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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-01 15:32:49 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-03-01 15:32:49 +0000
commitb82c3993c2f753e5caaff2df9648ebdafc68595f (patch)
tree12161404431453387c07e3abf86ccee73c0515cc /src/gpu
parentc61c3c310185f6ffaefce194a079159423945191 (diff)
Revert 7919 and 7920 (committed wrong version of r7919.)
git-svn-id: http://skia.googlecode.com/svn/trunk@7923 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/gl/GrGLCreateNullInterface.cpp5
-rw-r--r--src/gpu/gl/GrGLInterface.cpp20
-rw-r--r--src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp3
-rw-r--r--src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp7
-rw-r--r--src/gpu/gl/debug/GrDebugGL.cpp11
-rw-r--r--src/gpu/gl/debug/GrDebugGL.h26
-rw-r--r--src/gpu/gl/debug/GrGLCreateDebugInterface.cpp56
-rw-r--r--src/gpu/gl/debug/GrVertexArrayObj.h21
-rw-r--r--src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp21
-rw-r--r--src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp181
-rw-r--r--src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp7
-rw-r--r--src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp9
12 files changed, 126 insertions, 241 deletions
diff --git a/src/gpu/gl/GrGLCreateNullInterface.cpp b/src/gpu/gl/GrGLCreateNullInterface.cpp
index ebaacbc1af..da6491a6d5 100644
--- a/src/gpu/gl/GrGLCreateNullInterface.cpp
+++ b/src/gpu/gl/GrGLCreateNullInterface.cpp
@@ -20,7 +20,6 @@ GrGLvoid GR_GL_FUNCTION_TYPE nullGLAttachShader(GrGLuint program, GrGLuint shade
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBeginQuery(GrGLenum target, GrGLuint id) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindAttribLocation(GrGLuint program, GrGLuint index, const char* name) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindTexture(GrGLenum target, GrGLuint texture) {}
-GrGLvoid GR_GL_FUNCTION_TYPE nullGLBindVertexArray(GrGLuint id) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLBufferData(GrGLenum target, GrGLsizeiptr size, const GrGLvoid* data, GrGLenum usage) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLPixelStorei(GrGLenum pname, GrGLint param) {}
GrGLvoid GR_GL_FUNCTION_TYPE nullGLReadPixels(GrGLint x, GrGLint y, GrGLsizei width, GrGLsizei height, GrGLenum format, GrGLenum type, GrGLvoid* pixels) {}
@@ -47,6 +46,7 @@ GrGLuint GR_GL_FUNCTION_TYPE nullGLCreateShader(GrGLenum type) {
GrGLvoid GR_GL_FUNCTION_TYPE nullGLDelete(GrGLuint program) {
}
+
// In debug builds we do asserts that ensure we agree with GL about when a buffer
// is mapped.
static SkTDArray<GrGLuint> gMappedBuffers;
@@ -168,7 +168,6 @@ const GrGLInterface* GrGLCreateNullInterface() {
interface->fBindBuffer = nullGLBindBuffer;
interface->fBindFragDataLocation = noOpGLBindFragDataLocation;
interface->fBindTexture = nullGLBindTexture;
- interface->fBindVertexArray = nullGLBindVertexArray;
interface->fBlendColor = noOpGLBlendColor;
interface->fBlendFunc = noOpGLBlendFunc;
interface->fBufferData = nullGLBufferData;
@@ -187,7 +186,6 @@ const GrGLInterface* GrGLCreateNullInterface() {
interface->fDeleteQueries = noOpGLDeleteIds;
interface->fDeleteShader = nullGLDelete;
interface->fDeleteTextures = noOpGLDeleteIds;
- interface->fDeleteVertexArrays = noOpGLDeleteIds;
interface->fDepthMask = noOpGLDepthMask;
interface->fDisable = noOpGLDisable;
interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
@@ -204,7 +202,6 @@ const GrGLInterface* GrGLCreateNullInterface() {
interface->fGenBuffers = noOpGLGenIds;
interface->fGenQueries = noOpGLGenIds;
interface->fGenTextures = noOpGLGenIds;
- interface->fGenVertexArrays = noOpGLGenIds;
interface->fGetBufferParameteriv = nullGLGetBufferParameteriv;
interface->fGetError = noOpGLGetError;
interface->fGetIntegerv = noOpGLGetIntegerv;
diff --git a/src/gpu/gl/GrGLInterface.cpp b/src/gpu/gl/GrGLInterface.cpp
index ea9c29ee95..6fcd6ab578 100644
--- a/src/gpu/gl/GrGLInterface.cpp
+++ b/src/gpu/gl/GrGLInterface.cpp
@@ -349,25 +349,5 @@ bool GrGLInterface::validate(GrGLBinding binding) const {
}
}
- if (kDesktop_GrGLBinding == binding) {
