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authorGravatar Brian Osman <brianosman@google.com>2017-09-14 14:45:54 -0400
committerGravatar Skia Commit-Bot <skia-commit-bot@chromium.org>2017-09-14 19:08:41 +0000
commit9e4c164689502dd4ed4d0b37a5b3b874b46a058f (patch)
treea5608a6763e08ffb2129147004d59efef60ccd55 /src/gpu
parentd375dbf1557de71ce8e348e6002463f076cc3967 (diff)
Remove unused GPU RGB to YUV code
Bug: skia: Change-Id: I2e164ef1d7de05e6e1eb1b7d7d4d3efeb785dd43 Reviewed-on: https://skia-review.googlesource.com/46562 Reviewed-by: Brian Salomon <bsalomon@google.com> Commit-Queue: Brian Osman <brianosman@google.com>
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/effects/GrYUVEffect.cpp216
-rw-r--r--src/gpu/effects/GrYUVEffect.h36
2 files changed, 5 insertions, 247 deletions
diff --git a/src/gpu/effects/GrYUVEffect.cpp b/src/gpu/effects/GrYUVEffect.cpp
index add05cbd19..c45e9b257e 100644
--- a/src/gpu/effects/GrYUVEffect.cpp
+++ b/src/gpu/effects/GrYUVEffect.cpp
@@ -39,27 +39,6 @@ static const float kRec709ConversionMatrix[16] = {
0.0f, 0.0f, 0.0f, 1.0f}
;
-static const float kJPEGInverseConversionMatrix[16] = {
- 0.299001f, 0.586998f, 0.114001f, 0.0000821798f,
- -0.168736f, -0.331263f, 0.499999f, 0.499954f,
- 0.499999f, -0.418686f, -0.0813131f, 0.499941f,
- 0.f, 0.f, 0.f, 1.f
-};
-
-static const float kRec601InverseConversionMatrix[16] = {
- 0.256951f, 0.504421f, 0.0977346f, 0.0625f,
- -0.148212f, -0.290954f, 0.439166f, 0.5f,
- 0.439166f, -0.367886f, -0.0712802f, 0.5f,
- 0.f, 0.f, 0.f, 1.f
-};
-
-static const float kRec709InverseConversionMatrix[16] = {
- 0.182663f, 0.614473f, 0.061971f, 0.0625f,
- -0.100672f, -0.338658f, 0.43933f, 0.5f,
- 0.439142f, -0.39891f, -0.040231f, 0.5f,
- 0.f, 0.f, 0.f, 1.
-};
-
class YUVtoRGBEffect : public GrFragmentProcessor {
public:
static std::unique_ptr<GrFragmentProcessor> Make(sk_sp<GrTextureProxy> yProxy,
@@ -226,171 +205,6 @@ private:
typedef GrFragmentProcessor INHERITED;
};
-
-class RGBToYUVEffect : public GrFragmentProcessor {
-public:
- enum OutputChannels {
- // output color r = y, g = u, b = v, a = a
- kYUV_OutputChannels,
- // output color rgba = y
- kY_OutputChannels,
- // output color r = u, g = v, b = 0, a = a
- kUV_OutputChannels,
- // output color rgba = u
- kU_OutputChannels,
- // output color rgba = v
- kV_OutputChannels
- };
-
- static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> rgbFP,
- SkYUVColorSpace colorSpace,
- OutputChannels output) {
- return std::unique_ptr<GrFragmentProcessor>(
- new RGBToYUVEffect(std::move(rgbFP), colorSpace, output));
- }
-
- const char* name() const override { return "RGBToYUV"; }
-
- std::unique_ptr<GrFragmentProcessor> clone() const override {
- return Make(this->childProcessor(0).clone(), fColorSpace, fOutputChannels);
- }
-
- SkYUVColorSpace getColorSpace() const { return fColorSpace; }
-
- OutputChannels outputChannels() const { return fOutputChannels; }
-
- class GLSLProcessor : public GrGLSLFragmentProcessor {
- public:
- GLSLProcessor() : fLastColorSpace(-1), fLastOutputChannels(-1) {}
-
- void emitCode(EmitArgs& args) override {
- GrGLSLFPFragmentBuilder* fragBuilder = args.fFragBuilder;
- OutputChannels oc = args.fFp.cast<RGBToYUVEffect>().outputChannels();
-
- SkString outputColor("rgbColor");
