diff options
author | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-10-25 21:52:43 +0000 |
---|---|---|
committer | bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81> | 2012-10-25 21:52:43 +0000 |
commit | c196b522d06919885c6bbe28b7b06d2e5b2cb9bf (patch) | |
tree | 2c1d8f7ea77d74c4633b88f95caee5eb3b48dc36 /src/gpu | |
parent | 0707c29413a5a3cc1c2d14b8c65b3692af5c7411 (diff) |
Misc stage->effect renaming
R=robertphillips@google.com
Review URL: https://codereview.appspot.com/6787043
git-svn-id: http://skia.googlecode.com/svn/trunk@6132 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r-- | src/gpu/GrDrawState.h | 2 | ||||
-rw-r--r-- | src/gpu/gl/GrGLProgram.cpp | 22 |
2 files changed, 12 insertions, 12 deletions
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h index 54f2179fd5..6f7ebcd6a5 100644 --- a/src/gpu/GrDrawState.h +++ b/src/gpu/GrDrawState.h @@ -473,7 +473,7 @@ public: /** * Preconcats the current view matrix and restores the previous view matrix in the destructor. - * Stage matrices are automatically adjusted to compensate. + * Effect matrices are automatically adjusted to compensate. */ class AutoViewMatrixRestore : public ::GrNoncopyable { public: diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp index fd01e0d233..30959072ea 100644 --- a/src/gpu/gl/GrGLProgram.cpp +++ b/src/gpu/gl/GrGLProgram.cpp @@ -904,7 +904,7 @@ GrGLEffect* GrGLProgram::GenStageCode(const GrEffect* effect, const char* vsInCoord, GrGLShaderBuilder* builder) { - GrGLEffect* glStage = effect->getFactory().createGLInstance(*effect); + GrGLEffect* glEffect = effect->getFactory().createGLInstance(*effect); /// Vertex Shader Stuff @@ -953,19 +953,19 @@ GrGLEffect* GrGLProgram::GenStageCode(const GrEffect* effect, } // Enclose custom code in a block to avoid namespace conflicts - builder->fVSCode.appendf("\t{ // %s\n", glStage->name()); - builder->fFSCode.appendf("\t{ // %s \n", glStage->name()); - glStage->emitCode(builder, - *effect, - desc.fEffectKey, - varyingVSName, - fsOutColor, - fsInColor, - textureSamplers); + builder->fVSCode.appendf("\t{ // %s\n", glEffect->name()); + builder->fFSCode.appendf("\t{ // %s \n", glEffect->name()); + glEffect->emitCode(builder, + *effect, + desc.fEffectKey, + varyingVSName, + fsOutColor, + fsInColor, + textureSamplers); builder->fVSCode.appendf("\t}\n"); builder->fFSCode.appendf("\t}\n"); - return glStage; + return glEffect; } void GrGLProgram::setData(const GrDrawState& drawState) { |