- if (glVer >= GR_GL_VER(3, 0) || extensions.has("GL_ARB_vertex_array_object")) {
- if (NULL == fBindVertexArray ||
- NULL == fDeleteVertexArrays ||
- NULL == fGenVertexArrays) {
- return false;
- }
- }
- } else {
-#if 0 // Remove this #if once Chromium interfaces set these pointers
- if (extensions.has("GL_OES_vertex_array_object")) {
- if (NULL == fBindVertexArray ||
- NULL == fDeleteVertexArrays ||
- NULL == fGenVertexArrays) {
- return false;
- }
- }
-#endif
- }
-
return true;
}
diff --git a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
index b70090dcc5..79a8229ced 100644
--- a/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
+++ b/src/gpu/gl/android/GrGLCreateNativeInterface_android.cpp
@@ -26,7 +26,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fBindAttribLocation = glBindAttribLocation;
interface->fBindBuffer = glBindBuffer;
interface->fBindTexture = glBindTexture;
- interface->fBindVertexArray = glBindVertexArrayOES;
interface->fBlendColor = glBlendColor;
interface->fBlendFunc = glBlendFunc;
interface->fBufferData = glBufferData;
@@ -44,7 +43,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fDeleteProgram = glDeleteProgram;
interface->fDeleteShader = glDeleteShader;
interface->fDeleteTextures = glDeleteTextures;
- interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
interface->fDepthMask = glDepthMask;
interface->fDisable = glDisable;
interface->fDisableVertexAttribArray = glDisableVertexAttribArray;
@@ -57,7 +55,6 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fFrontFace = glFrontFace;
interface->fGenBuffers = glGenBuffers;
interface->fGenTextures = glGenTextures;
- interface->fGenVertexArrays= glGenVertexArraysOES;
interface->fGetBufferParameteriv = glGetBufferParameteriv;
interface->fGetError = glGetError;
interface->fGetIntegerv = glGetIntegerv;
diff --git a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
index 5d9b653841..bc1e0ee6c3 100644
--- a/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
+++ b/src/gpu/gl/angle/GrGLCreateANGLEInterface.cpp
@@ -44,7 +44,6 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GR_GET_PROC(GrGLBindAttribLocationProc, BindAttribLocation);
GR_GET_PROC(GrGLBindBufferProc, BindBuffer);
GR_GET_PROC(GrGLBindTextureProc, BindTexture);
- interface->fBindVertexArray = (GrGLBindVertexArrayProc) eglGetProcAddress("glBindVertexArrayOES");
GR_GET_PROC(GrGLBlendColorProc, BlendColor);
GR_GET_PROC(GrGLBlendFuncProc, BlendFunc);
GR_GET_PROC(GrGLBufferDataProc, BufferData);
@@ -62,7 +61,6 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GR_GET_PROC(GrGLDeleteProgramProc, DeleteProgram);
GR_GET_PROC(GrGLDeleteShaderProc, DeleteShader);
GR_GET_PROC(GrGLDeleteTexturesProc, DeleteTextures);
- interface->fDeleteVertexArrays = (GrGLDeleteVertexArraysProc) eglGetProcAddress("glDeleteVertexArraysOES");
GR_GET_PROC(GrGLDepthMaskProc, DepthMask);
GR_GET_PROC(GrGLDisableProc, Disable);
GR_GET_PROC(GrGLDisableVertexAttribArrayProc, DisableVertexAttribArray);
@@ -75,7 +73,6 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
GR_GET_PROC(GrGLFrontFaceProc, FrontFace);
GR_GET_PROC(GrGLGenBuffersProc, GenBuffers);
GR_GET_PROC(GrGLGenTexturesProc, GenTextures);
- interface->fGenVertexArrays = (GrGLGenVertexArraysProc) eglGetProcAddress("glGenVertexArraysOES");
GR_GET_PROC(GrGLGetBufferParameterivProc, GetBufferParameteriv);
GR_GET_PROC(GrGLGetErrorProc, GetError);
GR_GET_PROC(GrGLGetIntegervProc, GetIntegerv);
@@ -104,7 +101,9 @@ const GrGLInterface* GrGLCreateANGLEInterface() {
#if GL_ARB_texture_storage
GR_GET_PROC(GrGLTexStorage2DProc, TexStorage2D);
#elif GL_EXT_texture_storage
- interface->fTexStorage2D = (PFNGLTEXSTORAGE2DEXTPROC) eglGetProcAddress("glTexStorage2DEXT");
+ interface->fTexStorage2D = (GrGLTexStorage2DProc)
+ GetProcAddress(ghANGLELib,
+ "glTexStorage2DEXT");
#endif
GR_GET_PROC(GrGLUniform1fProc, Uniform1f);
GR_GET_PROC(GrGLUniform1iProc, Uniform1i);
diff --git a/src/gpu/gl/debug/GrDebugGL.cpp b/src/gpu/gl/debug/GrDebugGL.cpp
index e59b99890b..9e2e510b1b 100644
--- a/src/gpu/gl/debug/GrDebugGL.cpp
+++ b/src/gpu/gl/debug/GrDebugGL.cpp
@@ -14,7 +14,7 @@
#include "GrShaderObj.h"
#include "GrProgramObj.h"
