diff options
author | seanpaul@google.com <seanpaul@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2011-09-16 20:46:40 +0000 |
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committer | seanpaul@google.com <seanpaul@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2011-09-16 20:46:40 +0000 |
commit | d4f299e496317e94511da6f80c219a47aaafac7b (patch) | |
tree | e2c54c1b9f7aa9c399671feb3cc0d7c1b9cf56a7 /src | |
parent | 6fb736fc2ea5f3f7ac44494211cc6755180ca192 (diff) |
Fix some mac compilation errors generated when building utils within
chrome.
BUG=364
TEST=Build skia on mac, ran bench. Ensured both behaved as expected.
Review URL: http://codereview.appspot.com/5032045
git-svn-id: http://skia.googlecode.com/svn/trunk@2277 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src')
-rw-r--r-- | src/utils/mac/SkEGLContext_mac.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/utils/mac/SkEGLContext_mac.cpp b/src/utils/mac/SkEGLContext_mac.cpp index 579be4b4e7..e175755ca0 100644 --- a/src/utils/mac/SkEGLContext_mac.cpp +++ b/src/utils/mac/SkEGLContext_mac.cpp @@ -59,18 +59,18 @@ bool SkEGLContext::init(int width, int height) { GLuint dsID; glGenFramebuffersEXT(1, &fFBO); glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fFBO); - glGenRenderbuffers(1, &cbID); - glBindRenderbuffer(GL_RENDERBUFFER, cbID); - glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA, width, height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, cbID); - glGenRenderbuffers(1, &dsID); - glBindRenderbuffer(GL_RENDERBUFFER, dsID); - glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_STENCIL, width, height); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER, dsID); + glGenRenderbuffersEXT(1, &cbID); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, cbID); + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_RGBA, width, height); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER_EXT, cbID); + glGenRenderbuffersEXT(1, &dsID); + glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, dsID); + glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_STENCIL, width, height); + glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER_EXT, dsID); glViewport(0, 0, width, height); glClearStencil(0); glClear(GL_STENCIL_BUFFER_BIT); - GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER); - return GL_FRAMEBUFFER_COMPLETE == status; + GLenum status = glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); + return GL_FRAMEBUFFER_COMPLETE_EXT == status; } |