diff options
author | 2011-11-07 01:37:22 +0000 | |
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committer | 2011-11-07 01:37:22 +0000 | |
commit | 6d9adaec78f4c25c16c6f925f6c619955ae7f099 (patch) | |
tree | 78a700be287434da237e18f118270396a3abe032 /src/gpu | |
parent | 979432ba2621b617f5e85a9ff48c6b6cd1504a0d (diff) |
Add replacement APIs for createPlatformSurface: createPlatformTexture and createPlatformRenderTarget
git-svn-id: http://skia.googlecode.com/svn/trunk@2611 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r-- | src/gpu/GrContext.cpp | 8 | ||||
-rw-r--r-- | src/gpu/GrGLRenderTarget.h | 4 | ||||
-rw-r--r-- | src/gpu/GrGpu.cpp | 19 | ||||
-rw-r--r-- | src/gpu/GrGpu.h | 15 | ||||
-rw-r--r-- | src/gpu/GrGpuGL.cpp | 106 | ||||
-rw-r--r-- | src/gpu/GrGpuGL.h | 2 |
6 files changed, 140 insertions, 14 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp index 231cf23573..f4e5e9b621 100644 --- a/src/gpu/GrContext.cpp +++ b/src/gpu/GrContext.cpp @@ -525,6 +525,14 @@ int GrContext::getMaxRenderTargetSize() const { /////////////////////////////////////////////////////////////////////////////// +GrTexture* GrContext::createPlatformTexture(const GrPlatformTextureDesc& desc) { + return fGpu->createPlatformTexture(desc); +} + +GrRenderTarget* GrContext::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) { + return fGpu->createPlatformRenderTarget(desc); +} + GrResource* GrContext::createPlatformSurface(const GrPlatformSurfaceDesc& desc) { // validate flags here so that GrGpu subclasses don't have to check if (kTexture_GrPlatformSurfaceType == desc.fSurfaceType && diff --git a/src/gpu/GrGLRenderTarget.h b/src/gpu/GrGLRenderTarget.h index 5aeb36dc65..eb817df6f0 100644 --- a/src/gpu/GrGLRenderTarget.h +++ b/src/gpu/GrGLRenderTarget.h @@ -67,7 +67,9 @@ public: return this->textureFBOID(); } virtual ResolveType getResolveType() const { - if (fRTFBOID == fTexFBOID) { + + if (!this->isMultisampled() || + fRTFBOID == fTexFBOID) { // catches FBO 0 and non MSAA case return kAutoResolves_ResolveType; } else if (kUnresolvableFBOID == fTexFBOID) { diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp index c5a8bfb927..b7d1395098 100644 --- a/src/gpu/GrGpu.cpp +++ b/src/gpu/GrGpu.cpp @@ -195,6 +195,25 @@ bool GrGpu::attachStencilBufferToRenderTarget(GrRenderTarget* rt) { } } +GrTexture* GrGpu::createPlatformTexture(const GrPlatformTextureDesc& desc) { + this->handleDirtyContext(); + GrTexture* tex = this->onCreatePlatformTexture(desc); + // TODO: defer this and attach dynamically + GrRenderTarget* tgt = tex->asRenderTarget(); + if (NULL != tgt && + !this->attachStencilBufferToRenderTarget(tgt)) { + tex->unref(); + return NULL; + } else { + return tex; + } +} + +GrRenderTarget* GrGpu::createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) { + this->handleDirtyContext(); + return this->onCreatePlatformRenderTarget(desc); +} + GrResource* GrGpu::createPlatformSurface(const GrPlatformSurfaceDesc& desc) { this->handleDirtyContext(); return this->onCreatePlatformSurface(desc); diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h index 5d9cf4fd48..b0aaa185dd 100644 --- a/src/gpu/GrGpu.h +++ b/src/gpu/GrGpu.h @@ -121,6 +121,19 @@ public: GrTexture* createTexture(const GrTextureDesc& desc, const void* srcData, size_t rowBytes); + /** + * Implements