#include "GrTextureUnitObj.h"
-#include "GrVertexArrayObj.h"
+
GrDebugGL* GrDebugGL::gObj = NULL;
int GrDebugGL::gStaticRefCount = 0;
@@ -26,7 +26,6 @@ GrDebugGL::Create GrDebugGL::gFactoryFunc[kObjTypeCount] = {
GrShaderObj::createGrShaderObj,
GrProgramObj::createGrProgramObj,
GrTextureUnitObj::createGrTextureUnitObj,
- GrVertexArrayObj::createGrVertexArrayObj,
};
@@ -39,8 +38,7 @@ GrDebugGL::GrDebugGL()
, fFrameBuffer(NULL)
, fRenderBuffer(NULL)
, fProgram(NULL)
- , fTexture(NULL)
- , fVertexArray(NULL) {
+ , fTexture(NULL) {
for (int i = 0; i < kDefaultMaxTextureUnits; ++i) {
@@ -72,7 +70,6 @@ GrDebugGL::~GrDebugGL() {
fRenderBuffer = NULL;
fProgram = NULL;
fTexture = NULL;
- fVertexArray = NULL;
}
GrFakeRefObj *GrDebugGL::findObject(GrGLuint ID, GrObjTypes type) {
@@ -110,10 +107,6 @@ void GrDebugGL::setArrayBuffer(GrBufferObj *arrayBuffer) {
}
}
-void GrDebugGL::setVertexArray(GrVertexArrayObj* vertexArray) {
- SkRefCnt_SafeAssign(fVertexArray, vertexArray);
-}
-
void GrDebugGL::setElementArrayBuffer(GrBufferObj *elementArrayBuffer) {
if (fElementArrayBuffer) {
// automatically break the binding of the old buffer
diff --git a/src/gpu/gl/debug/GrDebugGL.h b/src/gpu/gl/debug/GrDebugGL.h
index e1a28bb834..409f13d106 100644
--- a/src/gpu/gl/debug/GrDebugGL.h
+++ b/src/gpu/gl/debug/GrDebugGL.h
@@ -12,14 +12,13 @@
#include "SkTArray.h"
#include "gl/GrGLInterface.h"
-class GrBufferObj;
class GrFakeRefObj;
+class GrTextureUnitObj;
+class GrBufferObj;
+class GrTextureObj;
class GrFrameBufferObj;
-class GrProgramObj;
class GrRenderBufferObj;
-class GrTextureObj;
-class GrTextureUnitObj;
-class GrVertexArrayObj;
+class GrProgramObj;
////////////////////////////////////////////////////////////////////////////////
// This is the main debugging object. It is a singleton and keeps track of
@@ -34,7 +33,6 @@ public:
kShader_ObjTypes,
kProgram_ObjTypes,
kTextureUnit_ObjTypes,
- kVertexArray_ObjTypes,
kObjTypeCount
};
@@ -65,9 +63,6 @@ public:
void setElementArrayBuffer(GrBufferObj *elementArrayBuffer);
GrBufferObj *getElementArrayBuffer() { return fElementArrayBuffer; }
- void setVertexArray(GrVertexArrayObj* vertexArray);
- GrVertexArrayObj* getVertexArray() { return fVertexArray; }
-
void setTexture(GrTextureObj *texture);
void setFrameBuffer(GrFrameBufferObj *frameBuffer);
@@ -124,14 +119,13 @@ private:
GrGLint fUnPackRowLength;
GrGLuint fMaxTextureUnits;
GrGLuint fCurTextureUnit;
- GrBufferObj* fArrayBuffer;
- GrBufferObj* fElementArrayBuffer;
- GrFrameBufferObj* fFrameBuffer;
- GrRenderBufferObj* fRenderBuffer;
- GrProgramObj* fProgram;
- GrTextureObj* fTexture;
+ GrBufferObj * fArrayBuffer;
+ GrBufferObj * fElementArrayBuffer;
+ GrFrameBufferObj *fFrameBuffer;
+ GrRenderBufferObj *fRenderBuffer;
+ GrProgramObj * fProgram;
+ GrTextureObj * fTexture;
GrTextureUnitObj *fTextureUnits[kDefaultMaxTextureUnits];
- GrVertexArrayObj *fVertexArray;
typedef GrFakeRefObj *(*Create)();
diff --git a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
index f02184bd1f..21a3d1bf71 100644
--- a/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
+++ b/src/gpu/gl/debug/GrGLCreateDebugInterface.cpp
@@ -16,7 +16,6 @@
#include "GrTextureObj.h"
#include "GrFrameBufferObj.h"
#include "GrRenderBufferObj.h"
-#include "GrVertexArrayObj.h"
#include "SkFloatingPoint.h"
#include "../GrGLNoOpInterface.h"
@@ -213,7 +212,8 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
GrDebugGL::getInstance()->setFrameBuffer(frameBuffer);
}
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target, GrGLuint renderBufferID) {
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindRenderbuffer(GrGLenum target,
+ GrGLuint renderBufferID) {
GrAlwaysAssert(GR_GL_RENDERBUFFER == target);
@@ -225,7 +225,8 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
GrDebugGL::getInstance()->setRenderBuffer(renderBuffer);
}
- GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n, const GrGLuint* textures) {
+ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteTextures(GrGLsizei n,
+ const GrGLuint* textures) {
// first potentially unbind the texture
// TODO: move this into GrDebugGL as unBindTexture?
