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authorGravatar bsalomon <bsalomon@google.com>2016-01-07 13:00:11 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-07 13:00:11 -0800
commit32a3cd2f2860b15a842a6aa49e4e6a3bed04f949 (patch)
tree55c4e3af9a4b436b6a8da35a30e0f9d2660d7fd0 /src
parentb30dd1db1d914b85a691b4724713ba1b0f16cd6c (diff)
Move config texturability/renderability to config table.
Diffstat (limited to 'src')
-rw-r--r--src/gpu/GrCaps.cpp17
-rw-r--r--src/gpu/GrTest.cpp11
-rw-r--r--src/gpu/gl/GrGLCaps.cpp670
-rw-r--r--src/gpu/gl/GrGLCaps.h47
4 files changed, 335 insertions, 410 deletions
diff --git a/src/gpu/GrCaps.cpp b/src/gpu/GrCaps.cpp
index 7003cc5bfe..101d5f445b 100644
--- a/src/gpu/GrCaps.cpp
+++ b/src/gpu/GrCaps.cpp
@@ -106,9 +106,6 @@ GrCaps::GrCaps(const GrContextOptions& options) {
fMaxTextureSize = 1;
fMaxSampleCount = 0;
- memset(fConfigRenderSupport, 0, sizeof(fConfigRenderSupport));
- memset(fConfigTextureSupport, 0, sizeof(fConfigTextureSupport));
-
fSuppressPrints = options.fSuppressPrints;
fImmediateFlush = options.fImmediateMode;
fDrawPathMasksToCompressedTextureSupport = options.fDrawPathToCompressedTexture;
@@ -229,22 +226,24 @@ SkString GrCaps::dump() const {
GR_STATIC_ASSERT(14 == kRGBA_half_GrPixelConfig);
GR_STATIC_ASSERT(SK_ARRAY_COUNT(kConfigNames) == kGrPixelConfigCnt);
- SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][0]);
- SkASSERT(!fConfigRenderSupport[kUnknown_GrPixelConfig][1]);
+ SkASSERT(!this->isConfigRenderable(kUnknown_GrPixelConfig, false));
+ SkASSERT(!this->isConfigRenderable(kUnknown_GrPixelConfig, true));
for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) {
+ GrPixelConfig config = static_cast<GrPixelConfig>(i);
r.appendf("%s is renderable: %s, with MSAA: %s\n",
kConfigNames[i],
- gNY[fConfigRenderSupport[i][0]],
- gNY[fConfigRenderSupport[i][1]]);
+ gNY[this->isConfigRenderable(config, false)],
+ gNY[this->isConfigRenderable(config, true)]);
}
- SkASSERT(!fConfigTextureSupport[kUnknown_GrPixelConfig]);
+ SkASSERT(!this->isConfigTexturable(kUnknown_GrPixelConfig));
for (size_t i = 1; i < SK_ARRAY_COUNT(kConfigNames); ++i) {
+ GrPixelConfig config = static_cast<GrPixelConfig>(i);
r.appendf("%s is uploadable to a texture: %s\n",
kConfigNames[i],
- gNY[fConfigTextureSupport[i]]);
+ gNY[this->isConfigTexturable(config)]);
}
return r;
diff --git a/src/gpu/GrTest.cpp b/src/gpu/GrTest.cpp
index 03a8d54a6d..2a2dc95510 100644
--- a/src/gpu/GrTest.cpp
+++ b/src/gpu/GrTest.cpp
@@ -258,10 +258,19 @@ void GrResourceCache::changeTimestamp(uint32_t newTimestamp) { fTimestamp = newT
class GrPipeline;
+class MockCaps : public GrCaps {
+public:
+ explicit MockCaps(const GrContextOptions& options) : INHERITED(options) {}
+ bool isConfigTexturable(GrPixelConfig config) const override { return false; }
+ bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override { return false; }
+private:
+ typedef GrCaps INHERITED;
+};
+
class MockGpu : public GrGpu {
public:
MockGpu(GrContext* context, const GrContextOptions& options) : INHERITED(context) {
- fCaps.reset(new GrCaps(options));
+ fCaps.reset(new MockCaps(options));
}
~MockGpu() override {}
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index c568646db6..ecb50a4c26 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -20,14 +20,11 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fStencilFormats.reset();
fMSFBOType = kNone_MSFBOType;
fInvalidateFBType = kNone_InvalidateFBType;
- fLATCAlias = kLATC_LATCAlias;
fMapBufferType = kNone_MapBufferType;
fTransferBufferType = kNone_TransferBufferType;
fMaxFragmentUniformVectors = 0;
fMaxVertexAttributes = 0;
fMaxFragmentTextureUnits = 0;
- fRGBA8RenderbufferSupport = false;
- fBGRAIsInternalFormat = false;
fUnpackRowLengthSupport = false;
fUnpackFlipYSupport = false;
fPackRowLengthSupport = false;
@@ -82,14 +79,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
GR_GL_GetIntegerv(gli, GR_GL_MAX_TEXTURE_IMAGE_UNITS, &fMaxFragmentTextureUnits);
if (kGL_GrGLStandard == standard) {
- fRGBA8RenderbufferSupport = true;
- } else {
- fRGBA8RenderbufferSupport = version >= GR_GL_VER(3,0) ||
- ctxInfo.hasExtension("GL_OES_rgb8_rgba8") ||
- ctxInfo.hasExtension("GL_ARM_rgba8");
- }
-
- if (kGL_GrGLStandard == standard) {
fUnpackRowLengthSupport = true;
fUnpackFlipYSupport = false;
fPackRowLengthSupport = true;
@@ -141,28 +130,6 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
fImagingSupport = kGL_GrGLStandard == standard &&
ctxInfo.hasExtension("GL_ARB_imaging");
- // We only enable srgb support if both textures and FBOs support srgb.
