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authorGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-05 19:50:46 +0000
committerGravatar senorblanco@chromium.org <senorblanco@chromium.org@2bbb7eff-a529-9590-31e7-b0007b416f81>2013-02-05 19:50:46 +0000
commit3cb406bb88f5aa09cf9f5a9554b4b1314cf1a2ee (patch)
tree65c641a9f93913a6e131ebaf71aeea30f4d52827 /src/gpu
parent0ac6f168f15393a3213c1c95f8adc4434132dcb2 (diff)
Implement support for origin-TopLeft render targets. Note that the default behaviour remains the same: textures default to origin-TopLeft, render targets default to origin-BottomLeft, and backend textures default to origin-BottomLeft. However, the caller can override the default by setting fOrigin in GrTextureDesc, GrBackendTextureDesc or GrBackendRenderTargetDesc.
Review URL: https://codereview.appspot.com/7230049 git-svn-id: http://skia.googlecode.com/svn/trunk@7594 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/GrContext.cpp64
-rw-r--r--src/gpu/GrGpu.cpp4
-rw-r--r--src/gpu/GrGpu.h6
-rw-r--r--src/gpu/GrTexture.cpp8
-rw-r--r--src/gpu/gl/GrGLIRect.h11
-rw-r--r--src/gpu/gl/GrGLProgram.cpp1
-rw-r--r--src/gpu/gl/GrGLProgram.h5
-rw-r--r--src/gpu/gl/GrGLRenderTarget.cpp13
-rw-r--r--src/gpu/gl/GrGLRenderTarget.h13
-rw-r--r--src/gpu/gl/GrGLShaderBuilder.cpp13
-rw-r--r--src/gpu/gl/GrGLTexture.cpp5
-rw-r--r--src/gpu/gl/GrGLTexture.h1
-rw-r--r--src/gpu/gl/GrGpuGL.cpp75
-rw-r--r--src/gpu/gl/GrGpuGL.h9
-rw-r--r--src/gpu/gl/GrGpuGL_program.cpp32
15 files changed, 140 insertions, 120 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index b729d6971e..52e200309c 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -1328,10 +1328,6 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
bool unpremul = SkToBool(kUnpremul_PixelOpsFlag & flags);
- // flipY will get set to false when it is handled below using a scratch. However, in that case
- // we still want to do the read upside down.
- bool readUpsideDown = flipY;
-
if (unpremul && kRGBA_8888_GrPixelConfig != config && kBGRA_8888_GrPixelConfig != config) {
// The unpremul flag is only allowed for these two configs.
return false;
@@ -1359,6 +1355,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
desc.fWidth = width;
desc.fHeight = height;
desc.fConfig = readConfig;
+ desc.fOrigin = kTopLeft_GrSurfaceOrigin;
// When a full readback is faster than a partial we could always make the scratch exactly
// match the passed rect. However, if we see many different size rectangles we will trash
@@ -1377,13 +1374,7 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
if (texture) {
// compute a matrix to perform the draw
SkMatrix textureMatrix;
- if (flipY) {
- textureMatrix.setTranslate(SK_Scalar1 * left,
- SK_Scalar1 * (top + height));
- textureMatrix.set(SkMatrix::kMScaleY, -SK_Scalar1);
- } else {
- textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
- }
+ textureMatrix.setTranslate(SK_Scalar1 *left, SK_Scalar1 *top);
textureMatrix.postIDiv(src->width(), src->height());
SkAutoTUnref<const GrEffectRef> effect;
@@ -1404,7 +1395,6 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
textureMatrix));
}
swapRAndB = false; // we will handle the swap in the draw.
- flipY = false; // we already incorporated the y flip in the matrix
GrDrawTarget::AutoStateRestore asr(fGpu, GrDrawTarget::kReset_ASRInit);
GrDrawState* drawState = fGpu->drawState();
@@ -1423,11 +1413,11 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
}
if (!fGpu->readPixels(target,
left, top, width, height,
- readConfig, buffer, rowBytes, readUpsideDown)) {
+ readConfig, buffer, rowBytes)) {
return false;
}
// Perform any conversions we weren't able to perform using a scratch texture.
