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authorGravatar skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-02 07:01:56 +0000
committerGravatar skia.committer@gmail.com <skia.committer@gmail.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-02 07:01:56 +0000
commitf140f18878215d6b4f21a94485cd1d2dbce8e976 (patch)
tree91fb0824139a71da3d4faa23a17c711c625bc823 /src/gpu
parent2c00ba3d72a82918dc1e67ffcd04a1a9fd94cfe8 (diff)
Sanitizing source files in Skia_Periodic_House_Keeping
git-svn-id: http://skia.googlecode.com/svn/trunk@7939 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/GrAARectRenderer.cpp4
-rw-r--r--src/gpu/GrDrawState.cpp12
-rw-r--r--src/gpu/GrDrawState.h44
-rw-r--r--src/gpu/gl/GrGLProgram.cpp6
-rw-r--r--src/gpu/gl/GrGpuGL_program.cpp2
5 files changed, 34 insertions, 34 deletions
diff --git a/src/gpu/GrAARectRenderer.cpp b/src/gpu/GrAARectRenderer.cpp
index c39aaf8036..b4f02ba8cc 100644
--- a/src/gpu/GrAARectRenderer.cpp
+++ b/src/gpu/GrAARectRenderer.cpp
@@ -13,7 +13,7 @@ SK_DEFINE_INST_COUNT(GrAARectRenderer)
namespace {
-static void aa_rect_attributes(bool useCoverage, GrAttribBindings* bindings,
+static void aa_rect_attributes(bool useCoverage, GrAttribBindings* bindings,
GrDrawState::AttribIndex* index) {
if (useCoverage) {
*bindings = GrDrawState::kCoverage_AttribBindingsBit;
@@ -211,7 +211,7 @@ void GrAARectRenderer::strokeAARect(GrGpu* gpu,
this->fillAARect(gpu, target, r, useVertexCoverage);
return;
}
-
+
// position + color/coverage
static const GrVertexAttrib kVertexAttribs[] = {
{kVec2f_GrVertexAttribType, 0},
diff --git a/src/gpu/GrDrawState.cpp b/src/gpu/GrDrawState.cpp
index 6a793bc84c..e797546118 100644
--- a/src/gpu/GrDrawState.cpp
+++ b/src/gpu/GrDrawState.cpp
@@ -72,7 +72,7 @@ const size_t GrDrawState::kVertexAttribSizes[kGrVertexAttribTypeCount] = {
sizeof(float), // kFloat_GrVertexAttribType
2*sizeof(float), // kVec2_GrVertexAttribType
3*sizeof(float), // kVec3_GrVertexAttribType
- 4*sizeof(float), // kVec4_GrVertexAttribType
+ 4*sizeof(float), // kVec4_GrVertexAttribType
4*sizeof(char) // kCVec4_GrVertexAttribType
};
@@ -125,7 +125,7 @@ void GrDrawState::setDefaultVertexAttribs() {
static const GrVertexAttrib kPositionAttrib = {kVec2f_GrVertexAttribType, 0};
fVertexAttribs.reset();
fVertexAttribs.push_back(kPositionAttrib);
-
+
fCommon.fAttribBindings = kDefault_AttribBindings;
fAttribIndices[kPosition_AttribIndex] = 0;
@@ -152,7 +152,7 @@ void GrDrawState::VertexAttributesUnitTest() {
GrVertexAttribArray<6> attribs;
GrAssert(0 == vertex_size(attribs.begin(), attribs.count()));
-
+
GrVertexAttrib currAttrib = {kFloat_GrVertexAttribType, 0};
attribs.push_back(currAttrib);
GrAssert(sizeof(float) == vertex_size(attribs.begin(), attribs.count()));
@@ -170,15 +170,15 @@ void GrDrawState::VertexAttributesUnitTest() {
GrAssert(4*sizeof(char) + 2*sizeof(float) == vertex_size(attribs.begin(), attribs.count()));
currAttrib.set(kVec3f_GrVertexAttribType, attribs[1].fOffset + 2*sizeof(float));
attribs.push_back(currAttrib);
- GrAssert(4*sizeof(char) + 2*sizeof(float) + 3*sizeof(float) ==
+ GrAssert(4*sizeof(char) + 2*sizeof(float) + 3*sizeof(float) ==
vertex_size(attribs.begin(), attribs.count()));
currAttrib.set(kFloat_GrVertexAttribType, attribs[2].fOffset + 3*sizeof(float));
attribs.push_back(currAttrib);
- GrAssert(4*sizeof(char) + 2*sizeof(float) + 3*sizeof(float) + sizeof(float) ==
+ GrAssert(4*sizeof(char) + 2*sizeof(float) + 3*sizeof(float) + sizeof(float) ==