- bool srgbSupport = false;
- if (kGL_GrGLStandard == standard) {
- if (ctxInfo.version() >= GR_GL_VER(3,0)) {
- srgbSupport = true;
- } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) {
- if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
- ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
- srgbSupport = true;
- }
- }
- // All the above srgb extensions support toggling srgb writes
- fSRGBWriteControl = srgbSupport;
- } else {
- // See https://bug.skia.org/4148 for PowerVR issue.
- srgbSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() &&
- (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB"));
- // ES through 3.1 requires EXT_srgb_write_control to support toggling
- // sRGB writing for destinations.
- fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
- }
-
// SGX and Mali GPUs that are based on a tiled-deferred architecture that have trouble with
// frequently changing VBOs. We've measured a performance increase using non-VBO vertex
// data for dynamic content on these GPUs. Perhaps we should read the renderer string and
@@ -469,13 +436,12 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
ctxInfo.hasExtension("GL_EXT_instanced_arrays"));
}
- this->initConfigTexturableTable(ctxInfo, gli, srgbSupport);
- this->initConfigRenderableTable(ctxInfo, srgbSupport);
this->initShaderPrecisionTable(ctxInfo, gli, glslCaps);
// Requires fTexutreSwizzleSupport and fTextureRedSupport to be set before this point.
this->initConfigSwizzleTable(ctxInfo, glslCaps);
- // Requires various members are already correctly initialized (e.g. fTextureRedSupport).
- this->initConfigTable(ctxInfo);
+ // Requires various members are already correctly initialized (e.g. fTextureRedSupport,
+ // msaa support).
+ this->initConfigTable(ctxInfo, gli);
this->applyOptionsOverrides(contextOptions);
glslCaps->applyOptionsOverrides(contextOptions);
@@ -645,313 +611,6 @@ bool GrGLCaps::hasPathRenderingSupport(const GrGLContextInfo& ctxInfo, const GrG
}
return true;
}
-
-void GrGLCaps::initConfigRenderableTable(const GrGLContextInfo& ctxInfo, bool srgbSupport) {
- // OpenGL < 3.0
- // no support for render targets unless the GL_ARB_framebuffer_object
- // extension is supported (in which case we get ALPHA, RED, RG, RGB,
- // RGBA (ALPHA8, RGBA4, RGBA8) for OpenGL > 1.1). Note that we
- // probably don't get R8 in this case.
-
- // OpenGL 3.0
- // base color renderable: ALPHA, RED, RG, RGB, and RGBA
- // sized derivatives: ALPHA8, R8, RGBA4, RGBA8
-
- // >= OpenGL 3.1
- // base color renderable: RED, RG, RGB, and RGBA
- // sized derivatives: R8, RGBA4, RGBA8
- // if the GL_ARB_compatibility extension is supported then we get back
- // support for GL_ALPHA and ALPHA8
-
- // GL_EXT_bgra adds BGRA render targets to any version
-
- // ES 2.0
- // color renderable: RGBA4, RGB5_A1, RGB565
- // GL_EXT_texture_rg adds support for R8 as a color render target
- // GL_OES_rgb8_rgba8 and/or GL_ARM_rgba8 adds support for RGBA8
- // GL_EXT_texture_format_BGRA8888 and/or GL_APPLE_texture_format_BGRA8888 added BGRA support
-
- // ES 3.0
- // Same as ES 2.0 except R8 and RGBA8 are supported without extensions (the functions called
- // below already account for this).
-
- GrGLStandard standard = ctxInfo.standard();
-
- enum {
- kNo_MSAA = 0,
- kYes_MSAA = 1,
- };
-
- if (kGL_GrGLStandard == standard) {
- // Post 3.0 we will get R8
- // Prior to 3.0 we will get ALPHA8 (with GL_ARB_framebuffer_object)
- if (ctxInfo.version() >= GR_GL_VER(3,0) ||
- ctxInfo.hasExtension("GL_ARB_framebuffer_object")) {
- fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = true;
- fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = true;
- }
- } else {
- // On ES we can only hope for R8
- fConfigRenderSupport[kAlpha_8_GrPixelConfig][kNo_MSAA] = fTextureRedSupport;
- fConfigRenderSupport[kAlpha_8_GrPixelConfig][kYes_MSAA] = fTextureRedSupport;
- }
-
- if (kGL_GrGLStandard != standard) {
- // only available in ES
- fConfigRenderSupport[kRGB_565_GrPixelConfig][kNo_MSAA] = true;
- fConfigRenderSupport[kRGB_565_GrPixelConfig][kYes_MSAA] = true;
- }
-
- // we no longer support 444 as a render target
- fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kNo_MSAA] = false;
- fConfigRenderSupport[kRGBA_4444_GrPixelConfig][kYes_MSAA] = false;
-
- if (this->fRGBA8RenderbufferSupport) {
- fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kNo_MSAA] = true;
- fConfigRenderSupport[kRGBA_8888_GrPixelConfig][kYes_MSAA] = true;
- }
-
- if (this->isConfigTexturable(kBGRA_8888_GrPixelConfig)) {
- // On iOS, BGRA is not supported as a renderable target on ES 3.0+
- if (!ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888") ||
- ctxInfo.version() < GR_GL_VER(3,0)) {
- fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kNo_MSAA] = true;
- // The GL_EXT_texture_format_BGRA8888 extension does not add BGRA to the list of
- // configs that are color-renderable and can be passed to
- // glRenderBufferStorageMultisample. Chromium may have an extension to allow BGRA
- // renderbuffers to work on desktop platforms.