@@ -286,6 +287,7 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLReadPixels(GrGLint x,
}
+
GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteFramebuffers(GrGLsizei n,
const GrGLuint *frameBuffers) {
@@ -516,55 +518,32 @@ GrGLvoid debugGenObjs(GrDebugGL::GrObjTypes type,
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenBuffers(GrGLsizei n, GrGLuint* ids) {
+
debugGenObjs(GrDebugGL::kBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenFramebuffers(GrGLsizei n,
GrGLuint* ids) {
+
debugGenObjs(GrDebugGL::kFrameBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenRenderbuffers(GrGLsizei n,
GrGLuint* ids) {
+
debugGenObjs(GrDebugGL::kRenderBuffer_ObjTypes, n, ids);
}
GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenTextures(GrGLsizei n, GrGLuint* ids) {
- debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLGenVertexArrays(GrGLsizei n, GrGLuint* ids) {
- debugGenObjs(GrDebugGL::kVertexArray_ObjTypes, n, ids);
-}
-
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteVertexArrays(GrGLsizei n, const GrGLuint* ids) {
- for (GrGLsizei i = 0; i < n; ++i) {
- GrVertexArrayObj* array =
- GR_FIND(ids[i], GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
- GrAlwaysAssert(array);
- // Deleting the current vertex array binds object 0
- if (GrDebugGL::getInstance()->getVertexArray() == array) {
- GrDebugGL::getInstance()->setVertexArray(NULL);
- }
-
- if (array->getRefCount()) {
- // someone is still using this shader so we can't delete it here
- array->setMarkedForDeletion();
- } else {
- array->deleteAction();
- }
- }
+ debugGenObjs(GrDebugGL::kTexture_ObjTypes, n, ids);
}
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindVertexArray(GrGLuint id) {
- GrVertexArrayObj* array = GR_FIND(id, GrVertexArrayObj, GrDebugGL::kVertexArray_ObjTypes);
- GrAlwaysAssert(array);
- GrDebugGL::getInstance()->setVertexArray(array);
-}
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target,
+ GrGLuint bufferID) {
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferID) {
- GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target || GR_GL_ELEMENT_ARRAY_BUFFER == target);
+ GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
+ GR_GL_ELEMENT_ARRAY_BUFFER == target);
GrBufferObj *buffer = GR_FIND(bufferID,
GrBufferObj,
@@ -585,7 +564,8 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLBindBuffer(GrGLenum target, GrGLuint bufferI
}
// deleting a bound buffer has the side effect of binding 0
-GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* ids) {
+GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n,
+ const GrGLuint* ids) {
// first potentially unbind the buffers
for (int i = 0; i < n; ++i) {
@@ -615,7 +595,8 @@ GrGLvoid GR_GL_FUNCTION_TYPE debugGLDeleteBuffers(GrGLsizei n, const GrGLuint* i
}
// map a buffer to the caller's address space
-GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target, GrGLenum access) {
+GrGLvoid* GR_GL_FUNCTION_TYPE debugGLMapBuffer(GrGLenum target,
+ GrGLenum access) {
GrAlwaysAssert(GR_GL_ARRAY_BUFFER == target ||
GR_GL_ELEMENT_ARRAY_BUFFER == target);
@@ -786,7 +767,6 @@ const GrGLInterface* GrGLCreateDebugInterface() {
interface->fBindBuffer = debugGLBindBuffer;
interface->fBindFragDataLocation = noOpGLBindFragDataLocation;
interface->fBindTexture = debugGLBindTexture;
- interface->fBindVertexArray = debugGLBindVertexArray;
interface->fBlendColor = noOpGLBlendColor;
interface->fBlendFunc = noOpGLBlendFunc;
interface->fBufferData = debugGLBufferData;
@@ -805,7 +785,6 @@ const GrGLInterface* GrGLCreateDebugInterface() {
interface->fDeleteQueries = noOpGLDeleteIds;
interface->fDeleteShader = debugGLDeleteShader;
interface->fDeleteTextures = debugGLDeleteTextures;
- interface->fDeleteVertexArrays = debugGLDeleteVertexArrays;
