diff options
author | robertphillips <robertphillips@google.com> | 2016-03-30 09:26:24 -0700 |
---|---|---|
committer | Commit bot <commit-bot@chromium.org> | 2016-03-30 09:26:24 -0700 |
commit | 6f70d43719d0583d486a000f66e915c10a6b83a2 (patch) | |
tree | 6f9511faa88ca6d44932e1a247fc10c0f297a3e0 /src/views/win | |
parent | fe3456cb006110d045b26ff3f8681b893a757b58 (diff) |
Revert of Move SkGLContext and some GrGLInterface implementations to skgputest module (patchset #13 id:240001 of https://codereview.chromium.org/1815823002/ )
Reason for revert:
red bots
Original issue's description:
> Move SkGLContext and some GrGLInterface implementations to skgputest module
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1815823002
> CQ_EXTRA_TRYBOTS=client.skia.compile:Build-Ubuntu-GCC-x86_64-Release-CMake-Trybot,Build-Mac-Clang-x86_64-Release-CMake-Trybot
>
> Committed: https://skia.googlesource.com/skia/+/fe3456cb006110d045b26ff3f8681b893a757b58
TBR=jvanverth@google.com,bsalomon@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1845473004
Diffstat (limited to 'src/views/win')
-rw-r--r-- | src/views/win/SkOSWindow_win.cpp | 32 |
1 files changed, 1 insertions, 31 deletions
diff --git a/src/views/win/SkOSWindow_win.cpp b/src/views/win/SkOSWindow_win.cpp index eba3a77e4d..8b0211d64b 100644 --- a/src/views/win/SkOSWindow_win.cpp +++ b/src/views/win/SkOSWindow_win.cpp @@ -395,36 +395,6 @@ void SkOSWindow::presentGL() { #if SK_ANGLE -void* get_angle_egl_display(void* nativeDisplay) { - PFNEGLGETPLATFORMDISPLAYEXTPROC eglGetPlatformDisplayEXT; - eglGetPlatformDisplayEXT = - (PFNEGLGETPLATFORMDISPLAYEXTPROC)eglGetProcAddress("eglGetPlatformDisplayEXT"); - - // We expect ANGLE to support this extension - if (!eglGetPlatformDisplayEXT) { - return EGL_NO_DISPLAY; - } - - EGLDisplay display = EGL_NO_DISPLAY; - // Try for an ANGLE D3D11 context, fall back to D3D9, and finally GL. - EGLint attribs[3][3] = { - { - EGL_PLATFORM_ANGLE_TYPE_ANGLE, - EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE, - EGL_NONE - }, - { - EGL_PLATFORM_ANGLE_TYPE_ANGLE, - EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE, - EGL_NONE - }, - }; - for (int i = 0; i < 3 && display == EGL_NO_DISPLAY; ++i) { - display = eglGetPlatformDisplayEXT(EGL_PLATFORM_ANGLE_ANGLE,nativeDisplay, attribs[i]); - } - return display; -} - bool create_ANGLE(EGLNativeWindowType hWnd, int msaaSampleCount, EGLDisplay* eglDisplay, @@ -448,7 +418,7 @@ bool create_ANGLE(EGLNativeWindowType hWnd, EGL_NONE, EGL_NONE }; - EGLDisplay display = get_angle_egl_display(GetDC(hWnd), false); + EGLDisplay display = SkANGLEGLContext::GetD3DEGLDisplay(GetDC(hWnd), false); if (EGL_NO_DISPLAY == display) { SkDebugf("Could not create ANGLE egl display!\n"); |