diff options
Diffstat (limited to 'src/shaders/SkLightingShader.h')
-rw-r--r-- | src/shaders/SkLightingShader.h | 39 |
1 files changed, 39 insertions, 0 deletions
diff --git a/src/shaders/SkLightingShader.h b/src/shaders/SkLightingShader.h new file mode 100644 index 0000000000..aa90710aa4 --- /dev/null +++ b/src/shaders/SkLightingShader.h @@ -0,0 +1,39 @@ +/* + * Copyright 2015 Google Inc. + * + * Use of this source code is governed by a BSD-style license that can be + * found in the LICENSE file. + */ + +#ifndef SkLightingShader_DEFINED +#define SkLightingShader_DEFINED + +#include "SkLights.h" +#include "SkShader.h" + +class SkBitmap; +class SkMatrix; +class SkNormalSource; + +class SK_API SkLightingShader { +public: + /** Returns a shader that lights the shape, colored by the diffuseShader, using the + normals from normalSource, with the set of lights provided. + + @param diffuseShader the shader that provides the colors. If nullptr, uses the paint's + color. + @param normalSource the source for the shape's normals. If nullptr, assumes straight + up normals (<0,0,1>). + @param lights the lights applied to the normals + + The lighting equation is currently: + result = (LightColor * dot(Normal, LightDir) + AmbientColor) * DiffuseColor + + */ + static sk_sp<SkShader> Make(sk_sp<SkShader> diffuseShader, sk_sp<SkNormalSource> normalSource, + sk_sp<SkLights> lights); + + SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP() +}; + +#endif |