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authorGravatar seanpaul@google.com <seanpaul@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-09-16 20:46:40 +0000
committerGravatar seanpaul@google.com <seanpaul@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2011-09-16 20:46:40 +0000
commitd4f299e496317e94511da6f80c219a47aaafac7b (patch)
treee2c54c1b9f7aa9c399671feb3cc0d7c1b9cf56a7 /src/utils/mac/SkEGLContext_mac.cpp
parent6fb736fc2ea5f3f7ac44494211cc6755180ca192 (diff)
Fix some mac compilation errors generated when building utils within
chrome. BUG=364 TEST=Build skia on mac, ran bench. Ensured both behaved as expected. Review URL: http://codereview.appspot.com/5032045 git-svn-id: http://skia.googlecode.com/svn/trunk@2277 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/utils/mac/SkEGLContext_mac.cpp')
-rw-r--r--src/utils/mac/SkEGLContext_mac.cpp20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/utils/mac/SkEGLContext_mac.cpp b/src/utils/mac/SkEGLContext_mac.cpp
index 579be4b4e7..e175755ca0 100644
--- a/src/utils/mac/SkEGLContext_mac.cpp
+++ b/src/utils/mac/SkEGLContext_mac.cpp
@@ -59,18 +59,18 @@ bool SkEGLContext::init(int width, int height) {
GLuint dsID;
glGenFramebuffersEXT(1, &fFBO);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fFBO);
- glGenRenderbuffers(1, &cbID);
- glBindRenderbuffer(GL_RENDERBUFFER, cbID);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, width, height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID);
- glGenRenderbuffers(1, &dsID);
- glBindRenderbuffer(GL_RENDERBUFFER, dsID);
- glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height);
- glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID);
+ glGenRenderbuffersEXT(1, &cbID);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, cbID);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, width, height);
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER_EXT, cbID);
+ glGenRenderbuffersEXT(1, &dsID);
+ glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, dsID);
+ glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL, width, height);
+ glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, dsID);
glViewport(0, 0, width, height);
glClearStencil(0);
glClear(GL_STENCIL_BUFFER_BIT);
- GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
- return GL_FRAMEBUFFER_COMPLETE == status;
+ GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT);
+ return GL_FRAMEBUFFER_COMPLETE_EXT == status;
}