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authorGravatar egdaniel <egdaniel@google.com>2016-06-08 14:02:27 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2016-06-08 14:02:27 -0700
commit066df7ca911b65d416783f3bec6f4f1662948ad5 (patch)
tree3ab14fe44d84871e83831d5686b3ab1067dae665 /src/gpu/vk/GrVkGpuCommandBuffer.cpp
parent28215d44b3f9d100ba4420df43adb72cdff7d2b3 (diff)
Add GpuCommandBuffer support.
Currently this is not actually hooked into the system. To give some context, in a follow up CL I'll add this to GrDrawTarget. For this I will move the gpu onDraw command to the GpuCommandBuffer as well. For GL this will end up just being a pass through to a non virtual draw(...) on GrGLGpu, and for vulkan it will mostly do what it currently does but adding commands to the secondary command buffer instead. BUG=skia: GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2038583002 Review-Url: https://codereview.chromium.org/2038583002
Diffstat (limited to 'src/gpu/vk/GrVkGpuCommandBuffer.cpp')
-rw-r--r--src/gpu/vk/GrVkGpuCommandBuffer.cpp92
1 files changed, 92 insertions, 0 deletions
diff --git a/src/gpu/vk/GrVkGpuCommandBuffer.cpp b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
new file mode 100644
index 0000000000..e9a13d4517
--- /dev/null
+++ b/src/gpu/vk/GrVkGpuCommandBuffer.cpp
@@ -0,0 +1,92 @@
+/*
+* Copyright 2016 Google Inc.
+*
+* Use of this source code is governed by a BSD-style license that can be
+* found in the LICENSE file.
+*/
+
+#include "GrVkGpuCommandBuffer.h"
+
+#include "GrVkCommandBuffer.h"
+#include "GrVkGpu.h"
+#include "GrVkRenderPass.h"
+#include "GrVkRenderTarget.h"
+#include "GrVkResourceProvider.h"
+
+void get_vk_load_store_ops(GrGpuCommandBuffer::LoadAndStoreOp op,
+ VkAttachmentLoadOp* loadOp, VkAttachmentStoreOp* storeOp) {
+ switch (op) {
+ case GrGpuCommandBuffer::kLoadAndStore_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ *storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ break;
+ case GrGpuCommandBuffer::kLoadAndDiscard_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_LOAD;
+ *storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ break;
+ case GrGpuCommandBuffer::kClearAndStore_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ *storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ break;
+ case GrGpuCommandBuffer::kClearAndDiscard_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_CLEAR;
+ *storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ break;
+ case GrGpuCommandBuffer::kDiscardAndStore_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ *storeOp = VK_ATTACHMENT_STORE_OP_STORE;
+ break;
+ case GrGpuCommandBuffer::kDiscardAndDiscard_LoadAndStoreOp:
+ *loadOp = VK_ATTACHMENT_LOAD_OP_DONT_CARE;
+ *storeOp = VK_ATTACHMENT_STORE_OP_DONT_CARE;
+ break;
+ }
+}
+
+GrVkGpuCommandBuffer::GrVkGpuCommandBuffer(GrVkGpu* gpu,
+ const GrVkRenderTarget& target,
+ LoadAndStoreOp colorOp, GrColor colorClear,
+ LoadAndStoreOp stencilOp, GrColor stencilClear)
+ : fGpu(gpu) {
+ VkAttachmentLoadOp vkLoadOp;
+ VkAttachmentStoreOp vkStoreOp;
+
+ get_vk_load_store_ops(colorOp, &vkLoadOp, &vkStoreOp);
+ GrVkRenderPass::LoadStoreOps vkColorOps(vkLoadOp, vkStoreOp);
+
+ get_vk_load_store_ops(stencilOp, &vkLoadOp, &vkStoreOp);
+ GrVkRenderPass::LoadStoreOps vkStencilOps(vkLoadOp, vkStoreOp);
+
+ GrVkRenderPass::LoadStoreOps vkResolveOps(VK_ATTACHMENT_LOAD_OP_LOAD,
+ VK_ATTACHMENT_STORE_OP_STORE);
+
+ const GrVkResourceProvider::CompatibleRPHandle& rpHandle = target.compatibleRenderPassHandle();
+ if (rpHandle.isValid()) {
+ fRenderPass = fGpu->resourceProvider().findRenderPass(rpHandle,
+ vkColorOps,
+ vkResolveOps,
+ vkStencilOps);
+ } else {
+ fRenderPass = fGpu->resourceProvider().findRenderPass(target,
+ vkColorOps,
+ vkResolveOps,
+ vkStencilOps);
+ }
+
+ fCommandBuffer = GrVkSecondaryCommandBuffer::Create(gpu, gpu->cmdPool(), fRenderPass);
+ fCommandBuffer->begin(gpu, target.framebuffer());
+}
+
+GrVkGpuCommandBuffer::~GrVkGpuCommandBuffer() {
+ fCommandBuffer->unref(fGpu);
+ fRenderPass->unref(fGpu);
+}
+
+void GrVkGpuCommandBuffer::end() {
+ fCommandBuffer->end(fGpu);
+}
+
+void GrVkGpuCommandBuffer::submit() {
+ fGpu->submitSecondaryCommandBuffer(fCommandBuffer);
+}
+