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authorGravatar jungjik.lee <jungjik.lee@samsung.com>2014-10-02 05:28:32 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-10-02 05:28:32 -0700
commit29fe24c0ed44c1ee8f21df16f4bdc058f27eab77 (patch)
tree6226edb68641af861db031096fda75bf9098eafe /src
parent08bd03bc1778d52989a8ed77e205bea0f996565a (diff)
Remove duplicated code in android_get_gl_proc.
code for getting gles function pointer has been written twice. so this patch removes the last one. BUG=skia: Review URL: https://codereview.chromium.org/606413002
Diffstat (limited to 'src')
-rw-r--r--src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp194
1 files changed, 0 insertions, 194 deletions
diff --git a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
index 907a81694a..9e745eadb3 100644
--- a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
+++ b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
@@ -212,200 +212,6 @@ static GrGLFuncPtr android_get_gl_proc(void* ctx, const char name[]) {
return (GrGLFuncPtr) glGetRenderbufferParameteriv;
} else if (0 == strcmp("glRenderbufferStorage", name)) {
return (GrGLFuncPtr) glRenderbufferStorage;
- } else if (0 == strcmp("glActiveTexture", name)) {
- return (GrGLFuncPtr) glActiveTexture;
- } else if (0 == strcmp("glAttachShader", name)) {
- return (GrGLFuncPtr) glAttachShader;
- } else if (0 == strcmp("glBindAttribLocation", name)) {
- return (GrGLFuncPtr) glBindAttribLocation;
- } else if (0 == strcmp("glBindBuffer", name)) {
- return (GrGLFuncPtr) glBindBuffer;
- } else if (0 == strcmp("glBindTexture", name)) {
- return (GrGLFuncPtr) glBindTexture;
- } else if (0 == strcmp("glBlendColor", name)) {
- return (GrGLFuncPtr) glBlendColor;
- } else if (0 == strcmp("glBlendFunc", name)) {
- return (GrGLFuncPtr) glBlendFunc;
- } else if (0 == strcmp("glBufferData", name)) {
- return (GrGLFuncPtr) glBufferData;
- } else if (0 == strcmp("glBufferSubData", name)) {
- return (GrGLFuncPtr) glBufferSubData;
- } else if (0 == strcmp("glClear", name)) {
- return (GrGLFuncPtr) glClear;
- } else if (0 == strcmp("glClearColor", name)) {
- return (GrGLFuncPtr) glClearColor;
- } else if (0 == strcmp("glClearStencil", name)) {
- return (GrGLFuncPtr) glClearStencil;
- } else if (0 == strcmp("glColorMask", name)) {
- return (GrGLFuncPtr) glColorMask;
- } else if (0 == strcmp("glCompileShader", name)) {
- return (GrGLFuncPtr) glCompileShader;
- } else if (0 == strcmp("glCompressedTexImage2D", name)) {
- return (GrGLFuncPtr) glCompressedTexImage2D;
- } else if (0 == strcmp("glCompressedTexSubImage2D", name)) {
- return (GrGLFuncPtr) glCompressedTexSubImage2D;
- } else if (0 == strcmp("glCopyTexSubImage2D", name)) {
- return (GrGLFuncPtr) glCopyTexSubImage2D;
- } else if (0 == strcmp("glCreateProgram", name)) {
- return (GrGLFuncPtr) glCreateProgram;
- } else if (0 == strcmp("glCreateShader", name)) {
- return (GrGLFuncPtr) glCreateShader;
- } else if (0 == strcmp("glCullFace", name)) {
- return (GrGLFuncPtr) glCullFace;
- } else if (0 == strcmp("glDeleteBuffers", name)) {
- return (GrGLFuncPtr) glDeleteBuffers;
- } else if (0 == strcmp("glDeleteProgram", name)) {
- return (GrGLFuncPtr) glDeleteProgram;
- } else if (0 == strcmp("glDeleteShader", name)) {
- return (GrGLFuncPtr) glDeleteShader;
- } else if (0 == strcmp("glDeleteTextures", name)) {
- return (GrGLFuncPtr) glDeleteTextures;
- } else if (0 == strcmp("glDepthMask", name)) {