- if (unpremul || swapRAndB || flipY) {
+ if (unpremul || swapRAndB) {
// These are initialized to suppress a warning
SkCanvas::Config8888 srcC8888 = SkCanvas::kNative_Premul_Config8888;
SkCanvas::Config8888 dstC8888 = SkCanvas::kNative_Premul_Config8888;
@@ -1439,47 +1429,11 @@ bool GrContext::readRenderTargetPixels(GrRenderTarget* target,
GrAssert(c8888IsValid); // we should only do r/b swap on 8888 configs
srcC8888 = swap_config8888_red_and_blue(srcC8888);
}
- if (flipY) {
- size_t tightRB = width * GrBytesPerPixel(config);
- if (0 == rowBytes) {
- rowBytes = tightRB;
- }
- SkAutoSTMalloc<256, uint8_t> tempRow(tightRB);
- intptr_t top = reinterpret_cast<intptr_t>(buffer);
- intptr_t bot = top + (height - 1) * rowBytes;
- while (top < bot) {
- uint32_t* t = reinterpret_cast<uint32_t*>(top);
- uint32_t* b = reinterpret_cast<uint32_t*>(bot);
- uint32_t* temp = reinterpret_cast<uint32_t*>(tempRow.get());
- memcpy(temp, t, tightRB);
- if (c8888IsValid) {
- SkConvertConfig8888Pixels(t, tightRB, dstC8888,
- b, tightRB, srcC8888,
- width, 1);
- SkConvertConfig8888Pixels(b, tightRB, dstC8888,
- temp, tightRB, srcC8888,
- width, 1);
- } else {
- memcpy(t, b, tightRB);
- memcpy(b, temp, tightRB);
- }
- top += rowBytes;
- bot -= rowBytes;
- }
- // The above loop does nothing on the middle row when height is odd.
- if (top == bot && c8888IsValid && dstC8888 != srcC8888) {
- uint32_t* mid = reinterpret_cast<uint32_t*>(top);
- SkConvertConfig8888Pixels(mid, tightRB, dstC8888, mid, tightRB, srcC8888, width, 1);
- }
- } else {
- // if we aren't flipping Y then we have no reason to be here other than doing
- // conversions for 8888 (r/b swap or upm).
- GrAssert(c8888IsValid);
- uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
- SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
- b32, rowBytes, srcC8888,
- width, height);
- }
+ GrAssert(c8888IsValid);
+ uint32_t* b32 = reinterpret_cast<uint32_t*>(buffer);
+ SkConvertConfig8888Pixels(b32, rowBytes, dstC8888,
+ b32, rowBytes, srcC8888,
+ width, height);
}
return true;
}
diff --git a/src/gpu/GrGpu.cpp b/src/gpu/GrGpu.cpp
index 3da8219e69..47d406903c 100644
--- a/src/gpu/GrGpu.cpp
+++ b/src/gpu/GrGpu.cpp
@@ -231,10 +231,10 @@ void GrGpu::forceRenderTargetFlush() {
bool GrGpu::readPixels(GrRenderTarget* target,
int left, int top, int width, int height,
GrPixelConfig config, void* buffer,
- size_t rowBytes, bool invertY) {
+ size_t rowBytes) {
this->handleDirtyContext();
return this->onReadPixels(target, left, top, width, height,
- config, buffer, rowBytes, invertY);
+ config, buffer, rowBytes);
}
void GrGpu::writeTexturePixels(GrTexture* texture,
diff --git a/src/gpu/GrGpu.h b/src/gpu/GrGpu.h
index bcda2574f5..85cbd3f8fd 100644
--- a/src/gpu/GrGpu.h
+++ b/src/gpu/GrGpu.h
@@ -234,8 +234,7 @@ public:
*/
bool readPixels(GrRenderTarget* renderTarget,
int left, int top, int width, int height,
- GrPixelConfig config, void* buffer, size_t rowBytes,
- bool invertY);
+ GrPixelConfig config, void* buffer, size_t rowBytes);
/**
* Updates the pixels in a rectangle of a texture.
