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authorGravatar jvanverth <jvanverth@google.com>2015-06-24 06:59:57 -0700
committerGravatar Commit bot <commit-bot@chromium.org>2015-06-24 06:59:57 -0700
commitcba99b88fd5fb39def7a094dc32c0745c7a1cfea (patch)
treec2574908e1a63570bbd0eef0689efd7b783ff6a9 /src/gpu/gl/GrGLSL.cpp
parent1b8e1b5c499e31a671232c8ccb10e778e0d8b154 (diff)
Move GLSL-specific routines/classes to separate glsl directory
The purpose is to begin separating our GLSL-specific code from our GL-specific code, so it can be used with the GL45 platform Review URL: https://codereview.chromium.org/1202293002
Diffstat (limited to 'src/gpu/gl/GrGLSL.cpp')
-rw-r--r--src/gpu/gl/GrGLSL.cpp135
1 files changed, 0 insertions, 135 deletions
diff --git a/src/gpu/gl/GrGLSL.cpp b/src/gpu/gl/GrGLSL.cpp
deleted file mode 100644
index 20e6e20938..0000000000
--- a/src/gpu/gl/GrGLSL.cpp
+++ /dev/null
@@ -1,135 +0,0 @@
-/*
- * Copyright 2011 Google Inc.
- *
- * Use of this source code is governed by a BSD-style license that can be
- * found in the LICENSE file.
- */
-
-#include "GrGLSL.h"
-#include "GrGLShaderVar.h"
-#include "SkString.h"
-
-bool GrGetGLSLGeneration(const GrGLInterface* gl, GrGLSLGeneration* generation) {
- SkASSERT(generation);
- GrGLSLVersion ver = GrGLGetGLSLVersion(gl);
- if (GR_GLSL_INVALID_VER == ver) {
- return false;
- }
- switch (gl->fStandard) {
- case kGL_GrGLStandard:
- SkASSERT(ver >= GR_GLSL_VER(1,10));
- if (ver >= GR_GLSL_VER(3,30)) {
- *generation = k330_GrGLSLGeneration;
- } else if (ver >= GR_GLSL_VER(1,50)) {
- *generation = k150_GrGLSLGeneration;
- } else if (ver >= GR_GLSL_VER(1,40)) {
- *generation = k140_GrGLSLGeneration;
- } else if (ver >= GR_GLSL_VER(1,30)) {
- *generation = k130_GrGLSLGeneration;
- } else {
- *generation = k110_GrGLSLGeneration;
- }
- return true;
- case kGLES_GrGLStandard:
- SkASSERT(ver >= GR_GL_VER(1,00));
- if (ver >= GR_GLSL_VER(3,1)) {
- *generation = k310es_GrGLSLGeneration;
- }
- else if (ver >= GR_GLSL_VER(3,0)) {
- *generation = k330_GrGLSLGeneration;
- } else {
- *generation = k110_GrGLSLGeneration;
- }
- return true;
- default:
- SkFAIL("Unknown GL Standard");
- return false;
- }
-}
-
-const char* GrGetGLSLVersionDecl(const GrGLContextInfo& info) {
- switch (info.glslGeneration()) {
- case k110_GrGLSLGeneration:
- if (kGLES_GrGLStandard == info.standard()) {
- // ES2s shader language is based on version 1.20 but is version
- // 1.00 of the ES language.
- return "#version 100\n";
- } else {
- SkASSERT(kGL_GrGLStandard == info.standard());
- return "#version 110\n";
- }
- case k130_GrGLSLGeneration:
- SkASSERT(kGL_GrGLStandard == info.standard());
- return "#version 130\n";
- case k140_GrGLSLGeneration:
- SkASSERT(kGL_GrGLStandard == info.standard());
- return "#version 140\n";
- case k150_GrGLSLGeneration:
- SkASSERT(kGL_GrGLStandard == info.standard());
- if (info.caps()->isCoreProfile()) {
- return "#version 150\n";
- } else {
- return "#version 150 compatibility\n";
- }
- case k330_GrGLSLGeneration:
- if (kGLES_GrGLStandard == info.standard()) {
- return "#version 300 es\n";
- } else {
- SkASSERT(kGL_GrGLStandard == info.standard());
- if (info.caps()->isCoreProfile()) {
- return "#version 330\n";
- } else {
- return "#version 330 compatibility\n";
- }
- }
- case k310es_GrGLSLGeneration:
- SkASSERT(kGLES_GrGLStandard == info.standard());
- return "#version 310 es\n";
- }
- return "<no version>";
-}
-
-bool GrGLSLSupportsNamedFragmentShaderOutputs(GrGLSLGeneration gen) {
- switch (gen) {
- case k110_GrGLSLGeneration:
- return false;
- case k130_GrGLSLGeneration:
- case k140_GrGLSLGeneration:
- case k150_GrGLSLGeneration:
- case k330_GrGLSLGeneration:
- case k310es_GrGLSLGeneration:
- return true;
- }
- return false;
-}
-
-void GrGLSLAppendDefaultFloatPrecisionDeclaration(GrSLPrecision p, GrGLStandard s, SkString* out) {
- // Desktop GLSL has added precision qualifiers but they don't do anything.
- if (kGLES_GrGLStandard == s) {
- switch (p) {
- case kHigh_GrSLPrecision:
- out->append("precision highp float;\n");
- break;
- case kMedium_GrSLPrecision:
- out->append("precision mediump float;\n");
- break;
- case kLow_GrSLPrecision:
- out->append("precision lowp float;\n");
- break;
- default:
- SkFAIL("Unknown precision value.");
- }
- }
-}
-
-void GrGLSLMulVarBy4f(SkString* outAppend, const char* vec4VarName, const GrGLSLExpr4& mulFactor) {
- if (mulFactor.isOnes()) {
- *outAppend = SkString();
- }
-
- if (mulFactor.isZeros()) {
- outAppend->appendf("%s = vec4(0);", vec4VarName);
- } else {
- outAppend->appendf("%s *= %s;", vec4VarName, mulFactor.c_str());
- }
-}