- if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888")) {
- fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] = true;
- } else {
- fConfigRenderSupport[kBGRA_8888_GrPixelConfig][kYes_MSAA] =
- !fBGRAIsInternalFormat || !this->usesMSAARenderBuffers();
- }
- }
- }
-
- if (this->fRGBA8RenderbufferSupport && srgbSupport) {
- fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kNo_MSAA] = true;
- fConfigRenderSupport[kSRGBA_8888_GrPixelConfig][kYes_MSAA] = true;
- }
-
- if (this->isConfigTexturable(kRGBA_float_GrPixelConfig)) {
- if (kGL_GrGLStandard == standard) {
- fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
- fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = true;
- } else {
- // for now we only enable this on desktop, because on ES we'd have to solve many
- // precision issues and no clients actually want this yet
- /*
- if (ctxInfo.hasExtension("GL_EXT_color_buffer_float")) {
- fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = true;
- } else {
- fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = false;
- }
- // for now we don't support floating point MSAA on ES
- fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = false;*/
- fConfigRenderSupport[kRGBA_float_GrPixelConfig][kNo_MSAA] = false;
- fConfigRenderSupport[kRGBA_float_GrPixelConfig][kYes_MSAA] = false;
- }
- }
-
- if (this->isConfigTexturable(kAlpha_half_GrPixelConfig)) {
- if (kGL_GrGLStandard == standard) {
- fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
- fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = true;
- } else if (ctxInfo.version() >= GR_GL_VER(3,0)) {
- fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
- // for now we don't support floating point MSAA on ES
- fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
- } else {
- if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float") && fTextureRedSupport) {
- fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = true;
- } else {
- fConfigRenderSupport[kAlpha_half_GrPixelConfig][kNo_MSAA] = false;
- }
- // for now we don't support floating point MSAA on ES
- fConfigRenderSupport[kAlpha_half_GrPixelConfig][kYes_MSAA] = false;
- }
- }
-
- if (this->isConfigTexturable(kRGBA_half_GrPixelConfig)) {
- if (kGL_GrGLStandard == standard) {
- fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true;
- fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = true;
- } else if (ctxInfo.version() >= GR_GL_VER(3, 0)) {
- fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true;
- // for now we don't support floating point MSAA on ES
- fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = false;
- } else {
- if (ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) {
- fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = true;
- } else {
- fConfigRenderSupport[kRGBA_half_GrPixelConfig][kNo_MSAA] = false;
- }
- // for now we don't support floating point MSAA on ES
- fConfigRenderSupport[kRGBA_half_GrPixelConfig][kYes_MSAA] = false;
- }
- }
-
- // If we don't support MSAA then undo any places above where we set a config as renderable with
- // msaa.
- if (kNone_MSFBOType == fMSFBOType) {
- for (int i = 0; i < kGrPixelConfigCnt; ++i) {
- fConfigRenderSupport[i][kYes_MSAA] = false;
- }
- }
-}
-
-void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli,
- bool srgbSupport) {
- GrGLStandard standard = ctxInfo.standard();
- GrGLVersion version = ctxInfo.version();
-
- // Base texture support
- fConfigTextureSupport[kAlpha_8_GrPixelConfig] = true;
- fConfigTextureSupport[kRGB_565_GrPixelConfig] = true;
- fConfigTextureSupport[kRGBA_4444_GrPixelConfig] = true;
- fConfigTextureSupport[kRGBA_8888_GrPixelConfig] = true;
-
- // Disable this for now, while we investigate https://bug.skia.org/4333
- if (false) {
- // Check for 8-bit palette..
- GrGLint numFormats;
- GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
- if (numFormats) {
- SkAutoSTMalloc<10, GrGLint> formats(numFormats);
- GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
- for (int i = 0; i < numFormats; ++i) {
- if (GR_GL_PALETTE8_RGBA8 == formats[i]) {
- fConfigTextureSupport[kIndex_8_GrPixelConfig] = true;
- break;
- }
- }
- }
- }
-
- // Check for BGRA
- if (kGL_GrGLStandard == standard) {
- fConfigTextureSupport[kBGRA_8888_GrPixelConfig] =
- version >= GR_GL_VER(1,2) || ctxInfo.hasExtension("GL_EXT_bgra");
- } else {
- if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
- fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
- if (version >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_texture_storage")) {
- fBGRAIsInternalFormat = true;
- }
- } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
- fConfigTextureSupport[kBGRA_8888_GrPixelConfig] = true;
- fBGRAIsInternalFormat = true;
- }
- SkASSERT(fConfigTextureSupport[kBGRA_8888_GrPixelConfig] ||
- kSkia8888_GrPixelConfig != kBGRA_8888_GrPixelConfig);
- }
-
- fConfigTextureSupport[kSRGBA_8888_GrPixelConfig] = srgbSupport;
-
- // Compressed texture support
-
- // glCompressedTexImage2D is available on all OpenGL ES devices...
- // however, it is only available on standard OpenGL after version 1.3
- bool hasCompressTex2D = (kGL_GrGLStandard != standard || version >= GR_GL_VER(1, 3));
-
- fCompressedTexSubImageSupport =
- hasCompressTex2D && (gli->fFunctions.fCompressedTexSubImage2D);
-
- // Check for ETC1
- bool hasETC1 = false;
-
- // First check version for support
- if (kGL_GrGLStandard == standard) {
- hasETC1 = hasCompressTex2D &&
- (version >= GR_GL_VER(4, 3) ||
- ctxInfo.hasExtension("GL_ARB_ES3_compatibility"));
- } else {
- hasETC1 = hasCompressTex2D &&
- (version >= GR_GL_VER(3, 0) ||
- ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") ||
- // ETC2 is a superset of ETC1, so we can just check for that, too.