@@ -473,8 +472,7 @@ private:
int left, int top, int width, int height,
GrPixelConfig,
void* buffer,
- size_t rowBytes,
- bool invertY) = 0;
+ size_t rowBytes) = 0;
// overridden by backend-specific derived class to perform the texture update
virtual void onWriteTexturePixels(GrTexture* texture,
diff --git a/src/gpu/GrTexture.cpp b/src/gpu/GrTexture.cpp
index 614d7711c2..4dea2a6d5f 100644
--- a/src/gpu/GrTexture.cpp
+++ b/src/gpu/GrTexture.cpp
@@ -165,14 +165,16 @@ GrResourceKey GrTexture::ComputeScratchKey(const GrTextureDesc& desc) {
GrCacheID::Key idKey;
// Instead of a client-provided key of the texture contents we create a key from the
// descriptor.
- GR_STATIC_ASSERT(sizeof(idKey) >= 12);
+ GR_STATIC_ASSERT(sizeof(idKey) >= 16);
GrAssert(desc.fHeight < (1 << 16));
GrAssert(desc.fWidth < (1 << 16));
idKey.fData32[0] = (desc.fWidth) | (desc.fHeight << 16);
idKey.fData32[1] = desc.fConfig | desc.fSampleCnt << 16;
idKey.fData32[2] = desc.fFlags;
- static const int kPadSize = sizeof(idKey) - 12;
- memset(idKey.fData8 + 12, 0, kPadSize);
+ idKey.fData32[3] = desc.fOrigin; // Only needs 2 bits actually
+ static const int kPadSize = sizeof(idKey) - 16;
+ GR_STATIC_ASSERT(kPadSize >= 0);
+ memset(idKey.fData8 + 16, 0, kPadSize);
GrCacheID cacheID(GrResourceKey::ScratchDomain(), idKey);
return GrResourceKey(cacheID, texture_resource_type(), 0);
diff --git a/src/gpu/gl/GrGLIRect.h b/src/gpu/gl/GrGLIRect.h
index 038520d238..cbc4cb89f6 100644
--- a/src/gpu/gl/GrGLIRect.h
+++ b/src/gpu/gl/GrGLIRect.h
@@ -38,15 +38,20 @@ struct GrGLIRect {
// sometimes we have a GrIRect from the client that we
// want to simultaneously make relative to GL's viewport
- // and convert from top-down to bottom-up.
+ // and (optionally) convert from top-down to bottom-up.
void setRelativeTo(const GrGLIRect& glRect,
int leftOffset,
int topOffset,
int width,
- int height) {
+ int height,
+ GrSurfaceOrigin origin) {
fLeft = glRect.fLeft + leftOffset;
fWidth = width;
- fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
+ if (kBottomLeft_GrSurfaceOrigin == origin) {
+ fBottom = glRect.fBottom + (glRect.fHeight - topOffset - height);
+ } else {
+ fBottom = glRect.fBottom + topOffset;
+ }
fHeight = height;
GrAssert(fLeft >= 0);
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 2aa723619b..a4f0df2fed 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -64,6 +64,7 @@ GrGLProgram::GrGLProgram(const GrGLContextInfo& gl,
fViewMatrix = SkMatrix::InvalidMatrix();
fViewportSize.set(-1, -1);
+ fOrigin = (GrSurfaceOrigin) -1;
fColor = GrColor_ILLEGAL;
fColorFilterColor = GrColor_ILLEGAL;
fRTHeight = -1;
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 513bf75d23..8b494c8cef 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -199,10 +199,11 @@ private:
GrGLuint fGShaderID;
GrGLuint fFShaderID;
GrGLuint fProgramID;
- // The matrix sent to GL is determined by both the client's matrix and
- // the size of the viewport.