interface->fDepthMask = noOpGLDepthMask;
interface->fDisable = noOpGLDisable;
interface->fDisableVertexAttribArray = noOpGLDisableVertexAttribArray;
@@ -838,7 +817,6 @@ const GrGLInterface* GrGLCreateDebugInterface() {
interface->fGetStringi = noOpGLGetStringi;
interface->fGetTexLevelParameteriv = noOpGLGetTexLevelParameteriv;
interface->fGetUniformLocation = noOpGLGetUniformLocation;
- interface->fGenVertexArrays = debugGLGenVertexArrays;
interface->fLineWidth = noOpGLLineWidth;
interface->fLinkProgram = noOpGLLinkProgram;
interface->fPixelStorei = debugGLPixelStorei;
diff --git a/src/gpu/gl/debug/GrVertexArrayObj.h b/src/gpu/gl/debug/GrVertexArrayObj.h
deleted file mode 100644
index 989c610924..0000000000
--- a/src/gpu/gl/debug/GrVertexArrayObj.h
+++ /dev/null
@@ -1,21 +0,0 @@
-/*
- * Copyright 2013 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#ifndef GrVertexArrayObj_DEFINED
-#define GrVertexArrayObj_DEFINED
-
-#include "GrFakeRefObj.h"
-
-class GrVertexArrayObj : public GrFakeRefObj {
- GR_DEFINE_CREATOR(GrVertexArrayObj);
-
-public:
- GrVertexArrayObj() : GrFakeRefObj() {}
-
- typedef GrFakeRefObj INHERITED;
-};
-#endif
diff --git a/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp b/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp
index 5492e19714..2b4dc64df4 100644
--- a/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp
+++ b/src/gpu/gl/iOS/GrGLCreateNativeInterface_iOS.cpp
@@ -79,11 +79,11 @@ const GrGLInterface* GrGLCreateNativeInterface() {
// mac uses GLenum for internalFormat param (non-standard)
// amounts to int vs. uint.
interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
-#if GL_ARB_texture_storage
+ #if GL_ARB_texture_storage
interface->fTexStorage2D = glTexStorage2D;
-#elif GL_EXT_texture_storage
+ #elif GL_EXT_texture_storage
interface->fTexStorage2D = glTexStorage2DEXT;
-#endif
+ #endif
interface->fTexParameteri = glTexParameteri;
interface->fTexParameteriv = glTexParameteriv;
interface->fTexSubImage2D = glTexSubImage2D;
@@ -124,21 +124,16 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fFramebufferRenderbuffer = glFramebufferRenderbuffer;
interface->fBindRenderbuffer = glBindRenderbuffer;
-#if GL_OES_mapbuffer
+ #if GL_OES_mapbuffer
interface->fMapBuffer = glMapBufferOES;
interface->fUnmapBuffer = glUnmapBufferOES;
-#endif
+ #endif
-#if GL_APPLE_framebuffer_multisample
+ #if GL_APPLE_framebuffer_multisample
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleAPPLE;
interface->fResolveMultisampleFramebuffer = glResolveMultisampleFramebufferAPPLE;
-#endif
-
-#if GL_OES_vertex_array_object
- interface->fBindVertexArray = glBindVertexArrayOES;
- interface->fDeleteVertexArrays = glDeleteVertexArraysOES;
- interface->fGenVertexArrays = glGenVertexArraysOES;
-#endif
+ #endif
+ interface->fBindFragDataLocationIndexed = NULL;
interface->fBindingsExported = kES2_GrGLBinding;
}
diff --git a/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp b/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
index 74dd49b41a..2e1309f196 100644
--- a/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
+++ b/src/gpu/gl/mac/GrGLCreateNativeInterface_mac.cpp
@@ -45,11 +45,11 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fBindAttribLocation = glBindAttribLocation;
interface->fBindBuffer = glBindBuffer;
if (ver >= GR_GL_VER(3,0)) {
-#if GL_VERSION_3_0
- interface->fBindFragDataLocation = glBindFragDataLocation;
-#else
- GET_PROC(BindFragDataLocation);
-#endif
+ #if GL_VERSION_3_0
+ interface->fBindFragDataLocation = glBindFragDataLocation;
+ #else
+ interface->fBindFragDataLocation = GET_PROC(BindFragDataLocation);
+ #endif
}
interface->fBindTexture = glBindTexture;
interface->fBlendFunc = glBlendFunc;
@@ -131,17 +131,17 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fTexImage2D = (GrGLTexImage2DProc)glTexImage2D;
