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authorGravatar robertphillips <robertphillips@google.com>2015-01-28 15:19:53 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-01-28 15:19:53 -0800
commit1726997861fac8daa8213d1a51d5c8fbe44428d1 (patch)
treee844ad4784ddcf3146123463912b67a11f5e0d06 /src
parent2d55d07501c56310f97d2092d789a2bc9fa01b78 (diff)
Remove 'f' from 0.05f in shader code
TBR=bsalomon@google.com NOTREECHECKS=true NOTRY=true Review URL: https://codereview.chromium.org/888483002
Diffstat (limited to 'src')
-rw-r--r--src/gpu/effects/GrConvexPolyEffect.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 9d9792e2b9..615c341ef2 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -230,7 +230,7 @@ void GrGLConvexPolyEffect::emitCode(GrGLFPBuilder* builder,
// Add a device space "nudge" of 0.05f, 0.05f to match raster's rounding behavior for
// BW clipping/drawing. Since we are "nudging" fragment positions we have to go in
// the opposite direction.
- fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05f, %s.y - 0.05f, 1));\n",
+ fsBuilder->codeAppendf("\t\tedge = dot(%s[%d], vec3(%s.x - 0.05, %s.y - 0.05, 1));\n",
edgeArrayName, i, fragmentPos, fragmentPos);
if (GrProcessorEdgeTypeIsAA(cpe.getEdgeType())) {
fsBuilder->codeAppend("\t\tedge = clamp(edge, 0.0, 1.0);\n");