+ // The matrix sent to GL is determined by the client's matrix,
+ // the size of the viewport, and the origin of the render target.
SkMatrix fViewMatrix;
SkISize fViewportSize;
+ GrSurfaceOrigin fOrigin;
// these reflect the current values of uniforms (GL uniform values travel with program)
GrColor fColor;
diff --git a/src/gpu/gl/GrGLRenderTarget.cpp b/src/gpu/gl/GrGLRenderTarget.cpp
index 47128e7064..69d7b9ca58 100644
--- a/src/gpu/gl/GrGLRenderTarget.cpp
+++ b/src/gpu/gl/GrGLRenderTarget.cpp
@@ -27,13 +27,15 @@ void GrGLRenderTarget::init(const Desc& desc,
namespace {
GrTextureDesc MakeDesc(GrTextureFlags flags,
int width, int height,
- GrPixelConfig config, int sampleCnt) {
+ GrPixelConfig config, int sampleCnt,
+ GrSurfaceOrigin origin) {
GrTextureDesc temp;
temp.fFlags = flags;
temp.fWidth = width;
temp.fHeight = height;
temp.fConfig = config;
temp.fSampleCnt = sampleCnt;
+ temp.fOrigin = origin;
return temp;
}
@@ -49,9 +51,8 @@ GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
texture,
MakeDesc(kNone_GrTextureFlags,
viewport.fWidth, viewport.fHeight,
- desc.fConfig, desc.fSampleCnt),
- texture->origin()) {
- GrAssert(kBottomLeft_GrSurfaceOrigin == texture->origin());
+ desc.fConfig, desc.fSampleCnt,
+ desc.fOrigin)) {
GrAssert(NULL != texID);
GrAssert(NULL != texture);
// FBO 0 can't also be a texture, right?
@@ -73,8 +74,8 @@ GrGLRenderTarget::GrGLRenderTarget(GrGpuGL* gpu,
NULL,
MakeDesc(kNone_GrTextureFlags,
viewport.fWidth, viewport.fHeight,
- desc.fConfig, desc.fSampleCnt),
- kBottomLeft_GrSurfaceOrigin) {
+ desc.fConfig, desc.fSampleCnt,
+ desc.fOrigin)) {
this->init(desc, viewport, NULL);
}
diff --git a/src/gpu/gl/GrGLRenderTarget.h b/src/gpu/gl/GrGLRenderTarget.h
index 9a39ca1c2c..ea6ae87b99 100644
--- a/src/gpu/gl/GrGLRenderTarget.h
+++ b/src/gpu/gl/GrGLRenderTarget.h
@@ -25,12 +25,13 @@ public:
enum { kUnresolvableFBOID = 0 };
struct Desc {
- GrGLuint fRTFBOID;
- GrGLuint fTexFBOID;
- GrGLuint fMSColorRenderbufferID;
- bool fIsWrapped;
- GrPixelConfig fConfig;
- int fSampleCnt;
+ GrGLuint fRTFBOID;
+ GrGLuint fTexFBOID;
+ GrGLuint fMSColorRenderbufferID;
+ bool fIsWrapped;
+ GrPixelConfig fConfig;
+ int fSampleCnt;
+ GrSurfaceOrigin fOrigin;
};
// creates a GrGLRenderTarget associated with a texture
diff --git a/src/gpu/gl/GrGLShaderBuilder.cpp b/src/gpu/gl/GrGLShaderBuilder.cpp
index a8514ad471..1618fe5416 100644
--- a/src/gpu/gl/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/GrGLShaderBuilder.cpp
@@ -260,6 +260,7 @@ void GrGLShaderBuilder::addVarying(GrSLType type,
}
const char* GrGLShaderBuilder::fragmentPosition() {
+#if 1
if (fContext.caps().fragCoordConventionsSupport()) {
if (!fSetupFragPosition) {
fFSHeader.append("#extension GL_ARB_fragment_coord_conventions: require\n");
@@ -294,6 +295,18 @@ const char* GrGLShaderBuilder::fragmentPosition() {
GrAssert(GrGLUniformManager::kInvalidUniformHandle != fRTHeightUniform);
return kCoordName;
}
+#else
+ // This is the path we'll need to use once we have support for TopLeft
+ // render targets.
