diff options
author | 2015-06-24 06:59:57 -0700 | |
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committer | 2015-06-24 06:59:57 -0700 | |
commit | cba99b88fd5fb39def7a094dc32c0745c7a1cfea (patch) | |
tree | c2574908e1a63570bbd0eef0689efd7b783ff6a9 /src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp | |
parent | 1b8e1b5c499e31a671232c8ccb10e778e0d8b154 (diff) |
Move GLSL-specific routines/classes to separate glsl directory
The purpose is to begin separating our GLSL-specific code from
our GL-specific code, so it can be used with the GL45 platform
Review URL: https://codereview.chromium.org/1202293002
Diffstat (limited to 'src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp')
-rw-r--r-- | src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp | 12 |
1 files changed, 7 insertions, 5 deletions
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp index 557cdbfa58..c2eb09d85a 100644 --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp @@ -7,7 +7,9 @@ #include "GrGLFragmentShaderBuilder.h" #include "GrGLProgramBuilder.h" -#include "../GrGLGpu.h" +#include "gl/GrGLGpu.h" +#include "gl/GrGLGLSL.h" +#include "glsl/GrGLSLCaps.h" #define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X) #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X) @@ -249,10 +251,10 @@ const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const { bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) { GrGLGpu* gpu = fProgramBuilder->gpu(); - this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo()); - GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, - gpu->glStandard(), - &this->precisionQualifier()); + this->versionDecl() = GrGLGetGLSLVersionDecl(gpu->ctxInfo()); + GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, + gpu->glStandard(), + &this->precisionQualifier()); this->compileAndAppendLayoutQualifiers(); fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility, &this->uniforms()); |