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authorGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-01-12 20:19:56 +0000
committerGravatar bsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>2012-01-12 20:19:56 +0000
commit150d28465d340e3c6da6a3e1fd5adfdb128e61d0 (patch)
treef51a4610c914a5bf20cabb8072cd330f15be8940 /src/gpu
parent6a8df70f44e4b924fb8df1039223d6cd80c491f9 (diff)
Add code path to SW rasterize paths and upload as a mask texture
Review URL: http://codereview.appspot.com/5542043/ git-svn-id: http://skia.googlecode.com/svn/trunk@3031 2bbb7eff-a529-9590-31e7-b0007b416f81
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/GrContext.cpp271
1 files changed, 220 insertions, 51 deletions
diff --git a/src/gpu/GrContext.cpp b/src/gpu/GrContext.cpp
index a301254213..518698e214 100644
--- a/src/gpu/GrContext.cpp
+++ b/src/gpu/GrContext.cpp
@@ -1455,6 +1455,173 @@ void GrContext::drawVertices(const GrPaint& paint,
}
///////////////////////////////////////////////////////////////////////////////
+#include "SkDraw.h"
+#include "SkRasterClip.h"
+
+namespace {
+
+SkPath::FillType gr_fill_to_sk_fill(GrPathFill fill) {
+ switch (fill) {
+ case kWinding_PathFill:
+ return SkPath::kWinding_FillType;
+ case kEvenOdd_PathFill:
+ return SkPath::kEvenOdd_FillType;
+ case kInverseWinding_PathFill:
+ return SkPath::kInverseWinding_FillType;
+ case kInverseEvenOdd_PathFill:
+ return SkPath::kInverseEvenOdd_FillType;
+ default:
+ GrCrash("Unexpected fill.");
+ return SkPath::kWinding_FillType;
+ }
+}
+
+// gets device coord bounds of path (not considering the fill) and clip. The
+// path bounds will be a subset of the clip bounds. returns false if path bounds
+// would be empty.
+bool get_path_and_clip_bounds(const GrDrawTarget* target,
+ const GrPath& path,
+ const GrVec* translate,
+ GrIRect* pathBounds,
+ GrIRect* clipBounds) {
+ // compute bounds as intersection of rt size, clip, and path
+ const GrRenderTarget* rt = target->getDrawState().getRenderTarget();
+ if (NULL == rt) {
+ return false;
+ }
+ *pathBounds = GrIRect::MakeWH(rt->width(), rt->height());
+ const GrClip& clip = target->getClip();
+ if (clip.hasConservativeBounds()) {
+ clip.getConservativeBounds().roundOut(clipBounds);
+ if (!pathBounds->intersect(*clipBounds)) {
+ return false;
+ }
+ } else {
+ // pathBounds is currently the rt extent, set clip bounds to that rect.
+ *clipBounds = *pathBounds;
+ }
+ GrRect pathSBounds = path.getBounds();
+ if (!pathSBounds.isEmpty()) {
+ if (NULL != translate) {
+ pathSBounds.offset(*translate);
+ }
+ target->getDrawState().getViewMatrix().mapRect(&pathSBounds,
+ pathSBounds);
+ GrIRect pathIBounds;
+ pathSBounds.roundOut(&pathIBounds);
+ if (!pathBounds->intersect(pathIBounds)) {
+ return false;
+ }
+ } else {
+ return false;
+ }
+ return true;
+}
+
+/**
+ * sw rasterizes path to A8 mask using the context's matrix and uploads to a
+ * scratch texture.
