove from our cache
fCache.remove(entry->key(), entry);
@@ -412,7 +309,7 @@ void GrResourceCache::internalPurge(int extraCount, size_t extraBytes) {
}
GrResourceCacheEntry* prev = iter.prev();
- if (entry->fResource->unique()) {
+ if (entry->fResource->isPurgable()) {
changed = true;
this->deleteResource(entry);
}
@@ -435,14 +332,7 @@ void GrResourceCache::purgeAllUnlocked() {
this->purgeAsNeeded();
#ifdef SK_DEBUG
- SkASSERT(fExclusiveList.countEntries() == fClientDetachedCount);
- SkASSERT(countBytes(fExclusiveList) == fClientDetachedBytes);
if (!fCache.count()) {
- // Items may have been detached from the cache (such as the backing
- // texture for an SkGpuDevice). The above purge would not have removed
- // them.
- SkASSERT(fEntryCount == fClientDetachedCount);
- SkASSERT(fEntryBytes == fClientDetachedBytes);
SkASSERT(fList.isEmpty());
}
#endif
@@ -474,25 +364,14 @@ static bool both_zero_or_nonzero(int count, size_t bytes) {
void GrResourceCache::validate() const {
fList.validate();
- fExclusiveList.validate();
SkASSERT(both_zero_or_nonzero(fEntryCount, fEntryBytes));
- SkASSERT(both_zero_or_nonzero(fClientDetachedCount, fClientDetachedBytes));
- SkASSERT(fClientDetachedBytes <= fEntryBytes);
- SkASSERT(fClientDetachedCount <= fEntryCount);
- SkASSERT((fEntryCount - fClientDetachedCount) == fCache.count());
+ SkASSERT(fEntryCount == fCache.count());
EntryList::Iter iter;
- // check that the exclusively held entries are okay
- const GrResourceCacheEntry* entry = iter.init(const_cast<EntryList&>(fExclusiveList),
- EntryList::Iter::kHead_IterStart);
-
- for ( ; entry; entry = iter.next()) {
- entry->validate();
- }
-
// check that the shareable entries are okay
- entry = iter.init(const_cast<EntryList&>(fList), EntryList::Iter::kHead_IterStart);
+ const GrResourceCacheEntry* entry = iter.init(const_cast<EntryList&>(fList),
+ EntryList::Iter::kHead_IterStart);
int count = 0;
for ( ; entry; entry = iter.next()) {
@@ -500,17 +379,11 @@ void GrResourceCache::validate() const {
SkASSERT(fCache.find(entry->key()));
count += 1;
}
- SkASSERT(count == fEntryCount - fClientDetachedCount);
-
- size_t bytes = countBytes(fList);
- SkASSERT(bytes == fEntryBytes - fClientDetachedBytes);
-
- bytes = countBytes(fExclusiveList);
- SkASSERT(bytes == fClientDetachedBytes);
-
- SkASSERT(fList.countEntries() == fEntryCount - fClientDetachedCount);
+ SkASSERT(count == fEntryCount);
- SkASSERT(fExclusiveList.countEntries() == fClientDetachedCount);
+ size_t bytes = this->countBytes(fList);
+ SkASSERT(bytes == fEntryBytes);
+ SkASSERT(fList.countEntries() == fEntryCount);
}
#endif // SK_DEBUG
@@ -534,10 +407,6 @@ void GrResourceCache::printStats() {
fEntryCount, locked, fHighWaterEntryCount);
SkDebugf("\t\tEntry Bytes: current %d high %d\n",
fEntryBytes, fHighWaterEntryBytes);
- SkDebugf("\t\tDetached Entry Count: current %d high %d\n",
- fClientDetachedCount, fHighWaterClientDetachedCount);
- SkDebugf("\t\tDetached Bytes: current %d high %d\n",
- fClientDetachedBytes, fHighWaterClientDetachedBytes);
}
#endif
diff --git a/src/gpu/GrResourceCache.h b/src/gpu/GrResourceCache.h
index 83337805a4..880a0a98b5 100644
--- a/src/gpu/GrResourceCache.h
+++ b/src/gpu/GrResourceCache.h
@@ -141,26 +141,13 @@ public:
*/
int getCachedResourceCount() const { return fEntryCount; }
- // For a found or added resource to be completely exclusive to the caller
- // both the kNoOtherOwners and kHide flags need to be specified
- enum OwnershipFlags {
- kNoOtherOwners_OwnershipFlag = 0x1, // found/added resource has no other owners
- kHide_OwnershipFlag = 0x2 // found/added resource is hidden from future 'find's
- };
-
/**
* Search for an entry with the same Key. If found, return it.