- (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") &&
- ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture")));
- }
- fConfigTextureSupport[kETC1_GrPixelConfig] = hasETC1;
-
- // Check for LATC under its various forms
- LATCAlias alias = kLATC_LATCAlias;
- bool hasLATC = hasCompressTex2D &&
- (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") ||
- ctxInfo.hasExtension("GL_NV_texture_compression_latc"));
-
- // Check for RGTC
- if (!hasLATC) {
- // If we're using OpenGL 3.0 or later, then we have RGTC, an identical compression format.
- if (kGL_GrGLStandard == standard) {
- hasLATC = version >= GR_GL_VER(3, 0);
- }
-
- if (!hasLATC) {
- hasLATC =
- ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") ||
- ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc");
- }
-
- if (hasLATC) {
- alias = kRGTC_LATCAlias;
- }
- }
-
- // Check for 3DC
- if (!hasLATC) {
- hasLATC = ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture");
- if (hasLATC) {
- alias = k3DC_LATCAlias;
- }
- }
-
- fConfigTextureSupport[kLATC_GrPixelConfig] = hasLATC;
- fLATCAlias = alias;
-
- // Check for R11_EAC ... We don't support R11_EAC on desktop, as most
- // cards default to decompressing the textures in the driver, and is
- // generally slower.
- if (kGL_GrGLStandard != standard) {
- fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0);
- }
-
- // Check for ASTC
- fConfigTextureSupport[kASTC_12x12_GrPixelConfig] =
- ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") ||
- ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") ||
- ctxInfo.hasExtension("GL_OES_texture_compression_astc");
-
- // Check for floating point texture support
- // NOTE: We disallow floating point textures on ES devices if linear
- // filtering modes are not supported. This is for simplicity, but a more
- // granular approach is possible. Coincidentally, floating point textures became part of
- // the standard in ES3.1 / OGL 3.1, hence the shorthand
- bool hasFPTextures = version >= GR_GL_VER(3, 1);
- if (!hasFPTextures) {
- hasFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
- (ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
- ctxInfo.hasExtension("GL_OES_texture_float"));
- }
- fConfigTextureSupport[kRGBA_float_GrPixelConfig] = hasFPTextures;
-
- // Check for fp16 texture support
- // NOTE: We disallow floating point textures on ES devices if linear
- // filtering modes are not supported. This is for simplicity, but a more
- // granular approach is possible. Coincidentally, 16-bit floating point textures became part of
- // the standard in ES3.1 / OGL 3.1, hence the shorthand
- bool hasHalfFPTextures = version >= GR_GL_VER(3, 1);
- if (!hasHalfFPTextures) {
- hasHalfFPTextures = ctxInfo.hasExtension("GL_ARB_texture_float") ||
- (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
- ctxInfo.hasExtension("GL_OES_texture_half_float"));
- }
- fConfigTextureSupport[kAlpha_half_GrPixelConfig] = hasHalfFPTextures;
- fConfigTextureSupport[kRGBA_half_GrPixelConfig] = hasHalfFPTextures;
-}
-
bool GrGLCaps::readPixelsSupported(const GrGLInterface* intf,
GrPixelConfig readConfig,
GrPixelConfig currFBOConfig) const {
@@ -1188,8 +847,6 @@ SkString GrGLCaps::dump() const {
r.appendf("Max FS Uniform Vectors: %d\n", fMaxFragmentUniformVectors);
r.appendf("Max FS Texture Units: %d\n", fMaxFragmentTextureUnits);
r.appendf("Max Vertex Attributes: %d\n", fMaxVertexAttributes);
- r.appendf("Support RGBA8 Render Buffer: %s\n", (fRGBA8RenderbufferSupport ? "YES": "NO"));
- r.appendf("BGRA is an internal format: %s\n", (fBGRAIsInternalFormat ? "YES": "NO"));
r.appendf("Unpack Row length support: %s\n", (fUnpackRowLengthSupport ? "YES": "NO"));
r.appendf("Unpack Flip Y support: %s\n", (fUnpackFlipYSupport ? "YES": "NO"));
r.appendf("Pack Row length support: %s\n", (fPackRowLengthSupport ? "YES": "NO"));
@@ -1334,7 +991,88 @@ void GrGLCaps::initConfigSwizzleTable(const GrGLContextInfo& ctxInfo, GrGLSLCaps
}
-void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
+bool GrGLCaps::bgraIsInternalFormat() const {
+ return fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat == GR_GL_BGRA;
+}
+
+void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo, const GrGLInterface* gli) {
+ /*
+ Comments on renderability of configs on various GL versions.
+ OpenGL < 3.0:
+ no built in support for render targets.
+ GL_EXT_framebuffer_object adds possible support for any sized format with base internal
+ format RGB, RGBA and NV float formats we don't use.
+ This is the following:
+ R3_G3_B2, RGB4, RGB5, RGB8, RGB10, RGB12, RGB16, RGBA2, RGBA4, RGB5_A1, RGBA8
+ RGB10_A2, RGBA12,RGBA16
+ Though, it is hard to believe the more obscure formats such as RGBA12 would work
+ since they aren't required by later standards and the driver can simply return
+ FRAMEBUFFER_UNSUPPORTED for anything it doesn't allow.
+ GL_ARB_framebuffer_object adds everything added by the EXT extension and additionally
+ any sized internal format with a base internal format of ALPHA, LUMINANCE,
+ LUMINANCE_ALPHA, INTENSITY, RED, and RG.
+ This adds a lot of additional renderable sized formats, including ALPHA8.
+ The GL_ARB_texture_rg brings in the RED and RG formats (8, 8I, 8UI, 16, 16I, 16UI,
+ 16F, 32I, 32UI, and 32F variants).
+ Again, the driver has an escape hatch via FRAMEBUFFER_UNSUPPORTED.
