diff options
author | ccameron <ccameron@chromium.org> | 2015-03-14 12:06:54 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2015-03-14 12:06:54 -0700 |
commit | 3700c9a2d3067135229cbd510f604df875e5c268 (patch) | |
tree | a248782b4cb3d5b666fc709010220d1a778e4f15 /src | |
parent | 76033be81b82c44fd5d4fdf2672eb22e505da1f0 (diff) |
Revert of Add terrible workaround to fix stencil clear crash on S3. (patchset #1 id:1 of https://codereview.chromium.org/1001693003/)
Reason for revert:
Needs to be reverted in order to cleanly revert
https://codereview.chromium.org/949263002
That one needs to be reverted to fix black boxes with GPU
raster, and GPU bot failures.
BUG=466690
Original issue's description:
> Add terrible workaround to fix stencil clear crash on S3.
>
> BUG=skia:3525
>
> Committed: https://skia.googlesource.com/skia/+/084340bb9bbb538baf02a11ac36e29f0d9cdc493
TBR=joshualitt@google.com,bsalomon@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:3525
Review URL: https://codereview.chromium.org/1005263002
Diffstat (limited to 'src')
-rw-r--r-- | src/gpu/gl/GrGLGpu.cpp | 19 |
1 files changed, 0 insertions, 19 deletions
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp index 51fc42b995..b7901400fb 100644 --- a/src/gpu/gl/GrGLGpu.cpp +++ b/src/gpu/gl/GrGLGpu.cpp @@ -1210,27 +1210,8 @@ bool GrGLGpu::createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, } GL_CALL(ClearStencil(0)); - // At least some versions of the SGX 54x driver can't handle clearing a stencil - // buffer without a color buffer and will crash. - GrGLuint tempRB = 0; - if (kPowerVR54x_GrGLRenderer == this->ctxInfo().renderer()) { - GL_CALL(GenRenderbuffers(1, &tempRB)); - GL_CALL(BindRenderbuffer(GR_GL_RENDERBUFFER, tempRB)); - GL_CALL(RenderbufferStorage(GR_GL_RENDERBUFFER, GR_GL_RGBA8, width, height)); - GL_CALL(FramebufferRenderbuffer(fboTarget, - GR_GL_COLOR_ATTACHMENT0, - GR_GL_RENDERBUFFER, tempRB)); - } - GL_CALL(Clear(GR_GL_STENCIL_BUFFER_BIT)); - if (tempRB) { - GL_CALL(FramebufferRenderbuffer(fboTarget, - GR_GL_COLOR_ATTACHMENT0, - GR_GL_RENDERBUFFER, 0)); - GL_CALL(DeleteRenderbuffers(1, &tempRB)); - } - // Unbind the SB from the FBO so that we don't keep it alive. GL_CALL(FramebufferRenderbuffer(fboTarget, GR_GL_STENCIL_ATTACHMENT, |