- this->emitChild(0, args.fInputColor, &outputColor, args);
-
- const char* uniName;
- switch (oc) {
- case kYUV_OutputChannels:
- fRGBToYUVUni = args.fUniformHandler->addUniformArray(
- kFragment_GrShaderFlag,
- kVec4f_GrSLType, kDefault_GrSLPrecision,
- "RGBToYUV", 3, &uniName);
- fragBuilder->codeAppendf("%s = float4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
- "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a,"
- "dot(rgbColor.rgb, %s[2].rgb) + %s[2].a,"
- "rgbColor.a);",
- args.fOutputColor, uniName, uniName, uniName, uniName,
- uniName, uniName);
- break;
- case kUV_OutputChannels:
- fRGBToYUVUni = args.fUniformHandler->addUniformArray(
- kFragment_GrShaderFlag,
- kVec4f_GrSLType, kDefault_GrSLPrecision,
- "RGBToUV", 2, &uniName);
- fragBuilder->codeAppendf("%s = float4(dot(rgbColor.rgb, %s[0].rgb) + %s[0].a,"
- "dot(rgbColor.rgb, %s[1].rgb) + %s[1].a,"
- "0.0,"
- "rgbColor.a);",
- args.fOutputColor, uniName, uniName, uniName, uniName);
- break;
- case kY_OutputChannels:
- case kU_OutputChannels:
- case kV_OutputChannels:
- fRGBToYUVUni = args.fUniformHandler->addUniform(
- kFragment_GrShaderFlag,
- kVec4f_GrSLType, kDefault_GrSLPrecision,
- "RGBToYUorV", &uniName);
- fragBuilder->codeAppendf("%s = float4(dot(rgbColor.rgb, %s.rgb) + %s.a);\n",
- args.fOutputColor, uniName, uniName);
- break;
- }
- }
-
- private:
- void onSetData(const GrGLSLProgramDataManager& pdman,
- const GrFragmentProcessor& processor) override {
- const RGBToYUVEffect& effect = processor.cast<RGBToYUVEffect>();
- OutputChannels oc = effect.outputChannels();
- if (effect.getColorSpace() != fLastColorSpace || oc != fLastOutputChannels) {
-
- const float* matrix = nullptr;
- switch (effect.getColorSpace()) {
- case kJPEG_SkYUVColorSpace:
- matrix = kJPEGInverseConversionMatrix;
- break;
- case kRec601_SkYUVColorSpace:
- matrix = kRec601InverseConversionMatrix;
- break;
- case kRec709_SkYUVColorSpace:
- matrix = kRec709InverseConversionMatrix;
- break;
- }
- switch (oc) {
- case kYUV_OutputChannels:
- pdman.set4fv(fRGBToYUVUni, 3, matrix);
- break;
- case kUV_OutputChannels:
- pdman.set4fv(fRGBToYUVUni, 2, matrix + 4);
- break;
- case kY_OutputChannels:
- pdman.set4fv(fRGBToYUVUni, 1, matrix);
- break;
- case kU_OutputChannels:
- pdman.set4fv(fRGBToYUVUni, 1, matrix + 4);
- break;
- case kV_OutputChannels:
- pdman.set4fv(fRGBToYUVUni, 1, matrix + 8);
- break;
- }
- fLastColorSpace = effect.getColorSpace();
- }
- }
- GrGLSLProgramDataManager::UniformHandle fRGBToYUVUni;
- int fLastColorSpace;
- int fLastOutputChannels;
-
- typedef GrGLSLFragmentProcessor INHERITED;
- };
-
-private:
- RGBToYUVEffect(std::unique_ptr<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace,
- OutputChannels output)
- // This could advertise kConstantOutputForConstantInput, but doesn't seem useful.
- : INHERITED(kPreservesOpaqueInput_OptimizationFlag)
- , fColorSpace(colorSpace)
- , fOutputChannels(output) {
- this->initClassID<RGBToYUVEffect>();
- this->registerChildProcessor(std::move(rgbFP));
- }
-
- GrGLSLFragmentProcessor* onCreateGLSLInstance() const override {
- return new GLSLProcessor;
- }
-
- void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {
- // kY, kU, and kV all generate the same code, just upload different coefficients.