* If not found, return null.
- * If ownershipFlags includes kNoOtherOwners and a resource is returned
- * then that resource has no other refs to it.
- * If ownershipFlags includes kHide and a resource is returned then that
- * resource will not be returned from future 'find' calls until it is
- * 'freed' (and recycled) or makeNonExclusive is called.
- * For a resource to be completely exclusive to a caller both kNoOtherOwners
- * and kHide must be specified.
*/
- GrGpuResource* find(const GrResourceKey& key,
- uint32_t ownershipFlags = 0);
+ GrGpuResource* find(const GrResourceKey& key);
+
+ void makeResourceMRU(GrGpuResource*);
/**
* Add the new resource to the cache (by creating a new cache entry based
@@ -168,14 +155,8 @@ public:
*
* Ownership of the resource is transferred to the resource cache,
* which will unref() it when it is purged or deleted.
- *
- * If ownershipFlags includes kHide, subsequent calls to 'find' will not
- * return 'resource' until it is 'freed' (and recycled) or makeNonExclusive
- * is called.
*/
- void addResource(const GrResourceKey& key,
- GrGpuResource* resource,
- uint32_t ownershipFlags = 0);
+ void addResource(const GrResourceKey& key, GrGpuResource* resource);
/**
* Determines if the cache contains an entry matching a key. If a matching
@@ -184,20 +165,6 @@ public:
bool hasKey(const GrResourceKey& key) const { return SkToBool(fCache.find(key)); }
/**
- * Hide 'entry' so that future searches will not find it. Such
- * hidden entries will not be purged. The entry still counts against
- * the cache's budget and should be made non-exclusive when exclusive access
- * is no longer needed.
- */
- void makeExclusive(GrResourceCacheEntry* entry);
-
- /**
- * Restore 'entry' so that it can be found by future searches. 'entry'
- * will also be purgeable (provided its lock count is now 0.)
- */
- void makeNonExclusive(GrResourceCacheEntry* entry);
-
- /**
* Notify the cache that the size of a resource has changed.
*/
void didIncreaseResourceSize(const GrResourceCacheEntry*, size_t amountInc);
@@ -237,15 +204,8 @@ public:
#endif
private:
- enum BudgetBehaviors {
- kAccountFor_BudgetBehavior,
- kIgnore_BudgetBehavior
- };
-
- void internalDetach(GrResourceCacheEntry*, BudgetBehaviors behavior = kAccountFor_BudgetBehavior);
- void attachToHead(GrResourceCacheEntry*, BudgetBehaviors behavior = kAccountFor_BudgetBehavior);
-
- void removeInvalidResource(GrResourceCacheEntry* entry);
+ void internalDetach(GrResourceCacheEntry*);
+ void attachToHead(GrResourceCacheEntry*);
SkTMultiMap<GrResourceCacheEntry, GrResourceKey> fCache;
@@ -253,11 +213,6 @@ private:
typedef SkTInternalLList<GrResourceCacheEntry> EntryList;
EntryList fList;
-#ifdef SK_DEBUG
- // These objects cannot be returned by a search
- EntryList fExclusiveList;
-#endif
-
// our budget, used in purgeAsNeeded()
int fMaxCount;
size_t fMaxBytes;
@@ -266,14 +221,10 @@ private:
#if GR_CACHE_STATS
int fHighWaterEntryCount;
size_t fHighWaterEntryBytes;
- int fHighWaterClientDetachedCount;
- size_t fHighWaterClientDetachedBytes;
#endif
int fEntryCount;
size_t fEntryBytes;
- int fClientDetachedCount;
- size_t fClientDetachedBytes;
// prevents recursive purging
bool fPurging;
diff --git a/src/gpu/GrResourceCache2.cpp b/src/gpu/GrResourceCache2.cpp
index e0ba26ae83..e2322a684e 100644
--- a/src/gpu/GrResourceCache2.cpp
+++ b/src/gpu/GrResourceCache2.cpp
@@ -8,7 +8,8 @@
#include "GrResourceCache2.h"
-#include "GrGpuResource.h"
+#include "GrGpuResource.h"
+#include "SkRefCnt.h"
GrResourceCache2::~GrResourceCache2() {
this->releaseAll();
@@ -55,3 +56,18 @@ void GrResourceCache2::releaseAll() {
SkASSERT(!fScratchMap.count());
SkASSERT(!fCount);
}
+
+class GrResourceCache2::AvailableForScratchUse {
+public:
+ bool operator()(const GrGpuResource* resource) const {
+ // Because duties are currently shared between GrResourceCache and GrResourceCache2, the
+ // current interpretation of this rule is that only GrResourceCache has a ref but that
+ // it has been marked as a scratch resource.