- return (GrGLFuncPtr) glDepthMask;
- } else if (0 == strcmp("glDisable", name)) {
- return (GrGLFuncPtr) glDisable;
- } else if (0 == strcmp("glDisableVertexAttribArray", name)) {
- return (GrGLFuncPtr) glDisableVertexAttribArray;
- } else if (0 == strcmp("glDrawArrays", name)) {
- return (GrGLFuncPtr) glDrawArrays;
- } else if (0 == strcmp("glDrawElements", name)) {
- return (GrGLFuncPtr) glDrawElements;
- } else if (0 == strcmp("glEnable", name)) {
- return (GrGLFuncPtr) glEnable;
- } else if (0 == strcmp("glEnableVertexAttribArray", name)) {
- return (GrGLFuncPtr) glEnableVertexAttribArray;
- } else if (0 == strcmp("glFinish", name)) {
- return (GrGLFuncPtr) glFinish;
- } else if (0 == strcmp("glFlush", name)) {
- return (GrGLFuncPtr) glFlush;
- } else if (0 == strcmp("glFrontFace", name)) {
- return (GrGLFuncPtr) glFrontFace;
- } else if (0 == strcmp("glGenBuffers", name)) {
- return (GrGLFuncPtr) glGenBuffers;
- } else if (0 == strcmp("glGenerateMipmap", name)) {
- return (GrGLFuncPtr) glGenerateMipmap;
- } else if (0 == strcmp("glGenTextures", name)) {
- return (GrGLFuncPtr) glGenTextures;
- } else if (0 == strcmp("glGetBufferParameteriv", name)) {
- return (GrGLFuncPtr) glGetBufferParameteriv;
- } else if (0 == strcmp("glGetError", name)) {
- return (GrGLFuncPtr) glGetError;
- } else if (0 == strcmp("glGetIntegerv", name)) {
- return (GrGLFuncPtr) glGetIntegerv;
- } else if (0 == strcmp("glGetProgramInfoLog", name)) {
- return (GrGLFuncPtr) glGetProgramInfoLog;
- } else if (0 == strcmp("glGetProgramiv", name)) {
- return (GrGLFuncPtr) glGetProgramiv;
- } else if (0 == strcmp("glGetShaderInfoLog", name)) {
- return (GrGLFuncPtr) glGetShaderInfoLog;
- } else if (0 == strcmp("glGetShaderiv", name)) {
- return (GrGLFuncPtr) glGetShaderiv;
- } else if (0 == strcmp("glGetString", name)) {
- return (GrGLFuncPtr) glGetString;
- } else if (0 == strcmp("glGetUniformLocation", name)) {
- return (GrGLFuncPtr) glGetUniformLocation;
- } else if (0 == strcmp("glLineWidth", name)) {
- return (GrGLFuncPtr) glLineWidth;
- } else if (0 == strcmp("glLinkProgram", name)) {
- return (GrGLFuncPtr) glLinkProgram;
- } else if (0 == strcmp("glPixelStorei", name)) {
- return (GrGLFuncPtr) glPixelStorei;
- } else if (0 == strcmp("glReadPixels", name)) {
- return (GrGLFuncPtr) glReadPixels;
- } else if (0 == strcmp("glScissor", name)) {
- return (GrGLFuncPtr) glScissor;
- } else if (0 == strcmp("glShaderSource", name)) {
- return (GrGLFuncPtr) glShaderSource;
- } else if (0 == strcmp("glStencilFunc", name)) {
- return (GrGLFuncPtr) glStencilFunc;
- } else if (0 == strcmp("glStencilFuncSeparate", name)) {
- return (GrGLFuncPtr) glStencilFuncSeparate;
- } else if (0 == strcmp("glStencilMask", name)) {
- return (GrGLFuncPtr) glStencilMask;
- } else if (0 == strcmp("glStencilMaskSeparate", name)) {
- return (GrGLFuncPtr) glStencilMaskSeparate;
- } else if (0 == strcmp("glStencilOp", name)) {
- return (GrGLFuncPtr) glStencilOp;
- } else if (0 == strcmp("glStencilOpSeparate", name)) {
- return (GrGLFuncPtr) glStencilOpSeparate;
- } else if (0 == strcmp("glTexImage2D", name)) {
- return (GrGLFuncPtr) glTexImage2D;
- } else if (0 == strcmp("glTexParameteri", name)) {
- return (GrGLFuncPtr) glTexParameteri;
- } else if (0 == strcmp("glTexParameteriv", name)) {
- return (GrGLFuncPtr) glTexParameteriv;
- } else if (0 == strcmp("glTexSubImage2D", name)) {
