diff options
author | robertphillips <robertphillips@google.com> | 2015-01-28 15:19:53 -0800 |
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committer | Commit bot <commit-bot@chromium.org> | 2015-01-28 15:19:53 -0800 |
commit | 1726997861fac8daa8213d1a51d5c8fbe44428d1 (patch) | |
tree | e844ad4784ddcf3146123463912b67a11f5e0d06 /src | |
parent | 2d55d07501c56310f97d2092d789a2bc9fa01b78 (diff) |
Remove 'f' from 0.05f in shader code
TBR=bsalomon@google.com
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/888483002
Diffstat (limited to 'src')
-rw-r--r-- | src/gpu/effects/GrConvexPolyEffect.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp index 9d9792e2b9..615c341ef2 100644 --- a/src/gpu/effects/GrConvexPolyEffect.cpp +++ b/src/gpu/effects/GrConvexPolyEffect.cpp @@ -230,7 +230,7 @@ void GrGLConvexPolyEffect::emitCode(GrGLFPBuilder* builder, // Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding behavior for // BW clipping/drawing. Since we are "nudging" fragment positions we have to go in // the opposite direction. - fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05f, %s.y - 0.05f, 1));\n", + fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05, %s.y - 0.05, 1));\n", edgeArrayName, i, fragmentPos, fragmentPos); if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) { fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n"); |