- if (kU_OutputChannels == fOutputChannels || kV_OutputChannels == fOutputChannels) {
- b->add32(kY_OutputChannels);
- } else {
- b->add32(fOutputChannels);
- }
- }
-
- bool onIsEqual(const GrFragmentProcessor& sBase) const override {
- const RGBToYUVEffect& s = sBase.cast<RGBToYUVEffect>();
- return fColorSpace == s.getColorSpace() && fOutputChannels == s.outputChannels();
- }
-
- GrCoordTransform fTransform;
- TextureSampler fTextureSampler;
- SkYUVColorSpace fColorSpace;
- OutputChannels fOutputChannels;
-
- typedef GrFragmentProcessor INHERITED;
-};
-
}
//////////////////////////////////////////////////////////////////////////////
@@ -402,33 +216,3 @@ std::unique_ptr<GrFragmentProcessor> GrYUVEffect::MakeYUVToRGB(
return YUVtoRGBEffect::Make(std::move(yProxy), std::move(uProxy), std::move(vProxy),
sizes, colorSpace, nv12);
}
-
-std::unique_ptr<GrFragmentProcessor> GrYUVEffect::MakeRGBToYUV(
- std::unique_ptr<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) {
- SkASSERT(rgbFP);
- return RGBToYUVEffect::Make(std::move(rgbFP), colorSpace, RGBToYUVEffect::kYUV_OutputChannels);
-}
-
-std::unique_ptr<GrFragmentProcessor> GrYUVEffect::MakeRGBToY(
- std::unique_ptr<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) {
- SkASSERT(rgbFP);
- return RGBToYUVEffect::Make(std::move(rgbFP), colorSpace, RGBToYUVEffect::kY_OutputChannels);
-}
-
-std::unique_ptr<GrFragmentProcessor> GrYUVEffect::MakeRGBToUV(
- std::unique_ptr<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) {
- SkASSERT(rgbFP);
- return RGBToYUVEffect::Make(std::move(rgbFP), colorSpace, RGBToYUVEffect::kUV_OutputChannels);
-}
-
-std::unique_ptr<GrFragmentProcessor> GrYUVEffect::MakeRGBToU(
- std::unique_ptr<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) {
- SkASSERT(rgbFP);
- return RGBToYUVEffect::Make(std::move(rgbFP), colorSpace, RGBToYUVEffect::kU_OutputChannels);
-}
-
-std::unique_ptr<GrFragmentProcessor> GrYUVEffect::MakeRGBToV(
- std::unique_ptr<GrFragmentProcessor> rgbFP, SkYUVColorSpace colorSpace) {
- SkASSERT(rgbFP);
- return RGBToYUVEffect::Make(std::move(rgbFP), colorSpace, RGBToYUVEffect::kV_OutputChannels);
-}
diff --git a/src/gpu/effects/GrYUVEffect.h b/src/gpu/effects/GrYUVEffect.h
index 2ea41bf13c..e111d4e153 100644
--- a/src/gpu/effects/GrYUVEffect.h
+++ b/src/gpu/effects/GrYUVEffect.h
@@ -14,42 +14,16 @@ class GrFragmentProcessor;
class GrTextureProxy;
namespace GrYUVEffect {
- /**
- * Creates an effect that performs color conversion from YUV to RGB. The input textures are
- * assumed to be kA8_GrPixelConfig.
- */
+
+/**
+ * Creates an effect that performs color conversion from YUV to RGB. The input textures are
+ * assumed to be kA8_GrPixelConfig.
+ */
std::unique_ptr<GrFragmentProcessor> MakeYUVToRGB(sk_sp<GrTextureProxy> yProxy,
sk_sp<GrTextureProxy> uProxy,
sk_sp<GrTextureProxy> vProxy,
const SkISize sizes[3],
SkYUVColorSpace colorSpace, bool nv12);
-
-/**
- * Creates a processor that performs color conversion from the passed in processor's RGB
- * channels to Y, U ,and V channels. The output color is (y, u, v, a) where a is the passed in
- * processor's alpha output.
- */
-std::unique_ptr<GrFragmentProcessor> MakeRGBToYUV(std::unique_ptr<GrFragmentProcessor>,
- SkYUVColorSpace);
-
-/**
- * Creates a processor that performs color conversion from the passed in processor's RGB
- * channels to U and V channels. The output color is (u, v, 0, a) where a is the passed in
- * processor's alpha output.
- */
-std::unique_ptr<GrFragmentProcessor> MakeRGBToUV(std::unique_ptr<GrFragmentProcessor>,
- SkYUVColorSpace);
-/**
- * Creates a processor that performs color conversion from the passed in fragment processors's
- * RGB channels to Y, U, or V (replicated across all four output color channels). The alpha
- * output of the passed in fragment processor is ignored.
- */
-std::unique_ptr<GrFragmentProcessor> MakeRGBToY(std::unique_ptr<GrFragmentProcessor>,
- SkYUVColorSpace);
-std::unique_ptr<GrFragmentProcessor> MakeRGBToU(std::unique_ptr<GrFragmentProcessor>,
- SkYUVColorSpace);
-std::unique_ptr<GrFragmentProcessor> MakeRGBToV(std::unique_ptr<GrFragmentProcessor>,
- SkYUVColorSpace);
};
#endif