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authorGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-09-25 20:57:51 +0000
committerGravatar commit-bot@chromium.org <commit-bot@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-09-25 20:57:51 +0000
commit4382330a15e13b9ef54010606eb758c0c66e1868 (patch)
treee5bab5f330c839d95552cb5c67d0ffb891e628f7 /src/gpu
parent7d9a21bb362a7c8d1689d83c1fc24c0c7db64923 (diff)
Replace GR_*_BUILD by their SK_BUILD_FOR_* equivalents.
BUG=None TEST=None, no functional changes. R=bsalomon@google.com, robertphillips@google.com Author: tfarina@chromium.org Review URL: https://chromiumcodereview.appspot.com/24253009 git-svn-id: http://skia.googlecode.com/svn/trunk@11457 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/GrContext.cpp2
-rw-r--r--src/gpu/gl/GrGpuGL.cpp8
2 files changed, 5 insertions, 5 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index e62aa5d648..9dfe761024 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -1487,7 +1487,7 @@ bool GrContext::writeRenderTargetPixels(GrRenderTarget* target,
// We expect to be at least as fast or faster since it doesn't use an intermediate texture as
// we do below.
-#if !GR_MAC_BUILD
+#if !defined(SK_BUILD_FOR_MAC)
// At least some drivers on the Mac get confused when glTexImage2D is called on a texture
// attached to an FBO. The FBO still sees the old image. TODO: determine what OS versions and/or
// HW is affected.
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 6f9a8ab152..d1a716793f 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -1604,9 +1604,9 @@ GrGLenum gPrimitiveType2GLMode[] = {
#define SWAP_PER_DRAW 0
#if SWAP_PER_DRAW
- #if GR_MAC_BUILD
+ #if defined(SK_BUILD_FOR_MAC)
#include <AGL/agl.h>
- #elif GR_WIN32_BUILD
+ #elif defined(SK_BUILD_FOR_WIN32)
#include <gl/GL.h>
void SwapBuf() {
DWORD procID = GetCurrentProcessId();
@@ -1645,11 +1645,11 @@ void GrGpuGL::onGpuDraw(const DrawInfo& info) {
}
#if SWAP_PER_DRAW
glFlush();
- #if GR_MAC_BUILD
+ #if defined(SK_BUILD_FOR_MAC)
aglSwapBuffers(aglGetCurrentContext());
int set_a_break_pt_here = 9;
aglSwapBuffers(aglGetCurrentContext());
- #elif GR_WIN32_BUILD
+ #elif defined(SK_BUILD_FOR_WIN32)
SwapBuf();
int set_a_break_pt_here = 9;
SwapBuf();