+ */
+
+bool sw_draw_path_to_mask_texture(const GrPath& clientPath,
+ const GrIRect& pathDevBounds,
+ GrPathFill fill,
+ GrContext* context,
+ const GrPoint* translate,
+ GrAutoScratchTexture* tex) {
+ SkPaint paint;
+ SkPath tmpPath;
+ const SkPath* pathToDraw = &clientPath;
+ if (kHairLine_PathFill == fill) {
+ paint.setStyle(SkPaint::kStroke_Style);
+ paint.setStrokeWidth(SK_Scalar1);
+ } else {
+ paint.setStyle(SkPaint::kFill_Style);
+ SkPath::FillType skfill = gr_fill_to_sk_fill(fill);
+ if (skfill != pathToDraw->getFillType()) {
+ tmpPath = *pathToDraw;
+ tmpPath.setFillType(skfill);
+ pathToDraw = &tmpPath;
+ }
+ }
+ paint.setAntiAlias(true);
+ paint.setColor(SK_ColorWHITE);
+
+ GrMatrix matrix = context->getMatrix();
+ if (NULL != translate) {
+ matrix.postTranslate(translate->fX, translate->fY);
+ }
+
+ matrix.postTranslate(-pathDevBounds.fLeft * SK_Scalar1,
+ -pathDevBounds.fTop * SK_Scalar1);
+ GrIRect bounds = GrIRect::MakeWH(pathDevBounds.width(),
+ pathDevBounds.height());
+
+ SkBitmap bm;
+ bm.setConfig(SkBitmap::kA8_Config, bounds.fRight, bounds.fBottom);
+ if (!bm.allocPixels()) {
+ return false;
+ }
+ sk_bzero(bm.getPixels(), bm.getSafeSize());
+
+ SkDraw draw;
+ sk_bzero(&draw, sizeof(draw));
+ SkRasterClip rc(bounds);
+ draw.fRC = &rc;
+ draw.fClip = &rc.bwRgn();
+ draw.fMatrix = &matrix;
+ draw.fBitmap = &bm;
+ draw.drawPath(*pathToDraw, paint);
+
+ const GrTextureDesc desc = {
+ kNone_GrTextureFlags,
+ kNone_GrAALevel,
+ bounds.fRight,
+ bounds.fBottom,
+ kAlpha_8_GrPixelConfig
+ };
+
+ tex->set(context, desc);
+ GrTexture* texture = tex->texture();
+
+ if (NULL == texture) {
+ return false;
+ }
+ SkAutoLockPixels alp(bm);
+ texture->writePixels(0, 0, desc.fWidth, desc.fHeight, desc.fConfig,
+ bm.getPixels(), bm.rowBytes());
+ return true;
+}
+
+void draw_around_inv_path(GrDrawTarget* target,
+ GrDrawState::StageMask stageMask,
+ const GrIRect& clipBounds,
+ const GrIRect& pathBounds) {
+ GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
+ GrRect rect;
+ if (clipBounds.fTop < pathBounds.fTop) {
+ rect.iset(clipBounds.fLeft, clipBounds.fTop,
+ clipBounds.fRight, pathBounds.fTop);
+ target->drawSimpleRect(rect, NULL, stageMask);
+ }
+ if (clipBounds.fLeft < pathBounds.fLeft) {
+ rect.iset(clipBounds.fLeft, pathBounds.fTop,
+ pathBounds.fLeft, pathBounds.fBottom);
+ target->drawSimpleRect(rect, NULL, stageMask);
+ }
+ if (clipBounds.fRight > pathBounds.fRight) {
+ rect.iset(pathBounds.fRight, pathBounds.fTop,
+ clipBounds.fRight, pathBounds.fBottom);
+ target->drawSimpleRect(rect, NULL, stageMask);
+ }
+ if (clipBounds.fBottom > pathBounds.fBottom) {
+ rect.iset(clipBounds.fLeft, pathBounds.fBottom,
+ clipBounds.fRight, clipBounds.fBottom);
+ target->drawSimpleRect(rect, NULL, stageMask);
+ }
+}
+
+}
void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
GrPathFill fill, const GrPoint* translate) {
@@ -1467,6 +1634,7 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
}
GrDrawTarget* target = this->prepareToDraw(paint, kUnbuffered_DrawCategory);
+ GrDrawState::StageMask stageMask = paint.getActiveStageMask();
bool prAA = paint.fAntiAlias && !this->getRenderTarget()->isMultisampled();
@@ -1486,9 +1654,47 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
if (prAA) {
pr = this->getPathRenderer(path, fill, true);
if (NULL == pr) {
+ GrAutoScratchTexture ast;
+ GrIRect pathBounds, clipBounds;
+ if (!get_path_and_clip_bounds(target, path, translate,
+ &pathBounds, &clipBounds)) {
+ return;
+ }
prAA = false;
- doOSAA = this->doOffscreenAA(target, kHairLine_PathFill == fill);
- pr = this->getPathRenderer(path, fill, false);
+ if (this->doOffscreenAA(target, kHairLine_PathFill == fill)) {
+ pr = this->getPathRenderer(path, fill, false);
+ doOSAA = true;
+ }
+ if (NULL == pr && sw_draw_path_to_mask_texture(path, pathBounds,
