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author | Robert Phillips <robertphillips@google.com> | 2018-07-17 12:30:40 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2018-07-17 17:24:50 +0000 |
commit | a8cdbd7431b6a27d28db1bc80d7557cedf7e66d0 (patch) | |
tree | 3d866605d2236b31da70535f2a4263c55b01acae /src/shaders/SkLightingShader.h | |
parent | 9e0d7e4072e43495a3907bb2bac7824e8e60c368 (diff) |
Restore SkLightingShader and associated classes
This reverts https://skia-review.googlesource.com/c/skia/+/31140 (Remove SkLightingShader and associated classes) and updates the classes to ToT
Change-Id: I3b1df1704cca8907aa00f081a7e93339b65ad4fa
Reviewed-on: https://skia-review.googlesource.com/141545
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Diffstat (limited to 'src/shaders/SkLightingShader.h')
-rw-r--r-- | src/shaders/SkLightingShader.h | 40 |
1 files changed, 40 insertions, 0 deletions
diff --git a/src/shaders/SkLightingShader.h b/src/shaders/SkLightingShader.h new file mode 100644 index 0000000000..62c881ccf6 --- /dev/null +++ b/src/shaders/SkLightingShader.h @@ -0,0 +1,40 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkLightingShader_DEFINED +#define SkLightingShader_DEFINED + +#include "SkFlattenablePriv.h" +#include "SkLights.h" +#include "SkShader.h" + +class SkBitmap; +class SkMatrix; +class SkNormalSource; + +class SK_API SkLightingShader { +public: + /** Returns a shader that lights the shape, colored by the diffuseShader, using the + normals from normalSource, with the set of lights provided. + + @param diffuseShader the shader that provides the colors. If nullptr, uses the paint's + color. + @param normalSource the source for the shape's normals. If nullptr, assumes straight + up normals (<0,0,1>). + @param lights the lights applied to the normals + + The lighting equation is currently: + result = (LightColor * dot(Normal, LightDir) + AmbientColor) * DiffuseColor + + */ + static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource, + sk_sp<SkLights> lights); + + SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() +}; + +#endif |