interface->fTexParameteri = glTexParameteri;
interface->fTexParameteriv = glTexParameteriv;
-#if GL_ARB_texture_storage || GL_VERSION_4_2
+ #if GL_ARB_texture_storage || GL_VERSION_4_2
interface->fTexStorage2D = glTexStorage2D
-#elif GL_EXT_texture_storage
+ #elif GL_EXT_texture_storage
interface->fTexStorage2D = glTexStorage2DEXT;
-#else
+ #else
if (ver >= GR_GL_VER(4,2) || extensions.has("GL_ARB_texture_storage")) {
GET_PROC(TexStorage2D);
} else if (extensions.has("GL_EXT_texture_storage")) {
GET_PROC_SUFFIX(TexStorage2D, EXT);
}
-#endif
+ #endif
interface->fTexSubImage2D = glTexSubImage2D;
interface->fUniform1f = glUniform1f;
interface->fUniform1i = glUniform1i;
@@ -169,43 +169,30 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fVertexAttribPointer = glVertexAttribPointer;
interface->fViewport = glViewport;
- if (ver >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
- // no ARB suffix for GL_ARB_vertex_array_object
-#if GL_ARB_vertex_array_object || GL_VERSION_3_0
- interface->fBindVertexArray = glBindVertexArray;
- interface->fDeleteVertexArrays = glDeleteVertexArrays;
- interface->fGenVertexArrays = glGenVertexArrays;
-#else
- GET_PROC(BindVertexArray);
- GET_PROC(DeleteVertexArrays);
- GET_PROC(GenVertexArrays);
-#endif
- }
-
if (ver >= GR_GL_VER(3,3) || extensions.has("GL_ARB_timer_query")) {
// ARB extension doesn't use the ARB suffix on the function name
-#if GL_ARB_timer_query || GL_VERSION_3_3
- interface->fQueryCounter = glQueryCounter;
- interface->fGetQueryObjecti64v = glGetQueryObjecti64v;
- interface->fGetQueryObjectui64v = glGetQueryObjectui64v;
-#else
- GET_PROC(QueryCounter);
- GET_PROC(GetQueryObjecti64v);
- GET_PROC(GetQueryObjectui64v);
-#endif
+ #if GL_ARB_timer_query || GL_VERSION_3_3
+ interface->fQueryCounter = glQueryCounter;
+ interface->fGetQueryObjecti64v = glGetQueryObjecti64v;
+ interface->fGetQueryObjectui64v = glGetQueryObjectui64v;
+ #else
+ interface->fQueryCounter = GET_PROC(QueryCounter);
+ interface->fGetQueryObjecti64v = GET_PROC(GetQueryObjecti64v);
+ interface->fGetQueryObjectui64v = GET_PROC(GetQueryObjectui64v);
+ #endif
} else if (extensions.has("GL_EXT_timer_query")) {
-#if GL_EXT_timer_query
- interface->fGetQueryObjecti64v = glGetQueryObjecti64vEXT;
- interface->fGetQueryObjectui64v = glGetQueryObjectui64vEXT;
-#else
- GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
- GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
-#endif
+ #if GL_EXT_timer_query
+ interface->fGetQueryObjecti64v = glGetQueryObjecti64vEXT;
+ interface->fGetQueryObjectui64v = glGetQueryObjectui64vEXT;
+ #else
+ interface->fGetQueryObjecti64v = GET_PROC_SUFFIX(GetQueryObjecti64v, EXT);
+ interface->fGetQueryObjectui64v = GET_PROC_SUFFIX(GetQueryObjectui64v, EXT);
+ #endif
}
if (ver >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
// ARB extension doesn't use the ARB suffix on the function names
-#if GL_VERSION_3_0 || GL_ARB_framebuffer_object
+ #if GL_VERSION_3_0 || GL_ARB_framebuffer_object
interface->fGenFramebuffers = glGenFramebuffers;
interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameteriv;
interface->fGetRenderbufferParameteriv = glGetRenderbufferParameteriv;
@@ -220,74 +207,74 @@ const GrGLInterface* GrGLCreateNativeInterface() {
interface->fBindRenderbuffer = glBindRenderbuffer;
interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisample;
interface->fBlitFramebuffer = glBlitFramebuffer;
-#else
- GET_PROC(GenFramebuffers);
- GET_PROC(GetFramebufferAttachmentParameteriv);
- GET_PROC(GetRenderbufferParameteriv);
- GET_PROC(BindFramebuffer);
- GET_PROC(FramebufferTexture2D);
- GET_PROC(CheckFramebufferStatus);
- GET_PROC(DeleteFramebuffers);
- GET_PROC(RenderbufferStorage);
- GET_PROC(GenRenderbuffers);
- GET_PROC(DeleteRenderbuffers);