vertex_size(attribs.begin(), attribs.count()));
currAttrib.set(kVec4f_GrVertexAttribType, attribs[3].fOffset + sizeof(float));
attribs.push_back(currAttrib);
- GrAssert(4*sizeof(char) + 2*sizeof(float) + 3*sizeof(float) + sizeof(float) + 4*sizeof(float) ==
+ GrAssert(4*sizeof(char) + 2*sizeof(float) + 3*sizeof(float) + sizeof(float) + 4*sizeof(float) ==
vertex_size(attribs.begin(), attribs.count()));
GrAttribBindings tcMask = 0;
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index fd11d2164e..4ae2c473ce 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -38,7 +38,7 @@ enum GrVertexAttribType {
static const int kGrVertexAttribTypeCount = kLast_GrVertexAttribType + 1;
struct GrVertexAttrib {
- inline void set(GrVertexAttribType type, size_t offset) {
+ inline void set(GrVertexAttribType type, size_t offset) {
fType = type; fOffset = offset;
}
bool operator==(const GrVertexAttrib& other) const {
@@ -151,21 +151,21 @@ public:
};
/**
- * The format of vertices is represented as an array of vertex attribute
- * pair, with each pair representing the type of the attribute and the
- * offset in the vertex structure (see GrVertexAttrib, above).
+ * The format of vertices is represented as an array of vertex attribute
+ * pair, with each pair representing the type of the attribute and the
+ * offset in the vertex structure (see GrVertexAttrib, above).
*
* This will only set up the vertex geometry. To bind the attributes in
- * the shaders, attribute indices and attribute bindings need to be set
+ * the shaders, attribute indices and attribute bindings need to be set
* as well.
*/
/**
- * Sets vertex attributes for next draw.
+ * Sets vertex attributes for next draw.
*
- * @param attribs the array of vertex attributes to set.
+ * @param attribs the array of vertex attributes to set.
* @param count the number of attributes being set.
- * limited to a count of kVertexAttribCnt.
+ * limited to a count of kVertexAttribCnt.
*/
void setVertexAttribs(const GrVertexAttrib attribs[], int count);
@@ -175,7 +175,7 @@ public:
size_t getVertexSize() const;
/**
- * Sets default vertex attributes for next draw.
+ * Sets default vertex attributes for next draw.
*
* This will also set default vertex attribute indices and bindings
*/
@@ -253,10 +253,10 @@ public:
////
/**
- * The vertex data used by the current program is represented as a bitfield
- * of flags. Programs always use positions and may also use texture
- * coordinates, per-vertex colors, per-vertex coverage and edge data. Each
- * stage can use the explicit texture coordinates as its input texture
+ * The vertex data used by the current program is represented as a bitfield
+ * of flags. Programs always use positions and may also use texture
+ * coordinates, per-vertex colors, per-vertex coverage and edge data. Each
+ * stage can use the explicit texture coordinates as its input texture
* coordinates or it may use the positions as texture coordinates.
*/
@@ -342,10 +342,10 @@ public:
/**
* Vertex attribute indices map the data set in the vertex attribute array
* to the bindings specified in the attribute bindings. Each binding type
- * has an associated index in the attribute array. This index is used to
- * look up the vertex attribute data from the array, and potentially as the
+ * has an associated index in the attribute array. This index is used to
+ * look up the vertex attribute data from the array, and potentially as the
* attribute index if we're binding attributes in GL.
