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authorGravatar mtklein <mtklein@google.com>2014-11-12 09:24:24 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-11-12 09:24:24 -0800
commit257bf0f6f7b0c4f55e6eb9e0fa1290cd5c2fcf9f (patch)
treee064eb38b63e9b962e5d4c661c29d1b4961c5b06 /src
parenta74ce853c824c5ae30e219ddf46a61d91cc0ab2a (diff)
Revert of Sk4x_sse.h (patchset #18 id:330001 of https://codereview.chromium.org/698873003/)
Reason for revert: Failing bots. Original issue's description: > Sk4x_sse.h > > > BUG=skia: > > Committed: https://skia.googlesource.com/skia/+/e4bf793120d3bfc9b003d11880a3fb73ff2b89e9 TBR=reed@google.com,mtklein@chromium.org NOTREECHECKS=true NOTRY=true BUG=skia: Review URL: https://codereview.chromium.org/719143002
Diffstat (limited to 'src')
-rw-r--r--src/core/Sk4x.h28
-rw-r--r--src/core/Sk4x_sse.h186
2 files changed, 3 insertions, 211 deletions
diff --git a/src/core/Sk4x.h b/src/core/Sk4x.h
index 7c246dffc0..5b15560ede 100644
--- a/src/core/Sk4x.h
+++ b/src/core/Sk4x.h
@@ -4,22 +4,13 @@
#include "SkTypes.h"
#define SK4X_PREAMBLE 1
- #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
- #include "Sk4x_sse.h"
- #else
- #include "Sk4x_portable.h"
- #endif
+ #include "Sk4x_portable.h"
#undef SK4X_PREAMBLE
template <typename T> class Sk4x;
typedef Sk4x<float> Sk4f;
typedef Sk4x<int32_t> Sk4i;
-// Some Sk4x methods are implemented only for Sk4f or Sk4i.
-// They might be unavailable, really slow, or just a bad idea.
-// Talk to mtklein if you find yourself unable to link and
-// really need one of those methods.
-
template <typename T> class Sk4x {
public:
Sk4x(); // Uninitialized; use Sk4x(0,0,0,0) for zero.
@@ -43,7 +34,6 @@ public:
Sk4x bitNot() const;
Sk4x bitAnd(const Sk4x&) const;
Sk4x bitOr(const Sk4x&) const;
- // TODO: Sk4x bitAndNot(const Sk4x&) const; is efficient in SSE.
Sk4x add(const Sk4x&) const;
Sk4x subtract(const Sk4x&) const;
Sk4x multiply(const Sk4x&) const;
@@ -66,27 +56,15 @@ public:
static Sk4x XYAB(const Sk4x& xyzw, const Sk4x& abcd);
static Sk4x ZWCD(const Sk4x& xyzw, const Sk4x& abcd);
- // TODO: these are particularly efficient in SSE. Useful? Also efficient in NEON?
- // static Sk4x XAYB(const Sk4x& xyzw, const Sk4x& abcd);
- // static Sk4x ZCWD(const Sk4x& xyzw, const Sk4x& abcd);
-
private:
// It's handy to have Sk4f and Sk4i be mutual friends.
template <typename S> friend class Sk4x;
#define SK4X_PRIVATE 1
- #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
- #include "Sk4x_sse.h"
- #else
- #include "Sk4x_portable.h"
- #endif
+ #include "Sk4x_portable.h"
#undef SK4X_PRIVATE
};
-#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE2
- #include "Sk4x_sse.h"
-#else
- #include "Sk4x_portable.h"
-#endif
+#include "Sk4x_portable.h"
#endif//Sk4x_DEFINED
diff --git a/src/core/Sk4x_sse.h b/src/core/Sk4x_sse.h
deleted file mode 100644
index 6ef1ec8770..0000000000
--- a/src/core/Sk4x_sse.h
+++ /dev/null
@@ -1,186 +0,0 @@
-// It is important _not_ to put header guards here.
-// This file will be intentionally included three times.
-
-// Useful reading:
-// https://software.intel.com/sites/landingpage/IntrinsicsGuide/
-
-#if defined(SK4X_PREAMBLE)
- // Code in this file may assume SSE and SSE2.
- #include <emmintrin.h>
-
- // It must check for later instruction sets.
- #if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
- #include <immintrin.h>
- #endif
-
- // A little bit of template metaprogramming to map
- // float to __m128 and int32_t to __m128i.
- template <typename T> struct SkScalarToSIMD;
- template <> struct SkScalarToSIMD<float> { typedef __m128 Type; };
- template <> struct SkScalarToSIMD<int32_t> { typedef __m128i Type; };
-
- // These are all free. MSVC insists we use _mm_castA_B(a) instead of (B)a.
- __m128 as_4f(__m128i v) { return _mm_castsi128_ps(v); }
- __m128 as_4f(__m128 v) { return v ; }
- __m128i as_4i(__m128i v) { return v ; }
- __m128i as_4i(__m128 v) { return _mm_castps_si128(v); }
-
-#elif defined(SK4X_PRIVATE)
- // The best (1 op) way to get all -1s in a register. Our compilers are a little too cautious...
