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authorGravatar krajcevski <krajcevski@google.com>2014-07-28 14:14:16 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-28 14:14:16 -0700
commitd5e46c7893afdd5976c1581a2ae81168252f5dec (patch)
tree0e9531acd264cba37d56acaf53bba5a865475d8d /src/utils/SkTextureCompressor_Blitter.h
parent2354f8432a7205571f04f9638a0018fb0b1fb282 (diff)
Generalize compressed blitter into its own templated class
R=robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/421593004
Diffstat (limited to 'src/utils/SkTextureCompressor_Blitter.h')
-rw-r--r--src/utils/SkTextureCompressor_Blitter.h405
1 files changed, 405 insertions, 0 deletions
diff --git a/src/utils/SkTextureCompressor_Blitter.h b/src/utils/SkTextureCompressor_Blitter.h
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+/*
+ * Copyright 2014 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkTextureCompressor_Blitter_DEFINED
+#define SkTextureCompressor_Blitter_DEFINED
+
+#include "SkTypes.h"
+#include "SkBlitter.h"
+
+namespace SkTextureCompressor {
+
+// The function used to compress an A8 block. This function is expected to be
+// used as a template argument to SkCompressedAlphaBlitter. The layout of the
+// block is also expected to be in column-major order.
+typedef void (*CompressA8Proc)(uint8_t* dst, const uint8_t block[]);
+
+// This class implements a blitter that blits directly into a buffer that will
+// be used as an compressed alpha texture. We compute this buffer by
+// buffering scan lines and then outputting them all at once. The number of
+// scan lines buffered is controlled by kBlockSize
+template<int BlockDim, int EncodedBlockSize, CompressA8Proc CompressionProc>
+class SkTCompressedAlphaBlitter : public SkBlitter {
+public:
+ SkTCompressedAlphaBlitter(int width, int height, void *compressedBuffer)
+ // 0x7FFE is one minus the largest positive 16-bit int. We use it for
+ // debugging to make sure that we're properly setting the nextX distance
+ // in flushRuns().
+ : kLongestRun(0x7FFE), kZeroAlpha(0)
+ , fNextRun(0)
+ , fWidth(width)
+ , fHeight(height)
+ , fBuffer(compressedBuffer)
+ {
+ SkASSERT((width % BlockDim) == 0);
+ SkASSERT((height % BlockDim) == 0);
+ }
+
+ virtual ~SkTCompressedAlphaBlitter() { this->flushRuns(); }
+
+ // Blit a horizontal run of one or more pixels.
+ virtual void blitH(int x, int y, int width) SK_OVERRIDE {
+ // This function is intended to be called from any standard RGB
+ // buffer, so we should never encounter it. However, if some code
+ // path does end up here, then this needs to be investigated.
+ SkFAIL("Not implemented!");
+ }
+
+ // Blit a horizontal run of antialiased pixels; runs[] is a *sparse*
+ // zero-terminated run-length encoding of spans of constant alpha values.
+ virtual void blitAntiH(int x, int y,
+ const SkAlpha antialias[],
+ const int16_t runs[]) SK_OVERRIDE {
+ // Make sure that the new row to blit is either the first
+ // row that we're blitting, or it's exactly the next scan row
+ // since the last row that we blit. This is to ensure that when
+ // we go to flush the runs, that they are all the same four
+ // runs.
+ if (fNextRun > 0 &&
+ ((x != fBufferedRuns[fNextRun-1].fX) ||
+ (y-1 != fBufferedRuns[fNextRun-1].fY))) {
+ this->flushRuns();
+ }
+
+ // Align the rows to a block boundary. If we receive rows that
+ // are not on a block boundary, then fill in the preceding runs
+ // with zeros. We do this by producing a single RLE that says
+ // that we have 0x7FFE pixels of zero (0x7FFE = 32766).
+ const int row = BlockDim * (y / BlockDim);
+ while ((row + fNextRun) < y) {
+ fBufferedRuns[fNextRun].fAlphas = &kZeroAlpha;
+ fBufferedRuns[fNextRun].fRuns = &kLongestRun;
+ fBufferedRuns[fNextRun].fX = 0;
+ fBufferedRuns[fNextRun].fY = row + fNextRun;
+ ++fNextRun;
+ }
+
+ // Make sure that our assumptions aren't violated...
