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author | 2013-10-31 07:01:53 +0000 | |
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committer | 2013-10-31 07:01:53 +0000 | |
commit | 7ed98df9ba14bdb58e381508eb0505c963a4b6db (patch) | |
tree | ceb0a744d6f0fc467f49e8cafc7f72f182d4c98f /src/gpu | |
parent | cb505101a2bea28b99f770ed9d6f8de4cbcf0f20 (diff) |
Sanitizing source files in Housekeeper-Nightly
git-svn-id: http://skia.googlecode.com/svn/trunk@12043 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r-- | src/gpu/GrDrawTargetCaps.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/gpu/GrDrawTargetCaps.h b/src/gpu/GrDrawTargetCaps.h index 3c7fd6ae8c..f6a6dc8a59 100644 --- a/src/gpu/GrDrawTargetCaps.h +++ b/src/gpu/GrDrawTargetCaps.h @@ -39,7 +39,7 @@ public: bool dstReadInShaderSupport() const { return fDstReadInShaderSupport; } // Scratch textures not being reused means that those scratch textures - // that we upload to (i.e., don't have a render target) will not be + // that we upload to (i.e., don't have a render target) will not be // recycled in the texture cache. This is to prevent ghosting by drivers // (in particular for deferred architectures). bool reuseScratchTextures() const { return fReuseScratchTextures; } |