diff options
author | 2012-10-24 20:11:30 +0000 | |
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committer | 2012-10-24 20:11:30 +0000 | |
commit | 8ea78d83dc4e8243c16eedf8100a3987c54123fa (patch) | |
tree | 9ba446bd394cbd266cc01c099ee8725603069d6d /src/gpu | |
parent | f271cc7183fe48ac64d2d9a454eb013c91b42d53 (diff) |
GrCustomStage Renaming Part 4
Rename a bunch of things found by searching for "custom".
Review URL: https://codereview.appspot.com/6765048
git-svn-id: http://skia.googlecode.com/svn/trunk@6085 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r-- | src/gpu/GrEffect.cpp | 6 | ||||
-rw-r--r-- | src/gpu/SkGpuDevice.cpp | 10 | ||||
-rw-r--r-- | src/gpu/gl/GrGLProgramStage.h | 8 | ||||
-rw-r--r-- | src/gpu/gl/GrGLShaderBuilder.cpp | 4 | ||||
-rw-r--r-- | src/gpu/gl/GrGLUniformManager.cpp | 2 |
5 files changed, 15 insertions, 15 deletions
diff --git a/src/gpu/GrEffect.cpp b/src/gpu/GrEffect.cpp index 7997fb05e0..352d43cb11 100644 --- a/src/gpu/GrEffect.cpp +++ b/src/gpu/GrEffect.cpp @@ -19,7 +19,7 @@ SkTArray<GrEffectTestFactory*, true>* GrEffectTestFactory::GetFactories() { } #endif -class GrCustomStage_Globals { +class GrEffect_Globals { public: static GrMemoryPool* GetTLS() { return (GrMemoryPool*)SkTLS::Get(CreateTLS, DeleteTLS); @@ -69,9 +69,9 @@ const GrTextureAccess& GrEffect::textureAccess(int index) const { } void * GrEffect::operator new(size_t size) { - return GrCustomStage_Globals::GetTLS()->allocate(size); + return GrEffect_Globals::GetTLS()->allocate(size); } void GrEffect::operator delete(void* target) { - GrCustomStage_Globals::GetTLS()->release(target); + GrEffect_Globals::GetTLS()->release(target); } diff --git a/src/gpu/SkGpuDevice.cpp b/src/gpu/SkGpuDevice.cpp index eae8ce867c..5cdecdb553 100644 --- a/src/gpu/SkGpuDevice.cpp +++ b/src/gpu/SkGpuDevice.cpp @@ -512,11 +512,11 @@ inline bool skPaint2GrPaintNoShader(SkGpuDevice* dev, SkColor filtered = colorFilter->filterColor(skPaint.getColor()); grPaint->setColor(SkColor2GrColor(filtered)); } else { - SkAutoTUnref<GrEffect> stage(colorFilter->asNewCustomStage(dev->context())); + SkAutoTUnref<GrEffect> stage(colorFilter->asNewEffect(dev->context())); if (NULL != stage.get()) { grPaint->colorSampler(kColorFilterTextureIdx)->setEffect(stage); } else { - // TODO: rewrite this using asNewCustomStage() + // TODO: rewrite this using asNewEffect() SkColor color; SkXfermode::Mode filterMode; if (colorFilter->asColorMode(&color, &filterMode)) { @@ -552,7 +552,7 @@ inline bool skPaint2GrPaintShader(SkGpuDevice* dev, } GrSamplerState* sampler = grPaint->colorSampler(kShaderTextureIdx); - if (shader->asNewCustomStage(dev->context(), sampler)) { + if (shader->asNewEffect(dev->context(), sampler)) { return true; } @@ -1482,7 +1482,7 @@ static GrTexture* filter_texture(SkDevice* device, GrContext* context, // filter. Also set the clip wide open and the matrix to identity. GrContext::AutoWideOpenIdentityDraw awo(context, NULL); texture = filter->onFilterImageGPU(&proxy, texture, rect); - } else if (filter->asNewCustomStage(&stage, texture)) { + } else if (filter->asNewEffect(&stage, texture)) { GrAutoScratchTexture