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authorGravatar Florin Malita <fmalita@chromium.org>2017-05-30 16:39:47 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-05-30 21:01:46 +0000
commit5edba45dca995baed5e66dfaaa7859132e716314 (patch)
tree0333422088e6ed781db5c6e2cf4ed330b69a0957 /src/shaders/SkComposeShader.h
parent64790a3714467300848971aa153aca8cea91cf7b (diff)
[Reland] Relocate shaders to own dir
Consolidate all shader impls under src/shaders/. (reland of https://skia-review.googlesource.com/c/17927/) Change-Id: I7918bdc1aafe842ed194412ba95b9ae53a2ec1d7 Reviewed-on: https://skia-review.googlesource.com/18146 Reviewed-by: Florin Malita <fmalita@chromium.org> Commit-Queue: Florin Malita <fmalita@chromium.org>
Diffstat (limited to 'src/shaders/SkComposeShader.h')
-rw-r--r--src/shaders/SkComposeShader.h88
1 files changed, 88 insertions, 0 deletions
diff --git a/src/shaders/SkComposeShader.h b/src/shaders/SkComposeShader.h
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+++ b/src/shaders/SkComposeShader.h
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+/*
+ * Copyright 2006 The Android Open Source Project
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef SkComposeShader_DEFINED
+#define SkComposeShader_DEFINED
+
+#include "SkShaderBase.h"
+#include "SkBlendMode.h"
+
+class SkColorSpacXformer;
+
+///////////////////////////////////////////////////////////////////////////////////////////
+
+/** \class SkComposeShader
+ This subclass of shader returns the composition of two other shaders, combined by
+ a xfermode.
+*/
+class SkComposeShader : public SkShaderBase {
+public:
+ /** Create a new compose shader, given shaders A, B, and a combining xfermode mode.
+ When the xfermode is called, it will be given the result from shader A as its
+ "dst", and the result from shader B as its "src".
+ mode->xfer32(sA_result, sB_result, ...)
+ @param shaderA The colors from this shader are seen as the "dst" by the xfermode
+ @param shaderB The colors from this shader are seen as the "src" by the xfermode
+ @param mode The xfermode that combines the colors from the two shaders. If mode
+ is null, then SRC_OVER is assumed.
+ */
+ SkComposeShader(sk_sp<SkShader> sA, sk_sp<SkShader> sB, SkBlendMode mode)
+ : fShaderA(std::move(sA))
+ , fShaderB(std::move(sB))
+ , fMode(mode)
+ {}
+
+#if SK_SUPPORT_GPU
+ sk_sp<GrFragmentProcessor> asFragmentProcessor(const AsFPArgs&) const override;
+#endif
+
+ class ComposeShaderContext : public Context {
+ public:
+ // When this object gets destroyed, it will call contextA and contextB's destructor
+ // but it will NOT free the memory.
+ ComposeShaderContext(const SkComposeShader&, const ContextRec&,
+ SkShaderBase::Context* contextA, SkShaderBase::Context* contextB);
+
+ void shadeSpan(int x, int y, SkPMColor[], int count) override;
+ void shadeSpan4f(int x, int y, SkPM4f[], int count) override;
+
+ private:
+ SkShaderBase::Context* fShaderContextA;
+ SkShaderBase::Context* fShaderContextB;
+
+ typedef Context INHERITED;
+ };
+
+#ifdef SK_DEBUG
+ SkShader* getShaderA() { return fShaderA.get(); }
+ SkShader* getShaderB() { return fShaderB.get(); }
+#endif
+
+ bool asACompose(ComposeRec* rec) const override;
+
+ SK_TO_STRING_OVERRIDE()
+ SK_DECLARE_PUBLIC_FLATTENABLE_DESERIALIZATION_PROCS(SkComposeShader)
+
+protected:
+ SkComposeShader(SkReadBuffer&);
+ void flatten(SkWriteBuffer&) const override;
+ Context* onMakeContext(const ContextRec&, SkArenaAlloc*) const override;
+ sk_sp<SkShader> onMakeColorSpace(SkColorSpaceXformer* xformer) const override;
+ bool onAppendStages(SkRasterPipeline*, SkColorSpace* dstCS, SkArenaAlloc*,
+ const SkMatrix&, const SkPaint&, const SkMatrix* localM) const override;
+
+ bool isRasterPipelineOnly() const final;
+
+private:
+ sk_sp<SkShader> fShaderA;
+ sk_sp<SkShader> fShaderB;
+ SkBlendMode fMode;
+
+ typedef SkShaderBase INHERITED;
+};
+
+#endif