From 7e1dd2017a59a748c6cb10160868780d2dffdbc0 Mon Sep 17 00:00:00 2001 From: Brian Salomon Date: Tue, 3 Apr 2018 17:11:30 -0400 Subject: Make SkSL GLSL generator declare sk_FragColor inout when EXT fb fetch is used. Change-Id: I5e6e3263bb49febc757cd63d5d6c1518f174322d Reviewed-on: https://skia-review.googlesource.com/118420 Reviewed-by: Greg Daniel Commit-Queue: Brian Salomon --- src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp') diff --git a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp index 8ad3a058eb..9afd470776 100644 --- a/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp +++ b/src/gpu/glsl/GrGLSLFragmentShaderBuilder.cpp @@ -170,6 +170,11 @@ const char* GrGLSLFragmentShaderBuilder::getPrimaryColorOutputName() const { return fHasCustomColorOutput ? DeclaredColorOutputName() : "sk_FragColor"; } +bool GrGLSLFragmentShaderBuilder::primaryColorOutputIsInOut() const { + return fHasCustomColorOutput && + fOutputs[fCustomColorOutputIndex].getTypeModifier() == GrShaderVar::kInOut_TypeModifier; +} + void GrGLSLFragmentBuilder::declAppendf(const char* fmt, ...) { va_list argp; va_start(argp, fmt); -- cgit v1.2.3