diff options
author | Florin Malita <fmalita@chromium.org> | 2017-08-03 15:41:19 -0400 |
---|---|---|
committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-08-04 20:09:25 +0000 |
commit | b86aaeb7b0841c2c23f7b36b0bb0520ce2fb3256 (patch) | |
tree | 87710629ed7b8ccc6741a3fc2fde2cc1ba25a950 /src/shaders | |
parent | 621ee98e10c52ef3b67ac509a8d9e33ab3c07647 (diff) |
Tiling support for GrGradientEffect kTwo_ColorType/kThree_ColorType
Currently only the hard-stop specializations support tiling.
Consolidate the tiling code and expand to kTwo_ColorType,
kThree_ColorType also.
Change-Id: I0c04997f563a7150a486ccc03f8121099a651c0b
Reviewed-on: https://skia-review.googlesource.com/30780
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/shaders')
-rw-r--r-- | src/shaders/gradients/SkGradientShader.cpp | 92 |
1 files changed, 40 insertions, 52 deletions
diff --git a/src/shaders/gradients/SkGradientShader.cpp b/src/shaders/gradients/SkGradientShader.cpp index 985e033b45..94d6c6dcd9 100644 --- a/src/shaders/gradients/SkGradientShader.cpp +++ b/src/shaders/gradients/SkGradientShader.cpp @@ -1347,13 +1347,11 @@ GrGradientEffect::ColorType GrGradientEffect::determineColorType( } } - if (SkShader::kClamp_TileMode == shader.getTileMode()) { - if (2 == shader.fColorCount) { - return kTwo_ColorType; - } else if (3 == shader.fColorCount && - close_to_one_half(shader.getRecs()[1].fPos)) { - return kThree_ColorType; - } + if (2 == shader.fColorCount) { + return kTwo_ColorType; + } else if (3 == shader.fColorCount && + close_to_one_half(shader.getRecs()[1].fPos)) { + return kThree_ColorType; } return kTexture_ColorType; @@ -1546,6 +1544,31 @@ uint32_t GrGradientEffect::GLSLProcessor::GenBaseGradientKey(const GrProcessor& return key; } +static void emit_clamp_t(GrGLSLFPFragmentBuilder* fragBuilder, + const char* t, + SkShader::TileMode tileMode) { + switch (tileMode) { + case SkShader::kClamp_TileMode: + fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t); + break; + case SkShader::kRepeat_TileMode: + fragBuilder->codeAppendf("float clamp_t = fract(%s);", t); + break; + case SkShader::kMirror_TileMode: + fragBuilder->codeAppendf("float clamp_t = %s;", t); + // TODO: Is this conditional really useful? Since the client requested kMirror, + // t is likely outside [0,1] most of the time so we might as well always fall through. + fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t); + fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t); + fragBuilder->codeAppendf(" clamp_t = fract(%s);", t); + fragBuilder->codeAppendf(" } else {"); + fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t); + fragBuilder->codeAppendf(" }"); + fragBuilder->codeAppendf("}"); + break; + } +} + void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBuilder, GrGLSLUniformHandler* uniformHandler, const GrShaderCaps* shaderCaps, @@ -1560,20 +1583,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui const char* colors = uniformHandler->getUniformCStr(fColorsUni); const char* stopT = uniformHandler->getUniformCStr(fHardStopT); - fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t); - - // Account for tile mode - if (SkShader::kRepeat_TileMode == ge.fTileMode) { - fragBuilder->codeAppendf("clamp_t = fract(%s);", t); - } else if (SkShader::kMirror_TileMode == ge.fTileMode) { - fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t); - fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t); - fragBuilder->codeAppendf(" clamp_t = fract(%s);", t); - fragBuilder->codeAppendf(" } else {"); - fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t); - fragBuilder->codeAppendf(" }"); - fragBuilder->codeAppendf("}"); - } + emit_clamp_t(fragBuilder, t, ge.fTileMode); // Calculate color fragBuilder->codeAppend ("float4 start, end;"); @@ -1604,20 +1614,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui const char* t = gradientTValue; const char* colors = uniformHandler->getUniformCStr(fColorsUni); - fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t); - - // Account for tile mode - if (SkShader::kRepeat_TileMode == ge.fTileMode) { - fragBuilder->codeAppendf("clamp_t = fract(%s);", t); - } else if (SkShader::kMirror_TileMode == ge.fTileMode) { - fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t); - fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t); - fragBuilder->codeAppendf(" clamp_t = fract(%s);", t); - fragBuilder->codeAppendf(" } else {"); - fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t); - fragBuilder->codeAppendf(" }"); - fragBuilder->codeAppendf("}"); - } + emit_clamp_t(fragBuilder, t, ge.fTileMode); fragBuilder->codeAppendf("float4 colorTemp = mix(%s[1], %s[2], clamp_t);", colors, colors); @@ -1642,20 +1639,7 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui const char* t = gradientTValue; const char* colors = uniformHandler->getUniformCStr(fColorsUni); - fragBuilder->codeAppendf("float clamp_t = clamp(%s, 0.0, 1.0);", t); - - // Account for tile mode - if (SkShader::kRepeat_TileMode == ge.fTileMode) { - fragBuilder->codeAppendf("clamp_t = fract(%s);", t); - } else if (SkShader::kMirror_TileMode == ge.fTileMode) { - fragBuilder->codeAppendf("if (%s < 0.0 || %s > 1.0) {", t, t); - fragBuilder->codeAppendf(" if (mod(floor(%s), 2.0) == 0.0) {", t); - fragBuilder->codeAppendf(" clamp_t = fract(%s);", t); - fragBuilder->codeAppendf(" } else {"); - fragBuilder->codeAppendf(" clamp_t = 1.0 - fract(%s);", t); - fragBuilder->codeAppendf(" }"); - fragBuilder->codeAppendf("}"); - } + emit_clamp_t(fragBuilder, t, ge.fTileMode); fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);", colors, colors); @@ -1680,8 +1664,10 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui const char* t = gradientTValue; const char* colors = uniformHandler->getUniformCStr(fColorsUni); - fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp(%s, 0.0, 1.0));", - colors, colors, t); + emit_clamp_t(fragBuilder, t, ge.fTileMode); + + fragBuilder->codeAppendf("float4 colorTemp = mix(%s[0], %s[1], clamp_t);", + colors, colors); // We could skip this step if both colors are known to be opaque. Two // considerations: @@ -1705,7 +1691,9 @@ void GrGradientEffect::GLSLProcessor::emitColor(GrGLSLFPFragmentBuilder* fragBui const char* t = gradientTValue; const char* colors = uniformHandler->getUniformCStr(fColorsUni); - fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * %s);", t); + emit_clamp_t(fragBuilder, t, ge.fTileMode); + + fragBuilder->codeAppendf("float oneMinus2t = 1.0 - (2.0 * clamp_t);"); fragBuilder->codeAppendf("float4 colorTemp = clamp(oneMinus2t, 0.0, 1.0) * %s[0];", colors); if (!shaderCaps->canUseMinAndAbsTogether()) { |