+
+ For both the above extensions we limit ourselves to those that are also required by
+ OpenGL 3.0.
+
+ OpenGL 3.0:
+ Any format with base internal format ALPHA, RED, RG, RGB or RGBA is "color-renderable"
+ but are not required to be supported as renderable textures/renderbuffer.
+ Required renderable color formats:
+ - RGBA32F, RGBA32I, RGBA32UI, RGBA16, RGBA16F, RGBA16I,
+ RGBA16UI, RGBA8, RGBA8I, RGBA8UI, SRGB8_ALPHA8, and
+ RGB10_A2.
+ - R11F_G11F_B10F.
+ - RG32F, RG32I, RG32UI, RG16, RG16F, RG16I, RG16UI, RG8, RG8I,
+ and RG8UI.
+ - R32F, R32I, R32UI, R16F, R16I, R16UI, R16, R8, R8I, and R8UI.
+ - ALPHA8
+
+ OpenGL 3.1, 3.2, 3.3
+ Same as 3.0 except ALPHA8 requires GL_ARB_compatibility/compatibility profile.
+ OpengGL 3.3, 4.0, 4.1
+ Adds RGB10_A2UI.
+ OpengGL 4.2
+ Adds
+ - RGB5_A1, RGBA4
+ - RGB565
+ OpenGL 4.4
+ Does away with the separate list and adds a column to the sized internal color format
+ table. However, no new formats become required color renderable.
+
+ ES 2.0
+ color renderable: RGBA4, RGB5_A1, RGB565
+ GL_EXT_texture_rg adds support for R8, RG5 as a color render target
+ GL_OES_rgb8_rgba8 adds support for RGB8 and RGBA8
+ GL_ARM_rgba8 adds support for RGBA8 (but not RGB8)
+ GL_EXT_texture_format_BGRA8888 does not add renderbuffer support
+ GL_CHROMIUM_renderbuffer_format_BGRA8888 adds BGRA8 as color-renderable
+ GL_APPLE_texture_format_BGRA8888 does not add renderbuffer support
+
+ ES 3.0
+ - RGBA32I, RGBA32UI, RGBA16I, RGBA16UI, RGBA8, RGBA8I,
+ RGBA8UI, SRGB8_ALPHA8, RGB10_A2, RGB10_A2UI, RGBA4, and
+ RGB5_A1.
+ - RGB8 and RGB565.
+ - RG32I, RG32UI, RG16I, RG16UI, RG8, RG8I, and RG8UI.
+ - R32I, R32UI, R16I, R16UI, R8, R8I, and R8UI
+ ES 3.1
+ Adds RGB10_A2, RGB10_A2UI,
+ ES 3.2
+ Adds R16F, RG16F, RGBA16F, R32F, RG32F, RGBA32F, R11F_G11F_B10F.
+ */
+ uint32_t allRenderFlags = ConfigInfo::kRenderable_Flag;
+ if (kNone_MSFBOType != fMSFBOType) {
+ allRenderFlags |= ConfigInfo::kRenderableWithMSAA_Flag;
+ }
+
+ GrGLStandard standard = ctxInfo.standard();
+ GrGLVersion version = ctxInfo.version();
+
fConfigTable[kUnknown_GrPixelConfig].fFormats.fBaseInternalFormat = 0;
fConfigTable[kUnknown_GrPixelConfig].fFormats.fSizedInternalFormat = 0;
fConfigTable[kUnknown_GrPixelConfig].fFormats.fExternalFormat = 0;
@@ -1346,19 +1084,67 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGBA;
fConfigTable[kRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
fConfigTable[kRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
-
- if (this->bgraIsInternalFormat()) {
- fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA;
- fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8;
- } else {
- fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
- fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
+ fConfigTable[kRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ if (kGL_GrGLStandard != standard || version > GR_GL_VER(2, 0)) {
+ fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
+ } else if (ctxInfo.hasExtension("GL_OES_rgb8_rgba8") || ctxInfo.hasExtension("GL_ARM_rgba8")) {
+ fConfigTable[kRGBA_8888_GrPixelConfig].fFlags |= allRenderFlags;
}
+
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalFormat= GR_GL_BGRA;
fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
fConfigTable[kBGRA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
+ if (kGL_GrGLStandard == standard) {
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
+ if (version >= GR_GL_VER(1, 2) || ctxInfo.hasExtension("GL_EXT_bgra")) {
+ // Since the internal format is RGBA8, it is also renderable.
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
+ allRenderFlags;
+ }
+ } else {
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_BGRA;
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_BGRA8;
+ if (ctxInfo.hasExtension("GL_APPLE_texture_format_BGRA8888")) {
+ // The APPLE extension doesn't make this renderable.
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ if (version < GR_GL_VER(3,0)) {
+ // On ES2 the internal format of a BGRA texture is RGBA with the APPLE extension.
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA8;
+ }
+ } else if (ctxInfo.hasExtension("GL_EXT_texture_format_BGRA8888")) {
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
+ ConfigInfo::kRenderable_Flag;
+ if (ctxInfo.hasExtension("GL_CHROMIUM_renderbuffer_format_BGRA8888") &&
+ this->usesMSAARenderBuffers()) {
+ fConfigTable[kBGRA_8888_GrPixelConfig].fFlags |=
+ ConfigInfo::kRenderableWithMSAA_Flag;
+ }
+ }
+ }
-
+ // We only enable srgb support if both textures and FBOs support srgb.
+ bool srgbSupport = false;
+ if (kGL_GrGLStandard == standard) {
+ if (ctxInfo.version() >= GR_GL_VER(3,0)) {
+ srgbSupport = true;
+ } else if (ctxInfo.hasExtension("GL_EXT_texture_sRGB")) {
+ if (ctxInfo.hasExtension("GL_ARB_framebuffer_sRGB") ||
+ ctxInfo.hasExtension("GL_EXT_framebuffer_sRGB")) {
+ srgbSupport = true;
+ }
+ }
+ // All the above srgb extensions support toggling srgb writes
+ fSRGBWriteControl = srgbSupport;
+ } else {
+ // See https://bug.skia.org/4148 for PowerVR issue.