+ return resource->reffedOnlyByCache() && GrIORef::kYes_IsScratch == resource->fIsScratch;
+ }
+};
+
+GrGpuResource* GrResourceCache2::findAndRefScratchResource(const GrResourceKey& scratchKey) {
+ SkASSERT(scratchKey.isScratch());
+ return SkSafeRef(fScratchMap.find(scratchKey, AvailableForScratchUse()));
+}
diff --git a/src/gpu/GrResourceCache2.h b/src/gpu/GrResourceCache2.h
index e05efd744e..da088a6ead 100644
--- a/src/gpu/GrResourceCache2.h
+++ b/src/gpu/GrResourceCache2.h
@@ -24,14 +24,16 @@ public:
GrResourceCache2() : fCount(0) {};
~GrResourceCache2();
- void insertResource(GrGpuResource* resource);
+ void insertResource(GrGpuResource*);
- void removeResource(GrGpuResource* resource);
+ void removeResource(GrGpuResource*);
void abandonAll();
void releaseAll();
+ GrGpuResource* findAndRefScratchResource(const GrResourceKey& scratchKey);
+
private:
#ifdef SK_DEBUG
bool isInCache(const GrGpuResource* r) const {
@@ -39,8 +41,8 @@ private:
}
#endif
+ class AvailableForScratchUse;
- void removeScratch(const GrGpuResource* resource);
struct ScratchMapTraits {
static const GrResourceKey& GetKey(const GrGpuResource& r) {
return r.getScratchKey();
diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp
index e1188f961b..36ed8232d7 100644
--- a/src/gpu/GrTexture.cpp
+++ b/src/gpu/GrTexture.cpp
@@ -21,27 +21,6 @@ GrTexture::~GrTexture() {
}
}
-/**
- * This method allows us to interrupt the normal deletion process and place
- * textures back in the texture cache when their ref count goes to zero.
- */
-void GrTexture::internal_dispose() const {
- if (this->texturePriv().isSetFlag((GrTextureFlags) GrTexture::kReturnToCache_FlagBit) &&
- this->INHERITED::getContext()) {
- GrTexture* nonConstThis = const_cast<GrTexture *>(this);
- this->ref(); // restore ref count to initial setting
-
- nonConstThis->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
- nonConstThis->INHERITED::getContext()->addExistingTextureToCache(nonConstThis);
-
- // Note: "this" texture might be freed inside addExistingTextureToCache
- // if it is purged.
- return;
- }
-
- this->INHERITED::internal_dispose();
-}
-
void GrTexture::dirtyMipMaps(bool mipMapsDirty) {
if (mipMapsDirty) {
if (kValid_MipMapsStatus == fMipMapsStatus) {
@@ -102,27 +81,12 @@ void GrTexture::writePixels(int left, int top, int width, int height,
pixelOpsFlags);
}
-void GrTexture::abandonReleaseCommon() {
- // In debug builds the resource cache tracks removed/exclusive textures and has an unref'ed ptr.
- // After abandon() or release() the resource cache will be unreachable (getContext() == NULL).
- // So we readd the texture to the cache here so that it is removed from the exclusive list and
- // there is no longer an unref'ed ptr to the texture in the cache.
- if (this->texturePriv().isSetFlag((GrTextureFlags)kReturnToCache_FlagBit)) {
- SkASSERT(!this->wasDestroyed());
- this->ref(); // restores the ref the resource cache gave up when it marked this exclusive.