- GET_PROC(FramebufferRenderbuffer);
- GET_PROC(BindRenderbuffer);
- GET_PROC(RenderbufferStorageMultisample);
- GET_PROC(BlitFramebuffer);
-#endif
+ #else
+ interface->fGenFramebuffers = GET_PROC(GenFramebuffers);
+ interface->fGetFramebufferAttachmentParameteriv = GET_PROC(GetFramebufferAttachmentParameteriv);
+ interface->fGetRenderbufferParameteriv = GET_PROC(GetRenderbufferParameteriv);
+ interface->fBindFramebuffer = GET_PROC(BindFramebuffer);
+ interface->fFramebufferTexture2D = GET_PROC(FramebufferTexture2D);
+ interface->fCheckFramebufferStatus = GET_PROC(CheckFramebufferStatus);
+ interface->fDeleteFramebuffers = GET_PROC(DeleteFramebuffers);
+ interface->fRenderbufferStorage = GET_PROC(RenderbufferStorage);
+ interface->fGenRenderbuffers = GET_PROC(GenRenderbuffers);
+ interface->fDeleteRenderbuffers = GET_PROC(DeleteRenderbuffers);
+ interface->fFramebufferRenderbuffer = GET_PROC(FramebufferRenderbuffer);
+ interface->fBindRenderbuffer = GET_PROC(BindRenderbuffer);
+ interface->fRenderbufferStorageMultisample = GET_PROC(RenderbufferStorageMultisample);
+ interface->fBlitFramebuffer = GET_PROC(BlitFramebuffer);
+ #endif
} else {
if (extensions.has("GL_EXT_framebuffer_object")) {
-#if GL_EXT_framebuffer_object
- interface->fGenFramebuffers = glGenFramebuffersEXT;
- interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
- interface->fGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
- interface->fBindFramebuffer = glBindFramebufferEXT;
- interface->fFramebufferTexture2D = glFramebufferTexture2DEXT;
- interface->fCheckFramebufferStatus = glCheckFramebufferStatusEXT;
- interface->fDeleteFramebuffers = glDeleteFramebuffersEXT;
- interface->fRenderbufferStorage = glRenderbufferStorageEXT;
- interface->fGenRenderbuffers = glGenRenderbuffersEXT;
- interface->fDeleteRenderbuffers = glDeleteRenderbuffersEXT;
- interface->fFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
- interface->fBindRenderbuffer = glBindRenderbufferEXT;
-#else
- GET_PROC_SUFFIX(GenFramebuffers, EXT);
- GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
- GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
- GET_PROC_SUFFIX(BindFramebuffer, EXT);
- GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
- GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
- GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
- GET_PROC_SUFFIX(RenderbufferStorage, EXT);
- GET_PROC_SUFFIX(GenRenderbuffers, EXT);
- GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
- GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
- GET_PROC_SUFFIX(BindRenderbuffer, EXT);
-#endif
+ #if GL_EXT_framebuffer_object
+ interface->fGenFramebuffers = glGenFramebuffersEXT;
+ interface->fGetFramebufferAttachmentParameteriv = glGetFramebufferAttachmentParameterivEXT;
+ interface->fGetRenderbufferParameteriv = glGetRenderbufferParameterivEXT;
+ interface->fBindFramebuffer = glBindFramebufferEXT;
+ interface->fFramebufferTexture2D = glFramebufferTexture2DEXT;
+ interface->fCheckFramebufferStatus = glCheckFramebufferStatusEXT;
+ interface->fDeleteFramebuffers = glDeleteFramebuffersEXT;
+ interface->fRenderbufferStorage = glRenderbufferStorageEXT;
+ interface->fGenRenderbuffers = glGenRenderbuffersEXT;
+ interface->fDeleteRenderbuffers = glDeleteRenderbuffersEXT;
+ interface->fFramebufferRenderbuffer = glFramebufferRenderbufferEXT;
+ interface->fBindRenderbuffer = glBindRenderbufferEXT;
+ #else
+ interface->fGenFramebuffers = GET_PROC_SUFFIX(GenFramebuffers, EXT);
+ interface->fGetFramebufferAttachmentParameteriv = GET_PROC_SUFFIX(GetFramebufferAttachmentParameteriv, EXT);
+ interface->fGetRenderbufferParameteriv = GET_PROC_SUFFIX(GetRenderbufferParameteriv, EXT);
+ interface->fBindFramebuffer = GET_PROC_SUFFIX(BindFramebuffer, EXT);