+ if (!fSetupFragPosition) {
+ fFSInputs.push_back().set(kVec4f_GrSLType,
+ GrGLShaderVar::kIn_TypeModifier,
+ "gl_FragCoord",
+ GrGLShaderVar::kDefault_Precision);
+ fSetupFragPosition = true;
+ }
+ return "gl_FragCoord";
+#endif
}
diff --git a/src/gpu/gl/GrGLTexture.cpp b/src/gpu/gl/GrGLTexture.cpp
index f798b31ea0..66d6371f06 100644
--- a/src/gpu/gl/GrGLTexture.cpp
+++ b/src/gpu/gl/GrGLTexture.cpp
@@ -28,7 +28,6 @@ void GrGLTexture::init(GrGpuGL* gpu,
textureDesc.fIsWrapped));
if (NULL != rtDesc) {
- GrAssert(kBottomLeft_GrSurfaceOrigin == textureDesc.fOrigin);
GrGLIRect vp;
vp.fLeft = 0;
vp.fWidth = textureDesc.fWidth;
@@ -42,14 +41,14 @@ void GrGLTexture::init(GrGpuGL* gpu,
GrGLTexture::GrGLTexture(GrGpuGL* gpu,
const Desc& textureDesc)
- : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc, textureDesc.fOrigin) {
+ : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) {
this->init(gpu, textureDesc, NULL);
}
GrGLTexture::GrGLTexture(GrGpuGL* gpu,
const Desc& textureDesc,
const GrGLRenderTarget::Desc& rtDesc)
- : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc, textureDesc.fOrigin) {
+ : INHERITED(gpu, textureDesc.fIsWrapped, textureDesc) {
this->init(gpu, textureDesc, &rtDesc);
}
diff --git a/src/gpu/gl/GrGLTexture.h b/src/gpu/gl/GrGLTexture.h
index 231482134b..79cea08663 100644
--- a/src/gpu/gl/GrGLTexture.h
+++ b/src/gpu/gl/GrGLTexture.h
@@ -59,7 +59,6 @@ public:
struct Desc : public GrTextureDesc {
GrGLuint fTextureID;
bool fIsWrapped;
- GrSurfaceOrigin fOrigin;
};
// creates a texture that is also an RT
diff --git a/src/gpu/gl/GrGpuGL.cpp b/src/gpu/gl/GrGpuGL.cpp
index 7ca07a0623..5c2e0cbcb3 100644
--- a/src/gpu/gl/GrGpuGL.cpp
+++ b/src/gpu/gl/GrGpuGL.cpp
@@ -476,6 +476,21 @@ void GrGpuGL::onResetContext() {
fHWConstAttribCoverage = GrColor_ILLEGAL;
}
+namespace {
+
+GrSurfaceOrigin resolve_origin(GrSurfaceOrigin origin, bool renderTarget) {
+ // By default, GrRenderTargets are GL's normal orientation so that they
+ // can be drawn to by the outside world without the client having
+ // to render upside down.
+ if (kDefault_GrSurfaceOrigin == origin) {
+ return renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
+ } else {
+ return origin;
+ }
+}
+
+}
+
GrTexture* GrGpuGL::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
if (!this->configToGLFormats(desc.fConfig, false, NULL, NULL, NULL)) {
return NULL;
@@ -485,12 +500,6 @@ GrTexture* GrGpuGL::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
return NULL;
}
- // FIXME: add support for TopLeft RT's by flipping all draws.