GrContext::createPlatformTexture + */ + GrTexture* createPlatformTexture(const GrPlatformTextureDesc& desc); + + /** + * Implements GrContext::createPlatformTexture + */ + GrRenderTarget* createPlatformRenderTarget(const GrPlatformRenderTargetDesc& desc); + + /** + * DEPRECATED. This will be removed. + */ GrResource* createPlatformSurface(const GrPlatformSurfaceDesc& desc); /** @@ -314,6 +327,8 @@ protected: virtual GrTexture* onCreateTexture(const GrTextureDesc& desc, const void* srcData, size_t rowBytes) = 0; + virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) = 0; + virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) = 0; virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) = 0; virtual GrVertexBuffer* onCreateVertexBuffer(uint32_t size, bool dynamic) = 0; diff --git a/src/gpu/GrGpuGL.cpp b/src/gpu/GrGpuGL.cpp index 10c0fa6157..bae4f7762a 100644 --- a/src/gpu/GrGpuGL.cpp +++ b/src/gpu/GrGpuGL.cpp @@ -634,6 +634,81 @@ void GrGpuGL::onResetContext() { fHWDrawState.fRenderTarget = NULL; } +GrTexture* GrGpuGL::onCreatePlatformTexture(const GrPlatformTextureDesc& desc) { + GrGLenum internalFormat; // we don't need this value + GrGLTexture::Desc glTexDesc; + if (!this->canBeTexture(desc.fConfig, &internalFormat, + &glTexDesc.fUploadFormat, &glTexDesc.fUploadType)) { + return NULL; + } + + glTexDesc.fContentWidth = glTexDesc.fAllocWidth = desc.fWidth; + glTexDesc.fContentHeight = glTexDesc.fAllocHeight = desc.fHeight; + glTexDesc.fConfig = desc.fConfig; + glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle); + glTexDesc.fOwnsID = false; + glTexDesc.fOrientation = GrGLTexture::kBottomUp_Orientation; + + GrGLTexture* texture = NULL; + if (desc.fFlags & kRenderTarget_GrPlatformTextureFlag) { + GrGLRenderTarget::Desc glRTDesc; + glRTDesc.fRTFBOID = 0; + glRTDesc.fTexFBOID = 0; + glRTDesc.fMSColorRenderbufferID = 0; + glRTDesc.fOwnIDs = true; + glRTDesc.fConfig = desc.fConfig; + glRTDesc.fSampleCnt = desc.fSampleCnt; + if (!this->createRenderTargetObjects(glTexDesc.fAllocWidth, + glTexDesc.fAllocHeight, + glTexDesc.fTextureID, + &glRTDesc)) { + return NULL; + } + texture = new GrGLTexture(this, glTexDesc, glRTDesc); + } else { + texture = new GrGLTexture(this, glTexDesc); + } + if (NULL == texture) { + return NULL; + } + + this->setSpareTextureUnit(); + return texture; +} + +GrRenderTarget* GrGpuGL::onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) { + GrGLRenderTarget::Desc glDesc; + glDesc.fConfig = desc.fConfig; + glDesc.fRTFBOID = static_cast<GrGLuint>(desc.fRenderTargetHandle); + glDesc.fMSColorRenderbufferID = 0; + glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID; + glDesc.fSampleCnt = desc.fSampleCnt; + glDesc.fOwnIDs = false; + GrGLIRect viewport; + viewport.fLeft = 0; + viewport.fBottom = 0; + viewport.fWidth = desc.fWidth; + viewport.fHeight = desc.fHeight; + + GrRenderTarget* tgt = new GrGLRenderTarget(this, glDesc, viewport); + if (desc.fStencilBits) { + GrGLStencilBuffer::Format format; + format.fInternalFormat = GrGLStencilBuffer::kUnknownInternalFormat; + format.fPacked = false; + format.fStencilBits = desc.fStencilBits; + format.fTotalBits = desc.fStencilBits; + GrGLStencilBuffer* sb = new GrGLStencilBuffer(this, + 0, + desc.fWidth, + desc.fHeight, + desc.fSampleCnt, + format); + tgt->setStencilBuffer(sb); + sb->unref(); + } + return