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-rw-r--r--gyp/gpu.gypi12
-rw-r--r--src/effects/SkMagnifierImageFilter.cpp1
-rw-r--r--src/gpu/GrAAConvexPathRenderer.cpp1
-rw-r--r--src/gpu/GrAALinearizingConvexPathRenderer.cpp1
-rw-r--r--src/gpu/GrOvalRenderer.cpp1
-rw-r--r--src/gpu/GrPathProcessor.cpp2
-rw-r--r--src/gpu/effects/GrBezierEffect.cpp1
-rw-r--r--src/gpu/effects/GrBitmapTextGeoProc.cpp1
-rw-r--r--src/gpu/effects/GrConstColorProcessor.cpp1
-rw-r--r--src/gpu/effects/GrConvexPolyEffect.cpp1
-rw-r--r--src/gpu/effects/GrConvolutionEffect.cpp1
-rw-r--r--src/gpu/effects/GrCustomXfermode.cpp1
-rw-r--r--src/gpu/effects/GrDashingEffect.cpp1
-rwxr-xr-xsrc/gpu/effects/GrDistanceFieldGeoProc.cpp1
-rw-r--r--src/gpu/effects/GrDitherEffect.cpp1
-rw-r--r--src/gpu/effects/GrMatrixConvolutionEffect.cpp1
-rw-r--r--src/gpu/effects/GrOvalEffect.cpp1
-rw-r--r--src/gpu/effects/GrRRectEffect.cpp1
-rw-r--r--src/gpu/effects/GrSimpleTextureEffect.cpp1
-rw-r--r--src/gpu/gl/GrGLCaps.cpp81
-rw-r--r--src/gpu/gl/GrGLCaps.h90
-rw-r--r--src/gpu/gl/GrGLContext.cpp3
-rw-r--r--src/gpu/gl/GrGLContext.h1
-rwxr-xr-x[-rw-r--r--]src/gpu/gl/GrGLGLSL.cpp (renamed from src/gpu/gl/GrGLSL.cpp)34
-rwxr-xr-xsrc/gpu/gl/GrGLGLSL.h36
-rw-r--r--src/gpu/gl/GrGLGpu.cpp8
-rw-r--r--src/gpu/gl/GrGLProgram.cpp1
-rw-r--r--src/gpu/gl/GrGLProgram.h1
-rw-r--r--src/gpu/gl/GrGLProgramDataManager.h1
-rw-r--r--src/gpu/gl/GrGLShaderVar.h1
-rw-r--r--src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp12
-rw-r--r--src/gpu/gl/builders/GrGLProgramBuilder.cpp1
-rw-r--r--src/gpu/gl/builders/GrGLShaderBuilder.cpp1
-rw-r--r--src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp3
-rw-r--r--src/gpu/glsl/GrGLSL.cpp35
-rw-r--r--src/gpu/glsl/GrGLSL.h (renamed from src/gpu/gl/GrGLSL.h)21
-rwxr-xr-xsrc/gpu/glsl/GrGLSLCaps.cpp47
-rwxr-xr-xsrc/gpu/glsl/GrGLSLCaps.h94
-rw-r--r--src/gpu/glsl/GrGLSL_impl.h (renamed from src/gpu/gl/GrGLSL_impl.h)0
39 files changed, 273 insertions, 229 deletions
diff --git a/gyp/gpu.gypi b/gyp/gpu.gypi
index 07a93a28af..f15f1f143a 100644
--- a/gyp/gpu.gypi
+++ b/gyp/gpu.gypi
@@ -281,6 +281,8 @@
'<(skia_src_path)/gpu/gl/GrGLDefines.h',
'<(skia_src_path)/gpu/gl/GrGLGeometryProcessor.cpp',
'<(skia_src_path)/gpu/gl/GrGLGeometryProcessor.h',
+ '<(skia_src_path)/gpu/gl/GrGLGLSL.cpp',
+ '<(skia_src_path)/gpu/gl/GrGLGLSL.h',
'<(skia_src_path)/gpu/gl/GrGLGpu.cpp',
'<(skia_src_path)/gpu/gl/GrGLGpu.h',
'<(skia_src_path)/gpu/gl/GrGLGpuProgramCache.cpp',
@@ -313,9 +315,6 @@
'<(skia_src_path)/gpu/gl/GrGLRenderTarget.cpp',
'<(skia_src_path)/gpu/gl/GrGLRenderTarget.h',
'<(skia_src_path)/gpu/gl/GrGLShaderVar.h',
- '<(skia_src_path)/gpu/gl/GrGLSL.cpp',
- '<(skia_src_path)/gpu/gl/GrGLSL.h',
- '<(skia_src_path)/gpu/gl/GrGLSL_impl.h',
'<(skia_src_path)/gpu/gl/GrGLStencilAttachment.cpp',
'<(skia_src_path)/gpu/gl/GrGLStencilAttachment.h',
'<(skia_src_path)/gpu/gl/GrGLTexture.cpp',
@@ -346,6 +345,13 @@
'<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.cpp',
'<(skia_src_path)/gpu/gl/builders/GrGLGeometryShaderBuilder.h',
+ # GLSL
+ '<(skia_src_path)/gpu/glsl/GrGLSLCaps.cpp',
+ '<(skia_src_path)/gpu/glsl/GrGLSLCaps.h',
+ '<(skia_src_path)/gpu/glsl/GrGLSL.cpp',
+ '<(skia_src_path)/gpu/glsl/GrGLSL.h',
+ '<(skia_src_path)/gpu/glsl/GrGLSL_impl.h',
+
# Sk files
'<(skia_include_path)/gpu/SkGr.h',
'<(skia_include_path)/gpu/SkGrPixelRef.h',
diff --git a/src/effects/SkMagnifierImageFilter.cpp b/src/effects/SkMagnifierImageFilter.cpp
index 40ff14c801..542a5a9569 100644
--- a/src/effects/SkMagnifierImageFilter.cpp
+++ b/src/effects/SkMagnifierImageFilter.cpp
@@ -17,7 +17,6 @@
#include "GrInvariantOutput.h"
#include "effects/GrSingleTextureEffect.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/GrAAConvexPathRenderer.cpp b/src/gpu/GrAAConvexPathRenderer.cpp
index 45a4ca3783..4e3d859e0b 100644
--- a/src/gpu/GrAAConvexPathRenderer.cpp
+++ b/src/gpu/GrAAConvexPathRenderer.cpp
@@ -26,7 +26,6 @@
#include "SkString.h"
#include "SkTraceEvent.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/GrAALinearizingConvexPathRenderer.cpp b/src/gpu/GrAALinearizingConvexPathRenderer.cpp
index e03df81def..5ded4d4b43 100644
--- a/src/gpu/GrAALinearizingConvexPathRenderer.cpp
+++ b/src/gpu/GrAALinearizingConvexPathRenderer.cpp
@@ -24,7 +24,6 @@
#include "SkString.h"