+ SkASSERT(fNextRun == (y % BlockDim));
+ SkASSERT(fNextRun == 0 || fBufferedRuns[fNextRun - 1].fY < y);
+
+ // Set the values of the next run
+ fBufferedRuns[fNextRun].fAlphas = antialias;
+ fBufferedRuns[fNextRun].fRuns = runs;
+ fBufferedRuns[fNextRun].fX = x;
+ fBufferedRuns[fNextRun].fY = y;
+
+ // If we've output a block of scanlines in a row that don't violate our
+ // assumptions, then it's time to flush them...
+ if (BlockDim == ++fNextRun) {
+ this->flushRuns();
+ }
+ }
+
+ // Blit a vertical run of pixels with a constant alpha value.
+ virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE {
+ // This function is currently not implemented. It is not explicitly
+ // required by the contract, but if at some time a code path runs into
+ // this function (which is entirely possible), it needs to be implemented.
+ //
+ // TODO (krajcevski):
+ // This function will be most easily implemented in one of two ways:
+ // 1. Buffer each vertical column value and then construct a list
+ // of alpha values and output all of the blocks at once. This only
+ // requires a write to the compressed buffer
+ // 2. Replace the indices of each block with the proper indices based
+ // on the alpha value. This requires a read and write of the compressed
+ // buffer, but much less overhead.
+ SkFAIL("Not implemented!");
+ }
+
+ // Blit a solid rectangle one or more pixels wide.
+ virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE {
+ // Analogous to blitRow, this function is intended for RGB targets
+ // and should never be called by this blitter. Any calls to this function
+ // are probably a bug and should be investigated.
+ SkFAIL("Not implemented!");
+ }
+
+ // Blit a rectangle with one alpha-blended column on the left,
+ // width (zero or more) opaque pixels, and one alpha-blended column
+ // on the right. The result will always be at least two pixels wide.
+ virtual void blitAntiRect(int x, int y, int width, int height,
+ SkAlpha leftAlpha, SkAlpha rightAlpha) SK_OVERRIDE {
+ // This function is currently not implemented. It is not explicitly
+ // required by the contract, but if at some time a code path runs into
+ // this function (which is entirely possible), it needs to be implemented.
+ //
+ // TODO (krajcevski):
+ // This function will be most easily implemented as follows:
+ // 1. If width/height are smaller than a block, then update the
+ // indices of the affected blocks.
+ // 2. If width/height are larger than a block, then construct a 9-patch
+ // of block encodings that represent the rectangle, and write them
+ // to the compressed buffer as necessary. Whether or not the blocks
+ // are overwritten by zeros or just their indices are updated is up
+ // to debate.
+ SkFAIL("Not implemented!");
+ }
+
+ // Blit a pattern of pixels defined by a rectangle-clipped mask;
+ // typically used for text.
+ virtual void blitMask(const SkMask&, const SkIRect& clip) SK_OVERRIDE {
+ // This function is currently not implemented. It is not explicitly
+ // required by the contract, but if at some time a code path runs into
+ // this function (which is entirely possible), it needs to be implemented.
+ //
+ // TODO (krajcevski):
+ // This function will be most easily implemented in the same way as
+ // blitAntiRect above.
+ SkFAIL("Not implemented!");
+ }
+
+ // If the blitter just sets a single value for each pixel, return the
+ // bitmap it draws into, and assign value. If not, return NULL and ignore
+ // the value parameter.
+ virtual const SkBitmap* justAnOpaqueColor(uint32_t* value) SK_OVERRIDE {
+ return NULL;
+ }
+
+ /**
+ * Compressed texture blitters only really work correctly if they get
+ * BlockDim rows at a time. That being said, this blitter tries it's best
+ * to preserve semantics if blitAntiH doesn't get called in too many
+ * weird ways...
+ */
+ virtual int requestRowsPreserved() const { return BlockDim; }
+
+private:
+ static const int kPixelsPerBlock = BlockDim * BlockDim;
+
+ // The longest possible run of pixels that this blitter will receive.
+ // This is initialized in the constructor to 0x7FFE, which is one less
+ // than the largest positive 16-bit integer. We make sure that it's one
+ // less for debugging purposes. We also don't make this variable static
+ // in order to make sure that we can construct a valid pointer to it.
+ const int16_t kLongestRun;
+
+ // Usually used in conjunction with kLongestRun. This is initialized to
+ // zero.
+ const SkAlpha kZeroAlpha;
+
+ // This is the information that we buffer whenever we're asked to blit
+ // a row with this blitter.
