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authorGravatar Chris Dalton <csmartdalton@google.com>2017-07-18 11:39:14 -0600
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-07-18 18:32:33 +0000
commit135e446b9f035f6b028df77b006ac556294d5dbb (patch)
tree001454aa60c8d8954af49e0d1abb88ec61a50c57 /src
parentc432b0ca8a5022d86f0ccf2efd1064ed9fce2e53 (diff)
vk: Fix geometry-shader input varying locations
Bug: skia: Change-Id: I60e0c25fa05ea53b0969fdee54620bec639ae159 Reviewed-on: https://skia-review.googlesource.com/24440 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Chris Dalton <csmartdalton@google.com>
Diffstat (limited to 'src')
-rw-r--r--src/gpu/vk/GrVkVaryingHandler.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/src/gpu/vk/GrVkVaryingHandler.cpp b/src/gpu/vk/GrVkVaryingHandler.cpp
index d936e2bd1a..9a38159849 100644
--- a/src/gpu/vk/GrVkVaryingHandler.cpp
+++ b/src/gpu/vk/GrVkVaryingHandler.cpp
@@ -71,11 +71,12 @@ void finalize_helper(GrVkVaryingHandler::VarArray& vars) {
var.addLayoutQualifier(location.c_str());
int elementSize = grsltype_to_location_size(var.getType());
- SkASSERT(elementSize);
+ SkASSERT(elementSize > 0);
int numElements = 1;
- if (var.isArray()) {
- numElements = var.getArrayCount();
+ if (var.isArray() && !var.isUnsizedArray()) {
+ numElements = var.getArrayCount();
}
+ SkASSERT(numElements > 0);
locationIndex += elementSize * numElements;
}
// Vulkan requires at least 64 locations to be supported for both vertex output and fragment