#include "SkTraceEvent.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/GrOvalRenderer.cpp b/src/gpu/GrOvalRenderer.cpp
index e5e742c993..a429caba11 100644
--- a/src/gpu/GrOvalRenderer.cpp
+++ b/src/gpu/GrOvalRenderer.cpp
@@ -22,7 +22,6 @@
#include "SkTLazy.h"
#include "effects/GrRRectEffect.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/GrPathProcessor.cpp b/src/gpu/GrPathProcessor.cpp
index 4660aa080f..b47fa6a973 100644
--- a/src/gpu/GrPathProcessor.cpp
+++ b/src/gpu/GrPathProcessor.cpp
@@ -10,6 +10,8 @@
#include "gl/GrGLPathProcessor.h"
#include "gl/GrGLGpu.h"
+#include "glsl/GrGLSLCaps.h"
+
GrPathProcessor::GrPathProcessor(GrColor color,
const SkMatrix& viewMatrix,
const SkMatrix& localMatrix)
diff --git a/src/gpu/effects/GrBezierEffect.cpp b/src/gpu/effects/GrBezierEffect.cpp
index 078bc00306..cdea9d01ff 100644
--- a/src/gpu/effects/GrBezierEffect.cpp
+++ b/src/gpu/effects/GrBezierEffect.cpp
@@ -8,7 +8,6 @@
#include "GrBezierEffect.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrBitmapTextGeoProc.cpp b/src/gpu/effects/GrBitmapTextGeoProc.cpp
index 2e09dd3fcb..2871f86ced 100644
--- a/src/gpu/effects/GrBitmapTextGeoProc.cpp
+++ b/src/gpu/effects/GrBitmapTextGeoProc.cpp
@@ -10,7 +10,6 @@
#include "GrInvariantOutput.h"
#include "GrTexture.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrConstColorProcessor.cpp b/src/gpu/effects/GrConstColorProcessor.cpp
index 5f8ad383c5..67dc84156f 100644
--- a/src/gpu/effects/GrConstColorProcessor.cpp
+++ b/src/gpu/effects/GrConstColorProcessor.cpp
@@ -7,7 +7,6 @@
#include "effects/GrConstColorProcessor.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/builders/GrGLProgramBuilder.h"
class GLConstColorProcessor : public GrGLFragmentProcessor {
diff --git a/src/gpu/effects/GrConvexPolyEffect.cpp b/src/gpu/effects/GrConvexPolyEffect.cpp
index 0048279044..c42ac5326c 100644
--- a/src/gpu/effects/GrConvexPolyEffect.cpp
+++ b/src/gpu/effects/GrConvexPolyEffect.cpp
@@ -9,7 +9,6 @@
#include "GrInvariantOutput.h"
#include "SkPathPriv.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/builders/GrGLProgramBuilder.h"
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrConvolutionEffect.cpp b/src/gpu/effects/GrConvolutionEffect.cpp
index 4124d5b97d..72640824d2 100644
--- a/src/gpu/effects/GrConvolutionEffect.cpp
+++ b/src/gpu/effects/GrConvolutionEffect.cpp
@@ -7,7 +7,6 @@
#include "GrConvolutionEffect.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrCustomXfermode.cpp b/src/gpu/effects/GrCustomXfermode.cpp
index 794e55efdc..e50268173f 100644
--- a/src/gpu/effects/GrCustomXfermode.cpp
+++ b/src/gpu/effects/GrCustomXfermode.cpp
@@ -21,6 +21,7 @@
#include "gl/GrGLProcessor.h"
#include "gl/GrGLProgramDataManager.h"
#include "gl/builders/GrGLProgramBuilder.h"
+#include "glsl/GrGLSLCaps.h"
bool GrCustomXfermode::IsSupportedMode(SkXfermode::Mode mode) {
return mode > SkXfermode::kLastCoeffMode && mode <= SkXfermode::kLastMode;
diff --git a/src/gpu/effects/GrDashingEffect.cpp b/src/gpu/effects/GrDashingEffect.cpp
index 186cc417ee..8ebb31f9fe 100644
--- a/src/gpu/effects/GrDashingEffect.cpp
+++ b/src/gpu/effects/GrDashingEffect.cpp
@@ -23,7 +23,6 @@
#include "SkGr.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/builders/GrGLProgramBuilder.h"
///////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrDistanceFieldGeoProc.cpp b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
index 2bb929b6a1..fa05275a32 100755
--- a/src/gpu/effects/GrDistanceFieldGeoProc.cpp
+++ b/src/gpu/effects/GrDistanceFieldGeoProc.cpp
@@ -13,7 +13,6 @@
#include "SkDistanceFieldGen.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/GrGLGeometryProcessor.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrDitherEffect.cpp b/src/gpu/effects/GrDitherEffect.cpp
index 2589c3bb1e..0c252321ac 100644
--- a/src/gpu/effects/GrDitherEffect.cpp
+++ b/src/gpu/effects/GrDitherEffect.cpp
@@ -10,7 +10,6 @@
#include "GrInvariantOutput.h"
#include "SkRect.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/builders/GrGLProgramBuilder.h"
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrMatrixConvolutionEffect.cpp b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
index bb75d54b1a..93876adafa 100644
--- a/src/gpu/effects/GrMatrixConvolutionEffect.cpp
+++ b/src/gpu/effects/GrMatrixConvolutionEffect.cpp