+ srgbSupport = kPowerVRRogue_GrGLRenderer != ctxInfo.renderer() &&
+ (ctxInfo.version() >= GR_GL_VER(3,0) || ctxInfo.hasExtension("GL_EXT_sRGB"));
+ // ES through 3.1 requires EXT_srgb_write_control to support toggling
+ // sRGB writing for destinations.
+ fSRGBWriteControl = ctxInfo.hasExtension("GL_EXT_sRGB_write_control");
+ }
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_SRGB_ALPHA;
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_SRGB8_ALPHA8;
// GL does not do srgb<->rgb conversions when transferring between cpu and gpu. Thus, the
@@ -1366,6 +1152,10 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGBA;
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
fConfigTable[kSRGBA_8888_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
+ if (srgbSupport) {
+ fConfigTable[kSRGBA_8888_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag |
+ allRenderFlags;
+ }
fConfigTable[kRGB_565_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGB;
if (this->ES2CompatibilitySupport()) {
@@ -1376,13 +1166,28 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGB;
fConfigTable[kRGB_565_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_5_6_5;
fConfigTable[kRGB_565_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
+ fConfigTable[kRGB_565_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ if (kGL_GrGLStandard == standard) {
+ if (version >= GR_GL_VER(4, 2) || ctxInfo.hasExtension("GL_ES2_compatibility")) {
+ fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
+ }
+ } else {
+ fConfigTable[kRGB_565_GrPixelConfig].fFlags |= allRenderFlags;
+ }
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA4;
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGBA;
fConfigTable[kRGBA_4444_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_SHORT_4_4_4_4;
fConfigTable[kRGBA_4444_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
-
+ fConfigTable[kRGBA_4444_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ if (kGL_GrGLStandard == standard) {
+ if (version >= GR_GL_VER(4, 2)) {
+ fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
+ }
+ } else {
+ fConfigTable[kRGBA_4444_GrPixelConfig].fFlags |= allRenderFlags;
+ }
if (this->textureRedSupport()) {
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
@@ -1395,12 +1200,58 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
}
fConfigTable[kAlpha_8_GrPixelConfig].fFormats.fExternalType = GR_GL_UNSIGNED_BYTE;
fConfigTable[kAlpha_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
+ fConfigTable[kAlpha_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ if (this->textureRedSupport() || kDesktop_ARB_MSFBOType == this->msFBOType()) {
+ // desktop ARB extension/3.0+ supports ALPHA8 as renderable.
+ // Core profile removes ALPHA8 support, but we should have chosen R8 in that case.
+ fConfigTable[kAlpha_8_GrPixelConfig].fFlags |= allRenderFlags;
+ }
+
+ // Check for [half] floating point texture support
+ // NOTE: We disallow floating point textures on ES devices if linear filtering modes are not
+ // supported. This is for simplicity, but a more granular approach is possible. Coincidentally,
+ // [half] floating point textures became part of the standard in ES3.1 / OGL 3.0.
+ bool hasFPTextures = false;
+ bool hasHalfFPTextures = false;
+ // for now we don't support floating point MSAA on ES
+ uint32_t fpRenderFlags = (kGL_GrGLStandard == standard) ?
+ allRenderFlags : (uint32_t)ConfigInfo::kRenderable_Flag;
+
+ if (kGL_GrGLStandard == standard) {
+ if (version >= GR_GL_VER(3, 0) || ctxInfo.hasExtension("GL_ARB_texture_float")) {
+ hasFPTextures = true;
+ hasHalfFPTextures = true;
+ }
+ } else {
+ if (version >= GR_GL_VER(3, 1)) {
+ hasFPTextures = true;
+ hasHalfFPTextures = true;
+ } else {
+ if (ctxInfo.hasExtension("GL_OES_texture_float_linear") &&
+ ctxInfo.hasExtension("GL_OES_texture_float")) {
+ hasFPTextures = true;
+ }
+ if (ctxInfo.hasExtension("GL_OES_texture_half_float_linear") &&
+ ctxInfo.hasExtension("GL_OES_texture_half_float")) {
+ hasHalfFPTextures = true;
+ }
+ }
+ }
fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA32F;
fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalFormat = GR_GL_RGBA;
fConfigTable[kRGBA_float_GrPixelConfig].fFormats.fExternalType = GR_GL_FLOAT;
fConfigTable[kRGBA_float_GrPixelConfig].fFormatType = kFloat_FormatType;
+ if (hasFPTextures) {
+ fConfigTable[kRGBA_float_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ // For now we only enable rendering to float on desktop, because on ES we'd have to solve
+ // many precision issues and no clients actually want this yet.
+ if (kGL_GrGLStandard == standard /* || version >= GR_GL_VER(3,2) ||
+ ctxInfo.hasExtension("GL_EXT_color_buffer_float")*/) {
+ fConfigTable[kRGBA_float_GrPixelConfig].fFlags |= fpRenderFlags;
+ }
+ }
if (this->textureRedSupport()) {
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RED;
@@ -1417,6 +1268,16 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
fConfigTable[kAlpha_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES;
}
fConfigTable[kAlpha_half_GrPixelConfig].fFormatType = kFloat_FormatType;
+ if (hasHalfFPTextures) {
+ fConfigTable[kAlpha_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ // ES requires either 3.2 or the combination of EXT_color_buffer_half_float and support for
+ // GL_RED internal format.