- if (desc.fFlags & kRenderTarget_GrBackendTextureFlag &&
- kBottomLeft_GrSurfaceOrigin != desc.fOrigin) {
- return NULL;
- }
-
int maxSize = this->getCaps().maxTextureSize();
if (desc.fWidth > maxSize || desc.fHeight > maxSize) {
return NULL;
@@ -505,16 +514,26 @@ GrTexture* GrGpuGL::onWrapBackendTexture(const GrBackendTextureDesc& desc) {
glTexDesc.fSampleCnt = desc.fSampleCnt;
glTexDesc.fTextureID = static_cast<GrGLuint>(desc.fTextureHandle);
glTexDesc.fIsWrapped = true;
- glTexDesc.fOrigin = desc.fOrigin;
+ bool renderTarget = 0 != (desc.fFlags & kRenderTarget_GrBackendTextureFlag);
+ // FIXME: this should be calling resolve_origin(), but Chrome code is currently
+ // assuming the old behaviour, which is that backend textures are always
+ // BottomLeft, even for non-RT's. Once Chrome is fixed, change this to:
+ // glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
+ if (kDefault_GrSurfaceOrigin == desc.fOrigin) {
+ glTexDesc.fOrigin = kBottomLeft_GrSurfaceOrigin;
+ } else {
+ glTexDesc.fOrigin = desc.fOrigin;
+ }
GrGLTexture* texture = NULL;
- if (desc.fFlags & kRenderTarget_GrBackendTextureFlag) {
+ if (renderTarget) {
GrGLRenderTarget::Desc glRTDesc;
glRTDesc.fRTFBOID = 0;
glRTDesc.fTexFBOID = 0;
glRTDesc.fMSColorRenderbufferID = 0;
glRTDesc.fConfig = desc.fConfig;
glRTDesc.fSampleCnt = desc.fSampleCnt;
+ glRTDesc.fOrigin = glTexDesc.fOrigin;
if (!this->createRenderTargetObjects(glTexDesc.fWidth,
glTexDesc.fHeight,
glTexDesc.fTextureID,
@@ -541,6 +560,12 @@ GrRenderTarget* GrGpuGL::onWrapBackendRenderTarget(const GrBackendRenderTargetDe
glDesc.fTexFBOID = GrGLRenderTarget::kUnresolvableFBOID;
glDesc.fSampleCnt = desc.fSampleCnt;
glDesc.fIsWrapped = true;
+ glDesc.fOrigin = desc.fOrigin;
+ if (glDesc.fRTFBOID == 0) {
+ GrAssert(desc.fOrigin == kBottomLeft_GrSurfaceOrigin);
+ }
+
+ glDesc.fOrigin = resolve_origin(desc.fOrigin, true);
GrGLIRect viewport;
viewport.fLeft = 0;
viewport.fBottom = 0;
@@ -960,10 +985,8 @@ GrTexture* GrGpuGL::onCreateTexture(const GrTextureDesc& desc,
const Caps& caps = this->getCaps();
- // We keep GrRenderTargets in GL's normal orientation so that they
- // can be drawn to by the outside world without the client having
- // to render upside down.
- glTexDesc.fOrigin = renderTarget ? kBottomLeft_GrSurfaceOrigin : kTopLeft_GrSurfaceOrigin;
+ glTexDesc.fOrigin = resolve_origin(desc.fOrigin, renderTarget);
+ glRTDesc.fOrigin = glTexDesc.fOrigin;
glRTDesc.fSampleCnt = desc.fSampleCnt;
if (GrGLCaps::kNone_MSFBOType == this->glCaps().msFBOType() &&
@@ -1278,7 +1301,8 @@ void GrGpuGL::flushScissor() {
fScissorState.fRect.fLeft,
fScissorState.fRect.fTop,
fScissorState.fRect.width(),
- fScissorState.fRect.height());
+ fScissorState.fRect.height(),
+ rt->origin());
// if the scissor fully contains the viewport then we fall through and
// disable the scissor test.
if (!scissor.contains(vp)) {
@@ -1404,6 +1428,11 @@ bool GrGpuGL::readPixelsWillPayForYFlip(GrRenderTarget* renderTarget,
int width, int height,
GrPixelConfig config,
size_t rowBytes) const {
+ // If this rendertarget is aready TopLeft, we don't need to flip.
