aboutsummaryrefslogtreecommitdiffhomepage
path: root/src/gpu/glsl/GrGLSLXferProcessor.h
diff options
context:
space:
mode:
authorGravatar ethannicholas <ethannicholas@google.com>2016-01-22 09:45:47 -0800
committerGravatar Commit bot <commit-bot@chromium.org>2016-01-22 09:45:47 -0800
commit5366a09ed07e886dd5fd1b94828241c53df3726d (patch)
tree357aa47df476047ac6f5c37608344de2aa783c19 /src/gpu/glsl/GrGLSLXferProcessor.h
parent1c2729c8bbb19ec60a0148e143ae6516faf452d6 (diff)
Revert of added support for PLS path rendering (patchset #16 id:360001 of https://codereview.chromium.org/1541903002/ )
Reason for revert: ASAN failure at src/gpu/GrXferProcessor.cpp:224 Original issue's description: > added support for PLS path rendering > > BUG=skia:3555 > GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1541903002 > > Committed: https://skia.googlesource.com/skia/+/7df3f5e127f8016d17b637cc48a6a4718f1a6822 TBR=bsalomon@google.com,egdaniel@google.com,joshualitt@chromium.org # Skipping CQ checks because original CL landed less than 1 days ago. NOPRESUBMIT=true NOTREECHECKS=true NOTRY=true BUG=skia:3555 GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1626553002 Review URL: https://codereview.chromium.org/1626553002
Diffstat (limited to 'src/gpu/glsl/GrGLSLXferProcessor.h')
-rw-r--r--src/gpu/glsl/GrGLSLXferProcessor.h7
1 files changed, 2 insertions, 5 deletions
diff --git a/src/gpu/glsl/GrGLSLXferProcessor.h b/src/gpu/glsl/GrGLSLXferProcessor.h
index 1a997a5f4d..ed8099b6f3 100644
--- a/src/gpu/glsl/GrGLSLXferProcessor.h
+++ b/src/gpu/glsl/GrGLSLXferProcessor.h
@@ -32,8 +32,7 @@ public:
const char* inputCoverage,
const char* outputPrimary,
const char* outputSecondary,
- const TextureSamplerArray& samplers,
- const bool usePLSDstRead)
+ const TextureSamplerArray& samplers)
: fXPFragBuilder(fragBuilder)
, fUniformHandler(uniformHandler)
, fGLSLCaps(caps)
@@ -42,8 +41,7 @@ public:
, fInputCoverage(inputCoverage)
, fOutputPrimary(outputPrimary)
, fOutputSecondary(outputSecondary)
- , fSamplers(samplers)
- , fUsePLSDstRead(usePLSDstRead) {}
+ , fSamplers(samplers) {}
GrGLSLXPFragmentBuilder* fXPFragBuilder;
GrGLSLUniformHandler* fUniformHandler;
@@ -54,7 +52,6 @@ public:
const char* fOutputPrimary;
const char* fOutputSecondary;
const TextureSamplerArray& fSamplers;
- bool fUsePLSDstRead;
};
/**
* This is similar to emitCode() in the base class, except it takes a full shader builder.