+ struct BufferedRun {
+ const SkAlpha* fAlphas;
+ const int16_t* fRuns;
+ int fX, fY;
+ } fBufferedRuns[BlockDim];
+
+ // The next row [0, BlockDim) that we need to blit.
+ int fNextRun;
+
+ // The width and height of the image that we're blitting
+ const int fWidth;
+ const int fHeight;
+
+ // The compressed buffer that we're blitting into. It is assumed that the buffer
+ // is large enough to store a compressed image of size fWidth*fHeight.
+ void* const fBuffer;
+
+ // Various utility functions
+ int blocksWide() const { return fWidth / BlockDim; }
+ int blocksTall() const { return fHeight / BlockDim; }
+ int totalBlocks() const { return (fWidth * fHeight) / kPixelsPerBlock; }
+
+ // Returns the block index for the block containing pixel (x, y). Block
+ // indices start at zero and proceed in raster order.
+ int getBlockOffset(int x, int y) const {
+ SkASSERT(x < fWidth);
+ SkASSERT(y < fHeight);
+ const int blockCol = x / BlockDim;
+ const int blockRow = y / BlockDim;
+ return blockRow * this->blocksWide() + blockCol;
+ }
+
+ // Returns a pointer to the block containing pixel (x, y)
+ uint8_t *getBlock(int x, int y) const {
+ uint8_t* ptr = reinterpret_cast<uint8_t*>(fBuffer);
+ return ptr + EncodedBlockSize*this->getBlockOffset(x, y);
+ }
+
+ // Updates the block whose columns are stored in block. curAlphai is expected
+ // to store the alpha values that will be placed within each of the columns in
+ // the range [col, col+colsLeft).
+ typedef uint32_t Column[BlockDim/4];
+ typedef uint32_t Block[BlockDim][BlockDim/4];
+ inline void updateBlockColumns(Block block, const int col,
+ const int colsLeft, const Column curAlphai) {
+ SkASSERT(NULL != block);
+ SkASSERT(col + colsLeft <= 4);
+
+ for (int i = col; i < (col + colsLeft); ++i) {
+ memcpy(block[i], curAlphai, sizeof(Column));
+ }
+ }
+
+ // The following function writes the buffered runs to compressed blocks.
+ // If fNextRun < BlockDim, then we fill the runs that we haven't buffered with
+ // the constant zero buffer.
+ void flushRuns() {
+ // If we don't have any runs, then just return.
+ if (0 == fNextRun) {
+ return;
+ }
+
+#ifndef NDEBUG
+ // Make sure that if we have any runs, they all match
+ for (int i = 1; i < fNextRun; ++i) {
+ SkASSERT(fBufferedRuns[i].fY == fBufferedRuns[i-1].fY + 1);
+ SkASSERT(fBufferedRuns[i].fX == fBufferedRuns[i-1].fX);
+ }
+#endif
+
+ // If we don't have as many runs as we have rows, fill in the remaining
+ // runs with constant zeros.
+ for (int i = fNextRun; i < BlockDim; ++i) {
+ fBufferedRuns[i].fY = fBufferedRuns[0].fY + i;
+ fBufferedRuns[i].fX = fBufferedRuns[0].fX;
+ fBufferedRuns[i].fAlphas = &kZeroAlpha;
+ fBufferedRuns[i].fRuns = &kLongestRun;
+ }
+
+ // Make sure that our assumptions aren't violated.
+ SkASSERT(fNextRun > 0 && fNextRun <= BlockDim);
+ SkASSERT((fBufferedRuns[0].fY % BlockDim) == 0);
+
+ // The following logic walks BlockDim rows at a time and outputs compressed
+ // blocks to the buffer passed into the constructor.
+ // We do the following:
+ //
+ // c1 c2 c3 c4
+ // -----------------------------------------------------------------------
+ // ... | | | | | ----> fBufferedRuns[0]
+ // -----------------------------------------------------------------------
+ // ... | | | | | ----> fBufferedRuns[1]
+ // -----------------------------------------------------------------------
+ // ... | | | | | ----> fBufferedRuns[2]
+ // -----------------------------------------------------------------------
+ // ... | | | | | ----> fBufferedRuns[3]
+ // -----------------------------------------------------------------------
+ //
+ // curX -- the macro X value that we've gotten to.
+ // c[BlockDim] -- the buffers that represent the columns of the current block
+ // that we're operating on
+ // curAlphaColumn -- buffer containing the column of alpha values from fBufferedRuns.