+ if (kTopLeft_GrSurfaceOrigin == renderTarget->origin()) {
+ return false;
+ }
+
// if GL can do the flip then we'll never pay for it.
if (this->glCaps().packFlipYSupport()) {
return false;
@@ -1430,10 +1459,10 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
int width, int height,
GrPixelConfig config,
void* buffer,
- size_t rowBytes,
- bool invertY) {
+ size_t rowBytes) {
GrGLenum format;
GrGLenum type;
+ bool flipY = kBottomLeft_GrSurfaceOrigin == target->origin();
if (!this->configToGLFormats(config, false, NULL, &format, &type)) {
return false;
}
@@ -1469,7 +1498,7 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
// the read rect is viewport-relative
GrGLIRect readRect;
- readRect.setRelativeTo(glvp, left, top, width, height);
+ readRect.setRelativeTo(glvp, left, top, width, height, target->origin());
size_t tightRowBytes = bpp * width;
if (0 == rowBytes) {
@@ -1491,7 +1520,7 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
readDst = scratch.get();
}
}
- if (!invertY && this->glCaps().packFlipYSupport()) {
+ if (flipY && this->glCaps().packFlipYSupport()) {
GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 1));
}
GL_CALL(ReadPixels(readRect.fLeft, readRect.fBottom,
@@ -1501,9 +1530,9 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
GrAssert(this->glCaps().packRowLengthSupport());
GL_CALL(PixelStorei(GR_GL_PACK_ROW_LENGTH, 0));
}
- if (!invertY && this->glCaps().packFlipYSupport()) {
+ if (flipY && this->glCaps().packFlipYSupport()) {
GL_CALL(PixelStorei(GR_GL_PACK_REVERSE_ROW_ORDER, 0));
- invertY = true;
+ flipY = false;
}
// now reverse the order of the rows, since GL's are bottom-to-top, but our
@@ -1511,7 +1540,7 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
// that the above readPixels did not overwrite the padding.
if (readDst == buffer) {
GrAssert(rowBytes == readDstRowBytes);
- if (!invertY) {
+ if (flipY) {
scratch.reset(tightRowBytes);
void* tmpRow = scratch.get();
// flip y in-place by rows
@@ -1532,13 +1561,13 @@ bool GrGpuGL::onReadPixels(GrRenderTarget* target,
// const int halfY = height >> 1;
const char* src = reinterpret_cast<const char*>(readDst);
char* dst = reinterpret_cast<char*>(buffer);
- if (!invertY) {
+ if (flipY) {
dst += (height-1) * rowBytes;
}
for (int y = 0; y < height; y++) {
memcpy(dst, src, tightRowBytes);
src += readDstRowBytes;
- if (invertY) {
+ if (!flipY) {
dst += rowBytes;
} else {
dst -= rowBytes;
@@ -1735,7 +1764,7 @@ void GrGpuGL::onResolveRenderTarget(GrRenderTarget* target) {
const GrIRect dirtyRect = rt->getResolveRect();
GrGLIRect r;
r.setRelativeTo(vp, dirtyRect.fLeft, dirtyRect.fTop,
- dirtyRect.width(), dirtyRect.height());
+ dirtyRect.width(), dirtyRect.height(), target->origin());
GrAutoTRestore<ScissorState> asr;
if (GrGLCaps::kAppleES_MSFBOType == this->glCaps().msFBOType()) {
diff --git a/src/gpu/gl/GrGpuGL.h b/src/gpu/gl/GrGpuGL.h
index df9d8fc3c9..71cb699812 100644
--- a/src/gpu/gl/GrGpuGL.h
+++ b/src/gpu/gl/GrGpuGL.h
@@ -86,8 +86,7 @@ private:
int width, int height,
GrPixelConfig,
void* buffer,
- size_t rowBytes,
- bool invertY) SK_OVERRIDE;
+ size_t rowBytes) SK_OVERRIDE;
virtual void onWriteTexturePixels(GrTexture* texture,
int left, int top, int width, int height,
@@ -322,11 +321,13 @@ private:
} fHWAAState;
struct {
- SkMatrix fViewMatrix;
- SkISize fRTSize;
+ SkMatrix fViewMatrix;
+ SkISize fRTSize;
+ GrSurfaceOrigin fLastOrigin;
void invalidate() {
fViewMatrix = SkMatrix::InvalidMatrix();
fRTSize.fWidth = -1; // just make the first value compared illegal.
