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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-25 21:52:43 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-10-25 21:52:43 +0000
commitc196b522d06919885c6bbe28b7b06d2e5b2cb9bf (patch)
tree2c1d8f7ea77d74c4633b88f95caee5eb3b48dc36 /src/gpu
parent0707c29413a5a3cc1c2d14b8c65b3692af5c7411 (diff)
Misc stage->effect renaming
R=robertphillips@google.com Review URL: https://codereview.appspot.com/6787043 git-svn-id: http://skia.googlecode.com/svn/trunk@6132 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/GrDrawState.h2
-rw-r--r--src/gpu/gl/GrGLProgram.cpp22
2 files changed, 12 insertions, 12 deletions
diff --git a/src/gpu/GrDrawState.h b/src/gpu/GrDrawState.h
index 54f2179fd5..6f7ebcd6a5 100644
--- a/src/gpu/GrDrawState.h
+++ b/src/gpu/GrDrawState.h
@@ -473,7 +473,7 @@ public:
/**
* Preconcats the current view matrix and restores the previous view matrix in the destructor.
- * Stage matrices are automatically adjusted to compensate.
+ * Effect matrices are automatically adjusted to compensate.
*/
class AutoViewMatrixRestore : public ::GrNoncopyable {
public:
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index fd01e0d233..30959072ea 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -904,7 +904,7 @@ GrGLEffect* GrGLProgram::GenStageCode(const GrEffect* effect,
const char* vsInCoord,
GrGLShaderBuilder* builder) {
- GrGLEffect* glStage = effect->getFactory().createGLInstance(*effect);
+ GrGLEffect* glEffect = effect->getFactory().createGLInstance(*effect);
/// Vertex Shader Stuff
@@ -953,19 +953,19 @@ GrGLEffect* GrGLProgram::GenStageCode(const GrEffect* effect,
}
// Enclose custom code in a block to avoid namespace conflicts
- builder->fVSCode.appendf("\t{ // %s\n", glStage->name());
- builder->fFSCode.appendf("\t{ // %s \n", glStage->name());
- glStage->emitCode(builder,
- *effect,
- desc.fEffectKey,
- varyingVSName,
- fsOutColor,
- fsInColor,
- textureSamplers);
+ builder->fVSCode.appendf("\t{ // %s\n", glEffect->name());
+ builder->fFSCode.appendf("\t{ // %s \n", glEffect->name());
+ glEffect->emitCode(builder,
+ *effect,
+ desc.fEffectKey,
+ varyingVSName,
+ fsOutColor,
+ fsInColor,
+ textureSamplers);
builder->fVSCode.appendf("\t}\n");
builder->fFSCode.appendf("\t}\n");
- return glStage;
+ return glEffect;
}
void GrGLProgram::setData(const GrDrawState& drawState) {