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author | Florin Malita <fmalita@chromium.org> | 2017-05-30 16:39:47 -0400 |
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committer | Skia Commit-Bot <skia-commit-bot@chromium.org> | 2017-05-30 21:01:46 +0000 |
commit | 5edba45dca995baed5e66dfaaa7859132e716314 (patch) | |
tree | 0333422088e6ed781db5c6e2cf4ed330b69a0957 /src/shaders/SkLightingShader.h | |
parent | 64790a3714467300848971aa153aca8cea91cf7b (diff) |
[Reland] Relocate shaders to own dir
Consolidate all shader impls under src/shaders/.
(reland of https://skia-review.googlesource.com/c/17927/)
Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7
Reviewed-on: https://skia-review.googlesource.com/18146
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/shaders/SkLightingShader.h')
-rw-r--r-- | src/shaders/SkLightingShader.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/shaders/SkLightingShader.h b/src/shaders/SkLightingShader.h new file mode 100644 index 0000000000..aa90710aa4 --- /dev/null +++ b/src/shaders/SkLightingShader.h @@ -0,0 +1,39 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkLightingShader_DEFINED +#define SkLightingShader_DEFINED + +#include "SkLights.h" +#include "SkShader.h" + +class SkBitmap; +class SkMatrix; +class SkNormalSource; + +class SK_API SkLightingShader { +public: + /** Returns a shader that lights the shape, colored by the diffuseShader, using the + normals from normalSource, with the set of lights provided. + + @param diffuseShader the shader that provides the colors. If nullptr, uses the paint's + color. + @param normalSource the source for the shape's normals. If nullptr, assumes straight + up normals (<0,0,1>). + @param lights the lights applied to the normals + + The lighting equation is currently: + result = (LightColor * dot(Normal, LightDir) + AmbientColor) * DiffuseColor + + */ + static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource, + sk_sp<SkLights> lights); + + SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() +}; + +#endif |