- static __m128i True() {
- #ifdef __GNUC__
- #pragma GCC diagnostic push
- #pragma GCC diagnostic ignored "-Wuninitialized"
- __m128i uninitialized;
- return _mm_cmpeq_epi32(uninitialized, uninitialized);
- #pragma GCC diagnostic pop
- #else
- // Can't figure out how to suppress C4700 from MSVC. Oh well, we'll be a little slower.
- __m128i zero = _mm_setzero_si128();
- return _mm_cmpeq_epi32(zero, zero);
- #endif
- }
-
- // Leaving these implicit makes the rest of the code below a bit less noisy to read.
- Sk4x(__m128i);
- Sk4x(__m128);
-
- Sk4x andNot(const Sk4x&) const;
-
- typename SkScalarToSIMD<T>::Type fVec;
-
-#else//Method definitions.
-
-// Helps to get these in before anything else.
-template <> inline Sk4f::Sk4x(__m128i v) : fVec(as_4f(v)) {}
-template <> inline Sk4f::Sk4x(__m128 v) : fVec( v ) {}
-template <> inline Sk4i::Sk4x(__m128i v) : fVec( v ) {}
-template <> inline Sk4i::Sk4x(__m128 v) : fVec(as_4i(v)) {}
-
-// Next, methods whose implementation is the same for Sk4f and Sk4i.
-template <typename T> Sk4x<T>::Sk4x() {}
-template <typename T> Sk4x<T>::Sk4x(const Sk4x& other) { *this = other; }
-template <typename T> Sk4x<T>& Sk4x<T>::operator=(const Sk4x<T>& other) {
- fVec = other.fVec;
- return *this;
-}
-
-// We pun in these _mm_shuffle_* methods a little to use the fastest / most available methods.
-// They're all bit-preserving operations so it shouldn't matter.
-
-template <typename T>
-Sk4x<T> Sk4x<T>::zwxy() const { return _mm_shuffle_epi32(as_4i(fVec), _MM_SHUFFLE(1,0,3,2)); }
-
-template <typename T>
-Sk4x<T> Sk4x<T>::XYAB(const Sk4x<T>& a, const Sk4x<T>& b) {
- return _mm_movelh_ps(as_4f(a.fVec), as_4f(b.fVec));
-}
-
-template <typename T>
-Sk4x<T> Sk4x<T>::ZWCD(const Sk4x<T>& a, const Sk4x<T>& b) {
- return _mm_movehl_ps(as_4f(b.fVec), as_4f(a.fVec));
-}
-
-// Now we'll write all Sk4f specific methods. This M() macro will remove some noise.
-#define M(...) template <> inline __VA_ARGS__ Sk4f::
-
-M() Sk4x(float a, float b, float c, float d) : fVec(_mm_set_ps(d,c,b,a)) {}
-
-M(Sk4f) Load (const float fs[4]) { return _mm_loadu_ps(fs); }
-M(Sk4f) LoadAligned(const float fs[4]) { return _mm_load_ps (fs); }
-
-M(void) store (float fs[4]) const { _mm_storeu_ps(fs, fVec); }
-M(void) storeAligned(float fs[4]) const { _mm_store_ps (fs, fVec); }
-
-template <> template <>
-Sk4i Sk4f::reinterpret<Sk4i>() const { return as_4i(fVec); }
-
-template <> template <>
-Sk4i Sk4f::cast<Sk4i>() const { return _mm_cvtps_epi32(fVec); }
-
-// We're going to try a little experiment here and skip allTrue(), anyTrue(), and bit-manipulators
-// for Sk4f. Code that calls them probably does so accidentally.
-// Ask mtklein to fill these in if you really need them.
-
-M(Sk4f) add (const Sk4f& o) const { return _mm_add_ps(fVec, o.fVec); }
-M(Sk4f) subtract(const Sk4f& o) const { return _mm_sub_ps(fVec, o.fVec); }
-M(Sk4f) multiply(const Sk4f& o) const { return _mm_mul_ps(fVec, o.fVec); }
-M(Sk4f) divide (const Sk4f& o) const { return _mm_div_ps(fVec, o.fVec); }
-
-M(Sk4i) equal (const Sk4f& o) const { return _mm_cmpeq_ps (fVec, o.fVec); }
-M(Sk4i) notEqual (const Sk4f& o) const { return _mm_cmpneq_ps(fVec, o.fVec); }
-M(Sk4i) lessThan (const Sk4f& o) const { return _mm_cmplt_ps (fVec, o.fVec); }
-M(Sk4i) greaterThan (const Sk4f& o) const { return _mm_cmpgt_ps (fVec, o.fVec); }
-M(Sk4i) lessThanEqual (const Sk4f& o) const { return _mm_cmple_ps (fVec, o.fVec); }
-M(Sk4i) greaterThanEqual(const Sk4f& o) const { return _mm_cmpge_ps (fVec, o.fVec); }
-
-M(Sk4f) Min(const Sk4f& a, const Sk4f& b) { return _mm_min_ps(a.fVec, b.fVec); }
-M(Sk4f) Max(const Sk4f& a, const Sk4f& b) { return _mm_max_ps(a.fVec, b.fVec); }
-
-// Now we'll write all the Sk4i specific methods. Same deal for M().