+ fLastOrigin = (GrSurfaceOrigin) -1;
}
} fHWPathMatrixState;
diff --git a/src/gpu/gl/GrGpuGL_program.cpp b/src/gpu/gl/GrGpuGL_program.cpp
index d5e8fbdd79..28f76de2ac 100644
--- a/src/gpu/gl/GrGpuGL_program.cpp
+++ b/src/gpu/gl/GrGpuGL_program.cpp
@@ -92,13 +92,19 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
const SkMatrix& vm = this->getDrawState().getViewMatrix();
if (kStencilPath_DrawType == type) {
- if (fHWPathMatrixState.fViewMatrix != vm ||
+ if (fHWPathMatrixState.fLastOrigin != rt->origin() ||
+ fHWPathMatrixState.fViewMatrix != vm ||
fHWPathMatrixState.fRTSize != viewportSize) {
// rescale the coords from skia's "device" coords to GL's normalized coords,
- // and perform a y-flip.
+ // and perform a y-flip if required.
SkMatrix m;
- m.setScale(SkIntToScalar(2) / rt->width(), SkIntToScalar(-2) / rt->height());
- m.postTranslate(-SK_Scalar1, SK_Scalar1);
+ if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
+ m.setScale(SkIntToScalar(2) / rt->width(), SkIntToScalar(-2) / rt->height());
+ m.postTranslate(-SK_Scalar1, SK_Scalar1);
+ } else {
+ m.setScale(SkIntToScalar(2) / rt->width(), SkIntToScalar(2) / rt->height());
+ m.postTranslate(-SK_Scalar1, -SK_Scalar1);
+ }
m.preConcat(vm);
// GL wants a column-major 4x4.
@@ -128,14 +134,23 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
GL_CALL(LoadMatrixf(mv));
fHWPathMatrixState.fViewMatrix = vm;
fHWPathMatrixState.fRTSize = viewportSize;
+ fHWPathMatrixState.fLastOrigin = rt->origin();
}
- } else if (!fCurrentProgram->fViewMatrix.cheapEqualTo(vm) ||
+ } else if (fCurrentProgram->fOrigin != rt->origin() ||
+ !fCurrentProgram->fViewMatrix.cheapEqualTo(vm) ||
fCurrentProgram->fViewportSize != viewportSize) {
SkMatrix m;
- m.setAll(
- SkIntToScalar(2) / viewportSize.fWidth, 0, -SK_Scalar1,
- 0,-SkIntToScalar(2) / viewportSize.fHeight, SK_Scalar1,
+ if (kBottomLeft_GrSurfaceOrigin == rt->origin()) {
+ m.setAll(
+ SkIntToScalar(2) / viewportSize.fWidth, 0, -SK_Scalar1,
+ 0,-SkIntToScalar(2) / viewportSize.fHeight, SK_Scalar1,
+ 0, 0, SkMatrix::I()[8]);
+ } else {
+ m.setAll(
+ SkIntToScalar(2) / viewportSize.fWidth, 0, -SK_Scalar1,
+ 0, SkIntToScalar(2) / viewportSize.fHeight,-SK_Scalar1,
0, 0, SkMatrix::I()[8]);
+ }
m.setConcat(m, vm);
// ES doesn't allow you to pass true to the transpose param,
@@ -156,6 +171,7 @@ void GrGpuGL::flushViewMatrix(DrawType type) {
mt);
fCurrentProgram->fViewMatrix = vm;
fCurrentProgram->fViewportSize = viewportSize;
+ fCurrentProgram->fOrigin = rt->origin();
}
}