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authorGravatar robertphillips <robertphillips@google.com>2015-12-09 07:09:21 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2015-12-09 07:09:22 -0800
commit07073642eb471d84aa56b5f695f129d793556eaf (patch)
tree7a619276b3929bf364a28e3e654c6290106fce44 /src/gpu
parent9d66696f6b1651b52adad1b0202aca013ef7da58 (diff)
Revert of Boost GrGLConicEffect's variables to all high precision (patchset #1 id:1 of https://codereview.chromium.org/1513483002/ )
Reason for revert: Broke build Original issue's description: > Boost GrGLConicEffect's variables to all high precision > > BUG=555779 > > Committed: https://skia.googlesource.com/skia/+/624c59a1c7af38eb83e803f345a6f3e225475a08 TBR=egdaniel@google.com NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=555779 Review URL: https://codereview.chromium.org/1514553002
Diffstat (limited to 'src/gpu')
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp112
1 files changed, 39 insertions, 73 deletions
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 67ce87cabe..c7e7b3647a 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -84,7 +84,7 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
varyingHandler->emitAttributes(gp);
GrGLSLVertToFrag v(kVec4f_GrSLType);
- varyingHandler->addVarying("ConicCoeffs", &v, kHigh_GrSLPrecision);
+ varyingHandler->addVarying("ConicCoeffs", &v);
vertBuilder->codeAppendf("%s = %s;", v.vsOut(), gp.inConicCoeffs()->fName);
GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder;
@@ -111,50 +111,27 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
args.fTransformsIn,
args.fTransformsOut);
- GrGLSLShaderVar edgeAlpha("edgeAlpha", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
- GrGLSLShaderVar dklmdx("dklmdx", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
- GrGLSLShaderVar dklmdy("dklmdy", kVec3f_GrSLType, 0, kHigh_GrSLPrecision);
- GrGLSLShaderVar dfdx("dfdx", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
- GrGLSLShaderVar dfdy("dfdy", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
- GrGLSLShaderVar gF("gF", kVec2f_GrSLType, 0, kHigh_GrSLPrecision);
- GrGLSLShaderVar gFM("gFM", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
- GrGLSLShaderVar func("func", kFloat_GrSLType, 0, kHigh_GrSLPrecision);
-
- fragBuilder->declAppend(edgeAlpha);
- fragBuilder->declAppend(dklmdx);
- fragBuilder->declAppend(dklmdy);
- fragBuilder->declAppend(dfdx);
- fragBuilder->declAppend(dfdy);
- fragBuilder->declAppend(gF);
- fragBuilder->declAppend(gFM);
- fragBuilder->declAppend(func);
+ fragBuilder->codeAppend("float edgeAlpha;");
switch (fEdgeType) {
case kHairlineAA_GrProcessorEdgeType: {
SkAssertResult(fragBuilder->enableFeature(
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
- fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
- fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdx.c_str(),
- v.fsIn(), dklmdx.c_str(),
- v.fsIn(), dklmdx.c_str(),
- v.fsIn(), dklmdx.c_str());
- fragBuilder->codeAppendf("%s = 2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdy.c_str(),
- v.fsIn(), dklmdy.c_str(),
- v.fsIn(), dklmdy.c_str(),
- v.fsIn(), dklmdy.c_str());
- fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
- fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
- gFM.c_str(), gF.c_str(), gF.c_str());
- fragBuilder->codeAppendf("%s = %s.x*%s.x - %s.y*%s.z;",
- func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppendf("%s = abs(%s);", func.c_str(), func.c_str());
- fragBuilder->codeAppendf("%s = %s / %s;",
- edgeAlpha.c_str(), func.c_str(), gFM.c_str());
- fragBuilder->codeAppendf("%s = max(1.0 - %s, 0.0);",
- edgeAlpha.c_str(), edgeAlpha.c_str());
+ fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
+ fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
+ fragBuilder->codeAppendf("float dfdx ="
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
+ v.fsIn(), v.fsIn(), v.fsIn());
+ fragBuilder->codeAppendf("float dfdy ="
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
+ v.fsIn(), v.fsIn(), v.fsIn());
+ fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
+ fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