@@ -6,7 +6,6 @@
*/
#include "GrMatrixConvolutionEffect.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/effects/GrOvalEffect.cpp b/src/gpu/effects/GrOvalEffect.cpp
index 5370611ba0..7b9fd0a7c8 100644
--- a/src/gpu/effects/GrOvalEffect.cpp
+++ b/src/gpu/effects/GrOvalEffect.cpp
@@ -11,7 +11,6 @@
#include "GrInvariantOutput.h"
#include "SkRect.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/builders/GrGLProgramBuilder.h"
//////////////////////////////////////////////////////////////////////////////
diff --git a/src/gpu/effects/GrRRectEffect.cpp b/src/gpu/effects/GrRRectEffect.cpp
index bf297fd7e3..0db9c13e38 100644
--- a/src/gpu/effects/GrRRectEffect.cpp
+++ b/src/gpu/effects/GrRRectEffect.cpp
@@ -13,7 +13,6 @@
#include "GrOvalEffect.h"
#include "SkRRect.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/builders/GrGLProgramBuilder.h"
// The effects defined here only handle rrect radii >= kRadiusMin.
diff --git a/src/gpu/effects/GrSimpleTextureEffect.cpp b/src/gpu/effects/GrSimpleTextureEffect.cpp
index 9a5b3a7abb..370b2ce9a9 100644
--- a/src/gpu/effects/GrSimpleTextureEffect.cpp
+++ b/src/gpu/effects/GrSimpleTextureEffect.cpp
@@ -10,7 +10,6 @@
#include "GrTexture.h"
#include "gl/GrGLCaps.h"
#include "gl/GrGLProcessor.h"
-#include "gl/GrGLSL.h"
#include "gl/GrGLTexture.h"
#include "gl/builders/GrGLProgramBuilder.h"
diff --git a/src/gpu/gl/GrGLCaps.cpp b/src/gpu/gl/GrGLCaps.cpp
index 0c53006bd2..22fd053c1d 100644
--- a/src/gpu/gl/GrGLCaps.cpp
+++ b/src/gpu/gl/GrGLCaps.cpp
@@ -9,6 +9,7 @@
#include "GrGLCaps.h"
#include "GrGLContext.h"
+#include "glsl/GrGLSLCaps.h"
#include "SkTSearch.h"
#include "SkTSort.h"
@@ -51,8 +52,7 @@ GrGLCaps::GrGLCaps(const GrContextOptions& contextOptions,
fReadPixelsSupportedCache.reset();
- fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions,
- ctxInfo, glInterface, *this)));
+ fShaderCaps.reset(SkNEW_ARGS(GrGLSLCaps, (contextOptions)));
this->init(contextOptions, ctxInfo, glInterface);
}
@@ -450,7 +450,7 @@ void GrGLCaps::init(const GrContextOptions& contextOptions,
this->initConfigTexturableTable(ctxInfo, gli);
this->initConfigRenderableTable(ctxInfo);
- glslCaps->initShaderPrecisionTable(ctxInfo, gli);
+ this->initShaderPrecisionTable(ctxInfo, gli, glslCaps);
this->applyOptionsOverrides(contextOptions);
glslCaps->applyOptionsOverrides(contextOptions);
@@ -1078,46 +1078,6 @@ SkString GrGLCaps::dump() const {
return r;
}
-////////////////////////////////////////////////////////////////////////////////////////////
-
-GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options,
- const GrGLContextInfo& ctxInfo,
- const GrGLInterface* gli,
- const GrGLCaps& glCaps) {
- fDropsTileOnZeroDivide = false;
- fFBFetchSupport = false;
- fFBFetchNeedsCustomOutput = false;
- fBindlessTextureSupport = false;
- fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction;
- fFBFetchColorName = NULL;
- fFBFetchExtensionString = NULL;
-}
-
-SkString GrGLSLCaps::dump() const {
- SkString r = INHERITED::dump();
-
- static const char* kAdvBlendEqInteractionStr[] = {
- "Not Supported",
- "Automatic",
- "General Enable",
- "Specific Enables",
- };
- GR_STATIC_ASSERT(0 == kNotSupported_AdvBlendEqInteraction);
- GR_STATIC_ASSERT(1 == kAutomatic_AdvBlendEqInteraction);
- GR_STATIC_ASSERT(2 == kGeneralEnable_AdvBlendEqInteraction);
- GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction);
- GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlendEqInteraction + 1);
-
- r.appendf("--- GLSL-Specific ---\n");
-
- r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
- r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
- r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO"));
- r.appendf("Advanced blend equation interaction: %s\n",
- kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
- return r;
-}
-
static GrGLenum precision_to_gl_float_type(GrSLPrecision p) {
switch (p) {
case kLow_GrSLPrecision:
@@ -1144,16 +1104,17 @@ static GrGLenum shader_type_to_gl_shader(GrShaderType type) {
return -1;
}
-void GrGLSLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
- const GrGLInterface* intf) {
+void GrGLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
+ const GrGLInterface* intf,
+ GrGLSLCaps* glslCaps) {