- this->texturePriv().resetFlag((GrTextureFlags) kReturnToCache_FlagBit);
- this->getContext()->addExistingTextureToCache(this);
- }
-}
-
void GrTexture::onRelease() {
- this->abandonReleaseCommon();
SkASSERT(!this->texturePriv().isSetFlag((GrTextureFlags) kReturnToCache_FlagBit));
INHERITED::onRelease();
}
void GrTexture::onAbandon() {
- this->abandonReleaseCommon();
if (fRenderTarget.get()) {
fRenderTarget->abandon();
}
diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp
index 792ce6d30d..888e97ac5a 100644
--- a/src/gpu/SkGpuDevice.cpp
+++ b/src/gpu/SkGpuDevice.cpp
@@ -76,50 +76,37 @@ enum { kDefaultImageFilterCacheSize = 32 * 1024 * 1024 };
///////////////////////////////////////////////////////////////////////////////
-
-class SkGpuDevice::SkAutoCachedTexture : public ::SkNoncopyable {
+// Helper for turning a bitmap into a texture. If the bitmap is GrTexture backed this
+// just accesses the backing GrTexture. Otherwise, it creates a cached texture
+// representation and releases it in the destructor.
+class AutoBitmapTexture : public SkNoncopyable {
public:
- SkAutoCachedTexture()
- : fDevice(NULL)
- , fTexture(NULL) {
- }
+ AutoBitmapTexture() {}
- SkAutoCachedTexture(SkGpuDevice* device,
- const SkBitmap& bitmap,
- const GrTextureParams* params,
- GrTexture** texture)
- : fDevice(NULL)
- , fTexture(NULL) {
+ AutoBitmapTexture(GrContext* context,
+ const SkBitmap& bitmap,
+ const GrTextureParams* params,
+ GrTexture** texture) {
SkASSERT(texture);
- *texture = this->set(device, bitmap, params);
+ *texture = this->set(context, bitmap, params);
}
- ~SkAutoCachedTexture() {
- if (fTexture) {
- GrUnlockAndUnrefCachedBitmapTexture(fTexture);
- }
- }
-
- GrTexture* set(SkGpuDevice* device,
+ GrTexture* set(GrContext* context,
const SkBitmap& bitmap,
const GrTextureParams* params) {
- if (fTexture) {
- GrUnlockAndUnrefCachedBitmapTexture(fTexture);
- fTexture = NULL;
- }
- fDevice = device;
- GrTexture* result = (GrTexture*)bitmap.getTexture();
- if (NULL == result) {
- // Cannot return the native texture so look it up in our cache
- fTexture = GrLockAndRefCachedBitmapTexture(device->context(), bitmap, params);
- result = fTexture;
+ // Either get the texture directly from the bitmap, or else use the cache and
+ // remember to unref it.
+ if (GrTexture* bmpTexture = bitmap.getTexture()) {
+ fTexture.reset(NULL);
+ return bmpTexture;
+ } else {
+ fTexture.reset(GrRefCachedBitmapTexture(context, bitmap, params));
+ return fTexture.get();
}
- return result;
}
private:
- SkGpuDevice* fDevice;
- GrTexture* fTexture;
+ SkAutoTUnref<GrTexture> fTexture;
};
///////////////////////////////////////////////////////////////////////////////
@@ -152,8 +139,7 @@ SkGpuDevice::SkGpuDevice(GrSurface* surface, const SkSurfaceProps& props, unsign
fRenderTarget = SkRef(surface->asRenderTarget());
SkImageInfo info = surface->surfacePriv().info();
- SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef,
- (info, surface, SkToBool(flags & kCached_Flag)));
+ SkPixelRef* pr = SkNEW_ARGS(SkGrPixelRef, (info, surface));
fLegacyBitmap.setInfo(info);
fLegacyBitmap.setPixelRef(pr)->unref();
@@ -1294,7 +1280,7 @@ void SkGpuDevice::internalDrawBitmap(const SkBitmap& bitmap,
bitmap.height() <= fContext->getMaxTextureSize());
GrTexture* texture;
- SkAutoCachedTexture act(this, bitmap, &params, &texture);
+ AutoBitmapTexture abt(fContext, bitmap, &params, &texture);
if (NULL == texture) {
return;
}
@@ -1389,7 +1375,7 @@ void SkGpuDevice::drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
GrTexture* texture;
// draw sprite uses the default texture params
- SkAutoCachedTexture act(this, bitmap, NULL, &texture);
+ AutoBitmapTexture abt(fContext, bitmap, NULL, &texture);
SkImageFilter* filter = paint.getImageFilter();
// This bitmap will own the filtered result as a texture.