+ if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) ||
+ (this->textureRedSupport() &&
+ ctxInfo.hasExtension("GL_EXT_color_buffer_half_float"))) {
+ fConfigTable[kAlpha_half_GrPixelConfig].fFlags |= fpRenderFlags;
+ }
+ }
fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_RGBA;
fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_RGBA16F;
@@ -1427,33 +1288,71 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
fConfigTable[kRGBA_half_GrPixelConfig].fFormats.fExternalType = GR_GL_HALF_FLOAT_OES;
}
fConfigTable[kRGBA_half_GrPixelConfig].fFormatType = kFloat_FormatType;
+ if (hasHalfFPTextures) {
+ fConfigTable[kRGBA_half_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ // ES requires 3.2 or EXT_color_buffer_half_float.
+ if (kGL_GrGLStandard == standard || version >= GR_GL_VER(3,2) ||
+ ctxInfo.hasExtension("GL_EXT_color_buffer_half_float")) {
+ fConfigTable[kRGBA_half_GrPixelConfig].fFlags |= fpRenderFlags;
+ }
+ }
+
+ // Compressed texture support
+
+ // glCompressedTexImage2D is available on all OpenGL ES devices. It is available on standard
+ // OpenGL after version 1.3. We'll assume at least that level of OpenGL support.
+
+ // TODO: Fix command buffer bindings and remove this.
+ fCompressedTexSubImageSupport = SkToBool(gli->fFunctions.fCompressedTexSubImage2D);
// No sized/unsized internal format distinction for compressed formats, no external format.
+ // Below we set the external formats and types to 0.
fConfigTable[kIndex_8_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_PALETTE8_RGBA8;
fConfigTable[kIndex_8_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_PALETTE8_RGBA8;
fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalFormat = 0;
fConfigTable[kIndex_8_GrPixelConfig].fFormats.fExternalType = 0;
fConfigTable[kIndex_8_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
+ // Disable this for now, while we investigate https://bug.skia.org/4333
+ if (false) {
+ // Check for 8-bit palette..
+ GrGLint numFormats;
+ GR_GL_GetIntegerv(gli, GR_GL_NUM_COMPRESSED_TEXTURE_FORMATS, &numFormats);
+ if (numFormats) {
+ SkAutoSTMalloc<10, GrGLint> formats(numFormats);
+ GR_GL_GetIntegerv(gli, GR_GL_COMPRESSED_TEXTURE_FORMATS, formats);
+ for (int i = 0; i < numFormats; ++i) {
+ if (GR_GL_PALETTE8_RGBA8 == formats[i]) {
+ fConfigTable[kIndex_8_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ break;
+ }
+ }
+ }
+ }
+
+ // May change the internal format based on extensions.
+ fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
+ GR_GL_COMPRESSED_LUMINANCE_LATC1;
+ fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
+ GR_GL_COMPRESSED_LUMINANCE_LATC1;
+ if (ctxInfo.hasExtension("GL_EXT_texture_compression_latc") ||
+ ctxInfo.hasExtension("GL_NV_texture_compression_latc")) {
+ fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ } else if ((kGL_GrGLStandard == standard && version >= GR_GL_VER(3, 0)) ||
+ ctxInfo.hasExtension("GL_EXT_texture_compression_rgtc") ||
+ ctxInfo.hasExtension("GL_ARB_texture_compression_rgtc")) {
+ // RGTC is identical and available on OpenGL 3.0+ as well as with extensions
+ fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
+ GR_GL_COMPRESSED_RED_RGTC1;
+ fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
+ GR_GL_COMPRESSED_RED_RGTC1;
+ } else if (ctxInfo.hasExtension("GL_AMD_compressed_3DC_texture")) {
+ fConfigTable[kLATC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_3DC_X;
+ fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
+ GR_GL_COMPRESSED_3DC_X;
- switch(this->latcAlias()) {
- case GrGLCaps::kLATC_LATCAlias:
- fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
- GR_GL_COMPRESSED_LUMINANCE_LATC1;
- fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
- GR_GL_COMPRESSED_LUMINANCE_LATC1;
- break;
- case GrGLCaps::kRGTC_LATCAlias:
- fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat =
- GR_GL_COMPRESSED_RED_RGTC1;
- fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
- GR_GL_COMPRESSED_RED_RGTC1;
- break;
- case GrGLCaps::k3DC_LATCAlias:
- fConfigTable[kLATC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_3DC_X;
- fConfigTable[kLATC_GrPixelConfig].fFormats.fSizedInternalFormat =
- GR_GL_COMPRESSED_3DC_X;
- break;
}
fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalFormat = 0;
fConfigTable[kLATC_GrPixelConfig].fFormats.fExternalType = 0;
@@ -1464,12 +1363,30 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalFormat = 0;
fConfigTable[kETC1_GrPixelConfig].fFormats.fExternalType = 0;
fConfigTable[kETC1_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
+ if (kGL_GrGLStandard == standard) {
+ if (version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility")) {
+ fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ }
+ } else {
+ if (version >= GR_GL_VER(3, 0) ||
+ ctxInfo.hasExtension("GL_OES_compressed_ETC1_RGB8_texture") ||
+ // ETC2 is a superset of ETC1, so we can just check for that, too.
+ (ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGB8_texture") &&
+ ctxInfo.hasExtension("GL_OES_compressed_ETC2_RGBA8_texture"))) {
+ fConfigTable[kETC1_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ }
+ }
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fBaseInternalFormat = GR_GL_COMPRESSED_R11_EAC;
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fSizedInternalFormat = GR_GL_COMPRESSED_R11_EAC;
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalFormat = 0;
fConfigTable[kR11_EAC_GrPixelConfig].fFormats.fExternalType = 0;
fConfigTable[kR11_EAC_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
+ // Check for R11_EAC. We don't support R11_EAC on desktop, as most cards default to
+ // decompressing the textures in the driver, and is generally slower.