if (kGLES_GrGLStandard == ctxInfo.standard() || ctxInfo.version() >= GR_GL_VER(4, 1) ||
ctxInfo.hasExtension("GL_ARB_ES2_compatibility")) {
for (int s = 0; s < kGrShaderTypeCount; ++s) {
if (kGeometry_GrShaderType != s) {
GrShaderType shaderType = static_cast<GrShaderType>(s);
GrGLenum glShader = shader_type_to_gl_shader(shaderType);
- PrecisionInfo* first = NULL;
- fShaderPrecisionVaries = false;
+ GrShaderCaps::PrecisionInfo* first = NULL;
+ glslCaps->fShaderPrecisionVaries = false;
for (int p = 0; p < kGrSLPrecisionCount; ++p) {
GrSLPrecision precision = static_cast<GrSLPrecision>(p);
GrGLenum glPrecision = precision_to_gl_float_type(precision);
@@ -1161,14 +1122,15 @@ void GrGLSLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
GrGLint bits;
GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits);
if (bits) {
- fFloatPrecisions[s][p].fLogRangeLow = range[0];
- fFloatPrecisions[s][p].fLogRangeHigh = range[1];
- fFloatPrecisions[s][p].fBits = bits;
+ glslCaps->fFloatPrecisions[s][p].fLogRangeLow = range[0];
+ glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = range[1];
+ glslCaps->fFloatPrecisions[s][p].fBits = bits;
if (!first) {
- first = &fFloatPrecisions[s][p];
+ first = &glslCaps->fFloatPrecisions[s][p];
}
- else if (!fShaderPrecisionVaries) {
- fShaderPrecisionVaries = (*first != fFloatPrecisions[s][p]);
+ else if (!glslCaps->fShaderPrecisionVaries) {
+ glslCaps->fShaderPrecisionVaries =
+ (*first != glslCaps->fFloatPrecisions[s][p]);
}
}
}
@@ -1177,13 +1139,13 @@ void GrGLSLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
}
else {
// We're on a desktop GL that doesn't have precision info. Assume they're all 32bit float.
- fShaderPrecisionVaries = false;
+ glslCaps->fShaderPrecisionVaries = false;
for (int s = 0; s < kGrShaderTypeCount; ++s) {
if (kGeometry_GrShaderType != s) {
for (int p = 0; p < kGrSLPrecisionCount; ++p) {
- fFloatPrecisions[s][p].fLogRangeLow = 127;
- fFloatPrecisions[s][p].fLogRangeHigh = 127;
- fFloatPrecisions[s][p].fBits = 23;
+ glslCaps->fFloatPrecisions[s][p].fLogRangeLow = 127;
+ glslCaps->fFloatPrecisions[s][p].fLogRangeHigh = 127;
+ glslCaps->fFloatPrecisions[s][p].fBits = 23;
}
}
}
@@ -1192,9 +1154,10 @@ void GrGLSLCaps::initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
// the same as the vertex shader. Only fragment shaders were ever allowed to omit support for
// highp. GS was added after GetShaderPrecisionFormat was added to the list of features that
// are recommended against.
- if (fGeometryShaderSupport) {
+ if (glslCaps->fGeometryShaderSupport) {
for (int p = 0; p < kGrSLPrecisionCount; ++p) {
- fFloatPrecisions[kGeometry_GrShaderType][p] = fFloatPrecisions[kVertex_GrShaderType][p];
+ glslCaps->fFloatPrecisions[kGeometry_GrShaderType][p] =
+ glslCaps->fFloatPrecisions[kVertex_GrShaderType][p];
}
}
}
diff --git a/src/gpu/gl/GrGLCaps.h b/src/gpu/gl/GrGLCaps.h
index 3d3319968f..fd03da5e46 100644
--- a/src/gpu/gl/GrGLCaps.h
+++ b/src/gpu/gl/GrGLCaps.h
@@ -10,7 +10,7 @@
#define GrGLCaps_DEFINED
#include "GrCaps.h"
-#include "GrGLSL.h"
+#include "glsl/GrGLSL.h"
#include "GrGLStencilAttachment.h"
#include "SkChecksum.h"
#include "SkTHash.h"
@@ -328,6 +328,10 @@ private:
bool doReadPixelsSupported(const GrGLInterface* intf, GrGLenum format, GrGLenum type) const;
+ void initShaderPrecisionTable(const GrGLContextInfo& ctxInfo,
+ const GrGLInterface* intf,
+ GrGLSLCaps* glslCaps);
+
// tracks configs that have been verified to pass the FBO completeness when
// used as a color attachment
VerifiedColorConfigs fVerifiedColorConfigs;
@@ -387,88 +391,4 @@ private:
typedef GrCaps INHERITED;
};
-class GrGLSLCaps : public GrShaderCaps {
-public:
- SK_DECLARE_INST_COUNT(GrGLSLCaps)
-
- /**
- * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires
- * special layout qualifiers in the fragment shader.
- */
- enum AdvBlendEqInteraction {
- kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension
- kAutomatic_AdvBlendEqInteraction, //<! No interaction required
- kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out
- kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation
-
- kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction
- };
-
- /**
- * Initializes the GrGLSLCaps to the set of features supported in the current
- * OpenGL context accessible via ctxInfo.