+ fill, this,
+ translate, &ast)) {
+ GrTexture* texture = ast.texture();
+ GrAssert(NULL != texture);
+ GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
+ enum {
+ kPathMaskStage = GrPaint::kTotalStages,
+ };
+ target->drawState()->setTexture(kPathMaskStage, texture);
+ target->drawState()->sampler(kPathMaskStage)->reset();
+ GrScalar w = GrIntToScalar(pathBounds.width());
+ GrScalar h = GrIntToScalar(pathBounds.height());
+ GrRect maskRect = GrRect::MakeWH(w / texture->width(),
+ h / texture->height());
+ const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
+ srcRects[kPathMaskStage] = &maskRect;
+ stageMask |= 1 << kPathMaskStage;
+ GrRect dstRect = GrRect::MakeLTRB(pathBounds.fLeft,
+ pathBounds.fTop,
+ pathBounds.fRight,
+ pathBounds.fBottom);
+ target->drawRect(dstRect, NULL, stageMask, srcRects, NULL);
+ target->drawState()->setTexture(kPathMaskStage, NULL);
+ if (GrIsFillInverted(fill)) {
+ draw_around_inv_path(target, stageMask,
+ clipBounds, pathBounds);
+ }
+ return;
+ }
}
} else {
pr = this->getPathRenderer(path, fill, false);
@@ -1502,67 +1708,30 @@ void GrContext::drawPath(const GrPaint& paint, const GrPath& path,
}
GrPathRenderer::AutoClearPath arp(pr, target, &path, fill, prAA, translate);
- GrDrawState::StageMask stageMask = paint.getActiveStageMask();
if (doOSAA) {
bool needsStencil = pr->requiresStencilPass(target, path, fill);
- const GrRenderTarget* rt = target->getDrawState().getRenderTarget();
- // compute bounds as intersection of rt size, clip, and path
- GrIRect bound = SkIRect::MakeWH(rt->width(), rt->height());
- GrIRect clipIBounds;
- if (target->getClip().hasConservativeBounds()) {
- target->getClip().getConservativeBounds().roundOut(&clipIBounds);
- if (!bound.intersect(clipIBounds)) {
- return;
- }
- }
- GrRect pathBounds = path.getBounds();
- if (!pathBounds.isEmpty()) {
- if (NULL != translate) {
- pathBounds.offset(*translate);
- }
- target->getDrawState().getViewMatrix().mapRect(&pathBounds,
- pathBounds);
- GrIRect pathIBounds;
- pathBounds.roundOut(&pathIBounds);
- if (!bound.intersect(pathIBounds)) {
- return;
- }
+ GrIRect pathBounds;
+ GrIRect clipBounds;
+ if (!get_path_and_clip_bounds(target, path, translate,
+ &pathBounds, &clipBounds)) {
+ return;
}
OffscreenRecord record;
- if (this->prepareForOffscreenAA(target, needsStencil, bound,
+ if (this->prepareForOffscreenAA(target, needsStencil, pathBounds,
pr, &record)) {
for (int tx = 0; tx < record.fTileCountX; ++tx) {
for (int ty = 0; ty < record.fTileCountY; ++ty) {
- this->setupOffscreenAAPass1(target, bound, tx, ty, &record);
+ this->setupOffscreenAAPass1(target, pathBounds,
+ tx, ty, &record);
pr->drawPath(0);
- this->doOffscreenAAPass2(target, paint, bound, tx, ty, &record);
+ this->doOffscreenAAPass2(target, paint, pathBounds,
+ tx, ty, &record);
}
}
this->cleanupOffscreenAA(target, pr, &record);
- if (GrIsFillInverted(fill) && bound != clipIBounds) {
- GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
- GrRect rect;
- if (clipIBounds.fTop < bound.fTop) {
- rect.iset(clipIBounds.fLeft, clipIBounds.fTop,
- clipIBounds.fRight, bound.fTop);
- target->drawSimpleRect(rect, NULL, stageMask);
- }
- if (clipIBounds.fLeft < bound.fLeft) {
- rect.iset(clipIBounds.fLeft, bound.fTop,
- bound.fLeft, bound.fBottom);
- target->drawSimpleRect(rect, NULL, stageMask);
- }
- if (clipIBounds.fRight > bound.fRight) {
- rect.iset(bound.fRight, bound.fTop,
- clipIBounds.fRight, bound.fBottom);
- target->drawSimpleRect(rect, NULL, stageMask);
- }
- if (clipIBounds.fBottom > bound.fBottom) {
- rect.iset(clipIBounds.fLeft, bound.fBottom,
- clipIBounds.fRight, clipIBounds.fBottom);
- target->drawSimpleRect(rect, NULL, stageMask);
- }
+ if (GrIsFillInverted(fill)) {
+ draw_around_inv_path(target, stageMask, clipBounds, pathBounds);
}
return;
}