- *
+ *
* Indices which do not have active attribute bindings will be ignored.
*/
@@ -367,11 +367,11 @@ public:
};
////////////////////////////////////////////////////////////////////////////
- // Helpers to set attribute indices. These should match the index in the
- // current attribute index array.
+ // Helpers to set attribute indices. These should match the index in the
+ // current attribute index array.
/**
- * Sets index for next draw. This is used to look up the offset
+ * Sets index for next draw. This is used to look up the offset
* from the current vertex attribute array and to bind the attributes.
*
* @param index the attribute index we're setting
@@ -1198,7 +1198,7 @@ public:
}
}
for (int i = 0; i < kAttribIndexCount; ++i) {
- if ((i == kPosition_AttribIndex ||
+ if ((i == kPosition_AttribIndex ||
s.fCommon.fAttribBindings & kAttribIndexMasks[i]) &&
fAttribIndices[i] != s.fAttribIndices[i]) {
return false;
@@ -1329,7 +1329,7 @@ public:
return false;
}
for (int i = 0; i < kAttribIndexCount; ++i) {
- if ((i == kPosition_AttribIndex ||
+ if ((i == kPosition_AttribIndex ||
state.fCommon.fAttribBindings & kAttribIndexMasks[i]) &&
fAttribIndices[i] != state.fAttribIndices[i]) {
return false;
@@ -1338,7 +1338,7 @@ public:
if (fVertexAttribs.count() != state.fVertexAttribs.count()) {
return false;
}
- for (int i = 0; i < fVertexAttribs.count(); ++i)
+ for (int i = 0; i < fVertexAttribs.count(); ++i)
if (fVertexAttribs[i] != state.fVertexAttribs[i]) {
return false;
}
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 781e15fdde..60bae63feb 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -196,7 +196,7 @@ void GrGLProgram::BuildDesc(const GrDrawState& drawState,
desc->fColorAttributeIndex = drawState.getAttribIndex(GrDrawState::kColor_AttribIndex);
} else {
desc->fColorAttributeIndex = GrDrawState::kColorOverrideAttribIndexValue;
- }
+ }
if (requiresAttributeCoverage) {
desc->fCoverageAttributeIndex = drawState.getAttribIndex(GrDrawState::kCoverage_AttribIndex);
} else {
@@ -1015,14 +1015,14 @@ bool GrGLProgram::bindOutputsAttribsAndLinkProgram(const GrGLShaderBuilder& buil
builder.positionAttribute().c_str()));
GL_CALL(BindAttribLocation(fProgramID, fDesc.fColorAttributeIndex, COL_ATTR_NAME));
GL_CALL(BindAttribLocation(fProgramID, fDesc.fCoverageAttributeIndex, COV_ATTR_NAME));
-
+
if (fDesc.fAttribBindings & GrDrawState::kEdge_AttribBindingsBit) {
GL_CALL(BindAttribLocation(fProgramID, fDesc.fEdgeAttributeIndex, EDGE_ATTR_NAME));
}
if (GrDrawState::AttributesBindExplicitTexCoords(fDesc.fAttribBindings)) {
GL_CALL(BindAttribLocation(fProgramID, fDesc.fTexCoordAttributeIndex, TEX_ATTR_NAME));
}
-
+
GL_CALL(LinkProgram(fProgramID));
GrGLint linked = GR_GL_INIT_ZERO;
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index e5a71831ec..c65f0b6957 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -224,7 +224,7 @@ void GrGpuGL::setupGeometry(const DrawInfo& info, size_t* indexOffsetInBytes) {
uint32_t usedAttribArraysMask = 0;
const GrVertexAttrib* vertexAttrib = this->getDrawState().getVertexAttribs();
int vertexAttribCount = this->getDrawState().getVertexAttribCount();
- for (int vertexAttribIndex = 0; vertexAttribIndex < vertexAttribCount;
+ for (int vertexAttribIndex = 0; vertexAttribIndex < vertexAttribCount;
++vertexAttribIndex, ++vertexAttrib) {
usedAttribArraysMask |= (1 << vertexAttribIndex);