- */
- GrGLSLCaps(const GrContextOptions&, const GrGLContextInfo&, const GrGLInterface*,
- const GrGLCaps&);
-
- /**
- * Some helper functions for encapsulating various extensions to read FB Buffer on openglES
- *
- * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
- */
- bool fbFetchSupport() const { return fFBFetchSupport; }
-
- bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
-
- bool bindlessTextureSupport() const { return fBindlessTextureSupport; }
-
- const char* fbFetchColorName() const { return fFBFetchColorName; }
-
- const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
-
- bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
-
- AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
-
- bool mustEnableAdvBlendEqs() const {
- return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction;
- }
-
- bool mustEnableSpecificAdvBlendEqs() const {
- return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction;
- }
-
- bool mustDeclareFragmentShaderOutput() const {
- return fGLSLGeneration > k110_GrGLSLGeneration;
- }
-
- GrGLSLGeneration generation() const { return fGLSLGeneration; }
-
- /**
- * Returns a string containing the caps info.
- */
- SkString dump() const override;
-
-private:
- // Must be called after fGeometryShaderSupport is initialized.
- void initShaderPrecisionTable(const GrGLContextInfo&, const GrGLInterface*);
-
- GrGLSLGeneration fGLSLGeneration;
-
- bool fDropsTileOnZeroDivide : 1;
- bool fFBFetchSupport : 1;
- bool fFBFetchNeedsCustomOutput : 1;
- bool fBindlessTextureSupport : 1;
-
- const char* fFBFetchColorName;
- const char* fFBFetchExtensionString;
-
- AdvBlendEqInteraction fAdvBlendEqInteraction;
-
- friend class GrGLCaps; // For initialization.
-
- typedef GrShaderCaps INHERITED;
-};
-
-
#endif
diff --git a/src/gpu/gl/GrGLContext.cpp b/src/gpu/gl/GrGLContext.cpp
index adbc5d9e86..ee840b3aab 100644
--- a/src/gpu/gl/GrGLContext.cpp
+++ b/src/gpu/gl/GrGLContext.cpp
@@ -6,6 +6,7 @@
*/
#include "GrGLContext.h"
+#include "GrGLGLSL.h"
////////////////////////////////////////////////////////////////////////////////
@@ -34,7 +35,7 @@ GrGLContext* GrGLContext::Create(const GrGLInterface* interface, const GrContext
return NULL;
}
- if (!GrGetGLSLGeneration(interface, &args.fGLSLGeneration)) {
+ if (!GrGLGetGLSLGeneration(interface, &args.fGLSLGeneration)) {
return NULL;
}
diff --git a/src/gpu/gl/GrGLContext.h b/src/gpu/gl/GrGLContext.h
index 8a4289471c..f86007a217 100644
--- a/src/gpu/gl/GrGLContext.h
+++ b/src/gpu/gl/GrGLContext.h
@@ -12,7 +12,6 @@
#include "gl/GrGLExtensions.h"
#include "gl/GrGLInterface.h"
#include "GrGLCaps.h"
-#include "GrGLSL.h"
#include "GrGLUtil.h"
struct GrContextOptions;
diff --git a/src/gpu/gl/GrGLSL.cpp b/src/gpu/gl/GrGLGLSL.cpp
index 20e6e20938..ea65842c91 100644..100755
--- a/src/gpu/gl/GrGLSL.cpp
+++ b/src/gpu/gl/GrGLGLSL.cpp
@@ -5,11 +5,11 @@
* found in the LICENSE file.
*/
-#include "GrGLSL.h"
+#include "GrGLGLSL.h"
#include "GrGLShaderVar.h"
#include "SkString.h"
-bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) {
+bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) {
SkASSERT(generation);
GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
if (GR_GLSL_INVALID_VER == ver) {
@@ -47,7 +47,7 @@ bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation)
}
}
-const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) {
+const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo& info) {
switch (info.glslGeneration()) {
case k110_GrGLSLGeneration:
if (kGLES_GrGLStandard == info.standard()) {
@@ -89,21 +89,7 @@ const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) {
return "<no version>";
}
-bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
- switch (gen) {
- case k110_GrGLSLGeneration:
- return false;
- case k130_GrGLSLGeneration:
- case k140_GrGLSLGeneration:
- case k150_GrGLSLGeneration:
- case k330_GrGLSLGeneration:
- case k310es_GrGLSLGeneration:
- return true;
- }
- return false;
-}
-
-void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
+void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
// Desktop GLSL has added precision qualifiers but they don't do anything.
if (kGLES_GrGLStandard == s) {
switch (p) {
@@ -121,15 +107,3 @@ void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard
}
}
}
-
-void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
- if (mulFactor.isOnes()) {
- *outAppend = SkString();
- }
-
- if (mulFactor.isZeros()) {
- outAppend->appendf("%s = vec4(0);", vec4VarName);
- } else {
- outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
- }
-}
diff --git a/src/gpu/gl/GrGLGLSL.h b/src/gpu/gl/GrGLGLSL.h
new file mode 100755
index 0000000000..724765f1a8
--- /dev/null
+++ b/src/gpu/gl/GrGLGLSL.h
@@ -0,0 +1,36 @@
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#ifndef GrGLInitGLSL_DEFINED
+#define GrGLInitGLSL_DEFINED
+
+#include "gl/GrGLInterface.h"
+#include "glsl/GrGLSL.h"
+#include "GrColor.h"
+#include "GrTypesPriv.h"
+#include "SkString.h"
+
+class GrGLContextInfo;
+
+/**
+ * Gets the most recent GLSL Generation compatible with the OpenGL context.
+ */
+bool GrGLGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
+
+/**
+ * Returns a string to include at the beginning of a shader to declare the GLSL
+ * version.
+ */
+const char* GrGLGetGLSLVersionDecl(const GrGLContextInfo&);
+
+/**
+ * Adds a line of GLSL code to declare the default precision for float types.