+ if (kGLES_GrGLStandard == standard && version >= GR_GL_VER(3,0)) {
+ fConfigTable[kR11_EAC_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ }
fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fBaseInternalFormat =
GR_GL_COMPRESSED_RGBA_ASTC_12x12;
@@ -1478,6 +1395,11 @@ void GrGLCaps::initConfigTable(const GrGLContextInfo& ctxInfo) {
fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalFormat = 0;
fConfigTable[kASTC_12x12_GrPixelConfig].fFormats.fExternalType = 0;
fConfigTable[kASTC_12x12_GrPixelConfig].fFormatType = kNormalizedFixedPoint_FormatType;
+ if (ctxInfo.hasExtension("GL_KHR_texture_compression_astc_hdr") ||
+ ctxInfo.hasExtension("GL_KHR_texture_compression_astc_ldr") ||
+ ctxInfo.hasExtension("GL_OES_texture_compression_astc")) {
+ fConfigTable[kASTC_12x12_GrPixelConfig].fFlags = ConfigInfo::kTextureable_Flag;
+ }
// Bulk populate the texture internal/external formats here and then deal with exceptions below.
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
index 230bffc7a6..518708ba26 100644
--- a/src/gpu/gl/GrGLCaps.h
+++ b/src/gpu/gl/GrGLCaps.h
@@ -123,12 +123,25 @@ public:
GrGLCaps(const GrContextOptions& contextOptions, const GrGLContextInfo& ctxInfo,
const GrGLInterface* glInterface);
+ bool isConfigTexturable(GrPixelConfig config) const override {
+ SkASSERT(kGrPixelConfigCnt > config);
+ return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kTextureable_Flag);
+ }
+
+ bool isConfigRenderable(GrPixelConfig config, bool withMSAA) const override {
+ SkASSERT(kGrPixelConfigCnt > config) ;
+ if (withMSAA) {
+ return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kRenderableWithMSAA_Flag);
+ } else {
+ return SkToBool(fConfigTable[config].fFlags & ConfigInfo::kRenderable_Flag);
+ }
+ }
+
/** Returns conversions to various GL format parameters for a GrPixelCfonig. */
const ConfigFormats& configGLFormats(GrPixelConfig config) const {
return fConfigTable[config].fFormats;
}
-
/**
* Gets an array of legal stencil formats. These formats are not guaranteed
* to be supported by the driver but are legal GLenum names given the GL
@@ -227,15 +240,12 @@ public:
/// maximum number of texture units accessible in the fragment shader.
int maxFragmentTextureUnits() const { return fMaxFragmentTextureUnits; }
- /// ES requires an extension to support RGBA8 in RenderBufferStorage
- bool rgba8RenderbufferSupport() const { return fRGBA8RenderbufferSupport; }
-
/**
* Depending on the ES extensions present the BGRA external format may
- * correspond either a BGRA or RGBA internalFormat. On desktop GL it is
+ * correspond to either a BGRA or RGBA internalFormat. On desktop GL it is
* RGBA.
*/
- bool bgraIsInternalFormat() const { return fBGRAIsInternalFormat; }
+ bool bgraIsInternalFormat() const;
/// Is there support for GL_UNPACK_ROW_LENGTH
bool unpackRowLengthSupport() const { return fUnpackRowLengthSupport; }
@@ -309,19 +319,6 @@ public:
*/
SkString dump() const override;
- /**
- * LATC can appear under one of three possible names. In order to know
- * which GL internal format to use, we need to keep track of which name
- * we found LATC under. The default is LATC.
- */
- enum LATCAlias {
- kLATC_LATCAlias,
- kRGTC_LATCAlias,
- k3DC_LATCAlias
- };
-
- LATCAlias latcAlias() const { return fLATCAlias; }
-
bool rgba8888PixelsOpsAreSlow() const { return fRGBA8888PixelsOpsAreSlow; }
bool partialFBOReadIsSlow() const { return fPartialFBOReadIsSlow; }
@@ -338,8 +335,7 @@ private:
void initBlendEqationSupport(const GrGLContextInfo&);
void initStencilFormats(const GrGLContextInfo&);
// This must be called after initFSAASupport().
- void initConfigRenderableTable(const GrGLContextInfo&, bool srgbSupport);
- void initConfigTexturableTable(const GrGLContextInfo&, const GrGLInterface*, bool srgbSupport);
+ void initConfigTable(const GrGLContextInfo&, const GrGLInterface* gli);
void initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
const GrGLInterface* intf,
@@ -347,7 +343,6 @@ private:
void initConfigSwizzleTable(const GrGLContextInfo& ctxInfo, GrGLSLCaps* glslCaps);
- void initConfigTable(const GrGLContextInfo&);
SkTArray<StencilFormat, true> fStencilFormats;
@@ -359,10 +354,7 @@ private:
InvalidateFBType fInvalidateFBType;
MapBufferType fMapBufferType;
TransferBufferType fTransferBufferType;
- LATCAlias fLATCAlias;
- bool fRGBA8RenderbufferSupport : 1;
- bool fBGRAIsInternalFormat : 1;
bool fUnpackRowLengthSupport : 1;
bool fUnpackFlipYSupport : 1;
bool fPackRowLengthSupport : 1;
@@ -420,7 +412,10 @@ private:
int fStencilFormatIndex;
enum {
- kVerifiedColorAttachment_Flag = 0x1
+ kVerifiedColorAttachment_Flag = 0x1,
+ kTextureable_Flag = 0x2,
+ kRenderable_Flag = 0x4,
+ kRenderableWithMSAA_Flag = 0x8,
};
uint32_t fFlags;
};