+ // nextX -- for each run, the next point at which we need to update curAlphaColumn
+ // after the value of curX.
+ // finalX -- the minimum of all the nextX values.
+ //
+ // curX advances to finalX outputting any blocks that it passes along
+ // the way. Since finalX will not change when we reach the end of a
+ // run, the termination criteria will be whenever curX == finalX at the
+ // end of a loop.
+
+ // Setup:
+ Block block;
+ sk_bzero(block, sizeof(block));
+
+ Column curAlphaColumn;
+ sk_bzero(curAlphaColumn, sizeof(curAlphaColumn));
+
+ SkAlpha *curAlpha = reinterpret_cast<SkAlpha*>(&curAlphaColumn);
+
+ int nextX[BlockDim];
+ for (int i = 0; i < BlockDim; ++i) {
+ nextX[i] = 0x7FFFFF;
+ }
+
+ uint8_t* outPtr = this->getBlock(fBufferedRuns[0].fX, fBufferedRuns[0].fY);
+
+ // Populate the first set of runs and figure out how far we need to
+ // advance on the first step
+ int curX = 0;
+ int finalX = 0xFFFFF;
+ for (int i = 0; i < BlockDim; ++i) {
+ nextX[i] = *(fBufferedRuns[i].fRuns);
+ curAlpha[i] = *(fBufferedRuns[i].fAlphas);
+
+ finalX = SkMin32(nextX[i], finalX);
+ }
+
+ // Make sure that we have a valid right-bound X value
+ SkASSERT(finalX < 0xFFFFF);
+
+ // Run the blitter...
+ while (curX != finalX) {
+ SkASSERT(finalX >= curX);
+
+ // Do we need to populate the rest of the block?
+ if ((finalX - (BlockDim*(curX / BlockDim))) >= BlockDim) {
+ const int col = curX % BlockDim;
+ const int colsLeft = BlockDim - col;
+ SkASSERT(curX + colsLeft <= finalX);
+
+ this->updateBlockColumns(block, col, colsLeft, curAlphaColumn);
+
+ // Write this block
+ CompressionProc(outPtr, reinterpret_cast<uint8_t*>(block));
+ outPtr += EncodedBlockSize;
+ curX += colsLeft;
+ }
+
+ // If we can advance even further, then just keep memsetting the block
+ if ((finalX - curX) >= BlockDim) {
+ SkASSERT((curX % BlockDim) == 0);
+
+ const int col = 0;
+ const int colsLeft = BlockDim;
+
+ this->updateBlockColumns(block, col, colsLeft, curAlphaColumn);
+
+ // While we can keep advancing, just keep writing the block.
+ uint8_t lastBlock[EncodedBlockSize];
+ CompressionProc(lastBlock, reinterpret_cast<uint8_t*>(block));
+ while((finalX - curX) >= BlockDim) {
+ memcpy(outPtr, lastBlock, EncodedBlockSize);
+ outPtr += EncodedBlockSize;
+ curX += BlockDim;
+ }
+ }
+
+ // If we haven't advanced within the block then do so.
+ if (curX < finalX) {
+ const int col = curX % BlockDim;
+ const int colsLeft = finalX - curX;
+
+ this->updateBlockColumns(block, col, colsLeft, curAlphaColumn);
+ curX += colsLeft;
+ }
+
+ SkASSERT(curX == finalX);
+
+ // Figure out what the next advancement is...
+ for (int i = 0; i < BlockDim; ++i) {
+ if (nextX[i] == finalX) {
+ const int16_t run = *(fBufferedRuns[i].fRuns);
+ fBufferedRuns[i].fRuns += run;
+ fBufferedRuns[i].fAlphas += run;
+ curAlpha[i] = *(fBufferedRuns[i].fAlphas);
+ nextX[i] += *(fBufferedRuns[i].fRuns);
+ }
+ }
+
+ finalX = 0xFFFFF;
+ for (int i = 0; i < BlockDim; ++i) {
+ finalX = SkMin32(nextX[i], finalX);
+ }
+ }
+
+ // If we didn't land on a block boundary, output the block...
+ if ((curX % BlockDim) > 1) {
+ CompressionProc(outPtr, reinterpret_cast<uint8_t*>(block));
+ }
+
+ fNextRun = 0;
+ }
+};
+
+} // namespace SkTextureCompressor
+
+#endif // SkTextureCompressor_Blitter_DEFINED