+ */
+void GrGLAppendGLSLDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
+
+
+#endif
diff --git a/src/gpu/gl/GrGLGpu.cpp b/src/gpu/gl/GrGLGpu.cpp
index b3bcdbe79c..20669b8e78 100644
--- a/src/gpu/gl/GrGLGpu.cpp
+++ b/src/gpu/gl/GrGLGpu.cpp
@@ -7,6 +7,7 @@
#include "GrGLGpu.h"
+#include "GrGLGLSL.h"
#include "GrGLStencilAttachment.h"
#include "GrGLTextureRenderTarget.h"
#include "GrGpuResourcePriv.h"
@@ -18,6 +19,7 @@
#include "GrTypes.h"
#include "GrVertices.h"
#include "builders/GrGLShaderStringBuilder.h"
+#include "glsl/GrGLSLCaps.h"
#include "SkStrokeRec.h"
#include "SkTemplates.h"
@@ -2737,7 +2739,7 @@ bool GrGLGpu::copySurface(GrSurface* dst,
void GrGLGpu::createCopyProgram() {
- const char* version = GrGetGLSLVersionDecl(this->ctxInfo());
+ const char* version = GrGLGetGLSLVersionDecl(this->ctxInfo());
GrGLShaderVar aVertex("a_vertex", kVec2f_GrSLType, GrShaderVar::kAttribute_TypeModifier);
GrGLShaderVar uTexCoordXform("u_texCoordXform", kVec4f_GrSLType,
@@ -2767,8 +2769,8 @@ void GrGLGpu::createCopyProgram() {
);
SkString fshaderTxt(version);
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, this->glStandard(),
- &fshaderTxt);
+ GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision, this->glStandard(),
+ &fshaderTxt);
vTexCoord.setTypeModifier(GrShaderVar::kVaryingIn_TypeModifier);
vTexCoord.appendDecl(this->ctxInfo(), &fshaderTxt);
fshaderTxt.append(";");
diff --git a/src/gpu/gl/GrGLProgram.cpp b/src/gpu/gl/GrGLProgram.cpp
index 679e3ba4ca..7a6c5974d8 100644
--- a/src/gpu/gl/GrGLProgram.cpp
+++ b/src/gpu/gl/GrGLProgram.cpp
@@ -15,7 +15,6 @@
#include "GrGLPathProcessor.h"
#include "GrGLPathRendering.h"
#include "GrGLShaderVar.h"
-#include "GrGLSL.h"
#include "GrGLXferProcessor.h"
#include "GrPathProcessor.h"
#include "GrPipeline.h"
diff --git a/src/gpu/gl/GrGLProgram.h b/src/gpu/gl/GrGLProgram.h
index 22afefb011..086fb7ac2a 100644
--- a/src/gpu/gl/GrGLProgram.h
+++ b/src/gpu/gl/GrGLProgram.h
@@ -12,7 +12,6 @@
#include "builders/GrGLProgramBuilder.h"
#include "GrGLContext.h"
#include "GrGLProgramDesc.h"
-#include "GrGLSL.h"
#include "GrGLTexture.h"
#include "GrGLProgramDataManager.h"
diff --git a/src/gpu/gl/GrGLProgramDataManager.h b/src/gpu/gl/GrGLProgramDataManager.h
index 21ee9b5931..644ba951c4 100644
--- a/src/gpu/gl/GrGLProgramDataManager.h
+++ b/src/gpu/gl/GrGLProgramDataManager.h
@@ -9,7 +9,6 @@
#define GrGLProgramDataManager_DEFINED
#include "gl/GrGLShaderVar.h"
-#include "gl/GrGLSL.h"
#include "GrAllocator.h"
#include "SkTArray.h"
diff --git a/src/gpu/gl/GrGLShaderVar.h b/src/gpu/gl/GrGLShaderVar.h
index e32683ab4f..77d46a507d 100644
--- a/src/gpu/gl/GrGLShaderVar.h
+++ b/src/gpu/gl/GrGLShaderVar.h
@@ -9,7 +9,6 @@
#define GrGLShaderVar_DEFINED
#include "GrGLContext.h"
-#include "GrGLSL.h"
#include "GrShaderVar.h"
#define USE_UNIFORM_FLOAT_ARRAYS true
diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
index 557cdbfa58..c2eb09d85a 100644
--- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.cpp
@@ -7,7 +7,9 @@
#include "GrGLFragmentShaderBuilder.h"
#include "GrGLProgramBuilder.h"
-#include "../GrGLGpu.h"
+#include "gl/GrGLGpu.h"
+#include "gl/GrGLGLSL.h"
+#include "glsl/GrGLSLCaps.h"
#define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
#define GL_CALL_RET(R, X) GR_GL_CALL_RET(fProgramBuilder->gpu()->glInterface(), R, X)
@@ -249,10 +251,10 @@ const char* GrGLFragmentShaderBuilder::getSecondaryColorOutputName() const {
bool GrGLFragmentShaderBuilder::compileAndAttachShaders(GrGLuint programId,
SkTDArray<GrGLuint>* shaderIds) {
GrGLGpu* gpu = fProgramBuilder->gpu();
- this->versionDecl() = GrGetGLSLVersionDecl(gpu->ctxInfo());
- GrGLSLAppendDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
- gpu->glStandard(),
- &this->precisionQualifier());
+ this->versionDecl() = GrGLGetGLSLVersionDecl(gpu->ctxInfo());
+ GrGLAppendGLSLDefaultFloatPrecisionDeclaration(kDefault_GrSLPrecision,
+ gpu->glStandard(),
+ &this->precisionQualifier());
this->compileAndAppendLayoutQualifiers();
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kFragment_Visibility,
&this->uniforms());