dst(context, desc); apply_effect(context, texture, dst.texture(), rect, stage); texture = dst.detach(); @@ -1624,7 +1624,7 @@ void SkGpuDevice::drawDevice(const SkDraw& draw, SkDevice* device, } bool SkGpuDevice::canHandleImageFilter(SkImageFilter* filter) { - if (!filter->asNewCustomStage(NULL, NULL) && + if (!filter->asNewEffect(NULL, NULL) && !filter->canFilterImageGPU()) { return false; } diff --git a/src/gpu/gl/GrGLProgramStage.h b/src/gpu/gl/GrGLProgramStage.h index 37d0b039a7..300e6f1af6 100644 --- a/src/gpu/gl/GrGLProgramStage.h +++ b/src/gpu/gl/GrGLProgramStage.h @@ -5,8 +5,8 @@ * found in the LICENSE file. */ -#ifndef GrGLCustomStage_DEFINED -#define GrGLCustomStage_DEFINED +#ifndef GrGLProgramStage_DEFINED +#define GrGLProgramStage_DEFINED #include "GrAllocator.h" #include "GrEffect.h" @@ -24,8 +24,8 @@ class GrGLTexture; GLSL code that implements a GrEffect and for uploading uniforms at draw time. They also must have a function: static inline StageKey GenKey(const GrEffect&, const GrGLCaps&) - that is used to implement a program cache. When two GrCustomEffects produce the same key this - means that their GrGLProgramStages would emit the same GLSL code. + that is used to implement a program cache. When two GrEffects produce the same key this means + that their GrGLProgramStages would emit the same GLSL code. These objects are created by the factory object returned by the GrEffect::getFactory(). */ diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp index 217b874769..394b42fa09 100644 --- a/src/gpu/gl/GrGLShaderBuilder.cpp +++ b/src/gpu/gl/GrGLShaderBuilder.cpp @@ -100,8 +100,8 @@ GrGLShaderBuilder::GrGLShaderBuilder(const GrGLContextInfo& ctx, GrGLUniformMana void GrGLShaderBuilder::setupTextureAccess(const char* varyingFSName, GrSLType varyingType) { // FIXME: We don't know how the effect will manipulate the coords. So we give up on using - // projective texturing and always give the stage 2D coords. This will be fixed when custom - // stages are responsible for setting up their own tex coords / tex matrices. + // projective texturing and always give the stage 2D coords. This will be fixed when effects + // are responsible for setting up their own tex coords / tex matrices. switch (varyingType) { case kVec2f_GrSLType: fDefaultTexCoordsName = varyingFSName; diff --git a/src/gpu/gl/GrGLUniformManager.cpp b/src/gpu/gl/GrGLUniformManager.cpp index 06ce2db6ed..684ef8c37e 100644 --- a/src/gpu/gl/GrGLUniformManager.cpp +++ b/src/gpu/gl/GrGLUniformManager.cpp @@ -170,7 +170,7 @@ void GrGLUniformManager::setMatrix3f(UniformHandle u, const GrGLfloat matrix[]) const Uniform& uni = fUniforms[handle_to_index(u)]; GrAssert(uni.fType == kMat33f_GrSLType); GrAssert(GrGLShaderVar::kNonArray == uni.fArrayCount); - // TODO: Re-enable this assert once texture matrices aren't forced on all custom effects + // TODO: Re-enable this assert once texture matrices aren't forced on all effects // GrAssert(kUnusedUniform != uni.fFSLocation || kUnusedUniform != uni.fVSLocation); if (kUnusedUniform != uni.fFSLocation) { GR_GL_CALL(fContext.interface(), UniformMatrix3fv(uni.fFSLocation, 1, false, matrix)); |