@@ -1566,7 +1552,7 @@ bool SkGpuDevice::filterImage(const SkImageFilter* filter, const SkBitmap& src,
GrTexture* texture;
// We assume here that the filter will not attempt to tile the src. Otherwise, this cache lookup
// must be pushed upstack.
- SkAutoCachedTexture act(this, src, NULL, &texture);
+ AutoBitmapTexture abt(fContext, src, NULL, &texture);
return filter_texture(this, fContext, texture, filter, src.width(), src.height(), ctx,
result, offset);
@@ -1797,7 +1783,6 @@ SkBaseDevice* SkGpuDevice::onCreateDevice(const SkImageInfo& info, Usage usage)
#if CACHE_COMPATIBLE_DEVICE_TEXTURES
// layers are never draw in repeat modes, so we can request an approx
// match and ignore any padding.
- flags |= kCached_Flag;
const GrContext::ScratchTexMatch match = (kSaveLayer_Usage == usage) ?
GrContext::kApprox_ScratchTexMatch :
GrContext::kExact_ScratchTexMatch;
diff --git a/src/gpu/SkGpuDevice.h b/src/gpu/SkGpuDevice.h
index 285a73745c..fe03e32f73 100644
--- a/src/gpu/SkGpuDevice.h
+++ b/src/gpu/SkGpuDevice.h
@@ -34,8 +34,7 @@ class SK_API SkGpuDevice : public SkBaseDevice {
public:
enum Flags {
kNeedClear_Flag = 1 << 0, //!< Surface requires an initial clear
- kCached_Flag = 1 << 1, //!< Surface is cached and needs to be unlocked when released
- kDFFonts_Flag = 1 << 2, //!< Surface should render fonts using signed distance fields
+ kDFFonts_Flag = 1 << 1, //!< Surface should render fonts using signed distance fields
};
/**
@@ -117,9 +116,6 @@ public:
const SkImageFilter::Context&,
SkBitmap*, SkIPoint*) SK_OVERRIDE;
- class SkAutoCachedTexture; // used internally
-
-
protected:
virtual bool onReadPixels(const SkImageInfo&, void*, size_t, int, int) SK_OVERRIDE;
virtual bool onWritePixels(const SkImageInfo&, const void*, size_t, int, int) SK_OVERRIDE;
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index e81abdbae4..d9435459f1 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -369,9 +369,9 @@ bool GrIsBitmapInCache(const GrContext* ctx,
return ctx->isTextureInCache(desc, cacheID, params);
}
-GrTexture* GrLockAndRefCachedBitmapTexture(GrContext* ctx,
- const SkBitmap& bitmap,
- const GrTextureParams* params) {
+GrTexture* GrRefCachedBitmapTexture(GrContext* ctx,
+ const SkBitmap& bitmap,
+ const GrTextureParams* params) {
GrTexture* result = NULL;
bool cache = !bitmap.isVolatile();
@@ -397,13 +397,6 @@ GrTexture* GrLockAndRefCachedBitmapTexture(GrContext* ctx,
return result;
}
-void GrUnlockAndUnrefCachedBitmapTexture(GrTexture* texture) {
- SkASSERT(texture->getContext());
-
- texture->getContext()->unlockScratchTexture(texture);
- texture->unref();
-}
-
///////////////////////////////////////////////////////////////////////////////
// alphatype is ignore for now, but if GrPixelConfig is expanded to encompass
diff --git a/src/gpu/SkGrPixelRef.cpp b/src/gpu/SkGrPixelRef.cpp
index fcf22e350b..fed07c4335 100644
--- a/src/gpu/SkGrPixelRef.cpp
+++ b/src/gpu/SkGrPixelRef.cpp
@@ -101,8 +101,7 @@ static SkGrPixelRef* copy_to_new_texture_pixelref(GrTexture* texture, SkColorTyp
///////////////////////////////////////////////////////////////////////////////
-SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface,
- bool transferCacheLock) : INHERITED(info) {
+SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface) : INHERITED(info) {
// For surfaces that are both textures and render targets, the texture owns the
// render target but not vice versa. So we ref the texture to keep both alive for
// the lifetime of this pixel ref.