diff --git a/src/gpu/gl/builders/GrGLProgramBuilder.cpp b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
index 25d9716403..e253ab233b 100644
--- a/src/gpu/gl/builders/GrGLProgramBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLProgramBuilder.cpp
@@ -14,6 +14,7 @@
#include "gl/GrGLSLPrettyPrint.h"
#include "gl/GrGLUniformHandle.h"
#include "gl/GrGLXferProcessor.h"
+#include "glsl/GrGLSLCaps.h"
#include "GrAutoLocaleSetter.h"
#include "GrCoordTransform.h"
#include "GrGLProgramBuilder.h"
diff --git a/src/gpu/gl/builders/GrGLShaderBuilder.cpp b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
index 984233dd77..f0408afe21 100644
--- a/src/gpu/gl/builders/GrGLShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLShaderBuilder.cpp
@@ -10,6 +10,7 @@
#include "GrGLShaderStringBuilder.h"
#include "../GrGLGpu.h"
#include "../GrGLShaderVar.h"
+#include "glsl/GrGLSLCaps.h"
namespace {
void append_texture_lookup(SkString* out,
diff --git a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
index 6d5d344088..983de21021 100644
--- a/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
+++ b/src/gpu/gl/builders/GrGLVertexShaderBuilder.cpp
@@ -7,6 +7,7 @@
#include "GrGLVertexShaderBuilder.h"
#include "GrGLProgramBuilder.h"
+#include "../GrGLGLSL.h"
#include "../GrGLGpu.h"
#define GL_CALL(X) GR_GL_CALL(fProgramBuilder->gpu()->glInterface(), X)
@@ -85,7 +86,7 @@ void GrGLVertexBuilder::bindVertexAttributes(GrGLuint programID) {
bool
GrGLVertexBuilder::compileAndAttachShaders(GrGLuint programId, SkTDArray<GrGLuint>* shaderIds) {
- this->versionDecl() = GrGetGLSLVersionDecl(fProgramBuilder->ctxInfo());
+ this->versionDecl() = GrGLGetGLSLVersionDecl(fProgramBuilder->ctxInfo());
this->compileAndAppendLayoutQualifiers();
fProgramBuilder->appendUniformDecls(GrGLProgramBuilder::kVertex_Visibility, &this->uniforms());
this->appendDecls(fInputs, &this->inputs());
diff --git a/src/gpu/glsl/GrGLSL.cpp b/src/gpu/glsl/GrGLSL.cpp
new file mode 100644
index 0000000000..c77b7fab20
--- /dev/null
+++ b/src/gpu/glsl/GrGLSL.cpp
@@ -0,0 +1,35 @@
+/*
+ * Copyright 2011 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+#include "GrGLSL.h"
+#include "SkString.h"
+
+bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
+ switch (gen) {
+ case k110_GrGLSLGeneration:
+ return false;
+ case k130_GrGLSLGeneration:
+ case k140_GrGLSLGeneration:
+ case k150_GrGLSLGeneration:
+ case k330_GrGLSLGeneration:
+ case k310es_GrGLSLGeneration:
+ return true;
+ }
+ return false;
+}
+
+void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
+ if (mulFactor.isOnes()) {
+ *outAppend = SkString();
+ }
+
+ if (mulFactor.isZeros()) {
+ outAppend->appendf("%s = vec4(0);", vec4VarName);
+ } else {
+ outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
+ }
+}
diff --git a/src/gpu/gl/GrGLSL.h b/src/gpu/glsl/GrGLSL.h
index b338c991a6..efe31fe2dd 100644
--- a/src/gpu/gl/GrGLSL.h
+++ b/src/gpu/glsl/GrGLSL.h
@@ -8,14 +8,9 @@
#ifndef GrGLSL_DEFINED
#define GrGLSL_DEFINED
-#include "gl/GrGLInterface.h"
-#include "GrColor.h"
#include "GrTypesPriv.h"
#include "SkString.h"
-class GrGLContextInfo;
-class GrGLShaderVar;
-
// Limited set of GLSL versions we build shaders for. Caller should round
// down the GLSL version to one of these enums.
enum GrGLSLGeneration {
@@ -45,25 +40,9 @@ enum GrGLSLGeneration {
k310es_GrGLSLGeneration,
};
-/**
- * Gets the most recent GLSL Generation compatible with the OpenGL context.
- */
-bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation);
-
bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration);
/**
- * Returns a string to include at the beginning of a shader to declare the GLSL
- * version.
- */
-const char* GrGetGLSLVersionDecl(const GrGLContextInfo&);
-
-/**
- * Adds a line of GLSL code to declare the default precision for float types.
- */
-void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision, GrGLStandard, SkString* out);
-
-/**
* Gets the name of the function that should be used to sample a 2D texture. Coord type is used
* to indicate whether the texture is sampled using projective textured (kVec3f) or not (kVec2f).