+ interface->fFramebufferTexture2D = GET_PROC_SUFFIX(FramebufferTexture2D, EXT);
+ interface->fCheckFramebufferStatus = GET_PROC_SUFFIX(CheckFramebufferStatus, EXT);
+ interface->fDeleteFramebuffers = GET_PROC_SUFFIX(DeleteFramebuffers, EXT);
+ interface->fRenderbufferStorage = GET_PROC_SUFFIX(RenderbufferStorage, EXT);
+ interface->fGenRenderbuffers = GET_PROC_SUFFIX(GenRenderbuffers, EXT);
+ interface->fDeleteRenderbuffers = GET_PROC_SUFFIX(DeleteRenderbuffers, EXT);
+ interface->fFramebufferRenderbuffer = GET_PROC_SUFFIX(FramebufferRenderbuffer, EXT);
+ interface->fBindRenderbuffer = GET_PROC_SUFFIX(BindRenderbuffer, EXT);
+ #endif
}
if (extensions.has("GL_EXT_framebuffer_multisample")) {
-#if GL_EXT_framebuffer_multisample
- interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
-#else
- GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
-#endif
+ #if GL_EXT_framebuffer_multisample
+ interface->fRenderbufferStorageMultisample = glRenderbufferStorageMultisampleEXT;
+ #else
+ interface->fRenderbufferStorageMultisample = GET_PROC_SUFFIX(RenderbufferStorageMultisample, EXT);
+ #endif
}
if (extensions.has("GL_EXT_framebuffer_blit")) {
-#if GL_EXT_framebuffer_blit
- interface->fBlitFramebuffer = glBlitFramebufferEXT;
-#else
- GET_PROC_SUFFIX(BlitFramebuffer, EXT);
-#endif
+ #if GL_EXT_framebuffer_blit
+ interface->fBlitFramebuffer = glBlitFramebufferEXT;
+ #else
+ interface->fBlitFramebuffer = GET_PROC_SUFFIX(BlitFramebuffer, EXT);
+ #endif
}
}
if (ver >= GR_GL_VER(3,3) || extensions.has("GL_ARB_blend_func_extended")) {
// ARB extension doesn't use the ARB suffix on the function name
-#if GL_VERSION_3_3 || GL_ARB_blend_func_extended
- interface->fBindFragDataLocationIndexed = glBindFragDataLocationIndexed;
-#else
- GET_PROC(BindFragDataLocationIndexed);
-#endif
+ #if GL_VERSION_3_3 || GL_ARB_blend_func_extended
+ interface->fBindFragDataLocationIndexed = glBindFragDataLocationIndexed;
+ #else
+ interface->fBindFragDataLocationIndexed = GET_PROC(BindFragDataLocationIndexed);
+ #endif
}
}
glInterface.get()->ref();
diff --git a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
index 5fdd5c618e..74f6a51d9e 100644
--- a/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
+++ b/src/gpu/gl/mesa/GrGLCreateMesaInterface.cpp
@@ -161,13 +161,6 @@ const GrGLInterface* GrGLCreateMesaInterface() {
GR_GL_GET_PROC(VertexAttribPointer);
GR_GL_GET_PROC(Viewport);
- if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
- // no ARB suffix for GL_ARB_vertex_array_object
- GR_GL_GET_PROC(BindVertexArray);
- GR_GL_GET_PROC(DeleteVertexArrays);
- GR_GL_GET_PROC(GenVertexArrays);
- }
-
// First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
// GL_ARB_framebuffer_object doesn't use ARB suffix.)
if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
diff --git a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
index 173b3a39e0..e08d8d4faf 100644
--- a/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
+++ b/src/gpu/gl/win/GrGLCreateNativeInterface_win.cpp
@@ -202,16 +202,9 @@ const GrGLInterface* GrGLCreateNativeInterface() {
WGL_SET_PROC(VertexAttribPointer);
WGL_SET_PROC(BindFragDataLocationIndexed);
- if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_vertex_array_object")) {
- // no ARB suffix for GL_ARB_vertex_array_object
- WGL_SET_PROC(BindVertexArray);
- WGL_SET_PROC(DeleteVertexArrays);
- WGL_SET_PROC(GenVertexArrays);
- }
-
// First look for GL3.0 FBO or GL_ARB_framebuffer_object (same since
// GL_ARB_framebuffer_object doesn't use ARB suffix.)
- if (glVer >= GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
+ if (glVer > GR_GL_VER(3,0) || extensions.has("GL_ARB_framebuffer_object")) {
WGL_SET_PROC(GenFramebuffers);
WGL_SET_PROC(GetFramebufferAttachmentParameteriv);
WGL_SET_PROC(GetRenderbufferParameteriv);