+ fragBuilder->codeAppendf("float func = %s.x*%s.x - %s.y*%s.z;", v.fsIn(), v.fsIn(),
+ v.fsIn(), v.fsIn());
+ fragBuilder->codeAppend("func = abs(func);");
+ fragBuilder->codeAppend("edgeAlpha = func / gFM;");
+ fragBuilder->codeAppend("edgeAlpha = max(1.0 - edgeAlpha, 0.0);");
// Add line below for smooth cubic ramp
// fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
@@ -162,38 +139,28 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
case kFillAA_GrProcessorEdgeType: {
SkAssertResult(fragBuilder->enableFeature(
GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));
- fragBuilder->codeAppendf("%s = dFdx(%s.xyz);", dklmdx.c_str(), v.fsIn());
- fragBuilder->codeAppendf("%s = dFdy(%s.xyz);", dklmdy.c_str(), v.fsIn());
- fragBuilder->codeAppendf("%s ="
- "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdx.c_str(),
- v.fsIn(), dklmdx.c_str(),
- v.fsIn(), dklmdx.c_str(),
- v.fsIn(), dklmdx.c_str());
- fragBuilder->codeAppendf("%s ="
- "2.0 * %s.x * %s.x - %s.y * %s.z - %s.z * %s.y;",
- dfdy.c_str(),
- v.fsIn(), dklmdy.c_str(),
- v.fsIn(), dklmdy.c_str(),
- v.fsIn(), dklmdy.c_str());
- fragBuilder->codeAppendf("%s = vec2(%s, %s);", gF.c_str(), dfdx.c_str(), dfdy.c_str());
- fragBuilder->codeAppendf("float %s = sqrt(dot(%s, %s));",
- gFM.c_str(), gF.c_str(), gF.c_str());
- fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
- func.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppendf("%s = %s / %s;",
- edgeAlpha.c_str(), func.c_str(), gFM.c_str());
- fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",
- edgeAlpha.c_str(), edgeAlpha.c_str());
+ fragBuilder->codeAppendf("vec3 dklmdx = dFdx(%s.xyz);", v.fsIn());
+ fragBuilder->codeAppendf("vec3 dklmdy = dFdy(%s.xyz);", v.fsIn());
+ fragBuilder->codeAppendf("float dfdx ="
+ "2.0 * %s.x * dklmdx.x - %s.y * dklmdx.z - %s.z * dklmdx.y;",
+ v.fsIn(), v.fsIn(), v.fsIn());
+ fragBuilder->codeAppendf("float dfdy ="
+ "2.0 * %s.x * dklmdy.x - %s.y * dklmdy.z - %s.z * dklmdy.y;",
+ v.fsIn(), v.fsIn(), v.fsIn());
+ fragBuilder->codeAppend("vec2 gF = vec2(dfdx, dfdy);");
+ fragBuilder->codeAppend("float gFM = sqrt(dot(gF, gF));");
+ fragBuilder->codeAppendf("float func = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
+ v.fsIn(), v.fsIn());
+ fragBuilder->codeAppend("edgeAlpha = func / gFM;");
+ fragBuilder->codeAppend("edgeAlpha = clamp(1.0 - edgeAlpha, 0.0, 1.0);");
// Add line below for smooth cubic ramp
// fragBuilder->codeAppend("edgeAlpha = edgeAlpha*edgeAlpha*(3.0-2.0*edgeAlpha);");
break;
}
case kFillBW_GrProcessorEdgeType: {
- fragBuilder->codeAppendf("%s = %s.x * %s.x - %s.y * %s.z;",
- edgeAlpha.c_str(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
- fragBuilder->codeAppendf("%s = float(%s < 0.0);",
- edgeAlpha.c_str(), edgeAlpha.c_str());
+ fragBuilder->codeAppendf("edgeAlpha = %s.x * %s.x - %s.y * %s.z;", v.fsIn(), v.fsIn(),
+ v.fsIn(), v.fsIn());
+ fragBuilder->codeAppend("edgeAlpha = float(edgeAlpha < 0.0);");
break;
}
default:
@@ -206,13 +173,12 @@ void GrGLConicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
fCoverageScaleUniform = uniformHandler->addUniform(
GrGLSLUniformHandler::kFragment_Visibility,
kFloat_GrSLType,
- kHigh_GrSLPrecision,
+ kDefault_GrSLPrecision,
"Coverage",
&coverageScale);
- fragBuilder->codeAppendf("%s = vec4(%s * %s);",
- args.fOutputCoverage, coverageScale, edgeAlpha.c_str());
+ fragBuilder->codeAppendf("%s = vec4(%s * edgeAlpha);", args.fOutputCoverage, coverageScale);
} else {
- fragBuilder->codeAppendf("%s = vec4(%s);", args.fOutputCoverage, edgeAlpha.c_str());
+ fragBuilder->codeAppendf("%s = vec4(edgeAlpha);", args.fOutputCoverage);
}
}
@@ -641,8 +607,8 @@ void GrGLCubicEffect::onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) {
fragBuilder->codeAppendf("%s = sqrt(dot(%s, %s));",
gFM.c_str(), gF.c_str(), gF.c_str());
fragBuilder->codeAppendf("%s = %s.x * %s.x * %s.x - %s.y * %s.z;",
- func.c_str(),
- v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn(), v.fsIn());
+ func.c_str(), v.fsIn(), v.fsIn(),
+ v.fsIn(), v.fsIn(), v.fsIn());
fragBuilder->codeAppendf("%s = %s / %s;",
edgeAlpha.c_str(), func.c_str(), gFM.c_str());
fragBuilder->codeAppendf("%s = clamp(1.0 - %s, 0.0, 1.0);",