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author | 2018-04-03 17:11:30 -0400 | |
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committer | 2018-04-04 13:42:51 +0000 | |
commit | 7e1dd2017a59a748c6cb10160868780d2dffdbc0 (patch) | |
tree | beaf82a79579144b3751233c8f8262b63e147994 /src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp | |
parent | c412b59582fe802471214a0e1d183edfd7b796b7 (diff) |
Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used.
Change-Id: I5e6e3263bb49febc757cd63d5d6c1518f174322d
Reviewed-on: https://skia-review.googlesource.com/118420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Diffstat (limited to 'src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp')
-rw-r--r-- | src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp index 8ad3a058eb..9afd470776 100644 --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp @@ -170,6 +170,11 @@ const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; } +bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { + return fHasCustomColorOutput && + fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier; +} + void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) { va_list argp; va_start(argp, fmt); |