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authorGravatar egdaniel <egdaniel@google.com>2014-12-30 09:42:49 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2014-12-30 09:42:49 -0800
commitbe9588ade8e3dac0adc8e038c46de006ca21af48 (patch)
treef3adcb4a929b5bc117f767f21723dc1eef24eca2 /src/gpu
parentee2af95db72152dfa61c841875df0594ca93437d (diff)
Fix for disabled color writes xp on n6
The N6 has some driver bug that is required us to give some value to gl_FragColor. The disabledColorWriteXP should not need to set any value in its shader, but to fix this crash this cl sets gl_FragColor to 0. BUG=445377 Review URL: https://codereview.chromium.org/823053003
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/effects/GrDisableColorXP.cpp10
1 files changed, 9 insertions, 1 deletions
diff --git a/src/gpu/effects/GrDisableColorXP.cpp b/src/gpu/effects/GrDisableColorXP.cpp
index ba6a45b780..9383385192 100644
--- a/src/gpu/effects/GrDisableColorXP.cpp
+++ b/src/gpu/effects/GrDisableColorXP.cpp
@@ -8,6 +8,8 @@
#include "effects/GrDisableColorXP.h"
#include "GrProcessor.h"
#include "gl/GrGLXferProcessor.h"
+#include "gl/builders/GrGLFragmentShaderBuilder.h"
+#include "gl/builders/GrGLProgramBuilder.h"
class GrGLDisableColorXP : public GrGLXferProcessor {
public:
@@ -15,7 +17,13 @@ public:
~GrGLDisableColorXP() SK_OVERRIDE {}
- void emitCode(const EmitArgs& args) SK_OVERRIDE {}
+ void emitCode(const EmitArgs& args) SK_OVERRIDE {
+ // This emit code should be empty. However, on the nexus 6 there is a driver bug where if
+ // you do not give gl_FragColor a value, the gl context is lost and we end up drawing
+ // nothing. So this fix just sets the gl_FragColor arbitrarily to 0.
+ GrGLFPFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();
+ fsBuilder->codeAppendf("%s = vec4(0);", args.fOutputPrimary);
+ }
void setData(const GrGLProgramDataManager&, const GrXferProcessor&) SK_OVERRIDE {}