@@ -110,7 +109,6 @@ SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface,
if (NULL == fSurface) {
fSurface = SkSafeRef(surface);
}
- fUnlock = transferCacheLock;
if (fSurface) {
SkASSERT(info.width() <= fSurface->width());
@@ -119,13 +117,6 @@ SkGrPixelRef::SkGrPixelRef(const SkImageInfo& info, GrSurface* surface,
}
SkGrPixelRef::~SkGrPixelRef() {
- if (fUnlock) {
- GrContext* context = fSurface->getContext();
- GrTexture* texture = fSurface->asTexture();
- if (context && texture) {
- context->unlockScratchTexture(texture);
- }
- }
SkSafeUnref(fSurface);
}
diff --git a/src/gpu/effects/GrTextureStripAtlas.cpp b/src/gpu/effects/GrTextureStripAtlas.cpp
index 91df897eb8..9755ccd2af 100644
--- a/src/gpu/effects/GrTextureStripAtlas.cpp
+++ b/src/gpu/effects/GrTextureStripAtlas.cpp
@@ -216,7 +216,6 @@ void GrTextureStripAtlas::unlockTexture() {
SkASSERT(fTexture && 0 == fLockedRows);
fTexture->unref();
fTexture = NULL;
- fDesc.fContext->purgeCache();
}
void GrTextureStripAtlas::initLRU() {
diff --git a/src/image/SkSurface_Gpu.cpp b/src/image/SkSurface_Gpu.cpp
index 024c151cea..76456d0a5c 100644
--- a/src/image/SkSurface_Gpu.cpp
+++ b/src/image/SkSurface_Gpu.cpp
@@ -14,7 +14,7 @@ class SkSurface_Gpu : public SkSurface_Base {
public:
SK_DECLARE_INST_COUNT(SkSurface_Gpu)
- SkSurface_Gpu(GrRenderTarget*, bool cached, const SkSurfaceProps*, bool doClear);
+ SkSurface_Gpu(GrRenderTarget*, const SkSurfaceProps*, bool doClear);
virtual ~SkSurface_Gpu();
virtual SkCanvas* onNewCanvas() SK_OVERRIDE;
@@ -33,12 +33,10 @@ private:
///////////////////////////////////////////////////////////////////////////////
-SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, bool cached, const SkSurfaceProps* props,
- bool doClear)
+SkSurface_Gpu::SkSurface_Gpu(GrRenderTarget* renderTarget, const SkSurfaceProps* props, bool doClear)
: INHERITED(renderTarget->width(), renderTarget->height(), props)
{
int deviceFlags = 0;
- deviceFlags |= cached ? SkGpuDevice::kCached_Flag : 0;
deviceFlags |= this->props().isUseDistanceFieldFonts() ? SkGpuDevice::kDFFonts_Flag : 0;
fDevice = SkGpuDevice::Create(renderTarget, this->props(), deviceFlags);
@@ -111,7 +109,7 @@ SkSurface* SkSurface::NewRenderTargetDirect(GrRenderTarget* target, const SkSurf
if (NULL == target) {
return NULL;
}
- return SkNEW_ARGS(SkSurface_Gpu, (target, false, props, false));
+ return SkNEW_ARGS(SkSurface_Gpu, (target, props, false));
}
SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, int sampleCount,
@@ -132,7 +130,7 @@ SkSurface* SkSurface::NewRenderTarget(GrContext* ctx, const SkImageInfo& info, i
return NULL;
}
- return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), false, props, true));
+ return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true));
}
SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo& info,
@@ -154,5 +152,5 @@ SkSurface* SkSurface::NewScratchRenderTarget(GrContext* ctx, const SkImageInfo&
return NULL;
}
- return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), true, props, true));
+ return SkNEW_ARGS(SkSurface_Gpu, (tex->asRenderTarget(), props, true));
}