- return (GrGLFuncPtr) glTexSubImage2D;
- } else if (0 == strcmp("glUniform1f", name)) {
- return (GrGLFuncPtr) glUniform1f;
- } else if (0 == strcmp("glUniform1i", name)) {
- return (GrGLFuncPtr) glUniform1i;
- } else if (0 == strcmp("glUniform1fv", name)) {
- return (GrGLFuncPtr) glUniform1fv;
- } else if (0 == strcmp("glUniform1iv", name)) {
- return (GrGLFuncPtr) glUniform1iv;
- } else if (0 == strcmp("glUniform2f", name)) {
- return (GrGLFuncPtr) glUniform2f;
- } else if (0 == strcmp("glUniform2i", name)) {
- return (GrGLFuncPtr) glUniform2i;
- } else if (0 == strcmp("glUniform2fv", name)) {
- return (GrGLFuncPtr) glUniform2fv;
- } else if (0 == strcmp("glUniform2iv", name)) {
- return (GrGLFuncPtr) glUniform2iv;
- } else if (0 == strcmp("glUniform3f", name)) {
- return (GrGLFuncPtr) glUniform3f;
- } else if (0 == strcmp("glUniform3i", name)) {
- return (GrGLFuncPtr) glUniform3i;
- } else if (0 == strcmp("glUniform3fv", name)) {
- return (GrGLFuncPtr) glUniform3fv;
- } else if (0 == strcmp("glUniform3iv", name)) {
- return (GrGLFuncPtr) glUniform3iv;
- } else if (0 == strcmp("glUniform4f", name)) {
- return (GrGLFuncPtr) glUniform4f;
- } else if (0 == strcmp("glUniform4i", name)) {
- return (GrGLFuncPtr) glUniform4i;
- } else if (0 == strcmp("glUniform4fv", name)) {
- return (GrGLFuncPtr) glUniform4fv;
- } else if (0 == strcmp("glUniform4iv", name)) {
- return (GrGLFuncPtr) glUniform4iv;
- } else if (0 == strcmp("glUniformMatrix2fv", name)) {
- return (GrGLFuncPtr) glUniformMatrix2fv;
- } else if (0 == strcmp("glUniformMatrix3fv", name)) {
- return (GrGLFuncPtr) glUniformMatrix3fv;
- } else if (0 == strcmp("glUniformMatrix4fv", name)) {
- return (GrGLFuncPtr) glUniformMatrix4fv;
- } else if (0 == strcmp("glUseProgram", name)) {
- return (GrGLFuncPtr) glUseProgram;
- } else if (0 == strcmp("glVertexAttrib4fv", name)) {
- return (GrGLFuncPtr) glVertexAttrib4fv;
- } else if (0 == strcmp("glVertexAttribPointer", name)) {
- return (GrGLFuncPtr) glVertexAttribPointer;
- } else if (0 == strcmp("glViewport", name)) {
- return (GrGLFuncPtr) glViewport;
- } else if (0 == strcmp("glBindFramebuffer", name)) {
- return (GrGLFuncPtr) glBindFramebuffer;
- } else if (0 == strcmp("glBindRenderbuffer", name)) {
- return (GrGLFuncPtr) glBindRenderbuffer;
- } else if (0 == strcmp("glCheckFramebufferStatus", name)) {
- return (GrGLFuncPtr) glCheckFramebufferStatus;
- } else if (0 == strcmp("glDeleteFramebuffers", name)) {
- return (GrGLFuncPtr) glDeleteFramebuffers;
- } else if (0 == strcmp("glDeleteRenderbuffers", name)) {
- return (GrGLFuncPtr) glDeleteRenderbuffers;
- } else if (0 == strcmp("glFramebufferRenderbuffer", name)) {
- return (GrGLFuncPtr) glFramebufferRenderbuffer;
- } else if (0 == strcmp("glFramebufferTexture2D", name)) {
- return (GrGLFuncPtr) glFramebufferTexture2D;
- } else if (0 == strcmp("glGenFramebuffers", name)) {
- return (GrGLFuncPtr) glGenFramebuffers;
- } else if (0 == strcmp("glGenRenderbuffers", name)) {
- return (GrGLFuncPtr) glGenRenderbuffers;
- } else if (0 == strcmp("glGetFramebufferAttachmentParameteriv", name)) {
- return (GrGLFuncPtr) glGetFramebufferAttachmentParameteriv;
- } else if (0 == strcmp("glGetRenderbufferParameteriv", name)) {
- return (GrGLFuncPtr) glGetRenderbufferParameteriv;
- } else if (0 == strcmp("glRenderbufferStorage", name)) {
- return (GrGLFuncPtr) glRenderbufferStorage;
}
return eglGetProcAddress(name);
}