*/
diff --git a/src/gpu/glsl/GrGLSLCaps.cpp b/src/gpu/glsl/GrGLSLCaps.cpp
new file mode 100755
index 0000000000..cb72864347
--- /dev/null
+++ b/src/gpu/glsl/GrGLSLCaps.cpp
@@ -0,0 +1,47 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#include "GrGLSLCaps.h"
+
+////////////////////////////////////////////////////////////////////////////////////////////
+
+GrGLSLCaps::GrGLSLCaps(const GrContextOptions& options) {
+ fDropsTileOnZeroDivide = false;
+ fFBFetchSupport = false;
+ fFBFetchNeedsCustomOutput = false;
+ fBindlessTextureSupport = false;
+ fAdvBlendEqInteraction = kNotSupported_AdvBlendEqInteraction;
+ fFBFetchColorName = NULL;
+ fFBFetchExtensionString = NULL;
+}
+
+SkString GrGLSLCaps::dump() const {
+ SkString r = INHERITED::dump();
+
+ static const char* kAdvBlendEqInteractionStr[] = {
+ "Not Supported",
+ "Automatic",
+ "General Enable",
+ "Specific Enables",
+ };
+ GR_STATIC_ASSERT(0 == kNotSupported_AdvBlendEqInteraction);
+ GR_STATIC_ASSERT(1 == kAutomatic_AdvBlendEqInteraction);
+ GR_STATIC_ASSERT(2 == kGeneralEnable_AdvBlendEqInteraction);
+ GR_STATIC_ASSERT(3 == kSpecificEnables_AdvBlendEqInteraction);
+ GR_STATIC_ASSERT(SK_ARRAY_COUNT(kAdvBlendEqInteractionStr) == kLast_AdvBlendEqInteraction + 1);
+
+ r.appendf("--- GLSL-Specific ---\n");
+
+ r.appendf("FB Fetch Support: %s\n", (fFBFetchSupport ? "YES" : "NO"));
+ r.appendf("Drops tile on zero divide: %s\n", (fDropsTileOnZeroDivide ? "YES" : "NO"));
+ r.appendf("Bindless texture support: %s\n", (fBindlessTextureSupport ? "YES" : "NO"));
+ r.appendf("Advanced blend equation interaction: %s\n",
+ kAdvBlendEqInteractionStr[fAdvBlendEqInteraction]);
+ return r;
+}
+
diff --git a/src/gpu/glsl/GrGLSLCaps.h b/src/gpu/glsl/GrGLSLCaps.h
new file mode 100755
index 0000000000..3264535704
--- /dev/null
+++ b/src/gpu/glsl/GrGLSLCaps.h
@@ -0,0 +1,94 @@
+/*
+ * Copyright 2012 Google Inc.
+ *
+ * Use of this source code is governed by a BSD-style license that can be
+ * found in the LICENSE file.
+ */
+
+
+#ifndef GrGLSLCaps_DEFINED
+#define GrGLSLCaps_DEFINED
+
+#include "GrCaps.h"
+#include "GrGLSL.h"
+
+class GrGLSLCaps : public GrShaderCaps {
+public:
+ SK_DECLARE_INST_COUNT(GrGLSLCaps)
+
+ /**
+ * Indicates how GLSL must interact with advanced blend equations. The KHR extension requires
+ * special layout qualifiers in the fragment shader.
+ */
+ enum AdvBlendEqInteraction {
+ kNotSupported_AdvBlendEqInteraction, //<! No _blend_equation_advanced extension
+ kAutomatic_AdvBlendEqInteraction, //<! No interaction required
+ kGeneralEnable_AdvBlendEqInteraction, //<! layout(blend_support_all_equations) out
+ kSpecificEnables_AdvBlendEqInteraction, //<! Specific layout qualifiers per equation
+
+ kLast_AdvBlendEqInteraction = kSpecificEnables_AdvBlendEqInteraction
+ };
+
+ /**
+ * Initializes the GrGLSLCaps to a default set of features
+ */
+ GrGLSLCaps(const GrContextOptions&);
+
+ /**
+ * Some helper functions for encapsulating various extensions to read FB Buffer on openglES
+ *
+ * TODO(joshualitt) On desktop opengl 4.2+ we can achieve something similar to this effect
+ */
+ bool fbFetchSupport() const { return fFBFetchSupport; }
+
+ bool fbFetchNeedsCustomOutput() const { return fFBFetchNeedsCustomOutput; }
+
+ bool bindlessTextureSupport() const { return fBindlessTextureSupport; }
+
+ const char* fbFetchColorName() const { return fFBFetchColorName; }
+
+ const char* fbFetchExtensionString() const { return fFBFetchExtensionString; }
+
+ bool dropsTileOnZeroDivide() const { return fDropsTileOnZeroDivide; }
+
+ AdvBlendEqInteraction advBlendEqInteraction() const { return fAdvBlendEqInteraction; }
+
+ bool mustEnableAdvBlendEqs() const {
+ return fAdvBlendEqInteraction >= kGeneralEnable_AdvBlendEqInteraction;
+ }
+
+ bool mustEnableSpecificAdvBlendEqs() const {
+ return fAdvBlendEqInteraction == kSpecificEnables_AdvBlendEqInteraction;
+ }
+
+ bool mustDeclareFragmentShaderOutput() const {
+ return fGLSLGeneration > k110_GrGLSLGeneration;
+ }
+
+ GrGLSLGeneration generation() const { return fGLSLGeneration; }
+
+ /**
+ * Returns a string containing the caps info.
+ */
+ SkString dump() const override;
+
+private:
+ GrGLSLGeneration fGLSLGeneration;
+
+ bool fDropsTileOnZeroDivide : 1;
+ bool fFBFetchSupport : 1;
+ bool fFBFetchNeedsCustomOutput : 1;
+ bool fBindlessTextureSupport : 1;
+
+ const char* fFBFetchColorName;
+ const char* fFBFetchExtensionString;
+
+ AdvBlendEqInteraction fAdvBlendEqInteraction;
+
+ friend class GrGLCaps; // For initialization.
+
+ typedef GrShaderCaps INHERITED;
+};
+
+
+#endif
diff --git a/src/gpu/gl/GrGLSL_impl.h b/src/gpu/glsl/GrGLSL_impl.h
index bdd69cc76b..bdd69cc76b 100644
--- a/src/gpu/gl/GrGLSL_impl.h
+++ b/src/gpu/glsl/GrGLSL_impl.h