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authorGravatar krajcevski <krajcevski@google.com>2014-07-30 13:08:11 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2014-07-30 13:08:11 -0700
commitb3abe90145b988883c9882de1ac42da963adbf67 (patch)
tree408c2f2f95ac0a14b12c982334ef84e0f1014108 /src/gpu
parente83909f76c435176b298a2033a0852d1fbd98df4 (diff)
Start the process of choosing the correct compression format
R=robertphillips@google.com Author: krajcevski@google.com Review URL: https://codereview.chromium.org/427093004
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/GrSWMaskHelper.cpp98
-rw-r--r--src/gpu/GrSWMaskHelper.h10
-rw-r--r--src/gpu/gl/GrGLCaps.cpp9
3 files changed, 71 insertions, 46 deletions
diff --git a/src/gpu/GrSWMaskHelper.cpp b/src/gpu/GrSWMaskHelper.cpp
index 2e68b7829b..be6eb034b4 100644
--- a/src/gpu/GrSWMaskHelper.cpp
+++ b/src/gpu/GrSWMaskHelper.cpp
@@ -50,6 +50,37 @@ static inline GrPixelConfig fmt_to_config(SkTextureCompressor::Format fmt) {
return configMap[fmt];
}
+#if GR_COMPRESS_ALPHA_MASK
+static bool choose_compressed_fmt(const GrDrawTargetCaps* caps,
+ SkTextureCompressor::Format *fmt) {
+ if (NULL == fmt) {
+ return false;
+ }
+
+ // We can't use scratch textures without the ability to update
+ // compressed textures...
+ if (!(caps->compressedTexSubImageSupport())) {
+ return false;
+ }
+
+ // Figure out what our preferred texture type is. If ASTC is available, that always
+ // gives the biggest win. Otherwise, in terms of compression speed and accuracy,
+ // LATC has a slight edge over R11 EAC.
+ if (caps->isConfigTexturable(kASTC_12x12_GrPixelConfig)) {
+ *fmt = SkTextureCompressor::kASTC_12x12_Format;
+ return true;
+ } else if (caps->isConfigTexturable(kLATC_GrPixelConfig)) {
+ *fmt = SkTextureCompressor::kLATC_Format;
+ return true;
+ } else if (caps->isConfigTexturable(kR11_EAC_GrPixelConfig)) {
+ *fmt = SkTextureCompressor::kR11_EAC_Format;
+ return true;
+ }
+
+ return false;
+}
+#endif
+
}
/**
@@ -117,18 +148,23 @@ bool GrSWMaskHelper::init(const SkIRect& resultBounds,
resultBounds.height());
#if GR_COMPRESS_ALPHA_MASK
- fCompressedFormat = SkTextureCompressor::kR11_EAC_Format;
+ fCompressMask = choose_compressed_fmt(fContext->getGpu()->caps(), &fCompressedFormat);
+#else
+ fCompressMask = false;
+#endif
// Make sure that the width is a multiple of 16 so that we can use
// specialized SIMD instructions that compress 4 blocks at a time.
- int dimX, dimY;
- SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
- const int cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX);
- const int cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY);
-#else
- const int cmpWidth = bounds.fRight;
- const int cmpHeight = bounds.fBottom;
-#endif
+ int cmpWidth, cmpHeight;
+ if (fCompressMask) {
+ int dimX, dimY;
+ SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
+ cmpWidth = dimX * ((bounds.fRight + (dimX - 1)) / dimX);
+ cmpHeight = dimY * ((bounds.fBottom + (dimY - 1)) / dimY);
+ } else {
+ cmpWidth = bounds.fRight;
+ cmpHeight = bounds.fBottom;
+ }
if (!fBM.allocPixels(SkImageInfo::MakeA8(cmpWidth, cmpHeight))) {
return false;
@@ -153,25 +189,25 @@ bool GrSWMaskHelper::getTexture(GrAutoScratchTexture* texture) {
GrTextureDesc desc;
desc.fWidth = fBM.width();
desc.fHeight = fBM.height();
+ desc.fConfig = kAlpha_8_GrPixelConfig;
-#if GR_COMPRESS_ALPHA_MASK
+ if (fCompressMask) {
#ifdef SK_DEBUG
- int dimX, dimY;
- SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
- SkASSERT((desc.fWidth % dimX) == 0);
- SkASSERT((desc.fHeight % dimY) == 0);
+ int dimX, dimY;
+ SkTextureCompressor::GetBlockDimensions(fCompressedFormat, &dimX, &dimY);
+ SkASSERT((desc.fWidth % dimX) == 0);
+ SkASSERT((desc.fHeight % dimY) == 0);
#endif