-#undef M
-#define M(...) template <> inline __VA_ARGS__ Sk4i::
-
-M() Sk4x(int32_t a, int32_t b, int32_t c, int32_t d) : fVec(_mm_set_epi32(d,c,b,a)) {}
-
-M(Sk4i) Load (const int32_t is[4]) { return _mm_loadu_si128((const __m128i*)is); }
-M(Sk4i) LoadAligned(const int32_t is[4]) { return _mm_load_si128 ((const __m128i*)is); }
-
-M(void) store (int32_t is[4]) const { _mm_storeu_si128((__m128i*)is, fVec); }
-M(void) storeAligned(int32_t is[4]) const { _mm_store_si128 ((__m128i*)is, fVec); }
-
-template <> template <>
-Sk4f Sk4i::reinterpret<Sk4f>() const { return as_4f(fVec); }
-
-template <> template <>
-Sk4f Sk4i::cast<Sk4f>() const { return _mm_cvtepi32_ps(fVec); }
-
-M(bool) allTrue() const { return 0xf == _mm_movemask_ps(as_4f(fVec)); }
-M(bool) anyTrue() const { return 0x0 != _mm_movemask_ps(as_4f(fVec)); }
-
-M(Sk4i) bitNot() const { return _mm_xor_si128(fVec, True()); }
-M(Sk4i) bitAnd(const Sk4i& o) const { return _mm_and_si128(fVec, o.fVec); }
-M(Sk4i) bitOr (const Sk4i& o) const { return _mm_or_si128 (fVec, o.fVec); }
-
-M(Sk4i) equal (const Sk4i& o) const { return _mm_cmpeq_epi32 (fVec, o.fVec); }
-M(Sk4i) lessThan (const Sk4i& o) const { return _mm_cmplt_epi32 (fVec, o.fVec); }
-M(Sk4i) greaterThan (const Sk4i& o) const { return _mm_cmpgt_epi32 (fVec, o.fVec); }
-M(Sk4i) notEqual (const Sk4i& o) const { return this-> equal(o).bitNot(); }
-M(Sk4i) lessThanEqual (const Sk4i& o) const { return this->greaterThan(o).bitNot(); }
-M(Sk4i) greaterThanEqual(const Sk4i& o) const { return this-> lessThan(o).bitNot(); }
-
-M(Sk4i) add (const Sk4i& o) const { return _mm_add_epi32(fVec, o.fVec); }
-M(Sk4i) subtract(const Sk4i& o) const { return _mm_sub_epi32(fVec, o.fVec); }
-
-// SSE doesn't have integer division. Let's see how far we can get without Sk4i::divide().
-
-// Sk4i's multiply(), Min(), and Max() all improve significantly with SSE4.1.
-#if SK_CPU_SSE_LEVEL >= SK_CPU_SSE_LEVEL_SSE41
- M(Sk4i) multiply(const Sk4i& o) const { return _mm_mullo_epi32(fVec, o.fVec); }
- M(Sk4i) Min(const Sk4i& a, const Sk4i& b) { return _mm_min_epi32(a.fVec, b.fVec); }
- M(Sk4i) Max(const Sk4i& a, const Sk4i& b) { return _mm_max_epi32(a.fVec, b.fVec); }
-#else
- M(Sk4i) multiply(const Sk4i& o) const {
- // First 2 32->64 bit multiplies.
- __m128i mul02 = _mm_mul_epu32(fVec, o.fVec),
- mul13 = _mm_mul_epu32(_mm_srli_si128(fVec, 4), _mm_srli_si128(o.fVec, 4));
- // Now recombine the high bits of the two products.
- return _mm_unpacklo_epi32(_mm_shuffle_epi32(mul02, _MM_SHUFFLE(0,0,2,0)),
- _mm_shuffle_epi32(mul13, _MM_SHUFFLE(0,0,2,0)));
- }
-
- M(Sk4i) andNot(const Sk4i& o) const { return _mm_andnot_si128(o.fVec, fVec); }
-
- M(Sk4i) Min(const Sk4i& a, const Sk4i& b) {
- Sk4i less = a.lessThan(b);
- return a.bitAnd(less).bitOr(b.andNot(less));
- }
- M(Sk4i) Max(const Sk4i& a, const Sk4i& b) {
- Sk4i less = a.lessThan(b);
- return b.bitAnd(less).bitOr(a.andNot(less));
- }
-#endif
-
-#undef M
-
-#endif//Method definitions.