tgt; +} + GrResource* GrGpuGL::onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc) { bool isTexture = kTexture_GrPlatformSurfaceType == desc.fSurfaceType || @@ -868,7 +943,10 @@ bool GrGpuGL::createRenderTargetObjects(int width, int height, // If we are using multisampling we will create two FBOS. We render // to one and then resolve to the texture bound to the other. - if (desc->fSampleCnt > 1 && GLCaps::kNone_MSFBO != fGLCaps.fMSFBOType) { + if (desc->fSampleCnt > 0) { + if (GLCaps::kNone_MSFBO == fGLCaps.fMSFBOType) { + goto FAILED; + } GL_CALL(GenFramebuffers(1, &desc->fRTFBOID)); GL_CALL(GenRenderbuffers(1, &desc->fMSColorRenderbufferID)); if (!desc->fRTFBOID || @@ -949,12 +1027,6 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc, ++fStats.fTextureCreateCnt; #endif - static const GrGLTexture::TexParams DEFAULT_PARAMS = { - GR_GL_NEAREST, - GR_GL_CLAMP_TO_EDGE, - GR_GL_CLAMP_TO_EDGE - }; - GrGLTexture::Desc glTexDesc; GrGLRenderTarget::Desc glRTDesc; GrGLenum internalFormat; @@ -1025,24 +1097,32 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc, this->setSpareTextureUnit(); GL_CALL(BindTexture(GR_GL_TEXTURE_2D, glTexDesc.fTextureID)); + + // Some drivers like to know these before seeing glTexImage2D. Some drivers + // have a bug where an FBO won't be complete if it includes a texture that + // is not complete (i.e. has mip levels or non-mip min filter). + static const GrGLTexture::TexParams DEFAULT_TEX_PARAMS = { + GR_GL_NEAREST, + GR_GL_CLAMP_TO_EDGE, + GR_GL_CLAMP_TO_EDGE + }; GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MAG_FILTER, - DEFAULT_PARAMS.fFilter)); + DEFAULT_TEX_PARAMS.fFilter)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_MIN_FILTER, - DEFAULT_PARAMS.fFilter)); + DEFAULT_TEX_PARAMS.fFilter)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_S, - DEFAULT_PARAMS.fWrapS)); + DEFAULT_TEX_PARAMS.fWrapS)); GL_CALL(TexParameteri(GR_GL_TEXTURE_2D, GR_GL_TEXTURE_WRAP_T, - DEFAULT_PARAMS.fWrapT)); + DEFAULT_TEX_PARAMS.fWrapT)); this->allocateAndUploadTexData(glTexDesc, internalFormat,srcData, rowBytes); GrGLTexture* tex; if (renderTarget) { - GrGLenum msColorRenderbufferFormat = -1; #if GR_COLLECT_STATS ++fStats.fRenderTargetCreateCnt; #endif @@ -1057,7 +1137,7 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc, } else { tex = new GrGLTexture(this, glTexDesc); } - tex->setCachedTexParams(DEFAULT_PARAMS, this->getResetTimestamp()); + tex->setCachedTexParams(DEFAULT_TEX_PARAMS, this->getResetTimestamp()); #ifdef TRACE_TEXTURE_CREATION GrPrintf("--- new texture [%d] size=(%d %d) config=%d\n", glTexDesc.fTextureID, desc.fWidth, desc.fHeight, desc.fConfig); diff --git a/src/gpu/GrGpuGL.h b/src/gpu/GrGpuGL.h index f28f578a96..0addf4a2ad 100644 --- a/src/gpu/GrGpuGL.h +++ b/src/gpu/GrGpuGL.h @@ -80,6 +80,8 @@ protected: virtual GrIndexBuffer* onCreateIndexBuffer(uint32_t size, bool dynamic); virtual GrResource* onCreatePlatformSurface(const GrPlatformSurfaceDesc& desc); + virtual GrTexture* onCreatePlatformTexture(const GrPlatformTextureDesc& desc) SK_OVERRIDE; + virtual GrRenderTarget* onCreatePlatformRenderTarget(const GrPlatformRenderTargetDesc& desc) SK_OVERRIDE; virtual bool createStencilBufferForRenderTarget(GrRenderTarget* rt, int width, int height); virtual bool attachStencilBufferToRenderTarget(GrStencilBuffer* sb, |