- desc.fConfig = fmt_to_config(fCompressedFormat);
+ desc.fConfig = fmt_to_config(fCompressedFormat);
- // If this config isn't supported then we should fall back to A8
- if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) {
- desc.fConfig = kAlpha_8_GrPixelConfig;
+ // If this config isn't supported then we should fall back to A8
+ if (!(fContext->getGpu()->caps()->isConfigTexturable(desc.fConfig))) {
+ SkDEBUGFAIL("Determining compression should be set from choose_compressed_fmt");
+ desc.fConfig = kAlpha_8_GrPixelConfig;
+ }
}
-#else
- desc.fConfig = kAlpha_8_GrPixelConfig;
-#endif
texture->set(fContext, desc);
return NULL != texture->texture();
@@ -195,23 +231,9 @@ void GrSWMaskHelper::sendTextureData(GrTexture *texture, const GrTextureDesc& de
void GrSWMaskHelper::compressTextureData(GrTexture *texture, const GrTextureDesc& desc) {
SkASSERT(GrPixelConfigIsCompressed(desc.fConfig));
+ SkASSERT(fmt_to_config(fCompressedFormat) == desc.fConfig);
- SkTextureCompressor::Format format = SkTextureCompressor::kLATC_Format;
-
- // Choose the format required by the texture descriptor.
- switch(desc.fConfig) {
- case kLATC_GrPixelConfig:
- format = SkTextureCompressor::kLATC_Format;
- break;
- case kR11_EAC_GrPixelConfig:
- format = SkTextureCompressor::kR11_EAC_Format;
- break;
- default:
- SkFAIL("Unrecognized texture compression format.");
- break;
- }
-
- SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fBM, format));
+ SkAutoDataUnref cmpData(SkTextureCompressor::CompressBitmapToFormat(fBM, fCompressedFormat));
SkASSERT(NULL != cmpData);
this->sendTextureData(texture, desc, cmpData->data(), 0);
@@ -229,7 +251,7 @@ void GrSWMaskHelper::toTexture(GrTexture *texture) {
desc.fConfig = texture->config();
// First see if we should compress this texture before uploading.
- if (GrPixelConfigIsCompressed(texture->config())) {
+ if (fCompressMask) {
this->compressTextureData(texture, desc);
} else {
// Looks like we have to send a full A8 texture.
diff --git a/src/gpu/GrSWMaskHelper.h b/src/gpu/GrSWMaskHelper.h
index ad1d432ea6..4c06786280 100644
--- a/src/gpu/GrSWMaskHelper.h
+++ b/src/gpu/GrSWMaskHelper.h
@@ -42,7 +42,7 @@ class GrDrawTarget;
class GrSWMaskHelper : SkNoncopyable {
public:
GrSWMaskHelper(GrContext* context)
- : fContext(context) {
+ : fContext(context), fCompressMask(false) {
}
// set up the internal state in preparation for draws. Since many masks
@@ -102,9 +102,13 @@ private:
SkDraw fDraw;
SkRasterClip fRasterClip;
-#if GR_COMPRESS_ALPHA_MASK
+ // This flag says whether or not we should compress the mask. If
+ // it is true, then fCompressedFormat is always valid.
+ bool fCompressMask;
+
+ // This is the desired format within which to compress the
+ // texture. This value is only valid if fCompressMask is true.
SkTextureCompressor::Format fCompressedFormat;
-#endif
// Actually sends the texture data to the GPU. This is called from
// toTexture with the data filled in depending on the texture config.
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index f3329578ce..7dee3de4b1 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -558,11 +558,10 @@ void GrGLCaps::initConfigTexturableTable(const GrGLContextInfo& ctxInfo, const G
fConfigTextureSupport[kLATC_GrPixelConfig] = hasLATC;
fLATCAlias = alias;
- // Check for R11_EAC
- if (kGL_GrGLStandard == standard) {
- fConfigTextureSupport[kR11_EAC_GrPixelConfig] =
- version >= GR_GL_VER(4, 3) || ctxInfo.hasExtension("GL_ARB_ES3_compatibility");
- } else {
+ // Check for R11_EAC ... We don't support R11_EAC on desktop, as most
+ // cards default to decompressing the textures in the driver, and is
+ // generally slower.
+ if (kGL_GrGLStandard != standard) {
fConfigTextureSupport[kR11_EAC_GrPixelConfig] = version >= GR_GL_VER(3, 0);
}